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ALT1 | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 05/14/09)  | Pub:Aeria Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC 

Twelve Sky 2 - Why Make a TwelveSky 2?

In this new developer journal provided to us by MYAN Interactive, the European Publishers of the game, Sang Chan Lee from Gigasoft answer the question "Why Make a TwelveSky 2 sos oon after releasing TwelveSky 1?"

Hello! My name is Sang Chan Lee, and I'm the Head of Marketing and Project Operations for Gigassoft Co., Ltd, the development studio behind such games as "TwelveSky 2" and a few other unannounced projects. Gigassoft was founded in December of 2002 with the purpose to make compelling Massively Multiplayer Online Role Play Games. Our first project, "TwelveSky [1]", went into Alpha testing in late 2003. Following its success, we began working on a sequel, "TwelveSky 2", which entered into its live phase in South Korea in March of 2008. With the game still relatively new, it'll be released in Europe, China, and Japan almost simultaneously. That's quite a feat for any online game company!

Riding on the back of "TwelveSky [1]"'s success, we are now one of the biggest independent game studios in South Korea. Our strength lies with our ability to do every bit of game production ourselves – from 3D animation, programming, all the way to sound effects and music scores. That's quite rare over here! In addition, we even have in-house resources to manage our own Live Operations in Korea such as Customer Service. All these in-house capabilities have allowed us to be much closer to our valued players and understand their needs better. This is the winning formula behind the success of "Twelvesky 2" in regions where the game has been released.

In order to make a successful online game, it requires many elements on top of mere programming. One of which is the understanding of what your [potential] users want, and the ability to analyze the right data to confirm those ideas. My job entails that I monitor the markets and investigate the needs and wants of users, sometimes this includes studying other games and trying to apply them to "TwelveSky 2". You know… there aren't many games which have the number "2" in their name. The reason for being is that if the game has a "2", it's considered a sequel and thusly people will compare it to the first. History dictates that some will say that the original is better (whether or not it is true) and the sequel rarely meets the expectation. Keeping this in mind, we designed "TwelveSky 2" to surpass the expectations of our fans. It is a completely different game and not just an expansion.

The main reason for making a sequel was quite simple. "TwelveSky [1]" was still popular, and was very much loved, but it was first designed in 2003. The technology behind it is over five years old! As we added more content, we ran into numerous structural issues and eventually were limited in what we can improve. The engine could no longer support what we wanted. In addition, newer games were coming out with beautiful graphics and our game was losing its visual appeal. We finally decided to start from scratch and resolve those issues for good! And thus, "TwelveSky 2" was born! This colossal endeavor is also our gift to our prized members who've been great fans and supporters since the very beginning.

Looking back, there are four main elements which we've focused on while designing "TwelveSky 2". The first of which is Player versus Player combat. We decided that players shouldn't need to wait until they're at the "end game" to have fun, so we mainstreamed it and made it much easier for new characters to participate and make a difference. In addition, we added a plethora of battle variations to keep those who've been around for a while challenged. Second of all, in order to keep a balance between the four in-game factions, we've added an alliance system. These alliances can be created and enforced by player-elected Generals. This second pillar includes the tweaking of innate bonuses given to each faction which were sometimes deemed unfair in "TwelveSky 1". Thirdly, we revamped our proprietary game engine GXD to turn the graphics up several notches. And last but not the least, we added several economic and political systems to help promote and expand the social aspects of the game and community building.

Well I hope that I was able to provide both our anxious community members and intrigued guests with a glimpse into the origins of "TwelveSky 2". We hope to see you very soon in our Closed Beta phases which are set to take place starting from February 23rd! But until then, keep on the lookout for more behind-the-scenes Developer Journals for "TwelveSky 2 Europe", published by MAYN Interactive. For more information, feel free to check out our website at www.12sky2.com.

More Twelve Sky 2 Features:

Twelve Sky 2 - New Screenshots Media added on Wednesday February 18
Twelve Sky 2 - New Screenshots Media added on Tuesday February 10

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
tillamook writes:

lol looks kinda like 9 Dragons 2 to me.  After a while all these games just start to look the same for some reason. Maybe it's just me.

New Post Quote
2/18/09 3:10:11 PM
 
b0rderline99 writes:
Originally posted by tillamook

lol looks kinda like 9 Dragons 2 to me.  After a while all these games just start to look the same for some reason. Maybe it's just me.

 

agreed

New Post Quote
2/18/09 3:33:44 PM
 
Wizardry writes:

On a very unlikely whim the Dev takes notice i will let them know what they are missing out on in KOrean games.

REALISTIC game play.!

I mean arcade looking games are just that arcade classics,put your 50 cents in and watch your guy unload unrealistic damage whacking away at your enemies for a couple minutes then game over.

This game on paper appears to be nothing more than your usual old style arcade game play.

