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2/10/12 11:53:52 PM#81
Originally posted by leojreimroc So why are you asking if your going to be in denial. I'll let time take it's course and hopefully you'll run into what you seek.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/11/12 12:12:03 AM#82
Originally posted by RizelStar Your answer doesn't make any sense. I'm not in denial of anything. I made a point and it's the job of anyone with an opposing view to present arguments against it (assuming they have any).
But to answer your question anyways, I'm asking in response to the OP. I'm asking why he feels that a game needs to be dynamic in order to be good. I don't think that it needs to be. My reasoning, and some examples of what I consider rich static worlds, are in my previous posts. |
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2/11/12 9:51:34 AM#83
Originally posted by baritone3k I'll give you a couple
1) Faction: ie. you choose Republic you can't be a Sith 2) Specie: depending on the race you want to play (but human) your are limited to the classes you can play 3) Space ship: you either choose your class or your space ship type 4) Story: if you choose a type of story you can't really choose your type of combat skills 5) Weapons: Each class is mostly limited to only one type of weapon 6) Gear: you choose your gear color palette when you choose your class 7) Companions: 1st your class has mandatory companions, then you are required to use specific companions to fit needed roles. 8) Colors: your weapons laser colors are set when you choose your side
Ok it's not events still choices matters in TOR. Maybe a bit too much ;) |
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2/11/12 9:54:50 AM#84
Originally posted by eluldor Didn't kill you. At best knocked you out. Just saying. |
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Originally posted by leojreimroc The merits of a static or dynamic game can be debated as a matter of taste, cost, profitability, appeal, etc. The reason SWTOR is bothersome in this regard is that the ability to affect your story was touted by Bioware. That alone is a bother. Add in the tantalizing illusion of choice all the time, and it is that much more annoying when the player realizes how devoid of impact the "choices" are. I remember being very careful wiht my choices and even placating some quest givers for fear that my light side ways would get me some consequences. Then there was a moment on Voss when I said, "Fuck it, I have to put this sith in his place regardless of the consequences". So I did. I told the native species the truth about their history. Other than being berated for a moment in the next part of the cutscene, there was no change. Well, you would think I would be relieved that I wasn't hit with a consequence. The opposite happened. I looked back at all the other decisions I had thought through and felt stupid for having taken them seriuously. Friendzoned - To put it another way - a "reddit" way - I was "FRIENDZONED" by SWTOR and here I was thinking I was in the running to get some pussy. If you meet a lady, and she isn't interested in you and doesn't lead you on, no worries. But if that same lady who isn't interested leads you on for companionship, a backup or just maybe some material gain, well the blue balls you've been carrying turn into grenades, and you want to launch those bitches into her Ford Focus and watch it burn. Had she not lead you on at all, your balls would never have armed, and there would be no reason to be upset. SWTOR spends a lot of time pretending you have choices that affect the story when, in fact, they are just dialogue options along the conveyor belt to the end. Choice is a lie in SWTOR, but it wouldn't be that big a deal if they didn't come SOOO close during their "revolutionary" voice acting then have it be completely pointless 99.99% of the time outside of those coveted cutscenes. Shit, WoW is honest about it. You need to do X. Either do it or don't. We don't care what you do. No ability to influence that story and the events outside of the quest window. OR WoW will, as another poster mentioned, let you make choices which do change your situation in the game in terms of faction rep. If I choose Aldor it's a shitty road back to being able to be Scryer, and if I go up the wrong elevator or land in the wrong part of Shattrath (hilarious name, btw - the wrath of having shat) I get attacked and exiled. Funny enough, WoW has more options for shaping your destiny than SWTOR. WoW never pretended it wanted anything other than my friendship, so my balls never went weapon ready, whereas SWTOR practically lapdances us at every turn. Someone please make a good MMO. |
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Originally posted by Deewe LIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8) is a lie!!!! Your light and dark side decides your weapon color options - both for your "lasers" and the light sabers.
:) Someone please make a good MMO. |
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2/11/12 10:12:02 PM#87
Originally posted by Msenge ...which can be found in what I said (and what you quoted): "Ultimately, the choices and their effects are there, you just have to be looking for them. You also need a base for comparison otherwise it seems like your choices didn't matter. Unfortunately, they are very watered down and bland (for the most part) as to be easy on the MMOers and not force them into a certain route due to outcome. It's much like what GW2 talks about in trying to keep the dynamic events from turning into "NO GUYS! FAIL THIS PART! THE OUTCOME IS BETTER' which takes away all 'choice' of the matter and undermines it's very existence." We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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2/12/12 3:48:17 AM#88
Hehe you're not gonna find any effect of the choices, beside the letters in the mailbox from NPC's of previous quests reminding you of what you did. Because a real effect would be that an NPC(whom you either chose to spare or wack) from a previous quest reappears in a later quest, and changes what you're about to do in some way. This can't happen!! :D because in the new quest another member of your party would say "hey i remember the choice about this guy, i DID kill him, i want my money back!" that's why choices cannot work in TOR. |
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2/12/12 4:12:10 AM#89
Originally posted by Gylfi Actually, that isn't true. I can recall that I had the exact same situation on 1 of the starter planets, I grouped up with someone for some quests, I had killed a guy, he didn't. He got a totally different outcome than I had and he had to do follow up quests that were different than mine. I only found out when I asked 'what are we doing here?' and he answered that it was follow up of the quest we did a short time before. He had to do different tasks than I. |
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AzurePrower
Novice Member
Joined: 3/18/07
I neither give in to the hype or hate. |
2/12/12 5:28:20 AM#90
I was playing with my gf. She went light side Jedi Knight. I went dark side Jedi Knight.
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2/12/12 5:51:54 AM#91
Originally posted by smh_alot indeed i was talking about the only valuable thing in the game, DE flashpointises |
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2/13/12 9:20:05 AM#92
I don't know many since I haven't played many classes twice. I did note on one that I redid (because I was taking a different adv. class), that my threatening one ho that double crossed my smuggler, that she gave me money, which hadn't happened when I was in a better mood.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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2/13/12 9:57:41 AM#93
Originally posted by baritone3k Most changes are minor, changes in dialogue for the most part. However, saying that your choices never affect the game is simply not factual. There are many many quests where your choices will affect where you go, who you kill (sometimes not having to kill anything), and things like that. I had the option to help a Jawa in exchange for something that I want from him, choosing to help him (light side option) gives you an extra quest to go repair things then he gives you the item; choose to not help him (dark side) and you simply take what you want from him. Of course, your story will change based on your choices as well. In the agent storyline, you're asked to kill an important character. If you kill him, he haunts your mind later on. If you don't, I assume he just contacts you. Who knows how these characters will appear (or not appear) in later additions to the storyline. I agree that the choices doesn't change your prelined path. They simply can't do that in an MMO this big. Just having 1 fork for each class, and the possibilities are mind numbing. You'd have to double all the story content from that point on (until the end of the chapter at least). Do that times 8, crasiness. People who were expecting stories to fork all over the place, take you on wildly different paths were diluding themselves about how big a game can realistically be. Swtor is exactly what I was expecting. I didn't get "blue balls" as you so eloquently put it, because I didn't give in to the hype. The game is certainly not perfect. But I'm playing it as an online KOTOR 3/mmo in which you pvp and run dungeons with friends as well as open world group content. Once again, expecting anything more is self dilusion. |
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