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Star Wars: The Old Republic Forum » General Discussion » Custom Video clearing some false facts about Skill lag in SWTOR

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37 posts found
  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

 
OP  10/02/13 12:59:36 AM#21
Originally posted by Frostvein

Again -

 

http://www.swtor.com/community/showthread.php?t=227621

 

Still an issue, still a problem, mostly happens in PvP/16 man ops.

The last time someone replied on that thread was in July with only someone necro'ing it every month and that too was because of a bug which caused ability firing which i have not heard from anyone at all in ages. Please learn to look at the dates.

There's also this comment there

Setting it to 0.5 actually helped, guess I figured I was too pro to have ability que.

which shows some were actually QQ'ing over a L2P issue.

When over hundreds of thousands of players play the game and only 1-2 guy comes and complains about it every month (as is the situation in the thread), you just know it's a serious Learn-to-Play issue. I was not there at Launch but as i have shown you in my video, they have fixed the ability animation delay by making sure the ability goes off first before the animation completes.

Originally posted by PAL-18
Originally posted by skyline385
Originally posted by Threeborn

I know this has been debated extensively, but my experience is that skills that have casting time have a small animation after the cast bar reaches full and only after that small animation the ability triggers and if you move between when the cast bar is full and before the small animation finishes the ability flunks and the same thing sometimes happens with instant skills, which is really funky. I see a clear ability delay in that video, whether it was intended by the developers or not, I have no idea, but for me it is making the game a lot worse than what it could be. Sorry.

http://www.youtube.com/watch?v=azzv3DTQgyQ

http://www.youtube.com/watch?v=r2s4laFfdqM

The 2nd video shows Overload which has been changed now if you look at the video i posted. Now the ability goes off instantly before the animation completes. Same thing has been done for the rest of the skills including the speeder. The videos you linked are 2 years old during release. I would like to remind you that no MMO is perfect at launch.

 

Originally posted by PAL-18

OP is not even trying to show what is ability lag ,but from his video its easy to see that they have animation lag too still.

he activates skill at 0.00 and skill executes at 0.01,skill is not instant as it should be ,which is terrible,it means that faster player who uses keyboard ,he presses that skill most likely 5 times before he sees that skill in action.

And the main problems starts when fast player presses button 3 and then button 4 and because of the animation lag theres a huge chance that button 4 overrides button 3.

Heres how those presses are in action 3,4,4,4,4,4,4,4 as fast as possible. because that way fast player dont need to watch GCD.

Even though both the skills in the 2 year old video showed have been tweaked to have the ability executing before the animation completes, let me ask you this. Do you play your MMOs on a 0ms network that you find a 10ms delay to be game ruining? Like honestly, this is just hate in its purest form. No matter what the devs do, nothing can be done about it when players nitpick a 10ms delay in abilities to hate on the game.

Heh,problem is not the network,its the responsiveness of the game and you can see it from your own video ,in instant skill GDC starts immediately but action does not, it makes a huge difference because players cant be sure if the game did get their button press or not.

Hate in purest form where its due ,yes,terrible engines are terrible,you might love them honestly,i dont.

+believe me theres  alot of players who do care if they are getting killed by their own lack of skill or because of the engine,im one of those,i do understand that theres allways better players out there and i might getting lesson or two from them  but when engine starts to kill players thats unacceptable,its an opponent that i cant compete with.

My video had a very very minor delay because it was TAKEN AT 200MS. I even wrote it in bold and caps to make sure people read it but i guess i was wrong. And i am sorry, i haven't seen any sensible guy ever QQ over a 0.01sec delay (which i can't say if is due to my latency or animation) in an online game and i have been watching E-Sports for years. You think the guys who go along that path are noobs that they are ok with such an "unacceptable" thing?

Hundreds of thousands of players play Dota and SC2. Heck in Dota 2, every hero has an animation delay which you have to keep in mind while playing. Even in real life, i don't see people getting hit as soon as my raise my hand to strike and before it connects do they? If some people wanna go the Easy and false way, then fine i guess; i can't do anything about that.

