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Star Wars: The Old Republic Forum » General Discussion raquo; Can there be improvement? or is it good as is?

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75 posts found
  SpottyGekko

Hard Core Member

Joined: 9/26/04
Posts: 512

2/06/12 6:29:54 PM#41
Originally posted by Sorrow
Originally posted by Dredphyre
Originally posted by Sorrow

 

SWTOR had it's chance, it blew it, the core of the tribe has moved on.

Cool story bro. Too bad it's not true though.

Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate.

I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry.

But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship.

There may well be a few thousand people that have created /ragequit posts on various forums, and Youtube may have a few hundred videos slamming the game, but those numbers are totally insignificant when measured against a 1M+ subscriber base.

 

A few raindrops don't make a flood...

  iceman00

Elite Member

Joined: 5/04/05
Posts: 1189

Kevin Tierney

2/06/12 6:30:07 PM#42
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

  Dredphyre

Hard Core Member

Joined: 9/11/10
Posts: 595

fanboi of truth

2/06/12 6:33:19 PM#43
Originally posted by Sorrow
Originally posted by Dredphyre
Originally posted by Sorrow

 

SWTOR had it's chance, it blew it, the core of the tribe has moved on.

Cool story bro. Too bad it's not true though.

Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate.

I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry.

But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship.

Please regale us with another analogy. You seem full of them. Titanic. The Tribe.  Give us a car analogy next...haven't had one of those in a while. Or perhaps bring back the old 'burning building'. 

And when I look to opinion, I always turn to Youtube as the bellwether of game success. Not. lol.  I prefer official, legally binding financial reports to base my reality on.  But you go ahead and continue to dance in the echo chamber where your delusions are cheered on by the minority, lol.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 1846

We all breath and we all die.

2/06/12 6:33:52 PM#44
Originally posted by DaRoamer
Originally posted by RizelStar
Originally posted by DaRoamer
Originally posted by RizelStar
Originally posted by DaRoamer
Originally posted by Zlayer77

I dont think you will see much change.. accept more BGs... and raids.. both static things most of us have done to death by now.. (heads-up Bioware this is not 2004...

Gear grind is old school nobody wants to be doing it in 2012...  Also for gear grind to work you need Hardcore players,  that Inspire the casuals to strive harder.. and I cant see any Hardcore guilds sticking with SWTOR... its just 2 casual...

The PVP looks to be an afterthought also, so you wont get anny serious PvPers playing the game...

The hole things feels bland and Midiocre and nobody wants to play avrage JOE... there are no braging rights in it. You need elit players to Inspire the masses.. BIOWARE missed this fact... I read on the offical forums that SWTOR is filled with people who cant play their classes... The reason for this is that only avrage joe casual is still playing it. And with nobody to look up 2 he will soon lose interest..

Competition is what drives MMOS.. be it for getting the best gear before anyone ells or smashing people in PvP... but SWTOR loosk to be way to casual for anny healthy competetion to grow..

Game will be the same with more of the same One year from now.. I predict free to play in the future..

Except I play MMOs and RPGs to be immersed in the world, not because of some competition with other players.  I don't give a rats ass that someone spent 50 hours getting some piece of uber gear and I don't PVP.

If you like Bioware games you like them for the story and that's the thing I love most about this game.  I've become attached to my character and to my companions and to my friends in game.  If they keep adding story driven content and "fluff" content like collectables, housing, decorating and expand on crafting and modding gear I'll be subbed for a long time.

Not everone shares the same tastes as you or has the same definition of what an MMO should be.  Not only that, people are allowed to have varied tastes in games.  I can enjoy SWTOR but still yearn for a great sandbox game because that's going to give me a different experience.  Who wants to play the same type of game over and over?

Question, you mean immersed in the story not world right?

Both.  The worlds they have built are fantastic, the issues right now is they feel dead because of lack of NPC movement and no time of day which makes them feel static.  I'm sure that is something that will be addressed in the future.  However if you want to RP or even hang out there are a number of fantastic locations to do that.  Nar Shadaa is a great example.  Not all content needs to be spoon fed to you, you can make your own.

Apparently and the designer or dev already claimed that was their intention mainly for well story/mood and what not, it'll be nice if they change their mind.

 

 

They said they made the worlds static on purpose?  Sounds doubtful.  I could see that being an excuse for no time of day change but not NPC behaviour.  I recently saw a quote where they said they are working on making the worlds feel more alive with dynamic events.  I'm sure it will come in time, the static behaviour of the NPCs seems more like it was a lack of dev time issue more than a design choice.

I mean it's clear in the npc behavior and damn it I wish I had a link in to that interview.

I wish I had a quote to them adding DE's as well.

I'd look for it but it was displayed back in november/december when I found that out :/.

