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36 posts found
  GPrestige

Hard Core Member

Joined: 5/01/08
Posts: 468

 
10/27/09 4:54:06 PM#1

The deciding factor, for me, will be if this game is zoned. Probably that and that alone. I know that zones are required when changing major areas (such as planets or something), but if every area on a single planet is zoned, I most definitely will not be playing.

Does anyone know if the game is zoned? By zoning, the best examples of what I mean are:

-Age of Conan

-Final Fantasy XI

-Aion

 

By no zones, I mean:

-WoW

-Vanguard

-Lotro

 

Even if there are little zones like into houses or into areas like battlegrounds (or other instances), then that isn't a problem. But if every area is zoned I won't be playing.

That being said,

I'm still extremely excited for this game.

So don't think I'm a troll or something.

-Computer specs no one cares about: check.

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  User Deleted
10/27/09 4:58:47 PM#2

WoW may not use zoning, but it does use phasing. I'm sure some of the major turning points or quests will be instanced, for example, the flashpoint video they have demonstrated. I would prefer them to be instanced though, I would rather do a quest like that with a handful of friends with out the distraction of others. Could you imagine a bunch of people waiting to kill or save the captain? Kinda kills the immersion if you ask me.

But to answer your question more direct, they said the world(s) will be open. But keep in mind flashpoints and decide if those things work for you.

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

10/27/09 4:59:15 PM#3

They said it will be open-world in their MMOGamer interview.

  stevekr21

Novice Member

Joined: 9/07/08
Posts: 51

Dont think to hard...the universe might collapse upon it self...oh wait nvm

10/27/09 5:01:34 PM#4

 Also still to early to tell becuase no information has been released on the planets other than what and where they are and what kind of diversesity each planet will hold.

stevekr27 Xfire Miniprofile
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6165

10/29/09 12:19:34 AM#5

I hear the Hero Engine allows entirely new ways of zoneless worlds, or somesuch. You should dig about that, I am sure somewhere is something about the powers of the Hero Engine.

Given the story heavy nature of the game some parts must be zoned/instanced, but how much in the end, its impossible to really say.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4846

Money in politics is the root of all political evil. It is corruption at it's worst.

10/29/09 4:08:45 AM#6

Zoned and instanced are not the same things. Zoned, as the name suggests,simply  means that the world is seperated into different zones, with loading times between them, where as instanced means that the world creates multiple identical areas limited to X number of people and in some cases, private to you or your group.

Games can have zones (EQ, Eve) but no instances and you can have instances but not zones (WoW). Not having zones simply means that moving around the world is fluid with no noticeable entering/exiting.

Mortal Online, allegedly, will have neither zones nor instances.

Personally I dont mind zones, those can be explained in the context of the world (such as travel time or whatever) but instancing I dont completely ruins the MMORPG experience. How can you justify identical copies of the same area in the same world? Maybe in a Matrix type of game but not otherwise.

  Camthylion

Novice Member

Joined: 10/25/08
Posts: 211

10/29/09 4:24:51 AM#7

A few good MMO's has used completely open worlds which I like but the world was fairly small.   I picture SWTOR to be lots different from LOTRO & WoW because there won't be swords, shields & horses with a few huts scattered about.   There will be massive cities with space crafts flying about so unless you want most people PC's buckling under the graphical pressure you better hope they add needful zoning, less is sometimes more & bigger isn't always better.

  Moirae

Novice Member

Joined: 7/19/06
Posts: 2467

10/29/09 7:51:07 AM#8

We don't know. They haven't said.

My website is closed temporarily. Hopefully it will only be a short delay.

  RavingRabbid

Novice Member

Joined: 10/11/09
Posts: 916

Remember Rabbids cant play MMO's, but they can dance!

10/29/09 9:36:13 AM#9

We dont know enough yet unfortuntely, but they did say it would be open world. Bioware hasnt done me wrong. I hope there are minimal instancing/zones.

(AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH dances with Jaina Solo)

Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else.

Playing: SWTOR, Eve Online, and World of Tanks.

  RendRegen

Novice Member

Joined: 10/19/09
Posts: 158

10/29/09 11:52:53 AM#10

Previous BioWare games have had massive amounts of zoning - even walking in and out buildings required you to sit at a loading screen. They're not using their own engine this time though, and it's a different beast than their previous games, so who knows.

  User Deleted
10/29/09 12:13:20 PM#11
Originally posted by Yamota

Zoned and instanced are not the same things.

 

If you was talking to me, I know that. I was just warning him that if he doesn't like zoning, he might not like the instance system they may be using. So all though the world is claimed to be opened, some of the points in the game won't be.

I see them using a lot of instanced quests for SWTOR. Some might see that do be bad or restricting, I see it as a great thing. That of course is if it is how I think it will be.

  Darth_Osor

Advanced Member

Joined: 2/17/09
Posts: 1080

Just because you are unique does not mean you are special

10/30/09 3:22:26 PM#12

Based on what I've seen/read, I would expect LotRO level of zoning, but it's still speculation.

  ethion

Novice Member

Joined: 7/25/03
Posts: 2774

10/30/09 4:02:06 PM#13
Originally posted by Yamota

Zoned and instanced are not the same things. Zoned, as the name suggests,simply  means that the world is seperated into different zones, with loading times between them, where as instanced means that the world creates multiple identical areas limited to X number of people and in some cases, private to you or your group.

Games can have zones (EQ, Eve) but no instances and you can have instances but not zones (WoW). Not having zones simply means that moving around the world is fluid with no noticeable entering/exiting.

Mortal Online, allegedly, will have neither zones nor instances.

Personally I dont mind zones, those can be explained in the context of the world (such as travel time or whatever) but instancing I dont completely ruins the MMORPG experience. How can you justify identical copies of the same area in the same world? Maybe in a Matrix type of game but not otherwise.

