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General Discussion Forum » General Gaming raquo; Skyrim Has Wrecked Every Other RPG Game I Have!!

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100 posts found
  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2062

2/09/12 9:10:47 PM#61

Dude, you make this sooooo easy... My comments in green.

Originally posted by Uccisore

      I've heard about and experienced plenty of Skyrim bugs, but never had to deal with the one where it actually wrecks other games you have.  Not surprised it exists though.

 

 

I'll echo what other people have said- it's brain dead easy, the 'exploration' consists of being sent to an infinite series of identical caves to fight identical monsters (there's like seven different creatures in the game), so you can get to the treasure chest that's at the end of every cave on the planet and get some magical weapons you won't use that you sell for gold you won't spend.

Please, do tell me what is considered a "hard" RPG / MMORPG.  A boss with a zillion hit points or hard hitting AOE attack everytime isn't "hard," just cheap game design.  In addition, there is an option to set the difficulty, but of course you'd know that if you were an actual player.  Next, if you do feel the urge for more difficulty, there are mods that tweak gameplay further in that direction.  Of course, I'd expect you to know of these if you did own and play Skyrim.  If you were doing this on the 360 or PS3, then I'm sorry.

Identical monsters... you do know this is a problem that exists for EVERY game out there?  Not just RPGs?  Even MMORPGs being bigger games suffer from identical NPCs.  Hell, let's look at FPS games.  How many different types of soldiers can you come across in MW1, 2, 3, BF2, and BF3?  If you're expecting a unique set of NPCs for every little hut or cave you come across, I'd wager that you've NEVER enjoyed any game before.

As far as getting the loot at the end of something that isn't useful to your character... and?  If you had a different build for a character, that gear might be a godsend.  My heavily armored Imperial Legionary has no real use for those fancy Dragon Priest masks, but some of the weapons and gear I can acquire, in and out of dungeons, greatly enhance the character's capability, or give him more options.  For example, the Dawnbreaker Sword is actually pretty lackluster for general encounters, but when I go against the undead, especially groups of them, Dawnbreaker literally hacks and burns its way through with ease for me.  Of course, if you had any experience playing any sort of RPG or MMORPG, you'd know that different gear has different values to different people.  But maybe I'm overestimating you.

Then you take the express elevator that is in every cave on the planet (yay for immersion) back to the surface and instantly warp back to town to tell somebody you'll never speak to again that you successful found their pocketwatch or whatever they sent you to the cave for.

Instancing.  Something I do wish there was less of in RPG / MMORPG gaming.  But again, do show me some modern RPGs where you actually have a seamless world.  The last I can think of was a TES game, Morrowind, and that was years ago.

And questing.  It's always been there.  Some delve into it more heavily than others.  Jesus, if you have played any RPGs or MMORPGs, you'd know this.  But the beauty of an open game like TES games like Skyrim is that you don't have to do jack squat for questing.  Don't use the quest journal and you can still experience the glories of a game like that with no problem.  No caring for the quest journal does not stop me from exploring some valley and whateve encounters are there.  An open world game like Skyrim doesn't have those ridiculous invisible walls that prevent my travel if I didn't do some stupid little quest.  An open world game removes those barriers.

How many RPGs are like that?  Please, do tell me.  Even MMORPGs no longer do this, they try to make the game worlds smaller, and smaller, and limiting where you can travel.

But I didn't expect you to know anything of the above, so that was free schooling.

Then you do it again, and agani and again and again, until you get level 50 in a combat skill.  When you get level 50 in a combat skill (any combat skill) the game changes drastically, because you get a perk that allows you to permanently stun your opponents so they can't ever hit you back or defend themselves.

Well, if you don't like the perk... don't pick it?  I dunno.  Just a suggestion. 

And Lv 50 in a combat skill doesn't make you good in it.  You're semi-talented in it.  Once you're in the 70s or higher, that high score alone doesn't mean sh*t.  To really make a combat skill matter in a particular tree, you need to acquire perks.  Not just 1 or 2, but a whole slew or possibly mastering the entire tree.

Of course, if you did play Skyrim, you'd know all this.