I thought it was doubtful myself. You might find it before me.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Nixl

Apprentice Member

Joined: 1/15/12
Posts: 39

2/06/12 6:44:37 PM#45

To be honest, I actually think this is a good constructive question. 

 

I don't think TOR will improve gameplay-wise, because in truth I think Bioware has settled on a combat system and endgame model that they will continue to use.  It comes down to whether you love it or hate it.

 

One thing I am absolutely surprised that they did not think up, or at least addyet  is a faction system.  Of all the MMOs out there, it would probably get the most use out of a Scryer vs Aldor faction/reputation system. I know I am using a WoW reference, but I do not have a better MMO example at the moment.  If this MMo is suppose to be about the players choice, then let it be more than 1 person at a time.  Why not affect whole factions?

 

That is one thing that puzzles me about TOR. 

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 166

2/06/12 6:52:38 PM#46
Originally posted by RizelStar
 

I mean it's clear in the npc behavior and damn it I wish I had a link in to that interview.

I wish I had a quote to them adding DE's as well.

I'd look for it but it was displayed back in november/december when I found that out :/.

I thought it was doubtful myself. You might find it before me.

Well I found this quote from the blog after patch 1.1:

"Expect a few surprises between these Game Updates, too. You never know when the Republic might strike Dromund Kaas, if a mysterious alien fleet could appear in the Core Worlds… or when the Rakghoul plague of Taris might infect the rest of the Galaxy. Changes are coming, and they’ll affect everyone. "

But I seem recall another interview where one of the devs talked about having more dynamic NPC behaviour.  I'll try to track it down, maybe I'm misremembering.

  BarakIII

Apprentice Member

Joined: 5/20/07
Posts: 797

2/06/12 7:07:56 PM#47
Originally posted by Sorrow
Originally posted by Dredphyre
Originally posted by Sorrow

 

SWTOR had it's chance, it blew it, the core of the tribe has moved on.

Cool story bro. Too bad it's not true though.

Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate.

I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry.

But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship.

Actually the game lost a lot of people throughout it's first month then the population leveled off and has remained steady ever since. As for your proof here you go: http://www.mmo-junkies.net/statistics/. This site measures server load not actual population, but as you can see after an initial decline the servers have maintained a steady load over the last month.

  NMStudio

Apprentice Member

Joined: 11/28/11
Posts: 386

2/06/12 7:12:05 PM#48
Originally posted by BarakIII
Originally posted by Sorrow
Originally posted by Dredphyre
Originally posted by Sorrow

 

SWTOR had it's chance, it blew it, the core of the tribe has moved on.

Cool story bro. Too bad it's not true though.

Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate.

I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry.

But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship.

Actually the game lost a lot of people throughout it's first month then the population leveled off and has remained steady ever since. As for your proof here you go: http://www.mmo-junkies.net/statistics/. This site measures server load not actual population, but as you can see after an initial decline the servers have maintained a steady load over the last month.

This isn't actually "proof" of anything.  The decline can just as easily be attributed to the fact that after the initial rush of release, the same number of people are playing LESS as the excitement wears off.  This is probably more likely.

  BarakIII

Apprentice Member

Joined: 5/20/07
Posts: 797

2/06/12 7:16:42 PM#49
Originally posted by NMStudio
Originally posted by BarakIII
Originally posted by Sorrow
Originally posted by Dredphyre
Originally posted by Sorrow

 

SWTOR had it's chance, it blew it, the core of the tribe has moved on.

Cool story bro. Too bad it's not true though.

Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate.

I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry.

But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship.

Actually the game lost a lot of people throughout it's first month then the population leveled off and has remained steady ever since. As for your proof here you go: http://www.mmo-junkies.net/statistics/. This site measures server load not actual population, but as you can see after an initial decline the servers have maintained a steady load over the last month.

This isn't actually "proof" of anything.  The decline can just as easily be attributed to the fact that after the initial rush of release, the same number of people are playing LESS as the excitement wears off.  This is probably more likely.


All MMOs go through an initial loss of players. I mean just look at all the players on this site who got the game knowing full well they weren't going to like it. They'd already made up their own minds and nothing was really going to change it and they left almost immediately.

This initial loss of population is the sort of thing that happens to all MMOs, and as far as I know always has. The only exception might be WoW and I wouldn't be surprised if the same thing happened there to a lesser extent. How they do after that is what really matters.

  Zekiah

Hard Core Member

Joined: 1/06/07
Posts: 1854

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

2/06/12 7:27:05 PM#50
Originally posted by iceman00
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

^This

Rule #1 for MMO promises/hype: Don't believe it until you see it in game.