Also, let me ask you this. If you played WoW, Rift, etc., suppose you were playing a melee character, did the attacks there damage instantly as soon as you pressed. NO, they don't. It will damage when the weapon hits the enemy. Yet, i don't see forums filled with QQ over that.

  Dakeru

Elite Member

Joined: 9/21/09
Posts: 1357

10/02/13 3:49:19 AM#22

Ok this is why I said swtor is a nice rpg with co-op elements but it's not a mmo.

 

You are standing there alone manually clicking skills. We are talking about group instances where you have to move around and use key bindings to perform better and faster.

Additionally bugs like these still exist: http://www.swtor.com/community/showthread.php?t=143753

It still regularly happens to me that my char gets stuck in auto run and the only way to fix it is to hit S and W at the same time.

Quite annoying when you want to heal your group and your char decides to run into the gold mobs ahead of you instead.

A funnier bug that regularly happens is that keybindings magically uncheck the box for sound muting the game during fights.

 

But yeah I listed bugs in the game that heavily influence skillful playing  - clearly the others and me are haters.

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

 
OP  10/02/13 4:05:18 AM#23
Originally posted by Dakeru

Ok this is why I said swtor is a nice rpg with co-op elements but it's not a mmo.

 

You are standing there alone manually clicking skills. We are talking about group instances where you have to move around and use key bindings to perform better and faster.

Additionally bugs like these still exist: http://www.swtor.com/community/showthread.php?t=143753

It still regularly happens to me that my char gets stuck in auto run and the only way to fix it is to hit S and W at the same time.

Quite annoying when you want to heal your group and your char decides to run into the gold mobs ahead of you instead.

A funnier bug that regularly happens is that keybindings magically uncheck the box for sound muting the game during fights.

 

But yeah I listed bugs in the game that heavily influence skillful playing  - clearly the others and me are haters.

Are you serious?

There were people besides me on the fleet. And do you actually want me to ruin other people's dungeons by finding a group and telling them that i am here to just record a video. I mean, are you really serious? What kind of a question was that?

And you brought up another necro thread from months back with literally 10 people commenting in that thread over the period of 1 and a 1/2 years with that problem among the hundreds of thousands of people who have been playing that game. I have never seen or heard about a problem like that.

 

EDIT: It would also have helped if you actually read the second comment right there instead of just copy-pasting a random thread from the forums.

I have this problem as well and yes it is due to our modifiers, I use shift for everything and sometimes Alt, when I really start to get after it in a fight I can find myself auto-running in a random direction. I can sometimes get out of it by running through my alt modified keys and direction keys, but more often than not it requires a relog. This isn't a problem with the game though, as this happened to me in WoW and Rift, in addition to happening to my guildmates who also bind to Alt and Shift. TL : DR it's a Windows related issue.

  User Deleted
10/02/13 4:21:43 AM#24
Originally posted by PAL-18 faster player who uses keyboard

 

 

[mod edit]

From OPs videos its pretty clear he doesnt even know what ability delay is.

There were few issues stacked under that name, worst being ability that doesnt activate at all but goes on CD.

It was extremely noticable in PvP, [mod edit]

And PvE lol, we finished everything on NiM back at launch, undergeard with lag, plethora of bugs (some are not fixed even today) and ability delay in a month or so.

They did make it better but its still there, i guess its something thast beyond fixing (probably as their whole engine issue), just make it "as good as it can be but never completely eliminated"

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

 
OP  10/02/13 4:57:43 AM#25
Originally posted by didjerama
Originally posted by PAL-18 faster player who uses keyboard

 

 

[mod edit]

From OPs videos its pretty clear he doesnt even know what ability delay is.

There were few issues stacked under that name, worst being ability that doesnt activate at all but goes on CD.