About the time you get to level 75 in a skill, you'll hit your first game ruining glitch that will make you start all over again.  This is especially daunting, because by the time you have level 75 in a skill, you have seen every monster, every texture, every kind of tree, literally every kind of everything you'll ever see in the game, so not only do yuo face the prospect of doing everything you've done all over again, but you face the prospect of everything you've yet to do being exactly like what you've already done, should you play another  60 hours to get to that point.

Funny, I have 5 characters, playing different styles (stealth, magic, melee, hybrids, etc.).  I've mastered many different skill trees between them.  And I've never had this problem of a "game ruining glitch that will make you start all over again."  Personally, I think you're a lying sack of sh*t with that statement.

But for the sake of arguing, which I DO love to do, let's say that problem does exist.  Okay.  What to do.  I know!

MULTIPLE SAVES!!!!!!!  Yes, if a save game goes corrupt, you have another save to revert to!  WOW!!!! DO YOU LIKE THAT CONCEPT, OR WHAT!?!

Seriously, man, you make this easy.

Let's see, what did I miss. Ah yes, dragons.  The biggest, and yet somehow weakest, creatures in the game. The seem to exist solely to make it impossible to talk to anybody that isn't in a city, to further encourage you to use the Fast Travel option just in case you weren't already, and to provide an excuse for things to suddenly start feeling 'epic' at random moments.

I also think the Dragons should be alot more powerful.  If you actually played on the PC, I'd like to point out this wonderful little mod, "Deadly Dragons."  If you played on the consoles, then I can't fault you for not knowing of that mod.  If you played on the PC, this mod is pretty well known and a staple for those that want more from these beasts.

Also, while the dragons do show up randomly in the game world, they aren't THAT common where it's "impossible to talk to anybody that isn't in a city."

Oh, and fast travel... you can hoof it on foot, or spend the money and get a mount.  Then you go.  There is absolutely nothing to stop you from physically travelling from Riften and all the way to Solitude.  Nothing but some NPCs or a cave, fort, dungeon, encounter that takes you off your intended path because you wanted to check it out.  You know.

EXPLORING.

Did I miss anything?

Yes, the horrible UI, which is one of the worst I've seen in years of any sort of gaming.  That is a complaint since the game was released, and that is still a complaint for me even today.

Of course, if you actually played, you'd know the UI is a problem, and is widely criticized.

Really, bud.  Your rant was quite poor because there were obvious, simple ways to go around these problems, or are longstanding issues with gaming.

If you want to get into a firefight, you better be d*mn ready for anything.

Try harder next time, and maybe me, as the teacher, can pat you on your head for good effort.  Or send you home with a lollipop for a bad day at school.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Homitu

Elite Member

Joined: 10/01/09
Posts: 936

2/09/12 9:17:23 PM#62

I played Final Fantasy 7 right after my first play through of Skyrim, and my mind was still blown.

  rounner

Advanced Member

Joined: 9/07/06
Posts: 329

Once a man, twice a child

2/09/12 9:50:34 PM#63

My skyrim complaints:

 

Dumb companions (walk on traps get in the way of your fighting pathing problems). Also because they cant be killed the game becomes too easy with them.

Too easy after the first time. Even on Master your overpowered by level 20 and it feels pointless to continue. I made archmage on one char before level 10.

Although you could specialise in many different things you are polarised into a few good builds such as stealthed archer, smash and bash melee or conjourer. Has anyone actually put points into speech craft for example, what would be the point?

Not enough puzzles. More button pressing puzzles with more variety than 'ivory claw, gold claw, ebony claw' etc.

Crafting is too simple. Money is easy to get and you can buy matts, so anyone can make good gear too easily. Even not buying matts, a few mine runs will level you through steel, then a few dwarven ruin runs will level you the rest of the way. Making iron daggers (a noob recipe) will level you to over 70 in smithing. Also why no cloth crafting?

Lack of progression in magic. Once you can afford to buy spells from the mage college (easy to do) or even the noob town thats pretty much it.

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2062

2/10/12 12:10:54 AM#64

Companions can be killed, though it is due to player action.  Once they kneel in defeat and try to recover, if you hit them due to any reason, they're dead.  For good.  It's a concern if you do AOE or are careless with where you swing.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 385

2/10/12 12:19:31 AM#65

It actually has an old school feel with modern graphics. There was a time years ago where RPGs were good and this helps relive those times.

