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9/28/12 9:41:47 PM#101
Originally posted by Sevenstar61 Big projects have multiple departments. So yes, If I spent years to develop art,music or story for SWTOR, then I found out that my core company I work for (EA) put a slop job of a graphics engine together to the point where mass multiplayer wasn't even possible (and revenue would be cut because nobody would play this game), then yes .. I probably would resign too.
Still hoping for Illum 2.0? Keep hoping. (thanks EA for the slop job) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 9:42:17 PM#102
Originally posted by Yakamomoto As easy as it is to blame EA, this post is exactly right.
EA gave Bioware plenty of TIME and MONEY to create a great MMO, Bioware just royally crapped the bed on this one. If anything the Doctors were asked to leave not the other way around. I want to be Uncle Owen again. |
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9/28/12 9:51:55 PM#103
Originally posted by SuperDonk That's nice, except BioWare is a subsidary of EA. So when you say BioWare crapped the bed .. you mean EA crapped the bed .. all the people working in BioWare since 2007 were under the payroll of EA. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 9:56:24 PM#104
Originally posted by Karteli You can't argue that EA didn't give Bioware plenty of time and tons of money to create what EA thought would be a winning MMO. I'm not arguing that EA paid the bills, because they did. What I'm saying is the Devs and the uppermanagement of Bioware are directly to blame for the failure of SWTOR, EA's portion of the blame is less in this case.
Most Developers would shine with the budget and time Bioware had to create SWTOR, unfortunately Bioware completely dropped the ball and are now suffering from the coorporate wrath of EA. I want to be Uncle Owen again. |
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9/28/12 10:00:11 PM#105
Imagine what Trion would be able to create with 5 years and a $200+ million dollar budget. I want to be Uncle Owen again. |
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9/28/12 10:04:49 PM#106
Originally posted by SuperDonk When you sell a company, you (in this case the doctors) might want your company to do well by you, but company morale is way low at this point. If you were ever in a small company compassionate about your work then you would know what they felt .. there is no reason to continue the passion .. Going to work is more about just showing up and performing. If your heart isn't into it then it simply isn't in to it. I see no reason why the original BioWare would keep their same passion for gaming once some conglomorate like EA took over and started telling how things should be really done. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 10:05:39 PM#107
Originally posted by Sevenstar61 If that were true. the only thing proven is MMO fans are the crappiest fans for anything. Problem with the cry babys, they dont know technical limitations, they have no patience, and all want something different, |
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9/28/12 10:10:24 PM#108
Originally posted by Karteli Company morale was not that low right before launch, I seem to remember overbearing cockiness coming out of Bioware. I'm not saying there is no blame to EA, thier history of destroying developers is quite well known. But in this case, I fail to see how EA is entirely to blame considering the budget and time they gave to make this mmo.
If the entire failure is because of "morale" then they deserved to fail imo, sometimes you have to man up or shut up and do your job. I want to be Uncle Owen again. |
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9/28/12 10:15:06 PM#109
They should stop shining themselves (and us) on and own up to making a piece of shit game.
Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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9/28/12 10:15:45 PM#110
Originally posted by jerlot65 This is the only thing I can remotely agree with in your post. Consumers in general get testy when they are promised the world and receive a keychain globe. If SWTOR was good, the doctors would be swimming in praise. As far a technical limitations, why isn't every game bad then? Why are some games fun without amazing graphics.
SWTOR failure was well beyond "technical limitations". I want to be Uncle Owen again. |
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9/28/12 10:17:41 PM#111
Originally posted by ShakyMo Now THERE is a statement that's a probably 100% accurate representation of the good Dr's thoughts... |
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9/28/12 10:20:04 PM#112
Originally posted by SuperDonk When I worked for IBM many, many years ago, they called this "Empowering the employees", which was commonly/colloquially translated as "give them enough rope to hang themselves". |
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9/28/12 10:21:39 PM#113
Originally posted by cahenderson Well, they certainly hung themselves. When you mess up a $200 million dollar project, someone will have to hang for it. I want to be Uncle Owen again. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
Originally posted by SuperDonk SWTOR is fun for many people. Please do not generalize.
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9/28/12 10:23:30 PM#115
Originally posted by Sevenstar61 And SWTOR was a failure to many, including myself. Don't take it personal. I want to be Uncle Owen again. |
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9/28/12 10:27:10 PM#116
Originally posted by SuperDonk I remember that cockiness too, and I now see it as a pack of lies, somewhat .. EA did deliver on story for sure. I sort of feel like I saw a trailer for a movie where the best 2 minutes were put in the trailer and the rest of the movie stunk. It's kind of hard, and like I said story (also music) were good, but what a letdown overall.
Was there someone else to blame? You can't blame BioWare because they are a subsidery of EA .. EA already tried multiple times to blame the fans ..who else can you blame?
It might be sound, morale can be the death of any person, group, or even country. If your hearts not in it, there is no reason to perform above anyone else. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/28/12 10:27:37 PM#117
Originally posted by SuperDonk Listen, I'm not saying SWTOR is a great game and the fans are wrong. What i am saying is in general, MMO fans, at least teh one who cant find a mmo they like, exxagerate how bad games are. They cite bugs/graphics/ and all other kinds of stuff and the only solutions they give are mostly ones that cannot be done because of technical limitations. Is SWTOR a failure? Yes, because they set such high expectations on the game and did not meet those expectations, in my eyes, they failed. But would I call the game horrible? No. Would I call the game a completed disaster, No. The graphics are fine, the gameplay is fine. If you took the hype and scope of this game away and compared it to other video games, this game rocks. But because of the expectations and just based on the fans of this genre, this game appears to be the worst game ever made. So to say the two docs may have left due to fan negativity is very possible. But not because of how crappy SWTOR, but because it wasnt popular and that the fans are so bitter. And for me, I could never be a game developer. Becuase to spend years of my life dedicated to creating something. And then haev that something be crapped on by people who are so bitter as to exaggerate the negatives and be so disrepctful to teh devs. i couldnt handle it. i would want to jump thru the screnn. |
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9/28/12 10:31:01 PM#118
As someone who really doesn't care either way, I think SWG really was a far better game (even post-NGE) for its time than TOR is in its time. Several hundred million dollars for wow-clone combat is embarrassing for Bioware as a gaming company, I think.
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9/28/12 10:31:34 PM#119
Originally posted by Karteli The only real difference between us is I'm seperating Bioware from EA while you're not, and honestly you might be right. But the gist of what I'm saying is SWTOR should of been better considering the time they were afforded and the unprecedented budget they had. I want to be Uncle Owen again. |
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9/28/12 10:32:13 PM#120
Truth is those guys & Bioware were always about shipping high quality games. As soon as they got in bed with EA the quality we had come to expect started to slip. Do you really think the Bioware of old would have conceived & shipped DA2 after what we got in DAO ? The answer is no.
The Bioware brand has diminished & I suspect those guys are no longer proud to be a part of it so they left.
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