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Free Realms Forum » General Discussion raquo; Free Realms is the final state of the evolution of MMO's

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103 posts found
  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 7:22:20 AM#51
Originally posted by Nadia

personally,

I'm looking forward to future mmos using some of the game mechanics

 

- being able to play on any server with the same character

- being able to teleport to your friends for grouping

- being able to play *many* different roles with your same character

 

 

This is a joke post right?

Have you played many MMOs? If you had every single one of those features were in other MMOs long before Sony put them in a kiddie game lol.

Playing: EvE, Ryzom

  User Deleted
5/06/09 7:23:48 AM#52
Originally posted by JGMIII
Originally posted by zymurgeist
Originally posted by JGMIII

OP Its a god damn childrens game!!!!!!!!

Uninstall it already and go play a real MMO.

Let the little five year olds have fun will ya?


 

That's like saying Mickey Mouse isn't a real cartoon because it's made for children. Here's a tip. They don't make MMOs specifically for Stephen Hawkings. Although he might enjoy them for all I know.

 

Have you played this game? I let my six year old daughter play and it's pretty clear that the game is designed for children.

The problem I have is the OP is breaking down FR like its a AAA serious MMO when it clearly isnt.

Just a quick glance at the features and restrictions of this game prove that its intended player base are little kids.

 

I think what he was trying to say is that Free Realms is no less of an MMO because it is aimed at children.

 

I could be wrong though

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 7:40:03 AM#53
Originally posted by Fibsdk
Originally posted by JGMIII
Originally posted by zymurgeist
Originally posted by JGMIII

OP Its a god damn childrens game!!!!!!!!

Uninstall it already and go play a real MMO.

Let the little five year olds have fun will ya?


 

That's like saying Mickey Mouse isn't a real cartoon because it's made for children. Here's a tip. They don't make MMOs specifically for Stephen Hawkings. Although he might enjoy them for all I know.

 

Have you played this game? I let my six year old daughter play and it's pretty clear that the game is designed for children.

The problem I have is the OP is breaking down FR like its a AAA serious MMO when it clearly isnt.

Just a quick glance at the features and restrictions of this game prove that its intended player base are little kids.

 

I think what he was trying to say is that Free Realms is no less of an MMO because it is aimed at children.

 

I could be wrong though

 

Since its a MMO targeted toward children that basically should cut the game some slack since it's supposed to be easy.

I'm sorry but only pure themepark fanbois that want free rides could mistake FR as a real MMO. This game even holds your hand during name creation.

Playing: EvE, Ryzom

  Nadia

Hard Core Member

Joined: 7/26/03
Posts: 4784

5/06/09 7:45:45 AM#54
Originally posted by JGMIII
Originally posted by Nadia

personally,

I'm looking forward to future mmos using some of the game mechanics

 

- being able to play on any server with the same character

- being able to teleport to your friends for grouping

- being able to play *many* different roles with your same character

 

 

This is a joke post right?

Have you played many MMOs? If you had every single one of those features were in other MMOs long before Sony put them in a kiddie game lol.

I'm sure they exist in other games but none of the P2P games Ive played offered this

Read: EQ, AO, DAOC, WOW, EQ2, LOTRO, CONAN, WAR

 

clarification:  WOW and EQ2 let you teleport to Refer a Friend accounts, but thats a temporary promotion for 3 months

 

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 7:54:07 AM#55
Originally posted by Nadia
Originally posted by JGMIII
Originally posted by Nadia

personally,

I'm looking forward to future mmos using some of the game mechanics

 

- being able to play on any server with the same character

- being able to teleport to your friends for grouping

- being able to play *many* different roles with your same character

 

 

This is a joke post right?

Have you played many MMOs? If you had every single one of those features were in other MMOs long before Sony put them in a kiddie game lol.

I'm sure they exist in other games but none of the P2P games Ive played offered this

Read: EQ, AO, DAOC, WOW, EQ2, LOTRO, CONAN, WAR

 

clarification:  WOW and EQ2 let you teleport to Refer a Friend accounts, but thats a temporary promotion for 3 months

 

WoW has spells and mechanics that let you teleport to a group. Guild wars lets you change servers/instances.