This isn't a signature, you just think it is.

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 945

"Don''t touch that squirrel''s nuts!" - Willy Wonka

2/10/12 7:37:53 AM#66
Originally posted by Dragonbornee

Ok before skyrim a few games i was playing where Risen And Dragon age orgins and witcher 2 now when i try to play these games i have 0 interest at all!!! i cant even be botherd to roam the lands and explore or even do quests anymore in them cause skyrim set the bar so damn high!! anyone else feel this way?

 

I'm gonna go out n a limb and say that someone with a 4-post history named dragonbornee, signing the praises of Skyrim to the detriment of all other MMO's is probably a paid viral marketer trying to reach the last few remnants of gamers who haven't played it yet...

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Then

Novice Member

Joined: 1/13/06
Posts: 26

2/10/12 7:51:49 AM#67

SKyrim sucks :(

 

seriously if you think this is the best thing ever, then you need 2 get out more :P

 

Played it, and its meh

 

but whatever makes you happy :)

so go for it! :D

Just don't xpect me 2 :D

  Crepitus

Hard Core Member

Joined: 12/29/11
Posts: 40

It is harder to crack prejudice than an atom.

2/10/12 8:07:29 AM#68
Originally posted by TheDubanat0r

Kingdom's of Amalur is going to Wreck skyrim. I can't wait for this game. I don't want to hear about the issue's with the Demo either. 4month old build that was outsoruced to a diffrent company to make the demo. 

Even as a new release, KoA has barely 1/10th of the Skyrim playerbase on Steam. I tried the full game, not the demo, I also had no expectations since it was not on my radar at all, I had forgot about it. R.A. Salvatore is a fantastic writer, McFarlane is very creative cartoonist and add Ken Rolston to the mix, you have a lot of potential.

KoA is the child of Fable with Elder Scrolls series. Does a lot of things right but for some reason, everything feels so generic. The quests and the story are not immersive at all. The combat gets repetitive quickly and actually too easy even at hard. The AI is pretty dumb, often go back to his original before-aggro-spot in the middle of the fight but keep it's hp if hurt.

I can't even think of putting KoA in the same boat as Skyrim, they are just too different, yet share some similar mechanics. I still plan on finishing it but it's getting harder to launch the game.

 

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 945

"Don''t touch that squirrel''s nuts!" - Willy Wonka

2/10/12 12:12:56 PM#69
Originally posted by Then

SKyrim sucks :(

 

seriously if you think this is the best thing ever, then you need 2 get out more :P

 

Played it, and its meh

 

but whatever makes you happy :)

so go for it! :D

Just don't xpect me 2 :D

 

Since I don't get out much, can you tell me what trumps Skyrim. I'd really like to hear it.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14616

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

2/10/12 12:18:00 PM#70

I dunno, I played some Skyrim, but wasn't all that amazing to me. 

I prefer the old school RPG's where we controlled a party of 6 different characters and used them to overcome huge obstacles.

In Skyrim I managed to kill a dragon with a bow and the equivalence of a magic missle spell. (and some help by some nearby enemy castle guards)

Was OK, but not as cool as one might think, mostly a lot of ducking and hiding (and restarting).

I guess it's OK for games in the modern style of RPG, but I miss the old days of course. (being a bitter vet and all)

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 945

"Don''t touch that squirrel''s nuts!" - Willy Wonka

2/10/12 5:25:15 PM#71
Originally posted by Kyleran

I dunno, I played some Skyrim, but wasn't all that amazing to me. 

I prefer the old school RPG's where we controlled a party of 6 different characters and used them to overcome huge obstacles.

In Skyrim I managed to kill a dragon with a bow and the equivalence of a magic missle spell. (and some help by some nearby enemy castle guards)

Was OK, but not as cool as one might think, mostly a lot of ducking and hiding (and restarting).

I guess it's OK for games in the modern style of RPG, but I miss the old days of course. (being a bitter vet and all)

 

 

I would kill for someone to remake Ultima IV in the Skyrim engine, but I am sure it would be heavily gimped/simplified.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2062

2/10/12 6:02:38 PM#72
Originally posted by spankybus
Originally posted by Then

SKyrim sucks :(

 

seriously if you think this is the best thing ever, then you need 2 get out more :P

 

Played it, and its meh

 

but whatever makes you happy :)

so go for it! :D

Just don't xpect me 2 :D

 

Since I don't get out much, can you tell me what trumps Skyrim. I'd really like to hear it.

