The lack of high-resolution character and armor textures outside of cutscenes in Star Wars: The Old Republic turned out to be an intentional move by Bioware and has stirred quite an uproar in the player community. We offer our thoughts in this week's SW:TOR column.
Players have been wondering about the non-functional ‘High’ setting in the game’s graphics options for some time now. If you’re unfamiliar, setting the game’s graphics settings to ‘High’ is visually no different from setting the game to ‘Medium’. Players also noticed that they were unable to achieve the same graphical quality they were seeing in the game’s cinematic dialogue while playing out in the game world. With enough folks clamoring for answers to both of these concerns, BioWare’s Stephen Reid promised to get them one.
Read more of Michael Bitton's Star Wars: The Old Republic: Tightening Up the Graphics.