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Star Wars: The Old Republic Forum » General Discussion raquo; Now that SWTOR is obviously a success

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276 posts found
  matraque

Apprentice Member

Joined: 11/10/05
Posts: 1429

If i''m paying a monthly fee, i demand an unfinished game!

 
2/14/12 7:45:29 AM#1

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

  mmcguire2

Apprentice Member

Joined: 1/04/07
Posts: 308

2/14/12 7:49:56 AM#2

SWG was what? the best MMO ever before the NGE? SWToR is a fun game and I am enjoying it...

  lalartu

Apprentice Member

Joined: 2/22/05
Posts: 218

2/14/12 7:54:53 AM#3

more reason to explore. there are so many areas that just have mobs, but no reasons to be there. I think they should add various points of interest/special quests/cool things to find except for holocrons

 

also, XP decrease would be nice. they should cut it by 20% at least so that there's a reason to stay on a planet longer

  mmcguire2

Apprentice Member

Joined: 1/04/07
Posts: 308

2/14/12 7:57:14 AM#4
Originally posted by lalartu

more reason to explore. there are so many areas that just have mobs, but no reasons to be there. I think they should add various points of interest/special quests/cool things to find except for holocrons

 

also, XP decrease would be nice. they should cut it by 20% at least so that there's a reason to stay on a planet longer

Other then the datacrons?

  matraque

Apprentice Member

Joined: 11/10/05
Posts: 1429

If i''m paying a monthly fee, i demand an unfinished game!

 
2/14/12 7:58:24 AM#5
Originally posted by lalartu

more reason to explore. there are so many areas that just have mobs, but no reasons to be there. I think they should add various points of interest/special quests/cool things to find except for holocrons

 

also, XP decrease would be nice. they should cut it by 20% at least so that there's a reason to stay on a planet longer

Yes.  The datacron idea is good.  Discovery XP isn't enough to have people explore.  I agree that something else is needed.  Bonus quests in hidden spots maybe?

I also agree about the XP... It should start to slow down around 30-35.  Getting from 1 to 20 should be a breeze IMO and it starts to get a little longer around 30-35.  Or do like EQ1 used to have... Hell levels.

  User Deleted
2/14/12 7:59:35 AM#6
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

 

             Even if I don't consider it a success myself due to how badly it was done, I'll consider it successful when they are out of the red as far as how much they've invested in this game. Then even if I don't think it was done well I will have to concede that they have been successful regardless of my opinion. So ask again once I see that they've recovered the total cost for this monster and are in the black, and then I can ramble on about how many things they should or could still do right to fix this game and not make it no better then the rating you give SWG.

 

  mmoDAD

Hard Core Member

Joined: 2/10/12
Posts: 254

2/14/12 8:01:37 AM#7
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

SWG (before Jedi) was probably the best MMO I've ever played. The space was fun, too.

The perfect game for me is a blend of both SWTOR and old SWG.

  blondeh

Novice Member

Joined: 11/05/05
Posts: 511

SWG PRE-CU FTW!

Currently playing SWTOR

2/14/12 8:02:53 AM#8
Originally posted by AcmeGamer
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

 

             Even if I don't consider it a success myself due to how badly it was done, I'll consider it successful when they are out of the red as far as how much they've invested in this game. Then even if I don't think it was done well I will have to concede that they have been successful regardless of my opinion. So ask again once I see that they've recovered the total cost for this monster and are in the black, and then I can ramble on about how many things they should or could still do right to fix this game and not make it no better then the rating you give SWG.

 

How much did it cost? how will you know when they are out of the red? do you have access to their bank accounts and finances. Maybe your thier accountant?

  DeaconX

Hard Core Member

Joined: 2/08/05
Posts: 2686

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

2/14/12 8:15:48 AM#9

SWTOR may be a financial success (not sure if everyone's already turned a profit) but it certainly wasn't a 'success' in my eyes.  *shrug* :/

I suppose if lots of people are enjoying it, it's a success enough in that.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward. Sorry TSW.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3650

Let go of my ears, I know what I'm doing!

2/14/12 8:16:51 AM#10
Originally posted by AcmeGamer
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

 

             Even if I don't consider it a success myself due to how badly it was done, I'll consider it successful when they are out of the red as far as how much they've invested in this game. Then even if I don't think it was done well I will have to concede that they have been successful regardless of my opinion. So ask again once I see that they've recovered the total cost for this monster and are in the black, and then I can ramble on about how many things they should or could still do right to fix this game and not make it no better then the rating you give SWG.