Ditto.  I'm always game for a great RPG.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Uccisore

Apprentice Member

Joined: 1/16/07
Posts: 55

2/11/12 12:11:51 AM#73
Originally posted by Warmaker

Dude, you make this sooooo easy... My comments in green

So easy at what? Are we in some kind of competition?

 

 

Originally posted by Uccisore

      I've heard about and experienced plenty of Skyrim bugs, but never had to deal with the one where it actually wrecks other games you have.  Not surprised it exists though.

 

 

I'll echo what other people have said- it's brain dead easy, the 'exploration' consists of being sent to an infinite series of identical caves to fight identical monsters (there's like seven different creatures in the game), so you can get to the treasure chest that's at the end of every cave on the planet and get some magical weapons you won't use that you sell for gold you won't spend.

Please, do tell me what is considered a "hard" RPG / MMORPG.  A boss with a zillion hit points or hard hitting AOE attack everytime isn't "hard," just cheap game design.

Really? So you never heard the "Skyrim is easy" criticism before, so you need me to explain to you the difference between a hard game and an easy game?  There's a difference between a hard game, and a cheap game. For example, they could have made Skyrim 'harder' by making their 10 times as many (identicle) quests you have to complete in order to beat the game. That would be 'harder' in the sense that almost nobody would beat it before dying of boredom. But that's not what I mean. 

What I mean is, it doesn't take any degree of skill to accomplish anything in Skyrim. At no point in the game do you go "Oh wow, jeez, I can't believe I succeeded at that," or "Oh darn, I keep failing at this, I'm sure I'll get it right if I try harder the next time!" 

Think about it. You're responding to the "Skyrim is easy" complaint by trying to say there's no such thing as hard games, and then saying....

In addition, there is an option to set the difficulty, but of course you'd know that if you were an actual player

OK, since you already said giving things a zillion hit points is cheap game design, and the Skyrim difficulty system does nothing other than increase how many hit points things have (and how much damage they do), you're admitting that the Skyrim difficulty system is cheap game design. And guess what? You're right! 

The only thing the difficulty system does in Skyrim is FORCE you to use the cheap tactics (standing on a rock, being invisible the whole time, permanent stuns) that are the best tactics at all difficulty levels. Because yes, a mudcrab killing you in one hit and taking all day to beat to death with a giant hammer IS cheap, you are 100% correct, and this is what Bethesda thinks difficulty means.  

Next, if you do feel the urge for more difficulty, there are mods that tweak gameplay further in that direction.  Of course, I'd expect you to know of these if you did own and play Skyrim.  If you were doing this on the 360 or PS3, then I'm sorry.

You're sorry that I paid 70 dollars for  a crappy piece of merchandise that can only be improved by the player community modifying it themselves?  Yes, I am too. 

 

Identical monsters... you do know this is a problem that exists for EVERY game out there?  Not just RPGs?   

Yes but most of those ones don't claim to have 200 hours of 'content'.  In a real video game, once you did the part full of ancient spider robots, you wouldn't have to do it another 50 times with slightly different room layout. Besides, I just got done playing Dark Souls, easily 100 hours of gameplay there, and the variation in monsters is at least triple, if not quadruple what Skyrim has. 

Even MMORPGs being bigger games suffer from identical NPCs.  Hell, let's look at FPS games.  How many different types of soldiers can you come across in MW1, 2, 3, BF2, and BF3

Very few, and that's why I don't play those games.  One of the benefits of playing a game that takes place in a fantasy setting is there's no limit to the crazy, amazing-looking monsters you can fight. Unless you're Bethesda, and then there is a limit, and that limit is like 5. 

  If you're expecting a unique set of NPCs for every little hut or cave you come across, I'd wager that you've NEVER enjoyed any game before.

It's a matter of degree. Hell, Skyrim had fewer monsters than OBLIVION did, so I don't know why you're saying this is a problem every game suffers from. Skyrim actually got worse in this respect than the previous title. 