To enter into a true realm of RPG's you have to create game content,realistic game play even if it is fantasy or whatever it still has to be portrayed in a realistic manner,otherwise it comes across as a farce ,something that makes you say "Whatever as if".I mean you watch a movie,we all expect the good guy to live and reign supreme in the end,but you have to make it look realistic,or we turn the movie off.The movie/game has to have a realistic storyline no matter what direction it takes.

Sure we all liked that "Big Trouble in Little China "movie with Kurt Russell,but as a sort of goofy movie,not to be taken seriously,if we had to watch or as in case of a game, play it over and over every day,it would get to be annoying or too goofy to play anymore.Even still the movie had a plot a story,so it was easy to follow and it also had some suspense,none of witch is doable in an arcade game setting,you know exactly what to expect and what you will get every minute of the way.Furthermore the game Twelve Sky uses the EXACT same Korean type armor,there is zero variation or any change it is the same old same old looking stuff we have seen in every single game that comes out of Korea,it is like every game uses the exact same graphic artisits?It makes you ask if any of the artists there have any ingenuity or ability to CREATE?Copying the same look as every other game gets boring and old,like playing the same game over and over,with a different title.

I will give an example FFXI....ever see a Tarutaru before?Galkan ?Notice how the gear in FFXI has a ton of variation ,taking on form and style from all sanctions of the world,even some you don't see in other games.This is called "CREATING"it shows thought and ingenuity,not your same old same old.It shows your developer and your staff can think for themselves and not just copy what every other game is doing or looking like.When CREATING a game it has to look like a creation and must contain lots of things to do that are expected from a MMORPG title,PVP will as of now ALWAYS fail when trying to portray itself as a MMORPG.These type of games ALWAYS end up looking like an arcade PVP classic,that should NOT be labeling itself as a MMORPG,but more as a MMOPVP.

The other thing that amazes me is the constant release of games that are designed to play solo and VERY few grouping mechanics,this is like the ANTI MMO,again fails to live up to the MMORPG label,it seems like EVERY single game that is released nowadays is labeling itslef a MMORPG just to hit the largest market for sales.

New Post Quote
2/18/09 4:04:06 PM
 
SonGokul writes:
Originally posted by Wizardry

On a very unlikely whim the Dev takes notice i will let them know what they are missing out on in KOrean games.

REALISTIC game play.!

I mean arcade looking games are just that arcade classics,put your 50 cents in and watch your guy unload unrealistic damage whacking away at your enemies for a couple minutes then game over.

This game on paper appears to be nothing more than your usual old style arcade game play.

To enter into a true realm of RPG's you have to create game content,realistic game play even if it is fantasy or whatever it still has to be portrayed in a realistic manner,otherwise it comes across as a farce ,something that makes you say "Whatever as if".I mean you watch a movie,we all expect the good guy to live and reign supreme in the end,but you have to make it look realistic,or we turn the movie off.The movie/game has to have a realistic storyline no matter what direction it takes.

Sure we all liked that "Big Trouble in Little China "movie with Kurt Russell,but as a sort of goofy movie,not to be taken seriously,if we had to watch or as in case of a game, play it over and over every day,it would get to be annoying or too goofy to play anymore.Even still the movie had a plot a story,so it was easy to follow and it also had some suspense,none of witch is doable in an arcade game setting,you know exactly what to expect and what you will get every minute of the way.Furthermore the game Twelve Sky uses the EXACT same Korean type armor,there is zero variation or any change it is the same old same old looking stuff we have seen in every single game that comes out of Korea,it is like every game uses the exact same graphic artisits?It makes you ask if any of the artists there have any ingenuity or ability to CREATE?Copying the same look as every other game gets boring and old,like playing the same game over and over,with a different title.

I will give an example FFXI....ever see a Tarutaru before?Galkan ?Notice how the gear in FFXI has a ton of variation ,taking on form and style from all sanctions of the world,even some you don't see in other games.This is called "CREATING"it shows thought and ingenuity,not your same old same old.It shows your developer and your staff can think for themselves and not just copy what every other game is doing or looking like.When CREATING a game it has to look like a creation and must contain lots of things to do that are expected from a MMORPG title,PVP will as of now ALWAYS fail when trying to portray itself as a MMORPG.These type of games ALWAYS end up looking like an arcade PVP classic,that should NOT be labeling itself as a MMORPG,but more as a MMOPVP.

The other thing that amazes me is the constant release of games that are designed to play solo and VERY few grouping mechanics,this is like the ANTI MMO,again fails to live up to the MMORPG label,it seems like EVERY single game that is released nowadays is labeling itslef a MMORPG just to hit the

New Post Quote
2/18/09 5:44:11 PM
 
Ekibiogami writes:

Ill admit I know little about the game... But it looks like a New Lifeless asian MMO... Not that western MMO's have any more life to them.. But the asian ones all feel like cookie cutter single player games with other people running around them.. Dont thing I worded that well, But ah well.

