| 80 posts found | |
|---|---|
|
11/03/09 2:36:29 PM#61
Originally posted by SignusM Oblivion has a chat room? I can play with friends? The game is always evolving? Can I PvP? Please don't tell somebody to play single player game because they refuse to group with morons like yourself. I don't think you understand what a persistant world is. This game will not have one. You will not be able to play with all your friends. You will not be interaction with thousands of people, you will be in an instance. They have made that game already, its called Kotor. Adding a tiny little shard where you can play in some mock PvP does not make it an MMO. cute, it's actually you who does not understand. Keep thinking that cupcake. |
|
|
11/03/09 2:40:59 PM#62
I'm glad you have ANOTHER solo orientated game. Genuinely i am. I just hate when soloists come to the very few games that are group orientated and bitch that theres not enough solo content |
|
|
11/03/09 2:45:23 PM#63
Sorry to bust in the fun little banter you've got going here. I happen to be in the camp that absolutely prefers grouping over soloing and firmly believes that the solo questline-based progression system is what is killing MMOs (for me obviously, a lot of you seem to like them That said, I will absolutely be playing this game. Bioware has never made a bad game in my estimation, and TOR will be a good game. Yes, it will probably be fairly heavily instanced (sp?) and very solo friendly, both of which are things I really don't care for. It probably won't be the MMO I pick up and play for years. But the storyline will be good and the gameplay will be fun. For all of you out there who are little suspicious of the game (and granted, it could be two years so it's almost not worth speculating), just think of it as a Bioware roleplaying game that you can play with friends if you want. If that's all it ends up being, it will be worth every penny. That's my take at any rate. |
|
|
11/03/09 3:25:53 PM#64
A brain. With eyes attached to it. |
|
|
11/03/09 3:28:53 PM#65
I am also quite happy with the supposed focus on solo activity above indirect forced group play. As someone already pointed out, I much prefer to play whenever I feel like it and not be forced to wait or group with others. This is how I have played both SWG, FlyFF and now Aion.
But this does certainly not mean I could just as well be playing a standard RPG. I really liked KoTOR and to have the same gameplay in a world with thousands of other player would, for lack of a better word, be epic. I really enjoy the atmosphere of a living, vibrant game that is all MMOs (even FlyFF lol). I will probably not group with you, but I will chat with you and craft stuff for you and buy stuff you have looted.
My only real concern is about longevity. I played SGW for 6 months, FlyFF for 1½ year and will probably not be playing Aion for more than 6 months. And I fear that TOR will not be deep enough to keep me more than 3-6 months. If memory serve me, BioWare as hinted that people can just create a new character to get more concent e.g. a new personal story. I think this could be the achilles heel of TOR: people will pick a class and stick with it. If MY story as a Sith is epic then I am probably not going to make a Jedi and practically work against myself.
But will shall see :) |
|
|
11/03/09 5:03:29 PM#66
Originally posted by greed0104 Fix'd But you're right. Really people can say what they want, but.....in WoW, anything you can do grouped I can do solo. Even end game is soloable in a certain way. "Like these epic shoulders you waited to drop in Naxx? ty AH."
I mostly run dungeons with groups. Right now I'm playing a rogue who just got to level 20. I group alot. I don't like end-game raiding. I like to meet people and be social. And soloing in a MMORPG is a waste of money in my opinion because there are better single player experiences to be had in SPRPGs, even if they aren't the same to you. Most players might as well just be NPCs if you aren't going to engage the community at some point. |
|
|
11/04/09 5:38:54 AM#67
Originally posted by Palebane
What a silly veiw you have. Why assume solo play never involves engaging the community? Are you to assume all solo players are virtual hermits never to speak a word to anybody?I can inform you now that you're dead wrong. And apparentlly MMOs and SPRGS differ to more people then just myself considering the support for solo play. I don't like end-game raiding to much either, but then again my last five years of experience with it were in WoW. Which was a repeating borefest, maybe that's part of the reason there are so many solo players now. Random encounters/events and no more long hours of being stuck in a instance would probably make it more enjoyable for myself. But if they made grouping fun and worthwhile what would all the groupers have to cry about, "x-solo players are now grouping and getting gear, that's unfair because we are the "true" hardcore groupers." I'm being sarcastic, or am I? |
|
|
RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
11/04/09 9:17:46 AM#68
We still do not know enough about the game. People on this forum are making way too many assumptions...... (AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH fires plungers at Lando Calrissian) Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
|
11/04/09 9:22:22 AM#69
Originally posted by Bribone
I agree with the Lord Humungous. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
11/04/09 9:25:51 AM#70
Originally posted by GazMc
Same here. In AION people complain theres not much group stuff in the early levels and then they turn around and complain thats theres too much near end-game. Others can't stand the "grind" and then complain thats WoWs too easy...I mean seriously folks? LOL
Its very hard to please MMO gamers these days. Their expectations are way too high so they play MMOs looking for problems and then bitch and whine trying ruin it for others because the MMO isnt good enough for them. This genre truly has turned out pretty bad. Everyone wants the "perfect" MMO resembling games like Oblivion or Dragon Age but they don't realize its not going to happen in our time.... Live and learn I guess lol "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