 

It's refreshing to see someone that doesn't like the game:

-be polite about it.

-not make a bunch of crap up about how the servers are all dead and guilds have lost 80% of their players.

Thank you!

Back to the OP.  Yes... Space would be good.  Anything that involves your ship being something more than storage space and a rest XP instance.  I like the space missions more than most people, but they get dull and repetitive.

Next... REAL social hubs.  Right now, the game just seems like a collection of battlefronts and war zones.  Take a game like LotRO, where you have the gloom and despair of Dark Delvings, and you have... the Prancing Pony, the Party Tree in Hobbiton, etc..  Those contrasts don't really exist in TOR, IMO.

  weslubow

Apprentice Member

Joined: 7/15/04
Posts: 147

2/14/12 8:20:03 AM#11

A space game should have the ability to fly freely in space.

Crafting. Click and watch a timer count down. Really? That was the best you could come up with?

Where are all the extra things to do? Fishing. Hobbies. Experimentation. Cooking. Trapping. Farming. Making your own clothing styles. How about custom light saber hilts? Blaster grips and barrels with engraving? Most of the custom stuff wouldn't be visible unless very close and looking for it.

Cantina is a place to go to rest? No reason to be there other than that? Shouldn't it be a great place for rumors? Information about the local bad guys? Place for tall tales to be told? Shouldn't others be interested when you kill the local boss?

Over all I like the game. So many little things could be added to make it a great game.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5482

Confident, cocky, lazy, dead.

2/14/12 8:21:00 AM#12

For starters: reasons to be in the actual gameworld(s) at max level, rather than waiting in a shopping mall for repetitive instanced content.

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

2/14/12 8:27:34 AM#13

We are at the 1 sub iteration mark.  It is far too early to call it a success.  Let's see how many subs are retained at the 2 and 3 sub iteration marks. 

It was a fun game for one char from 1-50.  There is an extremely shallow, and poorly designed endgame waiting for both PvE and PvP.

If the game hopes to retain subs it will have to:

a) Cater to the story grind for casual and solo gamers that are its main audience.  This means constantly churning out expensive to make content grind that players spend 1/500th of the time going through as it takes to make including voice acting.

b) Cater to the RNG equipment treadmill.  This means making large instanced content and continuing to pull players away from the actual world.

c) Find some way to bring in new players.  This means they need to add some form of exploration, and real sense of adventure outside of its book like main story.  They will have to add some sandbox like features.  They will have to greatly expand on space combat.

In the meantime they will be bleeding subs because in all honesty the end game is simply boring.  The biggest fanboy will cave eventually.

Good luck Bioware.  I will be playing the Secret World with Guild Wars 2, DOTA 2, Diablo 3 on the horizon.  It will be an uphill battle.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3650

Let go of my ears, I know what I'm doing!

2/14/12 8:39:02 AM#14
Originally posted by weslubow

Crafting. Click and watch a timer count down. Really? That was the best you could come up with?

Cantina is a place to go to rest? No reason to be there other than that? Shouldn't it be a great place for rumors? Information about the local bad guys? Place for tall tales to be told? Shouldn't others be interested when you kill the local boss?

Over all I like the game. So many little things could be added to make it a great game.

On the crafting... In the past, it's either been that, or a status bar.  Not sure what more a person could want, here.  Seeing them on the ship working at the bench is a nice touch, I suppose.

On the cantina... agree 100%.  It kinda goes with my whole, "need social hub" thing in my previous post.  Maybe guild ships will cure that?  or make it worse...

  ragz45

Novice Member

Joined: 5/01/08
Posts: 50

2/14/12 8:46:50 AM#15
Originally posted by Robsolf
Originally posted by weslubow

Crafting. Click and watch a timer count down. Really? That was the best you could come up with?

Cantina is a place to go to rest? No reason to be there other than that? Shouldn't it be a great place for rumors? Information about the local bad guys? Place for tall tales to be told? Shouldn't others be interested when you kill the local boss?

Over all I like the game. So many little things could be added to make it a great game.

On the crafting... In the past, it's either been that, or a status bar.  Not sure what more a person could want, here.  Seeing them on the ship working at the bench is a nice touch, I suppose.

On the cantina... agree 100%.  It kinda goes with my whole, "need social hub" thing in my previous post.  Maybe guild ships will cure that?  or make it worse...