It was extremely noticable in PvP, [mod edit]

And PvE lol, we finished everything on NiM back at launch, undergeard with lag, plethora of bugs (some are not fixed even today) and ability delay in a month or so.

They did make it better but its still there, i guess its something thast beyond fixing (probably as their whole engine issue), just make it "as good as it can be but never completely eliminated"

I was showing you using mouse because it was the only way to show. How else do you expect me to show it? Just an FYI, i use a Logitech G600 for my MMOs and Dota 2.

[mod edit] I have no idea what you would have been expecting me to do there. I don't have a big studio here than i can put multiple cameras and record both ingame and outside to record using keyboard. The thread was for showing that after clicking the ability whether through mouse or keyboard, there isn't any delay. The animation delay was removed as well.

[mod edit]

  User Deleted
10/02/13 5:06:15 AM#26
Originally posted by skyline385
Originally posted by didjerama
Originally posted by PAL-18 faster player who uses keyboard

 

 

[mod edit]

From OPs videos its pretty clear he doesnt even know what ability delay is.

There were few issues stacked under that name, worst being ability that doesnt activate at all but goes on CD.

It was extremely noticable in PvP, [mod edit]

And PvE lol, we finished everything on NiM back at launch, undergeard with lag, plethora of bugs (some are not fixed even today) and ability delay in a month or so.

They did make it better but its still there, i guess its something thast beyond fixing (probably as their whole engine issue), just make it "as good as it can be but never completely eliminated"

I was showing you using mouse because it was the only way to show. How else do you expect me to show it? Just an FYI, i use a Logitech G600 for my MMOs and Dota 2.

[mod edit]

And you showed something thats not engine problem but what was designed badly from the start so they redesigned it. And of course, that was not a problem in PvE (nothing of that really is/was).

but that was just ONE of the problems lumped under "ability delay"

Just go to youtube and write "SWTOR ability delay" to actually get a picture of what exactly was under that (or read thread on official forum)

making "i clicked 5 times on ability on fleet" video really....proves nothing....[mod edit]

  Frostvein

Novice Member

Joined: 7/11/13
Posts: 160

10/02/13 9:41:21 AM#27
Originally posted by skyline385
Originally posted by Frostvein

Again -

 

http://www.swtor.com/community/showthread.php?t=227621

 

Still an issue, still a problem, mostly happens in PvP/16 man ops.

The last time someone replied on that thread was in July with only someone necro'ing it every month and that too was because of a bug which caused ability firing which i have not heard from anyone at all in ages. Please learn to look at the dates.

There's also this comment there

Setting it to 0.5 actually helped, guess I figured I was too pro to have ability que.

which shows some were actually QQ'ing over a L2P issue.

When over hundreds of thousands of players play the game and only 1-2 guy comes and complains about it every month (as is the situation in the thread), you just know it's a serious Learn-to-Play issue. I was not there at Launch but as i have shown you in my video, they have fixed the ability animation delay by making sure the ability goes off first before the animation completes.

 

Plenty of issues with it still. Two of the most active threads recently mention ability delay as alive and well, but whatever. Nobody can tell you anything different.

http://www.swtor.com/community/showthread.php?t=683097

http://www.swtor.com/community/showthread.php?t=682200

 

Oh, and the thread that you claim "only 1-2 people come in and complain about" is the continuation of not one, or two, but six (and now on its seventh) 1000 post threads. That means over 6000 different comments about the issue. Sure seems like real dedication of those same two guys to be bumping the same thread 3500 times each.

 

[mod edit]

  catlana

Advanced Member

Joined: 11/18/08
Posts: 1684

Playing GW2, ToR, PoE
Played AoC, Aion, DDO, EQ2, CoH, Rift, TERA, WAR, WoW

10/02/13 11:32:08 AM#28
Originally posted by apocoluster

Hey guys you know yor not supposed to express positive thoughts about SWToR. Did you  not read the memo?

