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8/03/12 3:21:49 AM#41
For my part, no amount of free will ever change the fact that the gameplay was boring and uninspired. F2P won't make me go back, for sure. The man responsible for this WoW skills copy paste, Georg Zeller, he was fired sure .. but the amount of needed work to rebuild entirely original & entertaining combat skill mechanics is unrational. Especially since they're nearly shutting the big revenue source down now. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/03/12 8:39:17 AM#42
Originally posted by Darthconnor
SOE games from EQ1 up to DCUO all suffer from exactly the same issues SWTOR does.. 1) Rushed out the door way to early 2) Missing content and features that should of been in the game at release 3) Bug fixes taking way to long and then those fixes causing other bugs 4) Major lack of PvP balance 5) Taking forever for new content to be added to the game 6) Total lack of respect towards the customer
Sadly those in charge just haven't wised up to the fact that there is a huge choice of MMO's on the maket now with more coming out every few months and players just wont pay a sub fee and stick around in a crap game anymore. |
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8/03/12 8:44:31 AM#43
Originally posted by Cromica
The combat (PvE) is just awful. PvP the combat isn't too bad, but it's entirely gear based (which makes it awful.) PvE 10+ is balanced for Companions, and that kind of explains (to me) without a doubt why I had SO much more fun with the game and combat 1-10 than I did 11-50 (especially 30-50). PvE balanced for Companions sucks. Plain and simple, it's boring, tedius, entirely too slow for Star Wars, and just a horrid grind. MMO History: |
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8/03/12 8:45:56 AM#44
According to EA data it is 40% of the people who left. |
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8/03/12 8:46:23 AM#45
Originally posted by Jounar
I think you just nailed several major releases in the last 5 years. WAR for example. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
8/03/12 8:54:53 AM#46
Just fixing the price point of a game is not going to fix why folks left. All one has to do is look at the host of the many problems that folks left the game for. (1) The number one reason why folks left is they was the lack of content. Once you got to 50 you ran out of stuff to do other than grind or do operations and with half the operations bugging out well that left you grinding dailies. (2) Another reason is folks were bored, After I hit my fourth alt to 50, I was like omg I can not run that quest again. While I found the class story arcs great, the rest of it was just repetition, and after you raised alts you become alt out in a since. (3) The price point never bothered me I paid for a 6 month sub, only played 3 months of it. Again boredom had set in. (4) Space on rails, so they are getting new space missions it is still star-fox space on rails missions. We want real space combat like in JTL jump to light speed for those non swg folks (5) Broken operations. Eternity vault anybody?? You ever down SOA only to have him come back alive, ever had him bug out because the tank got into a mind trap, or somebody fell through the floor. All the bugs in this game totally ignored, and were ignored during beta. (6) lies and broken promises. What happened to the 500 planets, what happened to 1.3 million subs. So forth and so on, little hard to trust them at this point. This is the same kind of bs that got Turbine into trouble. (7) Lack of content, and content updates. Does anybody really believe the lie that they are going to do content updates every 6 weeks, if so lets talk about the coastal-land in Kentucky I have for sale. (8) It has to be fun, well after 4 alts it became unfunny. Now everybody has their own definition of fun. I think ea/bioware misread what I had to say when I unsubbed. I did say it was not worth the 15 bucks, but I said I would not be back until they fixed the problems. In fact I ran out of room on the exit survey to tell them all the problems they needed to fix. Yes the game is not worth 1 red cent for me to play, and free to play still does not make it worth anything. Can ea/bioware pull off what turbine did , I don't know. LOTRO was a way better game when it went free to play and had 5 times the ammount of content in it that game than what swtor has lately. I just don't think that swtor is positioned the way some of these other pay to play games were when they went free to play. |
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8/03/12 8:57:58 AM#47
Originally posted by Cromica Agreed. Overall the game very much sub par, not worth the monthly sub and as of right now, not worth the download and my hardrive space. |
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8/03/12 8:59:52 AM#48
Along the same argument you used just paragraph above: Those did no have to buy the game in the first place? |
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8/03/12 9:06:40 AM#49
It is the "sub" that people leave for. Not in and of by itself, but because "I wont pay for crap.". Many will pick up and play the F2P, but I would imagine that EA will put the features that are workable into the cash shop. |
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8/03/12 9:07:37 AM#50
If the cost is $0 for the personal story content, I might actually download and play the game again. That's really all I was interested in seeing in the first place. In fact, if I could play the game doing nothing but the class story content, companion content, and space combat, I'd definitely play the game. I'd even consider paying for it. Join the League For Gamers. |
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8/03/12 9:09:14 AM#51
Originally posted by skamper That depends, on what "peoples" reasons for leaving were. I may have had different reasons for leaving than you did, as did many others, and many others may share your reasons for leaving but find mine unimportant. If they would have had constant fairly speedy updates like Trion did in the beginning, I would probably still be playing, but that may not be why you left. |
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8/03/12 9:10:20 AM#52
Originally posted by xr00t3dx He didn't say that's why everyone left, he said that was the #1 reason. |
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8/03/12 9:10:32 AM#53
Originally posted by Gdemami Yes, SWTOR's failure is really all the customers fault |
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8/03/12 9:15:10 AM#54
Yes, this exactly what makes me wondering. SWTOR is so much focused on story line that it makes me wonder if there will be enough content for cash shop.. |
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Saryhl
Hard Core Member
Joined: 11/02/08
If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
8/03/12 9:19:16 AM#55
Originally posted by jpnz
It is a fact that If you put out a really Good MMO, you will be able to sustain the Sub model, and grow it. The F2P Model would make a games revenue flourish too, but again only if the game is really good. But if your game sucks, no one will play it P2P or F2P Plain and simple. And that is exactly what SWTOR is even according to EA itself. A Miss, a Fail whose financial crap turn was made up for by BF3 or so they say. When its own company calls it a Miss, you know it well and truly is a failure. "2:20: Our diversity allows us to make up for a miss on one franchise (SWTOR) with a hit on another (BF3)." http://www.darthhater.com/articles/swtor-news/21125-electronic-arts-q1-fy13-earnings-call |
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8/03/12 9:19:19 AM#56
I find it ammusing that there are people that think it takes over 50% to be a majority. That only works if there are only 2 options.
I blame it on public education. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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8/03/12 9:20:01 AM#57
Originally posted by jpnz Really? A fact? Amazing. Well I guess "I'm" the only one who stopped playing because at cap there was little to do. Didn't mind paying the fee I can tell you that.
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8/03/12 9:21:44 AM#58
Originally posted by WhiteLantern It does take over 50% to have a majority, if no option reaches 50% +1 it is a plurality, not a majority. |
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8/03/12 9:21:55 AM#59
Originally posted by Sovrath Not the only one, just not one of the majority. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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8/03/12 9:25:51 AM#60
I quit because they couldn't make their version of the hero engine handle the few open world PVP battles that we ourselves managed to make happen with over 50 people - also I quit because under their own admission they didn't know how to make Illum work and gave up on it. Is there some magic sauce in going F2P they this fixes these game design/engine/technological problems ?
15 dollars a month for shit vs getting shit for free , is well , still shit.
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