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Star Wars: The Old Republic Forum » General Discussion » SWTOR had the best combat of any MMO since WoW.

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118 posts found
  Muke

Elite Member

Joined: 1/04/07
Posts: 1595

7/22/13 3:39:17 AM#61
Originally posted by tixylix
I think WOW is the best MMO ever made.

 

 

OP: Fixed that wall of text for ya.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

7/22/13 3:45:44 AM#62
This has got to be an obvious troll. The OP hasn't cared to participate since his claim lol.
  Muke

Elite Member

Joined: 1/04/07
Posts: 1595

7/22/13 3:49:09 AM#63
Originally posted by Shrilly
This has got to be an obvious troll. The OP hasn't cared to participate since his claim lol.

OFC. Every thread that says "wow is better then xxxxxxx" has a 99% probability that it is a troll.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

 
OP  7/22/13 5:00:56 AM#64

I forgot I even posted this, I must have been drunk or something as when I get drunk I get all nostalgic about MMOs and how the last one I played that I liked was in 2005. People forget WoW used to be a great MMO, it got a lot right, it was really the first to get so much right, feel so polished and was the first MMO for the mass gamer audience. It's what Blizzard turned it into that people slag off today, they don't remember the good days when it was a challenge and was a great almost seamless world. 

One thing I thought Blizzard got right was the classes and combat, they are still the best today. When the game launched alongside EQ2, all I thought was how bland and all alike EQ2s classes were and how clunky the combat was. You had so many MMOs offer like 40 classes and then WoW offered 8 or 9 (I cannot remember) and less turned out to be more. WoW's classes felt so unique to each other, they also could play so many roles like I loved how a Priest could do damage as well like the Shadow Priest, before that was always a class choice, in WoW it was a spec choice.

SWTOR didn't get the classes right, I think the system was horribly bland and too clear cut on good/evil. I would rather have 8/9 neutral classes and then you choose which side you want to fight for in the game, you'd be able to defect too. However SWTOR got the combat amazingly right (apart from the delay issue) and I just loved how long fights could go on for and how much skill went into it. 

Sadly though I thought 1.2 ruined it and they've gone for a more fast paced option. 

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

7/22/13 5:27:13 AM#65
Originally posted by Muke
Originally posted by Shrilly
This has got to be an obvious troll. The OP hasn't cared to participate since his claim lol.

OFC. Every thread that says "wow is better then xxxxxxx" has a 99% probability that it is a troll.

 

exactly,,Theres absolutely no way, that wow can have so many players

all the devs know that too,,weve NEVER seen anyone trying to copy wow

Deep story driven mmos,,theyre a dime a dozen,, they practically give them away on every streetcorner

  aspekx

Hard Core Member

Joined: 12/24/05
Posts: 2188

7/24/13 7:13:30 PM#66
you need to try the combat in DCUO if you like action-y combat.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  User Deleted
7/24/13 7:34:24 PM#67
What is this? I don't even...
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/24/13 7:38:11 PM#68
Originally posted by bubaluba
Originally posted by Total_Hunt

u srs?? =/

 

WoW was good because of it's fast ability response, depth in groups and novelty to many. SWTOR was sluggish, shallow and old news.

 

The best combat IMO is between GW2 and Neverwinter. GW2 would be perfect with aimed attacks and more abilities. Tab-targeting and AoE spam are dead, let's bury them.

 GW2 and Neverwinter have worst and most simplistic combat ever seen in mmorpg.  Any of people i know uninstalled both games after few days because of this simplicity. On top of that lack of almost every mmorpg concept in gw2 and useless pvp ruined  desire for this game even for most hardcore gw2 fans , the one that attacked SWTOR all day long for months.

 HAHA.

 

Funny I think both Neverwinter followed by GW2 as having the best combat in the industry.  Just shows different stokes for different folks.  I loathe tab target skill-less combat that relies on a Random Number Generator to determine +hit and +Defense.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

7/24/13 10:35:23 PM#69
Originally posted by Tigasnake

One of SW:TOR's prized features was the whole orchestrated combat.  Lightsaber 1 swings > lightsaber 2 blocks.  This looks great against mobs during dailies or leveling up.  The sacrifice is the length of the global cooldown to support the animation.

Unfortunately you don't see it much in PvP, since it's all about special abilities and less about autoattack as a filler (the ability that enforces the choreographed combat).  

It is what it is.  Even if you see less of it in PvP, the combat in this game is still very fun.  Now if only there wasn't restrictions on weapon usage. (Still wishing that my Guardian could wield double-bladed lightsaber.)  =(

Choreographed (orchestrated) combat is a huge strength with SWTOR.  It's cool on a 1 vs 1, if you can find an area that allows PVP, with 2 willing participants.  In a warzone setting, this seems natural and looks nice, when there aren't too many others around - otherwise the graphics engine craps out and you get more stutters than gameplay.

 

It would have been really awesome in a world PVP setting, .. but since this game's engine was so plagued with issues, that even the developers acknowledged at the last GDC (even sponsered again by EA) it was the huge issue during development, SWTOR didn't really gain much traction.

 

Choreographed combat - Cool concept .. Very poor implementation, EA style.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

7/24/13 10:39:52 PM#70
Huttball was always fun. Wish they had expanded on that more by at least adding in another arena. That would almost make me want to play the game again... Almost..

PM before you report at least or you could just block.

  Genadi

Novice Member

Joined: 4/07/10
Posts: 124

Stupidity can't be taught

7/24/13 11:10:00 PM#71
Originally posted by tixylix

Lets be honest here there hasn't been a good complete MMO since WoW and I'm talking Vanilla...