As far as getting the loot at the end of something that isn't useful to your character... and?  If you had a different build for a character, that gear might be a godsend.

You're right, an axe that does an extra 6 points of ice damage for 10-12 hits then runs out of energy is a godsend. It was a minor complaint, so I won't force the issue, but it's still true that 99% of everything you find in the game is useless garbage, and so is the money you sell it for. 

  My heavily armored Imperial Legionary has no real use for those fancy Dragon Priest masks, but some of the weapons and gear I can acquire, in and out of dungeons, greatly enhance the character's capability, or give him more options.  For example, the Dawnbreaker Sword is actually pretty lackluster for general encounters, but when I go against the undead, especially groups of them, Dawnbreaker literally hacks and burns its way through with ease for me.  Of course, if you had any experience playing any sort of RPG or MMORPG, you'd know that different gear has different values to different people.  But maybe I'm overestimating you.

Why are you so mad about this and actually trying to insult me as a person? Are you responsible for the hideous problems in Skyrim?  I didn't do anything to you. Anyway, yes, there actually are useful items you can find in the game- and they are all epic unique things that could have easily been fit into the 20 or so hours (and that's being generous) of unique content the game actually has. That doesn't change the fact that 90% of the quests you will do in the game involves going into a game that looks exactly like caves you've been in before, killig monsters you've killed before, getting loot you couldn't care less about, and selling it for gold there is nothing to spend on. I'm not saying there is zero content in the game, I'm saying the vast amount of 'content' is in fact filler. 

 

Instancing.  Something I do wish there was less of in RPG / MMORPG gaming.  But again, do show me some modern RPGs where you actually have a seamless world.  The last I can think of was a TES game, Morrowind, and that was years ago.

Dark Souls.  And I'm not talking about instancing. I'm talking about laughably pathetic it is that the most dangerous,scary caves and dungeons in existence all have doors at the 'end' that take you to the surface. This just serves to remind you that you're playing a video game, that the developers were obsessed with 'accessibility', and they didn't want to annoy you by making you spend (literally) 30 seconds backtracking. It makes the places you go feel less like places and more like levels in video games.  Which, since you continually call this an RPG, should be a BAD THING. 

And questing.  It's always been there.  

Really? If you're more than 13 years olfd, you know that isn't the case. The idea of hundreds of 'go get me a pencil' and 'kill 10 rats' quests that are virtually indenticle to each other is kind of a new (past 10-15 years) thing that has becoming an increasing problem in games that people regularly complain about.  Yeah, you're right, it's in a lot of games these days. In this case, I'm pointing out something that sucks about Skyrim that also sucks about many other RPGs.  So?

Some delve into it more heavily than others.  Jesus, if you have played any RPGs or MMORPGs, you'd know this.  But the beauty of an open game like TES games like Skyrim is that you don't have to do jack squat for questing.

I don't HAVE to play it at all.  If I resolved myself to only play content that was unique (one dwarven ruin, one Draugr cave, one Falmer cave, etc), the game has about 10-15 hours worth of stuff to do.  I would never buy a game that short.  Pointing out that the vast bulk of redundant content that makes the game longer is skippable if I want to skip it doesn't make the game good, or a decent value.  I'd rather have 40 hours of unique stuff to do, than 10 hours of stuff to do, with the option to do it 150,000 times. 

How many RPGs are like that?  Please, do tell me.  Even MMORPGs no longer do this, they try to make the game worlds smaller, and smaller, and limiting where you can travels

What the hell is the point of being able to travel anywhere you want, when everywhere you go looks exactly the same as what you saw in the first 15 minutes of the game? In terms of outdoor content, if you walk in a straight line north from the start until you see snow, you will have seen every single thing you will ever see in terms of places.  The most interesting place in that game was Dark Reach, which actually used a few new textures- then spoiled it by filling it with monsters I'd seen before, including human bandits (lol, I mean 'falmer slaves'). 

Well, if you don't like the perk... don't pick it?  I dunno.  Just a suggestion

Again, the fact that you can choose to avoid redundant, broken, bugged, shitty, or otherwise fail 'content' doesn't mean it's good game design. It just means the actual, enjoyable part of the game is somewhat smaller than expected. 

