This week's MMOFTW talks about Ray and Greg's exit from BioWare, Planetside 2's F2P model, and Darkfall Unholy Wars. Plus we chat about the days of longer leveling times and whether we miss those days or not. Check it out!
Duration: 6:49
Views: 5,482 43 comments
Game: Star Wars: The Old Republic
Direct Link: http://youtu.be/MKn592m9Fg8
:D sober for once !
I do question the term retirement.I think they were pushed out.
AV the little dev that couild,i like their direction.
SOE no pay to win??Well i happen to play EQ2 where they released the make your own maze content that revolved around cash shop.Housing is cash shop,AOD was the wrost ripoff expac i have ever seen,it had virtually zero content,just a crafting npc and mercs.
Bottom line is SOE can't be trusted,we will see when game goes live.
FFXI NO HAND holding :) I don't like hand holding at all in games.
I do agree 100% about levels, i don't like levels unless they are actually treated like an aging process.In gaming right now ,levels are treated like some finish line you have to race for.
Mon Sep 24 2012 7:00AM ReportAnother good video there Bill.
Now soe as far as playing to win. We currently have the store in eq2. Nothing there is play to win for the most part. There is tons of clothing, and various nick nacks. However there are what I term play to win items. These are potions that you can buy that allows you to level faster, get more AA, and more xp, those items are borderline.
When I heard the comments that thy are making all the game features available to everybody, one has to wonder, how they will make money. If you give it all away most folks will play it and not buy items in the store. So I kind of look at it like that. What are the benefits of a sub vs free to play, that is something we need to know.
Now lets talk about the doctors, I honestly believe they wanted out because ea/bioware has totally been disassociated with what the doctors stand for. I not sure if they were forced our, or what I think they decided to get out while still having a golden parachute. I believe they signed a non compete agreement, and later will will see them back, probably in 2 years that is the usual length for a non compete.
Mon Sep 24 2012 7:52AM ReportHopefully future developers will go back to the drawing boards on online games and integrate sandbox with some themepark elements in the new generation of mmorpgs.
Player made content in game is where it's at for more of a persistent and changing mmo world.
Mon Sep 24 2012 8:11AM ReportNo its definatly not just him I would like to see leveling done away with and many of the things he mentions in the webcast . Theres too much handholding in mmos these days . Do we really need quest trackers telling us where everything is .
Sadly I think Bioware wont produce any more decent games now . I'm sure Dragon Age and Mass Effect will continue to spawn sequals for a while to come .
As for planet side 2 Im assuming you have to pay for the client which makes it Buy to Play in my books and not Free to Play . I much prefer B2P .
Mon Sep 24 2012 8:12AM ReportUh oh. He admited to being a sandbox mmo lover. Oh the forum hate will decend!
I got your back!
Mon Sep 24 2012 9:15AM ReportI agree wholeheartedly about getting rid of leveling completely.
Concerning progression and in particular unlocking of skills, I liked the GW1 way of getting skills. Going forward in the game world / story and unlocking skills that way. Also the capping of elite skills by killing certain elite bosses (who also use said skills in there attacks).
Mon Sep 24 2012 9:56AM ReportHummm whose been waiting/looking forward to DF2? Really its just another monwey grab for a product that will be overhyped and deliver just like DF1 did. (ie poorly) I do have to wonder about anyone that takes anything AV/taso says at face value anymore. Hears betting DFUW will not be out in Nov per AV's long standing dismall track record.
As to SOE we've seen the downward direction they've taken with most of their games. EQ2 etc. the free to play model thats actually more expensive then the subscriptuion. the dumbing down of the product (more then 2 stats that actually do anythingis just tooo much! and Lets put wings on everythingthat will fix it!) So I'll pass soe's most recent attempt.
Yeah there was alot to be said for older games where things took a bit longer. I disagree that throwing out lvls and just making your character static never growing in power and instead rewarding it with a house or new hairstyle is the way to go though, but yeah I'm old scholl and able to handle more then just a power and a life stat
Mon Sep 24 2012 10:57AM ReportWoot blurb about me XD
Good one again Bill, and I have to agree with you. Although I do love leveling my character and getting those shiny gears, I think it's time for something new. Levels have been around since the original MMO, it's an old, outdated way of saying, "I'm super!" Being able to just "live" in a game is what I love about MMOs. In Skyrim, for instance, I have an orc blacksmith...yeah a blacksmith. He's no warrior, he's no mage, he's no thief...he's a blacksmith. I know I'll never be able to sell my wares to anyone that's going to actually use them, but I just like to run around gather ores, head back to my hut (mods rule hehe) and bang out some dragon armor just to sell to the local armor store :) This is what I like about MMOs personally. I really never liked being the protaganist, it's fun, but that's just not me. I'd rather be a carpenter or blacksmith that sells things to those protaganists :)
Mon Sep 24 2012 11:28AM ReportGood vid really excited about Darkfall UW, Darkfall is the single most thrilling gaming experience I have EVER had (I'm 34). this will be my main game for many years to come.
