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Members:3,302,677 Users Online:0
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel N/A)  | Pub:10TACLE Studios AG
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

AfterWorld Hype

AfterWorld is not released yet. However, we allow our members to rank their "hype" or anticipation for this game. Below is the average of the ratings by our members so far. To add your own "hype" value to the score, click the "Cast Your Hype" button below.


Based on 61 total votes.

PLEASE NOTE: Manipulation of the hype-meter will result in the reset and disabling of this game's ratings. Examples of manipulation include (but are not limited to): creating multiple accounts in order to drive up the rating, developers encouraging fans to vote the rating to a specific number, and the offering of incentives for fans to vote up the rating (such as in-game rewards).


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Member Comments

rubydragon5 writes: wannabe bootleg entropia Fri May 09 2014 6:47AM
dalewj writes: $100k has been raised for the next stage of development. From 15th January we will begin full-power development. Still, we won't have a big team, but it will be enough to finish the evolution from the old game and old engine to Torque3D. What should you expect in the future: not much until March. We will be working on a server-side technology - server clusterization - and, finally, we will finish seamless and continios world. After this, we will be able to spawn thousands of creatures and our servers won't lag/slowdown. Clusterization will also allow us to maintain more players, dynamically splitting servers to the small virtual parts when it is necessary, and each part will be handled by it's own server. Second very important, difficult thing is a streaming (client side). Thanks to it, we will be able to load huge files and other data in background - you won't even notice it. No more lags or freezes because you went somewhere and now need to wait until it's all downloads and unpacks. In combo with clusterization, those two systems will let us turn game into a smooth and stable, endless universe that can handle thousands of players. Those two things were (and still are) the most difficult obstacles that team have to solve before moving forward. Clusterization and streaming will be coded at in parallel, by our old team members and will be released at the same time (spring). Mon Nov 04 2013 10:24AM
BlackMamba82 writes: It has new engine now and i believe has great potention. Mon Apr 01 2013 3:33AM
itsneo writes: WOW, lamest game I have ever seen, and on top of that, PAY 2 PLAY dispites its F2P claim.. EPIC FAIL Fri Aug 24 2012 11:32AM
Kazuhiro writes: A cash shop with a game tacked-on. Expect to pay $100 or more a month just to play the game. And no, you can't get by without paying money, it's an actual necessity. You even have to pay $10 just to leave the tutorial. I kid you not. Fri May 13 2011 2:54PM
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