 

And Lv 50 in a combat skill doesn't make you good in it.  You're semi-talented in it.

Again, semi-talented enough to perma-stun any opponent and virtually guarentee that you will kill them without them having any ability to hit you back. 

 

Funny, I have 5 characters, playing different styles (stealth, magic, melee, hybrids, etc.).  I've mastered many different skill trees between them.  And I've never had this problem of a "game ruining glitch that will make you start all over again."  Personally, I think you're a lying sack of sh*t with that statement.

Well, of course you do. You're one of those strange people that seems to hate me and think I'm a terrible person because I don't like a video game you like. Clearly I must be a sack of shit, because I don't like Skyrim. 

The game ruining glitch I'm talking about, by the way, is the one (well documented on the games own wiki) where the guard at the Embassy won't accept your invitation, and you can't get in, and also can't leave. 

MULTIPLE SAVES!!!!!!!  Yes, if a save game goes corrupt, you have another save to revert to!  WOW!!!! DO YOU LIKE THAT CONCEPT, OR WHAT!?

It wasn't a corrupt game file. I reloaded from a previous save, played through 20 minutes of shit I already did, just to have the same bug happen.  Then, I reloaded ANOTHER save, played through  like 2 HOURS of shit I already did, just to get to that spot and have the glitch happen again. Now, I could have reloaded yes another previous save from like, 30 hours earlier, but why assume the same damned thing wouldn't just happen again? No, instead I started a new character. 

I also think the Dragons should be alot more powerful. 

Careful, now somebody is going to call you a lying sack of sh*t. 

If you actually played on the PC, I'd like to point out this wonderful little mod, "Deadly Dragons"

If it didn't come with the 70 dollars I paid for the game, I don't give a rat's ass about it, and it certainly won't change my opinion of whether the game is good or not.  If your point is that Bethesda is knowingly screwing over console customers by selling them a game that isn't intended to be fun without player-made mods console gamers can't get, then I will happily add that to my list of criticisms. 

Also, while the dragons do show up randomly in the game world, they aren't THAT common where it's "impossible to talk to anybody that isn't in a city.

I've had quests bugged and numerous interesting NPC interactions ruined because a dragon attacked when I was trying to hear/say/do something. Now, I'm obviously not saying the game should be convenient, but it happens so often enough, and the dragons are easy enough to beat, that it doesn't feel epic at all, it just feels irritating. 

Oh, and fast travel... you can hoof it on foot, or spend the money and get a mount.  Then you go.  There is absolutely nothing to stop you from physically travelling from Riften and all the way to Solitude.

The extremely irritating dragons popping up literally every time you try to make a trip like that, and in fact usually multiple times, is what stops me. The other thing that stops me is the suspicion that there is absolutely nothing to find by exploring, except another cave full of draugr. 

Nothing but some NPCs or a cave, fort, dungeon, encounter that takes you off your intended path because you wanted to check it out.  You know.

EXPLORING.

Yeah, I did that a lot of times. Enough times to eventually come to understand that exploration is not rewarded in that game. If you have played for 20 hours or so, exploring will NOT allow you to find anything you haven't already found in terms of challenges to overcome or things to look at.  If you do a Daedra quest, you may get a unique weapon. 

Yes, the horrible UI, which is one of the worst I've seen in years of any sort of gaming.  That is a complaint since the game was released, and that is still a complaint for me even today.

The UI was kinda crappy, but it wasn't bad enough that I'd hate the game if the other things I talked about weren't true. If the game didn't have the problems I complained about but still had that AI, I could still give it a 10 out of 10. That just isn't a deal breaker for me.  Hell, I loved the Metal Gear games, and they have the worst controls of any game ever. 

 

Of course, if you actually played, you'd know the UI is a problem, and is widely criticized.

 

 

Really, bud.  Your rant was quite poor because there were obvious, simple ways to go around these problems, or are longstanding issues with gaming.

If you want to get into a firefight, you better be d*mn ready for anything.

