The Star Wars: The Old Republic site has been updated with a new post that lays out many of the significant changes coming to core systems when Knights of the Fallen Empire debuts later this month.
- Companions are now summoned from the Companions and Contacts/Alliance window.
- Companions now all have 3 roles you can choose from on the fly, DPS/Healer/Tank, and different ability sets based on that role.
- Companions that use the same weapon type will share the same ability sets (so every companion that uses Blaster Pistols will have the same ability sets).
- Companions no longer generate any stats from gear, their stats are purely based on the level of the companion, so you can dress them up however you want. Accordingly, equipment slots that didn't have any effect on visibility have been removed from companions. Companions will still need a weapon in order to activate their abilities, but the stats of the weapon won't matter.
You can check out the full wrap up of changes coming to Star Wars: The Old Republic with the Knights of the Fallen Empire expansion on the official site.