The outfits, the rooms, everything seems very... stiff. Some very strange angles too (like the shoes and hair).
Keep in mind that it's a hack & slash, the view is not as zoomed in while actually playing.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
The outfits, the rooms, everything seems very... stiff. Some very strange angles too (like the shoes and hair).
Keep in mind that it's a hack & slash, the view is not as zoomed in while actually playing.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
Yes, I know what you mean. I was just saying it looks alright from a high angle, you'd probably not notice it. Take Warcraft, Age of Empire, Mythos or whatever, if you zoom in, you can see the low poly / blockyness, but with the practical/zoomed out view, it looks fine overall.
The outfits, the rooms, everything seems very... stiff. Some very strange angles too (like the shoes and hair).
Keep in mind that it's a hack & slash, the view is not as zoomed in while actually playing.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
Yes, I know what you mean. I was just saying it looks alright from a high angle, you'd probably not notice it. Take Warcraft, Age of Empire, Mythos or whatever, if you zoom in, you can see the low poly / blockyness, but with the practical/zoomed out view, it looks fine overall.
Actually, with games like Warcraft, it's the exact opposite... things close up look a lot better than they do from futher away.
The outfits, the rooms, everything seems very... stiff. Some very strange angles too (like the shoes and hair).
Keep in mind that it's a hack & slash, the view is not as zoomed in while actually playing.
I had so much flipping fun in the closed beta .....simply can not wait for open beta later this month!!!
"Warrior Epic" is a funny name... they should call the sequel "Mage Legendery"
Keep in mind that it's a hack & slash, the view is not as zoomed in while actually playing.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
Yes, I know what you mean. I was just saying it looks alright from a high angle, you'd probably not notice it. Take Warcraft, Age of Empire, Mythos or whatever, if you zoom in, you can see the low poly / blockyness, but with the practical/zoomed out view, it looks fine overall.
I'm not talking about the camera angles (why would I mention the shoes and hair if that was the case?). I'm talking about the design of the characters. Everything seems very blocky... like they didn't realize that certain things should be curved.
Yes, I know what you mean. I was just saying it looks alright from a high angle, you'd probably not notice it. Take Warcraft, Age of Empire, Mythos or whatever, if you zoom in, you can see the low poly / blockyness, but with the practical/zoomed out view, it looks fine overall.
Actually, with games like Warcraft, it's the exact opposite... things close up look a lot better than they do from futher away.
"Epic" in this case means Tale or Story.
Now go play in traffic.