Any sandbox/skill based game on the market lets you play multiple rolls.

Dude you do realize with that list of games you posted you've been playing the same MMO with a new graphical skin since EQ?

no wonder you find FR fresh and new.

Playing: EvE, Ryzom

  Nadia

Hard Core Member

Joined: 7/26/03
Posts: 4784

5/06/09 7:55:59 AM#56

"dude" you can stop generalizing

Ive played COX and Guild Wars too -- but i prefer the job changing method in Free Realms

 

Ever tried playing an assasin in Guild Wars and using only the monk skills to heal for a mission with a pickup group?

I have -- its possible but not practical

 

 

while speaking of GuildWars and features,

a great feature that guild wars has:

once you add a someone to your friends list, you will see them online no matter what character they play

-- even if they create new characters

 

same works for Guild Wars  ignore list too

 

have no idea if other mmos do that but I wish more would

  Lidane

Elite Member

Joined: 1/08/07
Posts: 2247

5/06/09 8:06:00 AM#57
Originally posted by JGMIII

This game even holds your hand during name creation.

That's so people won't create L33tG4m3r names, or anything obscene or sexually suggestive. It's a game aimed at families and kids, remember?

It IS possible to give a character a custom name, but you then choose a temporary name pending approval.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 8:11:27 AM#58
Originally posted by Lidane
Originally posted by JGMIII

This game even holds your hand during name creation.

That's so people won't create L33tG4m3r names, or anything obscene or sexually suggestive. It's a game aimed at families and kids, remember?

It IS possible to give a character a custom name, but you then choose a temporary name pending approval.

See the highlighted text? All im saying is FR is a kids game so we dont need to pick it apart like the OP did.

Like I said before we should cut the game some slack due to its intended playerbase.

I have a feeling most people that pick this game apart are just SoE hating trolls I dont remember people bashing town town or Fusion fall like they are FR.

Playing: EvE, Ryzom

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 8:16:42 AM#59
Originally posted by Nadia

"dude" you can stop generalizing

Ive played COX and Guild Wars too -- but i prefer the job changing method in Free Realms

 

 

while speaking of GuildWars and features,

a great feature that guild wars has:

once you add a someone to your friends list, you will see them online no matter what character they play

-- even if they create new characters

 

same works for Guild Wars  ignore list too

 

have no idea if other mmos do that but I wish more would

 

Nadia It doesn't really matter, My gripe isnt with you since you don't seem to be picking apart a kids game like a rabid darkfall hater.

If you like a  game thats great, hell who am I to say what game a person enjoys.

It just bugs me that people take FR so seriously to post these negative threads on a game with this type of playerbase focus.

My daughter doesnt care if the game is easy... hell if FR was just a character creation game and nothing else she would still think her avatar was cute and keep logging in.

Playing: EvE, Ryzom

  rounner

Advanced Member

Joined: 9/07/06
Posts: 287

Once a man, twice a child

5/06/09 8:20:16 AM#60
Originally posted by Fibsdk
Google wiggles concert images. Half the audience is adults. Whats my point? dunno, whats yours?

 

It would take some reading comprehension on your part to figure that out. Judging from your one liner i wont hold my hopes up for you though. Depending on where you are on the IQ scale this can be easy or very very hard to grasp.

A company can create a product for a demographic but get sales for non target audiences. It's popular now with animated films for example, to make childrens movies that have a steady trickle of adult humour in them. This game may well try to emulate that feat. Going off on tangents about forums which are by their nature aimed at older players and resorting to personal attacks aren't giving you any credance. I still don't know what you are trying to impress upon the readers of your posts though, but that's probably just because I have a low IQ, according to a forum, so it must be fact.

  Lidane

Elite Member

Joined: 1/08/07
Posts: 2247

5/06/09 8:20:48 AM#61


Originally posted by JGMIII 
See the highlighted text? All im saying is FR is a kids game so we dont need to pick it apart like the OP did.
Like I said before we should cut the game some slack due to its intended playerbase.