As for PS2 I am really excited for it as well but don't believe a single word from Matt Higby about how f2p is not always p2w. It clearly is p2w since being a subscriber and or using large amounts of station cash enables you to gain your levels, skills and weapons upgrades much much faster. This in turn gives you a huge time advantage over the standard "free" player, where you will be significantly more powerful and versatile. (also a big early lead in character development usually stays a big lead all factors being equal) thus making the game pay 2 win. The propaganda and hypocrisy of the game devs and their marketing departments in the f2p models these days is hilarious to watch.
Personally i'll still be playing and might drop a little cash, I just wish these hypocrites would stop trying to propagandize their payment model. It is what it is p2w, still gonna be fun though.
Mon Sep 24 2012 11:41AM Reportone reason why these mmo games fail is ?????
Subscriptions Pay evey mnoth so you have to play every hour possible in order to limit the amount of times you have to keep repaying for something not brand new
gw2 for twh win :D Guild wars in general for teh win
Mon Sep 24 2012 1:59PM ReportYou ended off talking about exactly what Darkfall is.
And what Unholy Wars will be. @Bill I hope you guys get really interested and involved in DF Unholy Wars, they are really pushing the bar and making the game we all always wanted.
300 vs 300 epic seige battles with a better UI, controls, balance and Character progression than Darkfall 1.
Mon Sep 24 2012 2:00PM ReportCasey Schreiner's show seems to be over since the great g4 collapse of 2012.
So, good on you Bill. Your the top MMO news webcast on the net.
Yar!
Mon Sep 24 2012 4:28PM ReportThanks Bill, another great one.
This patern of buyout and bail is certainly not a new thing. Espcailly with EA. I can understand the reasons, but most of the time the outcome is negative for both the company and unfortunatly it's employess, and everyone else invested internally (that dosn't have stock then options et al).
This is the usual pattern:
Bill I caught that you would be playing the New Conglomerate...I look forward to wearing the Gold and Blue with you man!
Played PS1 with NC for years and loved it. Was a member of Mostly Harmless during the beta. Amazingly fun group of cutups like myself and this game really shined up until the football.
I have high hopes for this game. Thanks for updating us!
Mon Sep 24 2012 5:41PM ReportGreat Segment Murph!
I too am like the poster you quoted at the end. I remember the days where leveling took a long time and even the crafting was a lot more time consuming (the items created were more valued though). I miss the days where it wasn't so much about how fast you leveled as it was the journey getting there, the friends made and the tales told. Today I can go from 1- level cap without even the need to enlist the help of another adventurer's aide. Even in GW2 (who put a more social emphasis on gaming) I can go through the world without building friendships from fellow adventurers.
Somewhere through out the years of MMO gaming and building it seems there has been a gradual loss of emphasis on the story being told or unfolded, the adventures around the horizon and a more focus on the thrill of the combat. In my days of FFXI I had more tales and stories of friends and fellow linkshell mates adventures than in the years that followed. I am not sure if I was just more social back then or if it was the game's layout that pushed me to be more social. Either way I miss though days.
Mon Sep 24 2012 6:21PM ReportDF:UW = as close to old school mmo as anyone will ever get today. Embrace it.
Mon Sep 24 2012 7:27PM ReportThese are getting better and better.
Thanks Bill!
Mon Sep 24 2012 8:57PM ReportBill, you're a good guy so don't take this wrong, but you should probably think about a graphic for mmoftw. Every episode its the same sad image: a vidcap of you looking worried, standing by a tv.
This segment needs a graphic or logo or something. Not you looking like a mouth breather for the 17th time.
Thank you.
Tue Sep 25 2012 12:56AM ReportI have to agree, with you Bill. Levels never been that good even in pen and paper games. I think future MMOs seriously needs to rethink the character progression and how to keep players interested for a long time. Same thing with gear progression by raiding.
And not only personal progression but also guildprogression, those 2 should really go hand in hand, working together with other players for common goals is really fun and the best part off MMOs.
Tue Sep 25 2012 2:50AM ReportPraising SoE's F2P model feels like an insult no matter what they currently say after all the junk they've pulled with EQ and EQ 2..
Tue Sep 25 2012 3:30PM Reporti dont think there even was a level cap in asherons call, and i remember it took an entire week to hit level 20 with at least 5 hours of gaming a day...simply i would like to see no level cap at all but that being said i dont want levels to be such a huge gap of stats that i wouldnt be able to do anything...like 2 level 40's should be able to take out a level 80 character or at least put up a good fight, most mmos these days have a 2 level gap, when i first was playing wow it was me and one other friend and we couldnt even come close to fighting some guy 5 levels above me. In Aion the one thing i liked as a gladiator was people would always try to come gank me, even if i was 10 levels below them i would still be able to put up an hour fight, it was awesome...i want that again
Tue Sep 25 2012 4:10PM ReportLogin or Register to post a comment