Space on rails ain't going anywhere. And yes, truly an embarassment. Star Wars? Space on rails? Whoever thought that was gold should be fired immediately, if they even still have a job.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 1846

We all breath and we all die.

2/06/12 7:37:30 PM#51
Originally posted by DaRoamer
Originally posted by RizelStar
 

I mean it's clear in the npc behavior and damn it I wish I had a link in to that interview.

I wish I had a quote to them adding DE's as well.

I'd look for it but it was displayed back in november/december when I found that out :/.

I thought it was doubtful myself. You might find it before me.

Well I found this quote from the blog after patch 1.1:

"Expect a few surprises between these Game Updates, too. You never know when the Republic might strike Dromund Kaas, if a mysterious alien fleet could appear in the Core Worlds… or when the Rakghoul plague of Taris might infect the rest of the Galaxy. Changes are coming, and they’ll affect everyone. "

But I seem recall another interview where one of the devs talked about having more dynamic NPC behaviour.  I'll try to track it down, maybe I'm misremembering.

That's going to be a step forward if they pull it off, de's in GW 2.

I hope they do manage to pull it off I think the trick is how or to what extent because with the current quest system and cutscenes.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Darth-Ninja

Apprentice Member

Joined: 5/26/05
Posts: 359

Artificial Ceiling

2/06/12 7:41:05 PM#52

Too little, too late and run for 15 mins inbetween is the story of swtor. I think they may need to get atleast a little creative at some point if they aim to keep players interested in this title.

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 166

2/06/12 7:59:57 PM#53
Originally posted by iceman00
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

Stephen Reid Q&A from Reddit:

Q: Any idea if the space sections will expand to include PvP or grouping?

A:  I have an idea. Can't share it though. ;)
 

Q: Any updates on this 'secret' improvement to Space combat or any hints you might want to 'accidently' drop?

A:   No (although see another answer above). I don't 'accidentally' drop hints. :)
 
  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 166

2/06/12 8:01:04 PM#54
Originally posted by Zekiah
Originally posted by iceman00
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

^This

Rule #1 for MMO promises/hype: Don't believe it until you see it in game.

Space on rails ain't going anywhere. And yes, truly an embarassment. Star Wars? Space on rails? Whoever thought that was gold should be fired immediately, if they even still have a job.

I know, could you image if SWG had launched without space combat?  It never would have become one of the best parts of the game if it wasn't in there right at launch.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13341

2/06/12 8:09:25 PM#55

Of course it needs improvement, every MMO needs improvement.

Space battles and PvP is probably the things TOR needs to improve most, maybe with a large expansion for each of them.

The PvP part of that is probably most what OP is thinking about. I could see them making something similar to Guildwars Factions where certain leading guilds on both sides can control towns (or in this case planets) and they can change owners based on how the PvP goes.

It is actually not that hard and if Guildwars could do it on the budget they did TOR should have no problems implementing something similar.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

2/06/12 8:31:15 PM#56
ea or bw alone?nope .cause amd and other helped .and those chouce had bad repercussion so all party need to help again .(not gona happen this is why i tell people ask microsoft they are in the hardcore software .makig it happen is their core busyness.dont like ms .even more hard core(but you might not understand them is IBM
  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1265

2/06/12 8:32:18 PM#57
Originally posted by WhiteLantern

Every game except Darkfall has room for improvement.

 FTFY! :-)

"The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways

  dinams

Apprentice Member

Joined: 6/17/10
Posts: 1051

2/06/12 8:32:51 PM#58

No its perfect right now and dont need any changes at all

Just focus on fixing the french credits now, check if everyone of the crew is in there and if their names are spelled correctly

"Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have."
-RobertDinh Objectiveness since 2009

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2418

2/06/12 9:07:14 PM#59
They could add jaws, wookies., droids as in game mini pet, but I suspect.they will sell them in cash shop.

RIP Orc Choppa

  iceman00

Elite Member

Joined: 5/04/05
Posts: 1189

Kevin Tierney

2/06/12 9:10:34 PM#60
Originally posted by DaRoamer
Originally posted by iceman00
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

Stephen Reid Q&A from Reddit:

Q: Any idea if the space sections will expand to include PvP or grouping?

A:  I have an idea. Can't share it though. ;)
 

Q: Any updates on this 'secret' improvement to Space combat or any hints you might want to 'accidently' drop?

A:   No (although see another answer above). I don't 'accidentally' drop hints. :)
 

And what does that say, other than they are working on ways they think will improve their game.  That's kinda their job.

Until you see something concrete, you can't really say anything.  A lot of people thought there was gonna be functional open world pvp on the pvp servers at launch.  Did that happen?  :p

They really should've just held off on space until they actually had something good.  People were okay with the rail shooter minigames in KOTOR and KOTOR2 because they were single player RPG's.

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