Go play vanguard and see just how good crafting can actually be.  Just because most mmo's fail to make crafting interesting, doesn't mean they all do.

(crafting in SWG was also great, but he can't exactly go try that out)

  Kaocan

Advanced Member

Joined: 8/18/09
Posts: 1269

The eye sees only what the mind is prepared to comprehend.

2/14/12 8:47:11 AM#16
Originally posted by Shazknee
Originally posted by matraque

 

  SWTOR is a big pile of garbage, and space really sucks.

Fixed it for you.

 

And success? to whom? single player gamers and the extreme casual crowd? I guess.

I would say to the members of the 3 guilds I am in right now, each with over 300 members, each with an average 45 people on at any given time. To those people who are working thier way through hardmodes and nightmaremodes as we speak, weekly raiding scheduled already and officers putting together events almost daily to gear up the lower level members. 

I would say SWTOR is a success for all of them, you know, the people who used ot be hardcore raiders in other games and now run progression based raiding guilds in SWTOR. I see them every day, so I know they are there, unlike your assumption you posted.

(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  ragz45

Novice Member

Joined: 5/01/08
Posts: 50

2/14/12 8:51:05 AM#17
Originally posted by Kaocan
Originally posted by Shazknee
Originally posted by matraque

 

  SWTOR is a big pile of garbage, and space really sucks.

Fixed it for you.

 

And success? to whom? single player gamers and the extreme casual crowd? I guess.

I would say to the members of the 3 guilds I am in right now, each with over 300 members, each with an average 45 people on at any given time. To those people who are working thier way through hardmodes and nightmaremodes as we speak, weekly raiding scheduled already and officers putting together events almost daily to gear up the lower level members. 

I would say SWTOR is a success for all of them, you know, the people who used ot be hardcore raiders in other games and now run progression based raiding guilds in SWTOR. I see them every day, so I know they are there, unlike your assumption you posted.

 

Where are you playing?  Republic on Ajunta Pall, I haven't seen a single guild able to actually hold onto members for more than two weeks.  Let alone the insanly high amount of activity you claim.  With 3 guilds on top of it all, none the less.

  cinos

Hard Core Member

Joined: 8/22/05
Posts: 632

2/14/12 8:51:12 AM#18
Originally posted by Kaocan
Originally posted by Shazknee
Originally posted by matraque

 

  SWTOR is a big pile of garbage, and space really sucks.

Fixed it for you.

 

And success? to whom? single player gamers and the extreme casual crowd? I guess.

I would say to the members of the 3 guilds I am in right now, each with over 300 members, each with an average 45 people on at any given time. To those people who are working thier way through hardmodes and nightmaremodes as we speak, weekly raiding scheduled already and officers putting together events almost daily to gear up the lower level members. 

I would say SWTOR is a success for all of them, you know, the people who used ot be hardcore raiders in other games and now run progression based raiding guilds in SWTOR. I see them every day, so I know they are there, unlike your assumption you posted.

No offence, but I have heard this so many times now and it always ended the same way; a month later the guild is deserted.

Maybe one of your 3 will be the exception though. :p

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

2/14/12 9:00:23 AM#19

success?my time card of 2 month hasnt ended yet?my free month havent started yet ? i didnt need to go buy a second timecard yet!isnt it a bit premature to say success?

  teakbois

Elite Member

Joined: 5/06/06
Posts: 1689

2/14/12 9:01:12 AM#20
Originally posted by cinos
Originally posted by Kaocan
Originally posted by Shazknee
Originally posted by matraque

 

  SWTOR is a big pile of garbage, and space really sucks.

Fixed it for you.

 

And success? to whom? single player gamers and the extreme casual crowd? I guess.

I would say to the members of the 3 guilds I am in right now, each with over 300 members, each with an average 45 people on at any given time. To those people who are working thier way through hardmodes and nightmaremodes as we speak, weekly raiding scheduled already and officers putting together events almost daily to gear up the lower level members. 

I would say SWTOR is a success for all of them, you know, the people who used ot be hardcore raiders in other games and now run progression based raiding guilds in SWTOR. I see them every day, so I know they are there, unlike your assumption you posted.

No offence, but I have heard this so many times now and it always ended the same way; a month later the guild is deserted.

Maybe one of your 3 will be the exception though. :p

Good guild leaders will have busy active guilds

Bad or absent guild leaders will have guilds fall apart

Same as any other MMORPG

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