|
|
11/04/09 9:41:59 AM#71
I personally don't care if it is PvE or PvP focused. The point for me is that it is a Star Wars MMO.... and not just any Star Wars MMO but one made by Bioware! As has been said I have high hopes for Bioware even while being slightly scared because this is their first MMO. I do hope that it contains a lot of Solo content because of my work schedule and this annoying thing called "Life" and even more annoying... "Wife". These factors make it hard to play any group focused game. I just never know when I may be able to get on or for how long. Thats not to say that I don't want any group content in there cause there should be group content. It may not be for me but I am a kind hearted individual that not only wants myself to be happy, but also my fellow MMO gamers. - Case: Thermaltake Kandalf Black Chassis "I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone |
|
|
11/04/09 10:57:14 AM#72
Originally posted by illanadan That is very kind and generous. Life + wife = strife.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
11/04/09 9:13:55 PM#73
Originally posted by Vallanor
MMO's are not being killed off because of solo questline-based progression. In fact it's the opposite. How many MMO's have launched since EQ? In Asia and the U.S. ? WoW (No I dont like WoW) brought accessability to the common gamer, thus PART of the formula for it's success. It's a growing trend and developers are figuring out ways to allow ALL playstyles to get their $15 a month worth. You cant have big sub numbers with group heavy content. At the same time, there has to be some group content to appeal to those types. But if newer games 100% exclude a playstyle completely from seeing all the content, it will turn around bite them in the ass in the long run. It can be done through scaling "dungeons", but some people have already voiced against that idea because they feel only groupers should be allowed to see everything in the game. When talking money, what all big businesses want, exclusion doesn't make good business sense.
|
|
|
11/04/09 9:43:14 PM#74
Originally posted by illanadan
Hubby and I have been playing Dragon Age Origins, and Mass Effect for the last couple of weeks. I've already played KOTOR I and II and I have to say that Bioware is one of THE best, if not THE best, game developers I've ever seen. Its been hard to go to bed at night lol.
It matters to me if its PvE or PvP focused because I don't like the attitude that PvP brings out in people. If it were friendly competition, it would be one thing, but the reality is that its entirely another where most players get their jollies out of screwing other people over.
I completely agree about having solo content, but I am "the wife" in my house lol. I prefer solo content because I don't like being forced to do something because the group is doing it. I like being able to wander off whenever I feel like to go do something. I do group occasionally, but rarely. Usually only to accomplish a specific task for a short time. I also don't like this trend with ventrillo because I like the anonymity of the internet and ventrillo makes it too personal. I like it when people don't know if I'm a guy or a girl because they usually act respectful when they don't know. Incidentally and for the record, I'm a girl.
I like belonging to a guild and the like, I just don't like being forced to go here or there just because the group wants to go. My website is closed temporarily. Hopefully it will only be a short delay. |
|
|
11/05/09 9:21:31 PM#75
Originally posted by Moirae
Hubby and I have been playing Dragon Age Origins, and Mass Effect for the last couple of weeks. I've already played KOTOR I and II and I have to say that Bioware is one of THE best, if not THE best, game developers I've ever seen. Its been hard to go to bed at night lol.
It matters to me if its PvE or PvP focused because I don't like the attitude that PvP brings out in people. If it were friendly competition, it would be one thing, but the reality is that its entirely another where most players get their jollies out of screwing other people over.
I completely agree about having solo content, but I am "the wife" in my house lol. I prefer solo content because I don't like being forced to do something because the group is doing it. I like being able to wander off whenever I feel like to go do something. I do group occasionally, but rarely. Usually only to accomplish a specific task for a short time. I also don't like this trend with ventrillo because I like the anonymity of the internet and ventrillo makes it too personal. I like it when people don't know if I'm a guy or a girl because they usually act respectful when they don't know. Incidentally and for the record, I'm a girl.
I like belonging to a guild and the like, I just don't like being forced to go here or there just because the group wants to go.
Ditto to both of you. MMOs aren't being killed because of the solo content. If anything, solo content has opened up the MMO business to a much broader audience than it ever had.I have yet to play one that DIDN'T allow folks to group, so all the bellyaching by the groupies is just that. They can form their own guilds and go kill each other for hours upon hours while those of us who don't get their jollies off on fighting over loot and kills can do something else. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
|
|
11/08/09 11:51:34 AM#76
I think this game will be released in the next 12 months, so we'll just have to wait and see how much content is split into the 4 main groups presented in this post. (solo pve, group pve, raiding, pvp). (For me a good split would be something like 55/25/10/10 respectively. But that's just my personal preference)
Either way, it really is a moot point. Bioware is going to do what Bioware has aready decided to do.
