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Perfect World Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 2009)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC | Out of date info? Let us know!

Ether Saga Online Review: Ether Saga Online Review - Edit

MMORPG.com's Jaime Skelton writes this review of the free to play MMO from Perfect World Entertainment.
Final Score

6

Pros
 Rich Storyline
Cons
 Generic Gameplay

Combat

Combat in Ether Saga Online is based on the typical combination of auto-attacking plus trained skills, of which there are several types. Class skills, unique to each class, are learned by the use of Spirit, an essence collected only while killing monsters of appropriate level. Each class skill and skill upgrade costs a specific amount of spirit, which is then "traded" in for the upgrade in the same way skill points would be used in other games. Another type of skill is the Ethyr skill, which comes as quest rewards and rare drops from monsters; only four of these can be learned at any one time. There are also Nascent skills, which come from the birth date you select at the beginning of the game, clan skills, which come from being part of a social clan, and Pet Fuse skills, which are granted only when fusing one of your pets to you.

Unfortunately, combat can be oversimplified by the use of "combos," which are simply customizable macros of up to 12 actions. Considering most creatures of level die within three to five seconds of combat, this does help prevent button mashing. As combos simplify most combat to the press of a single button, they both accent the tedium of the grind and make it easier to do.

Thankfully, there are more features to combat besides the attack-skill system that add a little variety. The entire game system utilizes a complex net of nine types of creatures, each of which is weak against, and strong against, two other types. As all player characters are humanoid, this limits them to a specific set of strengths and weaknesses; however, there are two additional systems that aid the player.

The first is that of pets. Every character starts out with a basic pet of the Beastkin affinity, and also obtains a Humanoid pet through their beginning quests. All characters are also able to tame monsters in the wild, and raise and train them, offering a chance to give an affinity edge during combat. While not all monsters are tameable, many are, and guides both in and out of game can provide you with help finding the ones you like best. Pets can learn a few skills of their own, and have their own attitudes, gear, and stats. Pets also require food to keep their experience gain and damage optimal, can be fused to the player to allow the use of special skills (at the cost of the pet's health,) and can be melded with other pets to fuse abilities.

The other system available to players to use affinities to their advantage is that of transformation. Monsters will sometimes drop cards that allow you to transform into that monster, inheriting their affinities (and ability to fly, if any), while retaining your own skills. Some transformations also grant you additional bonuses to your stats. Each card has a limited number of charges (except for the beginner card gotten through the tutorial quests).

Crafting

Crafting is available once you reach Pokari City, but new players may find it difficult to fund. Each character can learn two crafting vocations, preferably a crafting skill combined with a relevant gathering skill. Of the crafting skills, Guardian Forging, Scout Crafting, and Arcane Tailoring are limited specifically to classes that can use their items; Herbalism, Petcraft, and Cooking are available to all. In addition, all classes have access to gathering skills of Mining, Woodcutting, Hunting, and Foraging.

Both gathering and crafting professions require tools to be able to use; these tools are not permanent, and can break on use. Gathering nodes, however, are permanent, can be found using the world map, and can be harvested from infinitely. The act of gathering is simple enough, and that's a good thing, because crafting is somewhat expensive in terms of materials too; for instance, a simple bow in Scoutcraft requires twenty harvested wood. While a single item's cost may not seem like a lot, consider having to harvest a node at least ten times for each item made, with a chance of your tool breaking (and they're expensive), plus having to buy the equally expensive scrolls to learn how to refine the material and make the items. And with the only items that appear useful requiring drops from instances and rare creatures, crafting does not appear to be geared toward the casual player.

Community

The community I met in Ether Saga Online in game was rather nice, but that may have been because it was so quiet. In what is typically a rarity these days in free to play MMOs, the global channel was actually used for trading, and not much else - and even that didn't scroll by quickly. This is likely due to the fact that each server is split into about 15 realms, one of which is dedicated to trading. The Trading realm, however, suffers the same fate: most of the trading that does occur happens in the city via player shops and advertisements in the common, local channel. While this helps split up the population to prevent over-crowding, more often than not, the game felt empty.

In fact, even during the busiest times, I found that most players didn't talk to each other, even when standing right next to each other. For the most part, there seemed to be no concept of grouping with a stranger at all, and when questing, players seem to simply expect to deal with sharing or find a new place to hunt. Even adventures, open instances that force players to work together, tend to be silent.

The only way to seem to find friends in Ether Saga is to find a clan to join. Because clans only allow 15 members at most, and offer the benefit of special clan skills, most clans don't open themselves to new players or strangers. The other option is that of marriage, a social option in game which allows you to "marry" a character of the opposite gender in game. Marriage, available after level 30, provides you with a few small benefits: the ability to see when your spouse logs in or out of game, a special "Embrace" emote, and the ability to instantly teleport to your spouse. Because of this last benefit, it seems even in game marriages are often either arranged, or made by characters desperate for someone to spend time with in game.

