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Star Wars: The Old Republic News - Companions Details Revealed

Posted by Michael Bitton on May 27, 2010  | 94 comments in our forums

The full details of Star Wars: The Old Republic's companions feature are set to be revealed on the game's official website as part of tomorrow's Friday Update, but if you can't wait till then, IGN has a preview of tomorrow's reveal along with a short interview with SW:TOR's lead designer James Ohlen.

Much like Bioware's other RPG games, companions will tag along with you with all sorts of motivations, ranging from those who are simply loyal to the all mighty credit to those who are simply looking for adventure, and they'll consist of everything from "bizzare alien races" to droids, with each class to feature their own unique companion selection.

Again, just like the previous Bioware games such as Dragon Age, Mass Effect, and of course Knights of the Old Republic, companions will offer their own commentary during dialogue scenes and even try to influence you (as well as be open to influence themselves), there will even be opportunities to romance your companions, and some may actually choose to abandon you and become your enemy.

Below, James Ohlen describes how companions will affect a player's experience in Star Wars: The Old Republic:

IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?

James Ohlen:
Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.

Be sure to read the full interview and get all details over at IGN.

[Thanks spookydom for the tip!]

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