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2/09/12 9:10:47 PM#61
Dude, you make this sooooo easy... My comments in green. Originally posted by Uccisore Really, bud. Your rant was quite poor because there were obvious, simple ways to go around these problems, or are longstanding issues with gaming. If you want to get into a firefight, you better be d*mn ready for anything. Try harder next time, and maybe me, as the teacher, can pat you on your head for good effort. Or send you home with a lollipop for a bad day at school. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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2/09/12 9:17:23 PM#62
I played Final Fantasy 7 right after my first play through of Skyrim, and my mind was still blown. |
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2/09/12 9:50:34 PM#63
My skyrim complaints:
Dumb companions (walk on traps get in the way of your fighting pathing problems). Also because they cant be killed the game becomes too easy with them. Too easy after the first time. Even on Master your overpowered by level 20 and it feels pointless to continue. I made archmage on one char before level 10. Although you could specialise in many different things you are polarised into a few good builds such as stealthed archer, smash and bash melee or conjourer. Has anyone actually put points into speech craft for example, what would be the point? Not enough puzzles. More button pressing puzzles with more variety than 'ivory claw, gold claw, ebony claw' etc. Crafting is too simple. Money is easy to get and you can buy matts, so anyone can make good gear too easily. Even not buying matts, a few mine runs will level you through steel, then a few dwarven ruin runs will level you the rest of the way. Making iron daggers (a noob recipe) will level you to over 70 in smithing. Also why no cloth crafting? Lack of progression in magic. Once you can afford to buy spells from the mage college (easy to do) or even the noob town thats pretty much it. |
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2/10/12 12:10:54 AM#64
Companions can be killed, though it is due to player action. Once they kneel in defeat and try to recover, if you hit them due to any reason, they're dead. For good. It's a concern if you do AOE or are careless with where you swing. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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2/10/12 12:19:31 AM#65
It actually has an old school feel with modern graphics. There was a time years ago where RPGs were good and this helps relive those times. This isn't a signature, you just think it is. |
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
2/10/12 7:37:53 AM#66
Originally posted by Dragonbornee I'm gonna go out n a limb and say that someone with a 4-post history named dragonbornee, signing the praises of Skyrim to the detriment of all other MMO's is probably a paid viral marketer trying to reach the last few remnants of gamers who haven't played it yet... Frank 'Spankybus' Mignone |
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2/10/12 7:51:49 AM#67
SKyrim sucks :(
seriously if you think this is the best thing ever, then you need 2 get out more :P
Played it, and its meh
but whatever makes you happy :) so go for it! :D Just don't xpect me 2 :D |
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2/10/12 8:07:29 AM#68
Originally posted by TheDubanat0r Even as a new release, KoA has barely 1/10th of the Skyrim playerbase on Steam. I tried the full game, not the demo, I also had no expectations since it was not on my radar at all, I had forgot about it. R.A. Salvatore is a fantastic writer, McFarlane is very creative cartoonist and add Ken Rolston to the mix, you have a lot of potential. KoA is the child of Fable with Elder Scrolls series. Does a lot of things right but for some reason, everything feels so generic. The quests and the story are not immersive at all. The combat gets repetitive quickly and actually too easy even at hard. The AI is pretty dumb, often go back to his original before-aggro-spot in the middle of the fight but keep it's hp if hurt. I can't even think of putting KoA in the same boat as Skyrim, they are just too different, yet share some similar mechanics. I still plan on finishing it but it's getting harder to launch the game.
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
2/10/12 12:12:56 PM#69
Originally posted by Then Since I don't get out much, can you tell me what trumps Skyrim. I'd really like to hear it. Frank 'Spankybus' Mignone |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/10/12 12:18:00 PM#70
I dunno, I played some Skyrim, but wasn't all that amazing to me. I prefer the old school RPG's where we controlled a party of 6 different characters and used them to overcome huge obstacles. In Skyrim I managed to kill a dragon with a bow and the equivalence of a magic missle spell. (and some help by some nearby enemy castle guards) Was OK, but not as cool as one might think, mostly a lot of ducking and hiding (and restarting). I guess it's OK for games in the modern style of RPG, but I miss the old days of course. (being a bitter vet and all)
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
2/10/12 5:25:15 PM#71
Originally posted by Kyleran I would kill for someone to remake Ultima IV in the Skyrim engine, but I am sure it would be heavily gimped/simplified. Frank 'Spankybus' Mignone |
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2/10/12 6:02:38 PM#72
Originally posted by spankybus Ditto. I'm always game for a great RPG. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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2/11/12 12:11:51 AM#73
Originally posted by Warmaker |
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2/11/12 6:34:01 AM#74
Originally posted by TheDubanat0r You may want to play the demo 1st mate - i had high hopes for this game and being a huge Salvatore fan i was well up for. Unfortuntely you cant really have Skyrim in the same sentence unless its: Skyrim is a million times better than a Kingdom's of Amalur Terrible game im sorry to say. Very generic. |
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2/11/12 6:57:13 AM#75
I think Fallout 3 and New Vegas did a better job at dragging you into another world. Skyrim is a sub par game with an awesome vista. Really that's it, The scenery is gorgeous which is what it has going for it.
The NPCs are instantly forgettable and the quests fail to draw you in and make you care about the outcome. The Dungeons are a step up from Oblivion but they still suffer from being a bit too generic even with the various layouts.
Then there's the infinite quest generatior. I don't see the appeal here of doing a quest with little to no background story just for the sake of doing something, anything which brings me to the big weak point. Uninteresting stories and quests. The game does a great job of giving you freedom but if you grow tired of free roaming and exploring, wanting to follow some interesting stories, this game falls flat.