Btw, I too am a huge Bioware fan, ever since Baldur's Gate, I think I've played every major release of theirs. And since they're notorously famous for sp-rpg's, I imagine the content of TOR will be more story-line content that is heavy in solo play. They are going to force some group content though. If you read their forums, some of the classes get special dialogues for quest lines, such as the Smuggler class. So you will miss out on some of the story if you just solo a trooper all the time. I imagine they'll have special missions for each class set that you'll have to group up for if you want to see all the content. You could look to Dragon Age for their thought process on current game play.
So to the point, I think friendly group play will enjoy the game more for those who like storylines.. but I highly doubt it will be mandatory for leveling purposes. So, you should be able to solo through a huge precentage if you want. Pure pvp games, and pure mega raid games, tend to floop and fail rapidly, so I really don't see Bioware falling into that quagmire. IMHO, pvp-mmo's that try to bill themselves as mmorpgs, fail because it's nearly impossible to make the traditional archtype classes balance for pvp play. And raid content gets boring super fast. I mean having to do the same raid for 50 or 60 times to get gear is the defintion of tedious.
And if your definition of an "awesome" mmo is about how you are physically forced to group for all activities to have social interactions... you need to seek professional help and medication... cause that implies being "imprisoned" is the best social environment. When we are free to interact with who we like, then your "fun" will be enhanced. And if you have a hard time making friends, then don't expect the game developer to be your pimp. |
|
|
11/08/09 12:51:00 PM#77
This is all about labels. All sides of the mmorpg community like to throw labels around to differientiate themselves from the dirty "masses" that ruin their gaming experience by being "nubs". Hardcore gamers hate casual gamers for being able to get in 2 hrs what they think should take 20 hrs. Casual gamers hate hardcore gamers for being "elitists". Groupers hate soloers for being able to solo in a game. Soloers hate groupers for saying grouping is hard, soloing is easy. Gankers, griefers, carebears, leets, newbie, noob, etc. are just a few I've seen being tossed at gamers mostly in derogatory ways. As soon as we gamers realize none of us fall completely into any one category we may start making progress in some of these discussion threads. We are all the mmorpg gaming communiity and as long as we keep pointing fingers and making up new lables to seperate ourselves we make no progress. These threads will always devolve into flame fests. |
|
|
11/10/09 12:27:54 AM#78
MMO's are not being killed off because of solo questline-based progression. In fact it's the opposite. How many MMO's have launched since EQ? In Asia and the U.S. ?
How many of those said mmos are actually memorable. I think what the poster means to say is what's being killed is community. It really defeats the purpose of an mmo to be solo. I miss being in a niche market where the game was being developed in terms of fun and getting people together to overcome real challenges..which leads to forming bonds with your guildmates. There just is not that magic that keeps a community strong and coming back for more in games these days. People complain they don't have enough time to play, life, ect. Why are they coming to this genre in the first place? What are they really looking for in a multiplayer genre that was never meant to have instant gains and easy challenges. The only reason I can see is that they are trying to satisfy their young adulthood memories of games like everquest in a way that plays the game in fast forward so they can achieve in 2 hours what they used to do in 12 hours of playtime. The ones still playing mmos since their birth fly through content so fast these days because of this catering, they are left completely bored in most of what offered today. In short I want a niche game that goes back to the roots of what an mmo is...getting a bunch of friends together to overcome memorable quests and encounters and dungeons. I stuck with EQ games for a very long time. I'd like to see something in a sci-fi setting I can dedicate myself to just as long. |
|
|
11/10/09 3:48:22 AM#79
In order to truly fit everyone's play style, they're going to have to completely re-work the entire MMO genre ... and nobody is going to do that because the first few steps are going to be big flops. They need to fix loot. It works perfectly to drag money from people's pockets so they aren't, but it doesn't help gamers at all. They need to rebuild they're p2p model. More time SHOULD be more money. OR, less time is less. But for every marathon gamer, there's several casuals (or more). They won't change something that is making them money for the same reason cable won't charge by station (or by time watched) ... cause they KNOW they'd lose money. "The infrastructure is there whether you're on or not." I've heard that answer before. Where's my $15 a month for unlimited phone calls to the world? For lots of people, this game is going to be a major success because they'll be behind the devlopment curve and never run out of story. For lots of people, this game is going to be a titanic failure because they're going to have the "climax" of the story WAY before the next chapter comes out and have nothing left to do. For lots of people, this is likely where I'm going to fall, this game is going to be awesome until I want to punch the jackass in the face, and my only conversation choice is going to be "Shake his hand in a friendly gesture and completely alter the concept of what you thought YOUR character was to match what WE want your character to be." |
|
|
11/10/09 8:15:07 AM#80
Originally posted by Garibaldi72
ROFL! I wonder if some of these groupies were the type off players who used to play those old MMOs and played hundreds of hours for the privilige of being the group leader who could pawn everything and give orders to people. Those people who have no power in real life and "escape" to the gaming world to play out a fantasy. You still see it every once in a awhile, but it's not as bad as it was back in the day when grouping was mandatory. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
|