Try harder next time, and maybe me, as the teacher, can pat you on your head for good effort.  Or send you home with a lollipop for a bad day at school

What is all of this shit? Are we in some kind of 'who can impress the ladies of the MMORPG.com forums' contest I don't know about?

  simonwest80

Hard Core Member

Joined: 4/07/11
Posts: 100

2/11/12 6:34:01 AM#74
Originally posted by TheDubanat0r

Kingdom's of Amalur is going to Wreck skyrim. I can't wait for this game. I don't want to hear about the issue's with the Demo either. 4month old build that was outsoruced to a diffrent company to make the demo. 

You may want to play the demo 1st mate - i had high hopes for this game and being a huge Salvatore fan i was well up for.  Unfortuntely you cant really have Skyrim in the same sentence unless its:

Skyrim is a million times better than a Kingdom's of Amalur

Terrible game im sorry to say.  Very generic.

  Starpower

Elite Member

Joined: 8/06/11
Posts: 986

2/11/12 6:57:13 AM#75

I think Fallout 3 and New Vegas did a better job at dragging you into another world. Skyrim is a sub par game with an awesome vista. Really that's it, The scenery is gorgeous which is what it has going for it.

 

The NPCs are instantly forgettable and the quests fail to draw you in and make you care about the outcome. The Dungeons are a step up from Oblivion but they still suffer from being a bit too generic even with the various layouts.

 

Then there's the infinite quest generatior. I don't see the appeal here of doing a quest with little to no background story just for the sake of doing something, anything which brings me to the big weak point. Uninteresting stories and quests. The game does a great job of giving you freedom but if you grow tired of free roaming and exploring, wanting to follow some interesting stories, this game falls flat.

 

It has good entertaiment value but it isn't the second coming. As much as I prefer free roam exploration I also want to follow some great stories.

 

Games such as Mass Effect may not have the sandboxy feel of Skyrim nor a great world to explore and live in but the story telling is top notch making it a more satisfied and exciting experience for the 40 - 50 hours it's worth. As much as I prefer a huge world to explore I like being part of an awesome story more.

  Uccisore

Apprentice Member

Joined: 1/16/07
Posts: 55

2/11/12 1:51:07 PM#76
Originally posted by Starpower

I think Fallout 3 and New Vegas did a better job at dragging you into another world. Skyrim is a sub par game with an awesome vista. Really that's it, The scenery is gorgeous which is what it has going for it.

 

The NPCs are instantly forgettable and the quests fail to draw you in and make you care about the outcome. The Dungeons are a step up from Oblivion but they still suffer from being a bit too generic even with the various layouts.

 

Then there's the infinite quest generatior. I don't see the appeal here of doing a quest with little to no background story just for the sake of doing something, anything which brings me to the big weak point. Uninteresting stories and quests. The game does a great job of giving you freedom but if you grow tired of free roaming and exploring, wanting to follow some interesting stories, this game falls flat.

 

It has good entertaiment value but it isn't the second coming. As much as I prefer free roam exploration I also want to follow some great stories.

 

Games such as Mass Effect may not have the sandboxy feel of Skyrim nor a great world to explore and live in but the story telling is top notch making it a more satisfied and exciting experience for the 40 - 50 hours it's worth. As much as I prefer a huge world to explore I like being part of an awesome story more.

 

Yes, I noticed a certain lacking in the NPCs too. I remember when I beat the Mage's College questline. Without spoiling anything...you get what seems like a pretty impressive (and completely undeserved) reward, and then every NPC in the College suddenly has nothing more to say to you...it feels as though that should have been just the beginning, but they instantly remind you how...devoid of life everything is, by having your new subjects treat you exactly like they did before.

My friend beat the Mage's College questline as a fighter that basically never cast a spell other than the 1-2 basic things you have to cast to get into the college. when he got his reward, he was like "What the hell? I neither want nor deserve this."

  idragon

Novice Member

Joined: 1/05/05
Posts: 22

2/11/12 2:03:51 PM#77

Sorry but beside the main characters, most of the quests, chapter story, locations and so on for me were better or similar in games, like Risen, Gothic 3 patched, and so on.

So for me Skyrim didnt ruin anything, i cant wait for next Risen and Gothic.

What i loved about Skyrim, is the new enviorment, city design, dragons and .... hmm thats about it. The rest is mediocre. Of course i played all Elders Scrools games, so i am bit burned out, not every impressed but they did a decent job this time.