 

I often hear people use WoW Vanilla as a benchmark of sorts, obviously didn't play on launch. Game was far from complete and bugs everywhere. Combat was ok if you like clicky auto target kid type stuff I suppose, the open pvp made it fun though not the combat system.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

7/26/13 11:50:47 AM#72

i joined wow at the end of Vanilla, and open PVP was almost dead by then

simply because of the ganksquads

instead of meeting a single enemy of similar level, you would meet 3 enemies , all at 10+ levels more, than you

"get friends, and team up"...we did

but even a full Group of lvl 20+ cant take Down 3 lvl 30+

and having some max level friends guard us , while we level? how user friendly is that?

soon after, i rerolled on a PVE server

so..instead of ganking me, now they can only gank my questgivers

 

  Chieftan

Apprentice Member

Joined: 5/16/05
Posts: 1419

7/30/13 3:58:53 AM#73
Originally posted by Loktofeit
Originally posted by ignore_me
Yeah SWTOR's lack of responsiveness and non-interruptible animations are awesome. And the TAB TARGETING is super exciting. Bravo! Bravo!

Or that I had to do some kind of ridiculous roll and duck for cover (even if there wasn't any) in order to use half my skills. Fantastic combat.

That you apparently have no idea that the roll mechanism while taking cover can be turned off in the options menu, is pretty ridiculous.

5 hours of ESO videos...and counting

https://www.youtube.com/playlist?list=PLOxuLTBCUXiJYdTTHCv4xpbOWKZKaZ17-

  observer

Elite Member

Joined: 2/17/05
Posts: 2178

First came pride, then envy.

7/31/13 2:01:14 PM#74
Swtor's combat is actually alright.  It's fast paced with some great animations, which makes it fluid.  Just compare it to FFXIV or Rift's combat, and you'll appreciate it more.
  Fennris

Novice Member

Joined: 2/04/07
Posts: 273

8/06/13 6:11:48 PM#75
Originally posted by simplius

i joined wow at the end of Vanilla, and open PVP was almost dead by then

simply because of the ganksquads

instead of meeting a single enemy of similar level, you would meet 3 enemies , all at 10+ levels more, than you

"get friends, and team up"...we did

but even a full Group of lvl 20+ cant take Down 3 lvl 30+

and having some max level friends guard us , while we level? how user friendly is that?

soon after, i rerolled on a PVE server

so..instead of ganking me, now they can only gank my questgivers

 

Actually I liked Wow vanilla exactly because a bunch of low levels COULD engage and take out a few higher/high levels.  That ended with the first expansion and the max level raid/wz gear sets but I remember lots of fights in Redridge and Duskwood and some in Southshore where the high levels in their blues and rare purples got stomped hard by lower, even much lower level defenders.  Bear in mind things like sap and sheep lasted 30 seconds + in those days (which was dumb) and was undefendable (also dumb) so level 10s could take max levels out of a fight for a long time if they knew what they were doing.  And the warzone junkies and hardcore raiders were much more rare or nonexistant.  Even long after the warzones were introduced I remember explaining to groups of people how the pvp trinket worked (on a pvp server).  Most players were much less informed than the average player is now; the average player in those days (many of us) did not notice all of the flaws that we call horribly daft gamebreaking oversights nowadays.  That's just how it is.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

8/07/13 1:32:16 PM#76

a bunch vs. a few,,is that balanced PVP?

yes, you could get a few kills in those battles, but that stopped, when they FIXED THE GAME

and it didnt exactly help the lonely leveller, when meeting a ganksquad in the levelling process, did it?

the essence of your post is: i liked PVP, when it was broken, and against newbie opponents

 

 

 

  Muke

Elite Member

Joined: 1/04/07
Posts: 1595

8/07/13 1:38:38 PM#77
Originally posted by ignore_me
Yeah SWTOR's lack of responsiveness and non-interruptible animations are awesome. And the TAB TARGETING is super exciting. Bravo! Bravo!

don't forget the magnificent pvp engine going to 1fps when pvp contains more then 2 players where either one uses a aoe.  :P

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

 
OP  8/10/13 3:04:08 PM#78
Originally posted by Genadi
Originally posted by tixylix

Lets be honest here there hasn't been a good complete MMO since WoW and I'm talking Vanilla...

 

I often hear people use WoW Vanilla as a benchmark of sorts, obviously didn't play on launch. Game was far from complete and bugs everywhere. Combat was ok if you like clicky auto target kid type stuff I suppose, the open pvp made it fun though not the combat system.

Obviously you never played the game at launch. 

 

It was the most polished and complete MMO that ever launched and why it got reviewed so highly and everyone loved it. I don't remember many bugs and the only problem they had was servers because they didn't expect the amount of people to play. That was back during a time when they actually didn't expect the numbers because no other MMO had the popularity of WoW before. 

 

  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

 
OP  8/10/13 3:06:12 PM#79
Originally posted by Muke
Originally posted by tixylix
I think WOW is the best MMO ever made.

 

 

OP: Fixed that wall of text for ya.

I actually think SWG Pre CU Is and I think EVE and PS are pretty amazing too, though Planetside 2 sucks.

WoW is probably my 4/5th fave, however I cannot ignore how much Blizzard got right, they got the combat and classes better than anyone.

  Ventlus

Advanced Member

Joined: 5/22/10
Posts: 96

8/10/13 3:07:35 PM#80
swtors combat is wows combat, with star wars skills pasted over it? their nothing new or different 
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