In this new developer journal, the Sang Chan Lee from Gigasoft answer the question "Why Make a TwelveSky 2 sos oon after releasing TwelveSky 1?"
Hello! My name is Sang Chan Lee, and I'm the Head of Marketing and Project Operations for Gigassoft Co., Ltd, the development studio behind such games as "TwelveSky 2" and a few other unannounced projects. Gigassoft was founded in December of 2002 with the purpose to make compelling Massively Multiplayer Online Role Play Games. Our first project, "TwelveSky [1]", went into Alpha testing in late 2003. Following its success, we began working on a sequel, "TwelveSky 2", which entered into its live phase in South Korea in March of 2008. With the game still relatively new, it'll be released in Europe, China, and Japan almost simultaneously. That's quite a feat for any online game company!
Riding on the back of "TwelveSky [1]"'s success, we are now one of the biggest independent game studios in South Korea. Our strength lies with our ability to do every bit of game production ourselves – from 3D animation, programming, all the way to sound effects and music scores. That's quite rare over here! In addition, we even have in-house resources to manage our own Live Operations in Korea such as Customer Service. All these in-house capabilities have allowed us to be much closer to our valued players and understand their needs better. This is the winning formula behind the success of "Twelvesky 2" in regions where the game has been released.
Read Why Make a TwelveSky 2?