Ah. Gotcha. I misread your post. My bad.


I have a feeling most people that pick this game apart are just SoE hating trolls I dont remember people bashing town town or Fusion fall like they are FR.

Yeah, I think a lot of general SOE hate is being thrown at FR, which IMO really isn't fair. I beta tested Free Realms and am goofing around with it now. It's a nice change of pace from the usual MMO's I play, and I don't even mind the bright, cheery, kid-friendly world. It's different, and I think that SOE really are on to something with it.
 

  Nadia

Hard Core Member

Joined: 7/26/03
Posts: 4784

5/06/09 8:21:22 AM#62

I think the reasons why people take it seriously to give criticism

1.  SOE

2.  new mmo -- all mmos take their forum beatings on launch

3.  item mall game  (altho alot hasnt been said about this yet)

  User Deleted
5/06/09 9:10:05 AM#63
Originally posted by rounner
Originally posted by Fibsdk
Google wiggles concert images. Half the audience is adults. Whats my point? dunno, whats yours?

 

It would take some reading comprehension on your part to figure that out. Judging from your one liner i wont hold my hopes up for you though. Depending on where you are on the IQ scale this can be easy or very very hard to grasp.

A company can create a product for a demographic but get sales for non target audiences. It's popular now with animated films for example, to make childrens movies that have a steady trickle of adult humour in them. This game may well try to emulate that feat. Going off on tangents about forums which are by their nature aimed at older players and resorting to personal attacks aren't giving you any credance. I still don't know what you are trying to impress upon the readers of your posts though, but that's probably just because I have a low IQ, according to a forum, so it must be fact.

 

I haven't really insulted anybody but you which you rightfully deserved. If you want to be taken seriously or even remotely intelligent you should consider posting more than idiotic one-liners. That way you make it a lot harder for me to dismiss you as somebody that has nothing to contribute.

This second attempt here is more clever and it shows that you can have an original thought, so i will withdraw my original statement hinting at you being dumb now that i can see that you are not.

 

Now to adress what you said.

 

It's true that a game can hit an unintended audience. You don't have to look further than Wizard101. KingsIsle has said in two seperate interviews that i know off that they were surprised at how many adults were playing their game. This is a good example of what you are describing. I can't argue that the game is not aimed at kids. You have to be blind not to see that. My point is it is also aimed at adults alike..not just kids. The interview i linked from the creative director, The countless of posts from adults claiming to play Free Realms, The many adults you run into in the game itself is a pretty good indicator that this was not an accidental feat. You also have to be pretty blind not to see that as well.

 

Regardless of anything i don't call people dumb with low IQs just to throw a meaningless insult out there. If that were the case i would just have said "shutup stupid" and left it at that. If you come in like a caveman grunting a one-liner that doesn't adress anything anybody says in any meaningful way, it's pretty hard not to dismiss somebody like that for being a little on the Forrest Gump side.

I really can't help that other chick that felt my post was venomous even though it was pretty much on par with her own.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

5/06/09 9:17:45 AM#64
Originally posted by Perdition_uk

What I've never understood it why features like this are not configurable. Have ?'s and map markers if you want them, and switch them off if you don't. Wouldn't seem like a hard thing to code.

 

Once the goal posts are moveable, they are no longer relevant.

Imagine a football field with no set length, and no set height for the goal post. You just pick what works for you. Can't run 100 yards, set thee field to 20 yards. 100 yards not enough? Make it 300 yards. Set the goal post to 3 feet high, or 100 feet high. There is no standard, the choice is yours to make.

Now, it's the same game right? No, the game is no longer recognizeable. The same goes for a switch turning question marks on and off.

That is no where near the same as a game where question marks don't exist.