It has good entertaiment value but it isn't the second coming. As much as I prefer free roam exploration I also want to follow some great stories.
Games such as Mass Effect may not have the sandboxy feel of Skyrim nor a great world to explore and live in but the story telling is top notch making it a more satisfied and exciting experience for the 40 - 50 hours it's worth. As much as I prefer a huge world to explore I like being part of an awesome story more. |
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2/11/12 1:51:07 PM#76
Originally posted by Starpower
Yes, I noticed a certain lacking in the NPCs too. I remember when I beat the Mage's College questline. Without spoiling anything...you get what seems like a pretty impressive (and completely undeserved) reward, and then every NPC in the College suddenly has nothing more to say to you...it feels as though that should have been just the beginning, but they instantly remind you how...devoid of life everything is, by having your new subjects treat you exactly like they did before. My friend beat the Mage's College questline as a fighter that basically never cast a spell other than the 1-2 basic things you have to cast to get into the college. when he got his reward, he was like "What the hell? I neither want nor deserve this." |
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2/11/12 2:03:51 PM#77
Sorry but beside the main characters, most of the quests, chapter story, locations and so on for me were better or similar in games, like Risen, Gothic 3 patched, and so on. So for me Skyrim didnt ruin anything, i cant wait for next Risen and Gothic. What i loved about Skyrim, is the new enviorment, city design, dragons and .... hmm thats about it. The rest is mediocre. Of course i played all Elders Scrools games, so i am bit burned out, not every impressed but they did a decent job this time. Thanks to comunity, with mods, this game turns from a 7, to 9 to me. Also, while i dispise Bethesda, is nice to see a sandbox game that sells well. Still, i could make a huge list of shitty decisions and lazyiness, but i wont, most of the people dont even notice these days... because they dont know or didnt play so mething better. Overall a good game(with mods), vanilla its mediocre as usual. So no, if u actually played good rpgs, sandbox or linear in the last 15 years, Skyrim wont wreck any good RPG, is just another decent adition to the list.
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2/11/12 2:04:23 PM#78
Why the crap do people keep comparing this game to Skyrim? It's far more akin to Dragon Age/Fable. |
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2/11/12 2:16:03 PM#79
Skyrim has such an incredibly immersive world. im in awe whenever i play the game, and always a little confused because there's so much going on around me. Witcher 2 was decent, but extremely linear with too little customization. i played that new game KoA, and it reminded me of WoW so much (everything except the combat) that i stopped playing 20 minutes into the game. the only upcoming game that will take me away from Skyrim is ME3. |
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2/11/12 5:01:18 PM#80
@ Uccisore Snipped the quotes to save us all some tremendous space. Difficulty - Having more quests to complete an arc or portion of a quest doesn't make it "hard." It's called "Mundane." Really, unless it's multiplayer PvP, there's no real skill involved in combat in RPGs and MMORPGs. Because you know why? The AI only performs to whatever parameters / capabilities the NPCs are given. They're static and fixed in what they do, and that's something all games do. The AI is never dynamic enough against a player. What the hell do you think developers do to make an encounter, dungeon, or boss difficult? More HPs, more hitting power, probably lots of AOE attacks, and in all likeliness, try to swarm you with NPCs. The only other thing that developers do to make a game "harder" is allowing less HP, less MP, less XP gains, less whatever. Basically minimizing the margins of error for a player. I've loved many RPGs from different developers over the years, but none of them are that hard. Skyrim? As difficult as anything else out there, IMO. The game does not force you to adopt cheap tactics, but IMO, it *is* easier if you are a properly protected melee'er. I can succeed as a sword & board Legionary, or a 2H / DW'ing melee'er. I can succeed with stealth + archery. I can succeed as a spell user with no armor whatsoever (they require more switching and finesse compared to melee, that's for sure). Without anything cheap. There are portions, certain NPCs that will f*ck you up quick, even as a heavily armored melee'er, like those leader NPCs that the game throws in every now and then in the mass of common NPCs. What do you do? Try again, or come at it with a different strategy. Or maybe it's time you come back later with the proper gear and developed skills for that toon. Low magic resistance is the quickest way to get killed after playing enough. Or, if you insist on being unarmored like certain spell-using builds, you put a heavy reliance on Mage Armor / Magic Resist Perks from Alteration, and your companions. If you have a companion and are a Conjurer also, you bring multiple friends to a fight and can safely stand back and support the fight and picking off opponents as you see fit. Just... whatever. There's multiple ways to skin the freakin' cat. You complain that the game is easy and then b*tch and moan that it forces you to use cheap tactics for even a hint of survival? LOL! Platform of choice: That's your problem, which I honestly am sorry that you're playing the game on a console. Seriuosly, I'm sorry about that. NPC variety: Oh please, it is still a problem all games have. Plus, I have Dark Souls, and the variety isn't THAT much. It's more than Skyrim, I'll agree with that, but it's not like I'm looking at a new person / creature everywhere I go. Equipment: A few swings of an enchanted weapon doesn't drain its use quick like that. Quit lying. And what the hell do you want? Every single thing dropping out there being phat loot? Some things you find out there are desirable. Some things are not. And it's greatly dependent on what kind of character you're playing. Some things you can use as a basis of making something better. What's wrong with that scenario? ... and please, don't sound like I'm being all mean to an innocent little you. It is YOU that posted the initial inflammatory post in a hostile manner, in your own snarky way, right out there for anyone to read. But in this case, someone fired back. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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