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BoudahXL writes:
If you're really really strap for cash and cannot afford an old copy of Diablo 2 + exp, I guess you could consider this title.
Wed Nov 10 2010 4:00PM
Sseabeast writes:
This is basically like playing old school Diablo with a cash shop and a very very very limited selection of gear. It is free and that is why I would still say go ahead and try it if you are bored with everything else. There are still a metric ton of bug and crashes in this game but the biggest flaw is in the game balance and mechanics. This one is still in the rough and I will keep an eye on it to see where it goes after they get it developed a bit more.
Mon Jan 04 2010 1:03PM
Worf writes:
So so game... Instanced dungeons up to 5 players at a time. The sound effects have some strange lag in them so it almost sounds like you are fighting in a map with other people fighting in a map close to yours... this is very very confusing.
If you get lagged out for a few seconds and you are on your last life and you die in the lag... you get NO freaking experience at all. That seems a bit over the top especially if you were in the mission with others up to 30+ minutes. Very disappointed in that crap.
Game needs help. They have fixed a few bugs...but this game isn't really ready for "Alpha Testing" in my humble opinion.
There are missions that you cannot complete so you finally have to give up and receive NO experience. There are exits that aren't findable, events in maps that aren't triggering properly, etc.
Nice idea... badly implemented.
They had a hole in one mission that if you accidentally did the wrong thing at the right time you would go from level 1 to level 50 in ONE mission. They promptly fixed the issue but deleted all level 50 characters soon after.
*** Bottom line: go look elsewhere if you are looking for a polished game that plays well.
Sun Aug 09 2009 11:17PM
avaera writes:
A fun and innovative casual game that hearkens back to the best of the classic retro dungeon crawler games, WE delivers well thought out gameplay with a low barrier to entry. Unfortunately, despite being officially released it still has a way to go before it has much replayability - PvP, trophies, balanced levelling and a full complement of campaign missions are still in development. In the next few months, it may grow to be more of an enduring product, and early signs are certainly encouraging.
Mon Jul 13 2009 7:55AM
Dark_templar writes:
For the ones that don't have the patience to read the next lines,the conclusion is: this game DOESN'T WORTH YOUR TIME, IT'S BAD.
First, the PRO's: - decent and variate environmental graphics, decent char animation ( movement, gestures sounds); - decent sounds( the music is prety repetitive so you will turn it off after a while); good story and the quest objectives are variate (find items, kill things); each instance it's generate like a diablo lvl generator, allways a little diferent , mobs included.
-nice spirit sistem and inovative upgrade system using fallen charactrers or spirits found at the end of the stage.
-no gind, at lvl 38 in 3 hours i could have made 39 doing the same stage(deep slumber 25 times, aprox 5 minutes per run)
-There are 6 different classes , each with 2 subclasses.
-Didn't experience any lag.
The CON's: - the servers were HACKed so bad that the guys that did it got access to some classes that are not reliesed yet. They could also control mobs as player char.
-there were some pb with critical windows error and timedouts from the server but they seem to get them fixed, at least i did't experience them after a while.
-the servers are allways having problems sunday lol, exactly when the peoples want to play.
- there were some random bugs that allowed your char to achieve max exp and get to lvl 50 instantly. Sadly they started deleting the lvl 50 chars and they didn't make the difference between those that lvled legit and the buged ones.. imagine how that turned out.
-Extremely BAD interface, no way to recall the last name you WHISPERED. You have to type "/whisper name message" each F TIME. You can create char rooms but max players in a normal room is limited to 100. The most PRIMITIVE interface i have ever tasted, and damn, it almost made me puke .. like a cat..hough,, hough.. hough,.. houghghghghghghh.....
-Terrible, TERRIBLE selection of items. Immagine this: at lvl 5 and in the first map, you get a riffle with 3 damage and 1 burn damage; at lvl 38 (lvl that i quited ) and 3-rd zone(the 40 map) you get a riffle 3 damage and 1 electrical damage. I mean, c mon, i have the same dmage at lvl 38 as i had at lvl 1.. that 's just lame. And it's the same thing with all the items , not just weapons.
-Broken skills, almost all the classes have skills that either don't work , don't work as they should or are just useless. Currently, there is no way to reset your skills but lucky you have so many that you can spare them to try all the skills. And there are way to many active skills....gezzzz, you have very few passive skills instead you get a new skill each 2 lvl of char, maybe even more that one. Imagine that, 25 active skills.. WHAT the ...
-The classes are not balanced at all, all the classes have aoe spells, some chases have 10 aoe skills. The trapper , my class, has 16 seconds aoe STUN omfg(40s cd), and 14 seconds HUGE AOE ROOT (all the f screen) and only 5 sec cd. This game is bad for pvp.
-The difference between the subclasses of the same class is minimal (4 skills at most) so basicaly are only 6 classes.
Tue Jun 30 2009 5:20PM
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