Graphics

The graphics of Ether Saga Online are bright, cheery, and anime styled - even the more imposing beasts have a look of tameness about them. That isn't to say that the graphics are terrible; in fact, the textures, even up close, are incredibly clean and seamless, and even water detail is impressively high. The graphics fit the almost comical nature of the game, and the world design itself feels realistically populated with trees, shrubs, bloom, and various places and artifacts of interest. I took the time to travel around the world and not once did I feel like I was traveling in a vast expanse of nothingness; even without monsters, there was always something to admire about the game world.

Sound

I mentioned localization at the beginning of the article. While I haven't mentioned to say that the text translations are rather well done for the most part, what I found uniquely impressive about Ether Saga Online was its lack of localization for sounds. Sure, the background music is distinctively and classically Chinese, which is perfect for a game set in the story of Journey to the West. What's striking though, is that all the NPCs still talk in Chinese, some for great lengths of time. This might bother some, maybe even most English-speaking players, who won't understand what a character is saying to them; and yet, it lends more credence to the setting of the game, more immersion into the Chinese world into which it is set.

Final Opinion

Ether Saga Online's initial impression on me was one of mixed feelings, and after playing the game for a few months, I still feel the same way. The game is lovely, with a world that feels almost perfectly created for the game - and yet, probably not localized enough for those who don't have an understanding of Chinese culture, language, or literature. Some of the game's systems, such as the pet system, are incredibly complex - and yet, the combat system overall is too simple. Each quest tells an interesting story - but the quest themselves lean on grinding high numbers of monsters, and drag on forever.

In fact, I'm finding it quite possible to have fun in a game whose mechanics feel poorly designed. It's a good thing, then, that Ether Saga Online is a free to play game - outside of time spent downloading and trying it, there's no loss to a player for seeing if it suits their style. Ultimately, I think the main appeal for ESO is its ability to hold true to its lore, allowing players to experience a more story-based climate at a casual pace.

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More Ether Saga Online Features:

Ether Saga Online - Ether Saga Online Review Review added on Thursday August 06
Ether Saga Online - E3 Video Interview Interview added on Tuesday June 23
Ether Saga Online - Melee Classes Dev Journal added on Wednesday April 15

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Nedax writes:

I had some fun playing this game for a while, but after being set into the world you feel pretty lost for a good while. Not enough is explained without going to guides to figure out what to do. But atleast you can autorun to all the quests.

New Post Quote
8/06/09 3:46:18 PM
 
unimatrix8 writes:

Sounds alot like Jade Dynasty, the game was fun for about a week. Now its just repetitive and boring, same as ESO. quests that seem to drag on forever, the same old kill a ridicules amount of mobs over and over. Its like the quest givers give the same stupid quests over and over again, and if you take multiple quests to kill the same mobs, you only get credit towards one quest. Meaning you will have to kill those same mobs again to complete your other quests

New Post Quote
8/06/09 5:43:35 PM
 
scholes writes:

As a fan of the cult Japanese 70s tv show ( which translated into English as Monkey Magic) - I was rather let down by this game.

I only played the beta briefly so not sure if you get to , at a later stage get to meet Tripitaka or his disciples like you get to meet the main characters from Lord of the Rings story in LOTRO.

I think that if I want to reliive the adventures of Monkey, Pigsy  and Sandy - I will just  have to watch the dvds !.

 

 

 

 

New Post Quote
8/06/09 5:56:02 PM
 
bloodaxes writes:

I was very exited when I started playing this game thought would be a good one since had different ideas that in other games you won't see. Like everyone could transform in monsters if you get their card(which is not easy) but could grant you boost in stats and some even able to fly.

 

I love lvling with quests and at first you will notice your lvling pretty fast but once you get to go in other towns you will notice the exp reward from quests will start to give less and less and less till a certian point that if you werem't doing the daily quests and events you wouldn't lvl.

Dungeons are not easy and most of the time you will find some ks/er beating your mobs/bosses (dunno if they made them instanced now they were planning it) and some of the best exp reward quest were dungeon quests that you could barely do. Dungeons also had lvl limit so you couldn't wait till higher to do them.

Like in Jade dynasty and maybe PW(Didn't play it much) mounts ingame are very expensive and many choices of mounts in cash shop.

All in all I enjoyed the first few weeks I been playing this game I liked that you could transform in monsters you had their cards and the pet system but it still remains a big grind with questing.