 

Good explaination but I'd say there is another criteria as well.  Zones aren't always requiring a loading screen.  Sometimes you zone transparently...  So how is that different from zoneless?  zoned games are made up of interconnected closed areas. So wow and lotro are a zone based games.  In that when you are in a zone you are in a contained region with artifical walls around you.  This lets the game limit resources it needs to track and limits the graphic resources it needs to maintain.  Zones typically look different and have a limited set of objects specific to that zone.  ie the number of different types of creatures, objects, structures etc.  Wow uses a clever zoning system where they create like tunnels between the zones or transition areas.  So you are zoning it just doesn't create a pause or zoning screen.

An open game isn't designed with any limits or constraints.  UO and Vanguard are examples.  I don't recall but I think AC was like this too.  These world feature the ability to move in an direction indefinitely within the limits of what is normal.  They still have chunks of realistate that you get shifted between but it isn't designed to effect the design of the world.  The worlds are more naturally designed.

 

 

ethion21 Xfire Miniprofile
  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

10/30/09 5:01:20 PM#14
Originally posted by ethion

An open game isn't designed with any limits or constraints.  UO and Vanguard are examples.  I don't recall but I think AC was like this too. 


 

Yes, Asheron's Call was also an open game. You could travel all the way from one end of the world (and the world was HUGE) to the other end without seening a single loading screen, although it would take you a very long time to travel over that distance. The only times you saw loading screens was logging into or out of the game and when you used a portal.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1236

10/30/09 5:44:58 PM#15
Originally posted by Yamota

Zoned and instanced are not the same things. Zoned, as the name suggests,simply  means that the world is seperated into different zones, with loading times between them, where as instanced means that the world creates multiple identical areas limited to X number of people and in some cases, private to you or your group.

Games can have zones (EQ, Eve) but no instances and you can have instances but not zones (WoW). Not having zones simply means that moving around the world is fluid with no noticeable entering/exiting.

Mortal Online, allegedly, will have neither zones nor instances.

Personally I dont mind zones, those can be explained in the context of the world (such as travel time or whatever) but instancing I dont completely ruins the MMORPG experience. How can you justify identical copies of the same area in the same world? Maybe in a Matrix type of game but not otherwise.

 

WoW has zones and uses instances.

"The person who experiences greatness must have a feeling for the myth he is in."

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

11/01/09 5:10:44 AM#16
Originally posted by GPrestige

The deciding factor, for me, will be if this game is zoned. Probably that and that alone. I know that zones are required when changing major areas (such as planets or something), but if every area on a single planet is zoned, I most definitely will not be playing.

Does anyone know if the game is zoned? By zoning, the best examples of what I mean are:

-Age of Conan

-Final Fantasy XI

-Aion

 

By no zones, I mean:

-WoW

-Vanguard

-Lotro

 

Even if there are little zones like into houses or into areas like battlegrounds (or other instances), then that isn't a problem. But if every area is zoned I won't be playing.

That being said,

I'm still extremely excited for this game.

So don't think I'm a troll or something.

Don't put Vanguard in the same boat as WOW and LOTRO.

WOW/LOTRO both have zoning and instances for a start,they are not true open seamless world.

 

 

I can't go any where i want in WOW or LOTRO ,i can in Vanguard..

Look at this screen shot of Vanguard,i can go anywhere i want in it and i can cross the highest mountain or sit on top of the highest buildings,it's total open world with no instances as well.

img181.imageshack.us/img181/7559/tehatamanijd3.jpg

http://www.youtube.com/watch?v=OugSd7moMNE

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

11/01/09 5:15:54 AM#17
Originally posted by Yamota

Zoned and instanced are not the same things. Zoned, as the name suggests,simply  means that the world is seperated into different zones, with loading times between them, where as instanced means that the world creates multiple identical areas limited to X number of people and in some cases, private to you or your group.

Games can have zones (EQ, Eve) but no instances and you can have instances but not zones (WoW). Not having zones simply means that moving around the world is fluid with no noticeable entering/exiting.

Mortal Online, allegedly, will have neither zones nor instances.

Personally I dont mind zones, those can be explained in the context of the world (such as travel time or whatever) but instancing I dont completely ruins the MMORPG experience. How can you justify identical copies of the same area in the same world? Maybe in a Matrix type of game but not otherwise.

Last time i checked WOW has some zones, i can't cross from one island to another without being zoned to each island.

http://www.youtube.com/watch?v=OugSd7moMNE

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

11/01/09 5:16:47 AM#18
Originally posted by Raltar
Originally posted by ethion

An open game isn't designed with any limits or constraints.  UO and Vanguard are examples.  I don't recall but I think AC was like this too. 


 

Yes, Asheron's Call was also an open game. You could travel all the way from one end of the world (and the world was HUGE) to the other end without seening a single loading screen, although it would take you a very long time to travel over that distance. The only times you saw loading screens was logging into or out of the game and when you used a portal.

Vanguard is the same and has a bigger world..

http://www.youtube.com/watch?v=OugSd7moMNE

  bios5300

Novice Member

Joined: 3/04/05
Posts: 38

11/01/09 10:07:56 AM#19

From the SWTOR website:

Planets are Very Large, they DO have zones, though its not stated if they are seperated by loading screens or not

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1236

11/02/09 5:43:25 AM#20
Originally posted by bios5300

From the SWTOR website:

Planets are Very Large, they DO have zones, though its not stated if they are seperated by loading screens or not

 

To be honest, getting a loading screen when travelling from one side of the planet to other or to another planet does not bother me a bit. What I do not like if there will be lots of loading screens within a zone or the zones are too claustrophobic.

 

"The person who experiences greatness must have a feeling for the myth he is in."

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