Lol, that seems to be the common position among the disgruntled SWG vets here.

  maxima29

Apprentice Member

Joined: 9/30/13
Posts: 241

10/02/13 11:44:32 AM#29
Originally posted by catlana
Originally posted by apocoluster

Hey guys you know yor not supposed to express positive thoughts about SWToR. Did you  not read the memo?

Lol, that seems to be the common position among the disgruntled SWG vets here.

 

Its fairly easy to counter these swg posters who have now wasted almost two yes of their life bashing a video game they don't play. Most of their comments start with HAD or AT LAUNCH. Most of them don't play and have no clue on the current game.
  BadOrb

Novice Member

Joined: 1/11/13
Posts: 785

10/02/13 12:53:58 PM#30
Originally posted by Dakeru

Ok this is why I said swtor is a nice rpg with co-op elements but it's not a mmo.

 

You are standing there alone manually clicking skills. We are talking about group instances where you have to move around and use key bindings to perform better and faster.

Additionally bugs like these still exist: http://www.swtor.com/community/showthread.php?t=143753

It still regularly happens to me that my char gets stuck in auto run and the only way to fix it is to hit S and W at the same time.

Quite annoying when you want to heal your group and your char decides to run into the gold mobs ahead of you instead.

A funnier bug that regularly happens is that keybindings magically uncheck the box for sound muting the game during fights.

 

But yeah I listed bugs in the game that heavily influence skillful playing  - clearly the others and me are haters.

I always thought the sound box unchecking was my xpadder set up :) , all this time later , I now realise it's just a keybind bug. Not just me. Good to know.

As to the subject , well not noticed much if any ability delay recently myself.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  User Deleted
10/03/13 4:08:42 AM#31
Originally posted by maxima29
Originally posted by catlana
Originally posted by apocoluster

Hey guys you know yor not supposed to express positive thoughts about SWToR. Did you  not read the memo?

Lol, that seems to be the common position among the disgruntled SWG vets here.

 

Its fairly easy to counter these swg posters who have now wasted almost two yes of their life bashing a video game they don't play. Most of their comments start with HAD or AT LAUNCH. Most of them don't play and have no clue on the current game.

The truth is, it hasnt changed all that much, a lot of issues from launch are still issues today, namely engine issues.

Yes, i played it then and i play it now and i played it in between.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5950

10/03/13 4:21:30 AM#32
Originally posted by didjerama
Originally posted by maxima29
Originally posted by catlana
Originally posted by apocoluster

Hey guys you know yor not supposed to express positive thoughts about SWToR. Did you  not read the memo?

Lol, that seems to be the common position among the disgruntled SWG vets here.

 

Its fairly easy to counter these swg posters who have now wasted almost two yes of their life bashing a video game they don't play. Most of their comments start with HAD or AT LAUNCH. Most of them don't play and have no clue on the current game.

The truth is, it hasnt changed all that much, a lot of issues from launch are still issues today, namely engine issues.

Yes, i played it then and i play it now and i played it in between.

There are issues with the game, and mostly they didnt go away, i think the worst one is still the 'crowd effect' where the game engine itself can't handle any kind of population density, this is something thats just inherent to the hero engine and i really doubt it will ever improve, it means that in terms of PVP the game will never really do the open world thing without a lot of numbers constraints and instancing. But it is still a fun game despite this, one i am subbed to, and will continue to sub to for quite some time to come. SW;TOR to me is a casual friendly PVE game, it does that well enough that i don't mind the things it can't do.

  ajax7

Novice Member

Joined: 1/15/07
Posts: 367

The Greatest Story Ever Told Yours.

10/07/13 10:55:38 AM#33
Originally posted by Dihoru

I quit the game not because of such high end stuff but because the game is a grindy mess when compared to other games I play ( the only thing I can think of less grindy than SWtOR's non-sub grind is pokemon game grinds, maybe, maybe FFX's maxer builds with the skill system) and it just isn't fun for me.

This game is not a grinder lol, I don't think you have played it much.

