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2/06/12 6:29:54 PM#41
Originally posted by Sorrow There may well be a few thousand people that have created /ragequit posts on various forums, and Youtube may have a few hundred videos slamming the game, but those numbers are totally insignificant when measured against a 1M+ subscriber base.
A few raindrops don't make a flood... |
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2/06/12 6:30:07 PM#42
Originally posted by DaRoamer Rule of thumb: when something is in game, assume it will be there until they say it won't, and show you what the alternative is. The rail shooter thing is an embarassment though. |
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2/06/12 6:33:19 PM#43
Originally posted by Sorrow Please regale us with another analogy. You seem full of them. Titanic. The Tribe. Give us a car analogy next...haven't had one of those in a while. Or perhaps bring back the old 'burning building'. And when I look to opinion, I always turn to Youtube as the bellwether of game success. Not. lol. I prefer official, legally binding financial reports to base my reality on. But you go ahead and continue to dance in the echo chamber where your delusions are cheered on by the minority, lol. |
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2/06/12 6:33:52 PM#44
Originally posted by DaRoamer I mean it's clear in the npc behavior and damn it I wish I had a link in to that interview. I wish I had a quote to them adding DE's as well. I'd look for it but it was displayed back in november/december when I found that out :/. I thought it was doubtful myself. You might find it before me. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/06/12 6:44:37 PM#45
To be honest, I actually think this is a good constructive question.
I don't think TOR will improve gameplay-wise, because in truth I think Bioware has settled on a combat system and endgame model that they will continue to use. It comes down to whether you love it or hate it.
One thing I am absolutely surprised that they did not think up, or at least addyet is a faction system. Of all the MMOs out there, it would probably get the most use out of a Scryer vs Aldor faction/reputation system. I know I am using a WoW reference, but I do not have a better MMO example at the moment. If this MMo is suppose to be about the players choice, then let it be more than 1 person at a time. Why not affect whole factions?
That is one thing that puzzles me about TOR. |
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2/06/12 6:52:38 PM#46
Originally posted by RizelStar Well I found this quote from the blog after patch 1.1: "Expect a few surprises between these Game Updates, too. You never know when the Republic might strike Dromund Kaas, if a mysterious alien fleet could appear in the Core Worlds… or when the Rakghoul plague of Taris might infect the rest of the Galaxy. Changes are coming, and they’ll affect everyone. " But I seem recall another interview where one of the devs talked about having more dynamic NPC behaviour. I'll try to track it down, maybe I'm misremembering. |
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2/06/12 7:07:56 PM#47
Originally posted by Sorrow Actually the game lost a lot of people throughout it's first month then the population leveled off and has remained steady ever since. As for your proof here you go: http://www.mmo-junkies.net/statistics/. This site measures server load not actual population, but as you can see after an initial decline the servers have maintained a steady load over the last month. |
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2/06/12 7:12:05 PM#48
Originally posted by BarakIII This isn't actually "proof" of anything. The decline can just as easily be attributed to the fact that after the initial rush of release, the same number of people are playing LESS as the excitement wears off. This is probably more likely.
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2/06/12 7:16:42 PM#49
Originally posted by NMStudio
This initial loss of population is the sort of thing that happens to all MMOs, and as far as I know always has. The only exception might be WoW and I wouldn't be surprised if the same thing happened there to a lesser extent. How they do after that is what really matters. |
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Zekiah
Hard Core Member
Joined: 1/06/07
Hype (noun) |
2/06/12 7:27:05 PM#50
Originally posted by iceman00 ^This Rule #1 for MMO promises/hype: Don't believe it until you see it in game. Space on rails ain't going anywhere. And yes, truly an embarassment. Star Wars? Space on rails? Whoever thought that was gold should be fired immediately, if they even still have a job. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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2/06/12 7:37:30 PM#51
Originally posted by DaRoamer That's going to be a step forward if they pull it off, de's in GW 2. I hope they do manage to pull it off I think the trick is how or to what extent because with the current quest system and cutscenes. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/06/12 7:41:05 PM#52
Too little, too late and run for 15 mins inbetween is the story of swtor. I think they may need to get atleast a little creative at some point if they aim to keep players interested in this title. |
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2/06/12 7:59:57 PM#53
Originally posted by iceman00 Stephen Reid Q&A from Reddit: Q: Any idea if the space sections will expand to include PvP or grouping?
A: I have an idea. Can't share it though. ;)
Q: Any updates on this 'secret' improvement to Space combat or any hints you might want to 'accidently' drop?
A: No (although see another answer above). I don't 'accidentally' drop hints. :)
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2/06/12 8:01:04 PM#54
Originally posted by Zekiah I know, could you image if SWG had launched without space combat? It never would have become one of the best parts of the game if it wasn't in there right at launch. |
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2/06/12 8:09:25 PM#55
Of course it needs improvement, every MMO needs improvement. Space battles and PvP is probably the things TOR needs to improve most, maybe with a large expansion for each of them. The PvP part of that is probably most what OP is thinking about. I could see them making something similar to Guildwars Factions where certain leading guilds on both sides can control towns (or in this case planets) and they can change owners based on how the PvP goes. It is actually not that hard and if Guildwars could do it on the budget they did TOR should have no problems implementing something similar. |
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2/06/12 8:31:15 PM#56
ea or bw alone?nope .cause amd and other helped .and those chouce had bad repercussion so all party need to help again .(not gona happen this is why i tell people ask microsoft they are in the hardcore software .makig it happen is their core busyness.dont like ms .even more hard core(but you might not understand them is IBM
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2/06/12 8:32:18 PM#57
Originally posted by WhiteLantern FTFY! :-) "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
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2/06/12 8:32:51 PM#58
No its perfect right now and dont need any changes at all Just focus on fixing the french credits now, check if everyone of the crew is in there and if their names are spelled correctly "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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2/06/12 9:07:14 PM#59
They could add jaws, wookies., droids as in game mini pet, but I suspect.they will sell them in cash shop.
RIP Orc Choppa |
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2/06/12 9:10:34 PM#60
Originally posted by DaRoamer And what does that say, other than they are working on ways they think will improve their game. That's kinda their job. Until you see something concrete, you can't really say anything. A lot of people thought there was gonna be functional open world pvp on the pvp servers at launch. Did that happen? :p They really should've just held off on space until they actually had something good. People were okay with the rail shooter minigames in KOTOR and KOTOR2 because they were single player RPG's. |
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