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2/21/13 7:19:48 AM#21
Originally posted by FromHell Seems like you don't know what the NGE was tbh. |
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2/21/13 7:30:13 AM#22
Originally posted by LoverNoFighter Well they made SWG more WOWlike, called it NGE and failed. The remaining sandbox elements, JTL and the community kept it alive for 10 years. SWTOR started out as a WOWclone and failed too. Seeing any similiarities? STAR WARS IP does not work with a WOW concept, PERIOD
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/21/13 7:37:04 AM#23
Originally posted by Aethaeryn So all those people that still pay 15/month pay.....Its still sub game with limited free trial, just with forced added cost over the sub for less than even F2P games :) But its EA so no wonder lol Oh, and what worked (works) for WoW didnt (dont) work for any other MMO, even if you put 300m$, crapzzillion of (experienced) people, 7 years development cycle and biggest IP in the world. So its pretty safe to say "it worked for WoW" is pretty much dead in teh water (just like most WoW clones ha ha) phrase |
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2/21/13 7:55:02 AM#24
Originally posted by Scalpless
No...The new operation and the bunch of harder versions of old content aren't related to Makeb.
Makeb is completely separate and includes its own content.
2.0 is nothing more then the patch before ROTHC mini expansion is released.
https://www.youtube.com/user/Xsorus/videos Guild Wars 2 Ranger Video's |
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2/21/13 8:49:21 AM#25
Originally posted by Azaron_Nightblade I look forward to testing this out. Thanks for the update :) NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/21/13 8:49:48 AM#26
Originally posted by FromHell +1, let's take everything that was wrong with the original, and keep screwing up! Yea! EA FTW! Why do they do this? I tried so hard to love this game. Why? Currently Playing: Path of Exile, Everquest |
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2/21/13 8:54:58 AM#27
Originally posted by Xsorus or after paid update is released. No dates yet on either. Originally posted by Aeonblades - and - makes +. So if you make lots of minuses you get lots of pluses as a result. < ------ EA logic ;P |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
2/21/13 4:23:55 PM#28
Check this link with information about update 2.0 from one of guilds http://www.swtor.com/community/showthread.php?t=601446
video posted there OSW :: SWTOR Patch 2.0 Preview - New PvE Gear Previewhttp://www.youtube.com/watch?v=JzG1zjA1Kcw
Class changes: Operative and Scoundrel
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2/23/13 11:13:45 AM#29
Let me clarify a couple things: NGE is a term that commonly refers to taking an awesome game and ruining it because a bunch of stuffed suit and ties know what makes a yacht great, but have zero effing clue what makes a video game great. When a game is already a giant, corn riddled, floating turd, then there's only one place it could go with a complete redesign and that's BETTER. So NGE has no place in SWTOR discussions. Thank you for your time. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
2/23/13 11:30:06 AM#30
Originally posted by h0urg1ass Actually SWTOR was NGEd on release. It is like playing SWG from Nov 2005 as NGE, and knowing no better Dallas Dickinson pushed the NGE, and was also responsible for the dumbing down of SWTOR During the last six months of development, the team began a difficult triage process; where features that weren’t going to make it for launch were cut. All development heads were summoned to daily meetings at what Dallas dubbed ‘The Death Star’ – with each team being coached on what to cut, and what to keep. “Some developers cried,” explained Dallas. “I didn’t enjoy that.” I do not see devs "crying" if stuff was merely delayed, the stuff that was cut must have been permanent. Star Trek Online - Best Free MMORPG of 2012 |
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2/23/13 12:17:52 PM#31
If I spent years working on a product, then saw it being carved into a cookie cutter design, I would cry too ..
The game would never become the WoW killer it was supposed to be, there would be no advancement possible within EA's subdivision BioWare because of lacking funds... people would lose their jobs.
Personally, I think they cried because they saw their dreams of becoming successful being burnt to the ground.. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/23/13 12:22:46 PM#32
Originally posted by h0urg1ass ^^ True and LOL.. :) "There is zero gold spam in most F2P games." - Nariusseldon |
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2/23/13 1:37:18 PM#33
Originally posted by Sevenstar61 LOVING the changes to bounty hunter. Mercs FINALLY got some love with the new shield and escape abilities. Hopefully this will make them more viable for PVP. NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/23/13 1:48:26 PM#34
Originally posted by LoverNoFighter I think this should be the title for every swtor thread until they put pazaak, swoop racing, in-depth open world pvp, 3d space combat, player housing, player made content ( music , mini game designs), duel arenas, and competitive e-sport pvp. However... there is the so called secret space project. Thats the only thing that could be what was in development while more of the same is released. Which in that case, explains why there is more of the same while other systems are being developed. Only if the SSSP (super secret space project) was the SSP instead aka super space project. “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble” |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
2/23/13 2:05:57 PM#35
Originally posted by ktanner3 Would the changes include a Player Bounty System? Star Trek Online - Best Free MMORPG of 2012 |
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2/24/13 5:05:47 AM#36
Originally posted by superniceguy I'm guessing with that set up, on a scale from 1 to 10, that shot was impossible for you to resist. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
2/25/13 5:38:07 PM#37
Originally posted by ktanner3 Humm, maybe time to dust off my Bounty Hunter for some fun. SWToR pvp definitely can be fun. |
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2/25/13 6:56:14 PM#38
Originally posted by Latronus I know your kidding, but just liked to use the point to point out:
It worked for WoW because Blizzard actually do poll opinions and changes base on what the customer base thinks.
And Blizzard don't think up hair-brain schemes to try to separate customers from their money, lol. (the schemes that Blizzard has actually gives you value for money, not make you pay for every toolbar in the game) |
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2/26/13 1:46:37 AM#39
Check out this short video guide to see what PVP Gear will be like in patch 2.0: PvP Gearing changes in 2.0: http://youtu.be/hq8TEA6wCoA I would like to note the specific changes to recruit gear, that being its removal. You're probably wondering how you're going to fair in PvP without a beginner's PvP set. Well Bioware has decided to replace recruit gear with its bolstering mechanic used in brackets 1-49. In patch 2.0 there are three brackets: LvL's 10-29, LvL's 30-54, LvL 55. That means if you go into bracket 10-29 you be boosted up to LvL 29, and if you go into bracket 30-54 you'll be boosted to LvL 54. Your stat bolstering will be determined by item LvL not character level this time around. Thanks for watching! |
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2/26/13 9:00:58 AM#40
Originally posted by toopowerful9000 Not overly happy with the increase in expertise. I think PVP stats for gear are a bad design that puts more emphasis on gear rather than skill. I know that if all gear was similiar, the raiders would kick up an almighty stink because they know that less people would participate in raids if they had more options. But it would be healthier for the game overall. NGE killed SWG. Get over it like the rest of us did in 2005. |
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