New Post Quote
2/19/09 12:48:32 AM
 
DeserttFoxx writes:
Originally posted by b0rderline99
Originally posted by tillamook

lol looks kinda like 9 Dragons 2 to me.  After a while all these games just start to look the same for some reason. Maybe it's just me.

 

agreed

 

Its just you.

 

The game is free, when it is relesed download it and play it, if you dont like it fine, but blind bashing, ill never understand why people deem it nessessairy to do that.

New Post Quote
2/19/09 2:49:20 AM
 
Gajari writes:
Originally posted by DeserttFoxx
Originally posted by b0rderline99
Originally posted by tillamook

lol looks kinda like 9 Dragons 2 to me.  After a while all these games just start to look the same for some reason. Maybe it's just me.

 

agreed

 

Its just you.

 

The game is free, when it is relesed download it and play it, if you dont like it fine, but blind bashing, ill never understand why people deem it nessessairy to do that.


 

Dude, even the guy said it's only got some social differences, slight combat variations, and slightly improved graphics compared to the first game. It's not going to be the vast improvement that these games need, and it's basically just adding what other games already have in it, so it's basically a waste of time.

And yes, I do agree that they're all looking the same, and basically copying each other. I don't even think they TRY to be different anymore.

New Post Quote
2/19/09 6:03:20 AM
 
shocking13 writes:
Originally posted by Gajari
Originally posted by DeserttFoxx
Originally posted by b0rderline99
Originally posted by tillamook

lol looks kinda like 9 Dragons 2 to me.  After a while all these games just start to look the same for some reason. Maybe it's just me.

 

agreed

 

Its just you.

 

The game is free, when it is relesed download it and play it, if you dont like it fine, but blind bashing, ill never understand why people deem it nessessairy to do that.


 

Dude, even the guy said it's only got some social differences, slight combat variations, and slightly improved graphics compared to the first game. It's not going to be the vast improvement that these games need, and it's basically just adding what other games already have in it, so it's basically a waste of time.

And yes, I do agree that they're all looking the same, and basically copying each other. I don't even think they TRY to be different anymore.

 

id say dont judge the game until you've actually tried it. i admit i was a bit skeptical about this game since i thought it was like all the other asian mmo grind out fest game, until i tried out TS2 in the taiwanese version. i was actually surprised by the gameplay. it didnt really feel grindy at all and what really kept me in the game is the great PvP, since i am a PvP type of gamer. The PvP function of the game is IMO the best that is out of all the games out there (ive tried other games like WoW and Warhammer and the PvP isnt as fun or unique as this game). There is just so much to do in the game. however there were a few things that i hope they improve, such as the armor custimozation. when you are a certain lvl, everyone of the same faction just looks the same as one another, so its hard to distinguish yourself as being unique. also, i dont really like clicking to move and hope they implement the W,A,S,D movement function in the european version. as i said, we all have different prefrences for games, but i prefer you guys to try out the game before giving such negative comments.

New Post Quote
2/19/09 12:51:23 PM
 
AkumaDaimyo writes:

So your saying they all look alike to you? Racist.

New Post Quote
2/19/09 2:22:31 PM
 
Cyrosphere writes:

So, perhaps a more important question reviewers should be asking these days, is:

"How many rootkits does this MMO install onto your PC?"

To date, each and every asian MMO I've tried (most recent being Silkroad, Rappelz, Perfect World) all go and install some form of backdoor rootkit or other, and of course these semi-viruses are undetected by many AntiVirus programs.

I understand the premise that they're intended to prevent third party botting and packet hacking, but talk about treating your costumers like trash. For those not ringing a bell, I'll draw an analogy to the recent Spore DRM debacle.

New Post Quote
2/19/09 4:36:34 PM
 
zournlochart writes:

I don't know why everyone complains so much about the games they play. Are spending hours out of your day to make a better game? If not shut up. Stop whining and go learn how to make your own MMORPG, and be as creative as you think you are.

New Post Quote
2/19/09 5:18:52 PM
 
ewdemetrius writes:

This game is definetly not the typical asian mmorpg. If you are looking for a free to play game ; you'd be crazy not to try this one out.  Although this game won't be for everyone im sure. However It is a very unique game that raises the standards for a free to play mmorpg.

New Post Quote
2/21/09 12:26:36 PM
 
cheetoh90 writes:

Just out of curiousity..... I don't understand why you wouldnt add WASD controlls to Twelve Sky 2. Point and Click can get extremely annoying, especially during PvP. Is adding WASD controlls along with Point and Click really that difficult, even if it means attracting more gamers? I'm not complaining here so please don't get me wrong, I'm simply making a suggestion =).

New Post Quote
3/28/09 6:32:45 PM
 
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