This game is so easy to level and the class stories are very very good.

I myself do the class stories and pvp to level.

You have many ways to level and crafting is pretty good too.

I have been playing since launch and though this is not SWG the pvp is way more fun than SWG was.

 

A few ideas for more content.

1. Housing "Planets that have housing should also be pvp areas."

2. Sabac and Pazack.

3. A way to get some 16 vs 16 matches maybe on a special server designed for it.

4. Speeder races.

5. Be able to use all your compaions at once for solo flash points.

 

 

Ajax

  TheHavok

Novice Member

Joined: 7/13/04
Posts: 2453

"Free crack and everybody gets laid."

10/07/13 11:34:33 AM#34

It looks like they fixed the ability delay but I don't play the game anymore so I cannot be certain.  Regardless if it is in the game now, it WAS in the game at launch and months after launch.  Its the reason why many of the pvp communities that were once interested in this game ended up laughing at its clunky controls and not subbing. 

For the record, the biggest issue was combat animation that took precedence over ability cooldown.  You use an ability that takes 2 seconds to cast but has a 3 second animation?  WTF.  Such a huge oversight and it should have been something the devs worked out in beta.

PvP ended up being completely shit because of it.

  Elevenb4

Advanced Member

Joined: 11/08/12
Posts: 271

11/14/13 8:48:53 AM#35
I don't mean to necro a thread, but saw you link this from another thread. Just wanted to say thank you for doing this. I also get tired of people trashing SWTOR by lying about things. I've gotten into arguments on the internet and in RL with people claiming certain things. I've been playing SWTOR since headstart and I've not seen 90% of the bugs people say are  "Plaguing" the game.

-Unconstitutional laws aren't laws.-

  perkseirk

Novice Member

Joined: 9/28/13
Posts: 6

11/14/13 11:53:01 AM#36
Originally posted by ajax7
Originally posted by Dihoru

I quit the game not because of such high end stuff but because the game is a grindy mess when compared to other games I play ( the only thing I can think of less grindy than SWtOR's non-sub grind is pokemon game grinds, maybe, maybe FFX's maxer builds with the skill system) and it just isn't fun for me.

This game is not a grinder lol, I don't think you have played it much.

This game is so easy to level and the class stories are very very good.

I myself do the class stories and pvp to level.

You have many ways to level and crafting is pretty good too.

I have been playing since launch and though this is not SWG the pvp is way more fun than SWG was.

 

A few ideas for more content.

1. Housing "Planets that have housing should also be pvp areas."

2. Sabac and Pazack.

3. A way to get some 16 vs 16 matches maybe on a special server designed for it.

4. Speeder races.

5. Be able to use all your compaions at once for solo flash points.

 

 

"Poke'mon" game grind? seriously? what a jerk.....  -_-

  immodium

Elite Member

Joined: 11/03/07
Posts: 1501

11/14/13 12:12:57 PM#37
Originally posted by ajax7
Originally posted by Dihoru

I quit the game not because of such high end stuff but because the game is a grindy mess when compared to other games I play ( the only thing I can think of less grindy than SWtOR's non-sub grind is pokemon game grinds, maybe, maybe FFX's maxer builds with the skill system) and it just isn't fun for me.

This game is not a grinder lol, I don't think you have played it much.

This game is so easy to level and the class stories are very very good.

I myself do the class stories and pvp to level.

You have many ways to level and crafting is pretty good too.

I have been playing since launch and though this is not SWG the pvp is way more fun than SWG was.

 

A few ideas for more content.

1. Housing "Planets that have housing should also be pvp areas."

2. Sabac and Pazack.

3. A way to get some 16 vs 16 matches maybe on a special server designed for it.

4. Speeder races.

5. Be able to use all your compaions at once for solo flash points.

 

 

Also like to suggest, scalable 8/16 Operations from level 10 onwards, Make raiding another leveling process if one chooses too. Not just endgame.

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