New Post Quote
8/07/09 3:13:15 AM
 
lancelot76 writes:

The storyline and graphics are outstanding. Unfortunately I have to agree with the reviewer and some posters, some of the game mechanics drove me away from this game: 1) group dynamics and 2) mob grinding. As the reviewer mentioned it's very difficult to foster community here, and while I loved the quest stories themselves, the last time I was told I had to go kill another 25 of mob X, I just gave up. Grinding is what it is but I just wasn't willing to invest the time. Anyway, I would still recommend that you should at least try this game, I think it has great potential.

New Post Quote
8/08/09 1:43:35 PM
 
beauturkey writes:

 Pretty much agree with the review, although I would say that understanding that some of the simple things in the game are for the benefit of a younger audience.

 Also, the click to move or click-to-go-to-quest auto run thing isn't forced in any way, and is a good option for those with limited abilities to play.

 It's a fun, casual, pretty game. Pretty much what the review said.

 

 Beau

New Post Quote
8/10/09 10:54:52 AM
 
wildchyld writes:

The beginning levels of the game are a bit easy but the character transformations are quite neat. There is something appealing about getting to kill all the little cute things.

New Post Quote
10/15/09 4:40:36 PM
 
nettefairy writes:

I don't think mmorpg.com gives Ether Saga as much credit as it deserves.   I read some of the comments and reviews and I'm thinking, "are we playing the same game"?  I've played to level 50 now and thought I'd weigh in.  What I like about Ether Saga:

 

1.  First and foremost, this game has the most lush, beautiful graphics that I've ever seen in a cartoon-anime based game.  The water is realistic and the colors are just so vibrant.  The characters don't look like they were drawn with MS Paint and the scenery is so detailed, I actually just fly around looking at stuff. 

2.  It has an extensive pet system.  Pokemon anyone?  You can capture, level, trade and sell almost all the monsters in the game.  Each pet has it's own unique abilities, elemental affinity, and pitting one pet of one type against another of a different type can have advantages and disadvantages.

3.  Flying Capabilities.  Very early on in the game you get a free cloud to glide around on - which you'll need because looking at the graphics from above is sooo neat.

4.  Transforming.  You can collect cards in the game that actually allow you to transform into the monster of that card type.  Which, like I was saying before, can prove advantageous depending on which card you pick.

5.   None of the armor is boring.  You start right off with a colorful, really detailed and interesting set.  Some of the Armors I didn't even want to leave behind after I leveled up beyond them.  The customization is pretty extensive in that, you won't see 20 of the same characters walking around in the same outfit with the same hair and same face.

6.  Quest based game play.  Leveling is based on quests, not on kills.  Granted there is still the ubiquitous "kill x monster" quests and a little bit of a grind, you still don't have to sit there all day killing stuff.

6. The Possessor.  If you don't feel like grinding on your own, just turn on the possessor and grab a sandwich and it will PLAY THE GAME FOR YOU.  I've gotten about 5 of these just doing training quests. 

 

After almost a year out of beta, the game has worked out a LOT of kinks and language barrier problems.  Yes, there is the kill x amount of monster quests and a grind just like any other MMO.  To be honest, it's not nearly the grindfest as other MMOs are.  This is the first MMO where I actually made it to level 50 relatively easily.  I think the game definitely ranks up there in the F2P anime based games.

New Post Quote
1/04/10 7:22:28 PM
 
Zorvan01 writes:
Originally posted by nettefairy

6. The Possessor.  If you don't feel like grinding on your own, just turn on the possessor and grab a sandwich and it will PLAY THE GAME FOR YOU.  I've gotten about 5 of these just doing training quests. 

 


 

That has got to be the lamest, dumbest, most idiotic "feature" I've ever seen anyone outside of botters use as a plus for a game.

New Post Quote
1/04/10 7:38:13 PM
 
nettefairy writes:
Originally posted by Zorvan01
Originally posted by nettefairy

6. The Possessor.  If you don't feel like grinding on your own, just turn on the possessor and grab a sandwich and it will PLAY THE GAME FOR YOU.  I've gotten about 5 of these just doing training quests. 

 


 

That has got to be the lamest, dumbest, most idiotic "feature" I've ever seen anyone outside of botters use as a plus for a game.

 

I thought it was kind of strange too at first.  I mean, if you want to play  the game, why would you have a bot play it for you.  I threw the feature in there more or less as a response to grinding and as an option the game provides for you. 

New Post Quote
1/04/10 7:59:58 PM
 
adalberty writes:

I love this game

New Post Quote
11/05/10 4:01:05 PM
 
thatguy29 writes:

ive been playing since day 1 and its a pretty awesome game when your playing with friends and other people but when u solo its boring in the end i would have to say its not a bad game


New Post Quote
8/21/11 3:17:53 AM
 
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