Thanks to comunity, with mods, this game turns from a 7, to 9 to me. Also, while i dispise Bethesda, is nice to see a sandbox game that sells well.

Still, i could make a huge list of shitty decisions and lazyiness, but i wont, most of the people dont even notice these days... because they dont know or didnt play so mething better. Overall a good game(with mods), vanilla its mediocre as usual.

So no, if u actually played good rpgs, sandbox or linear in the last 15 years, Skyrim wont wreck any good RPG, is just another decent adition to the list.

 

 

 

  SuperXero89

Elite Member

Joined: 8/16/09
Posts: 2191

2/11/12 2:04:23 PM#78

Why the crap do people keep comparing this game to Skyrim?  It's far more akin to Dragon Age/Fable.

  sonoggi

Hard Core Member

Joined: 12/22/09
Posts: 899

2/11/12 2:16:03 PM#79

Skyrim has such an incredibly immersive world. im in awe whenever i play the game, and always a little confused because there's so much going on around me. Witcher 2 was decent, but extremely linear with too little customization. i played that new game KoA, and it reminded me of WoW so much (everything except the combat) that i stopped playing 20 minutes into the game.

the only upcoming game that will take me away from Skyrim is ME3.

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2062

2/11/12 5:01:18 PM#80

@ Uccisore

Snipped the quotes to save us all some tremendous space.

Difficulty - Having more quests to complete an arc or portion of a quest doesn't make it "hard."  It's called "Mundane."  Really, unless it's multiplayer PvP, there's no real skill involved in combat in RPGs and MMORPGs.  Because you know why?  The AI only performs to whatever parameters / capabilities the NPCs are given.  They're static and fixed in what they do, and that's something all games do.  The AI is never dynamic enough against a player.  What the hell do you think developers do to make an encounter, dungeon, or boss difficult?  More HPs, more hitting power, probably lots of AOE attacks, and in all likeliness, try to swarm you with NPCs.  The only other thing that developers do to make a game "harder" is allowing less HP, less MP, less XP gains, less whatever.  Basically minimizing the margins of error for a player.

I've loved many RPGs from different developers over the years, but none of them are that hard.  Skyrim?  As difficult as anything else out there, IMO.

The game does not force you to adopt cheap tactics, but IMO, it *is* easier if you are a properly protected melee'er.  I can succeed as a sword & board Legionary, or a 2H / DW'ing melee'er.  I can succeed with stealth + archery.  I can succeed as a spell user with no armor whatsoever (they require more switching and finesse compared to melee, that's for sure).  Without anything cheap.  There are portions, certain NPCs that will f*ck you up quick, even as a heavily armored melee'er, like those leader NPCs that the game throws in every now and then in the mass of common NPCs.  What do you do?  Try again, or come at it with a different strategy.  Or maybe it's time you come back later with the proper gear and developed skills for that toon.  Low magic resistance is the quickest way to get killed after playing enough.  Or, if you insist on being unarmored like certain spell-using builds, you put a heavy reliance on Mage Armor / Magic Resist Perks from Alteration, and your companions.  If you have a companion and are a Conjurer also, you bring multiple friends to a fight and can safely stand back and support the fight and picking off opponents as you see fit.

Just... whatever.  There's multiple ways to skin the freakin' cat.

You complain that the game is easy and then b*tch and moan that it forces you to use cheap tactics for even a hint of survival?  LOL!

Platform of choice:  That's your problem, which I honestly am sorry that you're playing the game on a console.  Seriuosly, I'm sorry about that.

NPC variety:  Oh please, it is still a problem all games have.  Plus, I have Dark Souls, and the variety isn't THAT much.  It's more than Skyrim, I'll agree with that, but it's not like I'm looking at a new person / creature everywhere I go.

Equipment:  A few swings of an enchanted weapon doesn't drain its use quick like that.  Quit lying.  And what the hell do you want?  Every single thing dropping out there being phat loot?  Some things you find out there are desirable.  Some things are not.  And it's greatly dependent on what kind of character you're playing.  Some things you can use as a basis of making something better.  What's wrong with that scenario?

... and please, don't sound like I'm being all mean to an innocent little you.  It is YOU that posted the initial inflammatory post in a hostile manner, in your own snarky way, right out there for anyone to read.  But in this case, someone fired back.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

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