  Cydmab

Novice Member

Joined: 11/03/08
Posts: 35

5/06/09 9:19:56 AM#65

At the risk of maybe being informative, some quests do NOT have the glowing pathway to quest objectives. Namely, quests that are designed to involve exploring/looking around. I think it's less about being a children's game, and more about not being forced to do X to do Y. If you want to fight something, you don't have to explore to find a fight; the maps and quest markers will guide you there. Conversely, if you want to go exploring, you don't have to worry about getting ambushed along the way by monsters. (And if you WANT the experience of doing both - exploring in a dangerous environment - instances sometimes have exploration-based optional objectives)

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 9:22:38 AM#66
Originally posted by Ihmotepp
Originally posted by Perdition_uk

What I've never understood it why features like this are not configurable. Have ?'s and map markers if you want them, and switch them off if you don't. Wouldn't seem like a hard thing to code.

 

Once the goal posts are moveable, they are no longer relevant.

Imagine a football field with no set length, and no set height for the goal post. You just pick what works for you. Can't run 100 yards, set thee field to 20 yards. 100 yards not enough? Make it 300 yards. Set the goal post to 3 feet high, or 100 feet high. There is no standard, the choice is yours to make.

Now, it's the same game right? No, the game is no longer recognizeable. The same goes for a switch turning question marks on and off.

That is no where near the same as a game where question marks don't exist.

I disagree, WAR gives players an option to switch off the quest helper.

It makes the games questing alot harder but even with that feature the game is still WAR.

Playing: EvE, Ryzom

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

5/06/09 9:28:20 AM#67
Originally posted by JGMIII
Originally posted by Ihmotepp
Originally posted by Perdition_uk

What I've never understood it why features like this are not configurable. Have ?'s and map markers if you want them, and switch them off if you don't. Wouldn't seem like a hard thing to code.

 

Once the goal posts are moveable, they are no longer relevant.

Imagine a football field with no set length, and no set height for the goal post. You just pick what works for you. Can't run 100 yards, set thee field to 20 yards. 100 yards not enough? Make it 300 yards. Set the goal post to 3 feet high, or 100 feet high. There is no standard, the choice is yours to make.

Now, it's the same game right? No, the game is no longer recognizeable. The same goes for a switch turning question marks on and off.

That is no where near the same as a game where question marks don't exist.

I disagree, WAR gives players an option to switch off the quest helper.

It makes the games questing alot harder but even with that feature the game is still WAR.

 

You've missed the point. The game is still WAR, but it is not the same as a game with no quest helpers.

 

Allowing players to turn off the quest helpers does not make the game equilalent to a game with NO quest helpers. Just like having a football game that allows players to raise the goal post or lower it, is not the same as a football game with a set goal post height, EVEN IF SOME PLAYERS RAISE THE GOAL POST TO THE SAME HEIGHT AS THE SET GOAL POST.

  Nadia

Hard Core Member

Joined: 7/26/03
Posts: 4784

5/06/09 10:22:24 AM#68
Originally posted by Ihmotepp

Allowing players to turn off the quest helpers does not make the game equilalent to a game with NO quest helpers. Just like having a football game that allows players to raise the goal post or lower it, is not the same as a football game with a set goal post height, EVEN IF SOME PLAYERS RAISE THE GOAL POST TO THE SAME HEIGHT AS THE SET GOAL POST.

I agree with your point but it seems like every mmo under the sun

has sites with guides or UIs to help with quests

 

I dont see that much different than toggable quest paths

  Reklaw

Tipster

Joined: 1/07/06
Posts: 4511

Freedom is the will to be responsible to ourselves.

5/06/09 2:28:21 PM#69
Originally posted by pencilrick

First, there were the hardcore days:   EQ, UO, Anarchy Online

Then a 2nd generation of MMO came out and was somewhat more user friendly:  DAOC, Shadowbane, SWG.

The famous 3rd generation held players by the hand with tutorials and quest NPC's:  WOW, EQ2

And now MMO's have morphed into their final endstate, making gameplay as easy as possible, not only holding the players' hands, but metaphorically changing their diapers too:  FREE REALMS

I say there is no evolution (or is it de-evolution?) beyond Free Realms.  MMO's have reached their pinnacle.

 


 

Okay so you are comparing games like EQ, UO, Anarchy Online targetted towards the more matured mmorpg audience, with a Family/kids game like Free Realms??

 

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

5/06/09 4:26:19 PM#70

funny grown mens complaining about kids games being too hard. I'm thinking someone should call the popo on all yall for trying to pretend you 6 or something

  DevilXaphan

Novice Member

Joined: 11/23/06
Posts: 1151

Bringing teal to your lives since 1998.

5/06/09 4:32:02 PM#71
Originally posted by pencilrick

First, there were the hardcore days:   EQ, UO, Anarchy Online

Then a 2nd generation of MMO came out and was somewhat more user friendly:  DAOC, Shadowbane, SWG.

The famous 3rd generation held players by the hand with tutorials and quest NPC's:  WOW, EQ2

And now MMO's have morphed into their final endstate, making gameplay as easy as possible, not only holding the players' hands, but metaphorically changing their diapers too:  FREE REALMS

I say there is no evolution (or is it de-evolution?) beyond Free Realms.  MMO's have reached their pinnacle.

 

 

Your wrong MMO's can and will evolve, Aion is showing what a MMO should be and EVE with it's ambitious Walking in Stations will  give new life to developing MMO's further. For the most part Free Realms is a kiddy game at best and that's all it will be family fun.

  ilydamdris

Novice Member

Joined: 12/25/07
Posts: 291

And his name, that sat on him, was Death. And Hell followed with him.

5/06/09 4:35:09 PM#72

Yeah, eventhough I have it bookmarked, so I can play it during maintenances, or when I just feel like being a kid again, I play Free-Realms. The impression I get from it, is basically an MMO broken down into its most simplest form. I don't find that a bad quality, especially if their intended target is children, as it would appear. I'd definately reccommend the game to anyone who has children, and are mmo players, looking for something with training wheels for their kids.

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

5/06/09 4:49:37 PM#73

did you really expect free realms to revolutionize the genre? did you get confused by thier constant "Casual/Kid friendly MMO" campaign?

 

I don't know maybe i'm just not an idiot but i saw free realms for what it is, a MMO where parents and kids can play together and develope thier characters. whats next are you going to complain that Coloring books are the de-evolution of books because theres not enough indepth characters or storyline?

  ilydamdris

Novice Member

Joined: 12/25/07
Posts: 291

And his name, that sat on him, was Death. And Hell followed with him.

5/06/09 5:38:08 PM#74
Originally posted by pencilrick

First, there were the hardcore days:   EQ, UO, Anarchy Online

Then a 2nd generation of MMO came out and was somewhat more user friendly:  DAOC, Shadowbane, SWG.

The famous 3rd generation held players by the hand with tutorials and quest NPC's:  WOW, EQ2

And now MMO's have morphed into their final endstate, making gameplay as easy as possible, not only holding the players' hands, but metaphorically changing their diapers too:  FREE REALMS

I say there is no evolution (or is it de-evolution?) beyond Free Realms.  MMO's have reached their pinnacle.

 

 

As has been stated in various forms or another by everyone before me, I do believe the game was intended to be played by children, or parents alongside said children. So I do believe having their hands held, and their diapers changed is a step in the right direction. Especially if they actually did change their diapers...god I'd love that...but like I said before, it is a great time filler between long updates, or if you just want to have some innocent fun. The bejweled like games, for mining and such, I found to be particularly interesting. I don't find this game to be a step down or up in the market, just a new market all together, aimed at our youth, to give them something to get their feet wet for when they get older. I think it's a great idea personally.

  Duilyon

Apprentice Member

Joined: 12/02/07
Posts: 284

Yes, now please welcome Vlad Vlad.

5/06/09 9:31:00 PM#75

The game is what it is. I don't how all these people can just post about a game that is too easy. Go play your old school "hardcore" games. SOE made the game for FAMILIES. That includes children so they have added somethings to guide players. If you don't like it dont play it.

If you know how to make the PERFECT MMO just go make one.

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