|42 posts found|
2/05/13 4:22:12 AM#41
Originally posted by NC-John
There is plenty of blame to be lain on Bioware's feet.
That said, from Bioware's prespective, EA initially came in and in essence said, "We keep fucking up MMOs, so take as much money and time as yu want to develop this thing. We trust you more then we trust ourselves."
Than a few years in EA said show us what you got. EA took a look and said "Uh-uh."
EA had bioware increase staff, escalate pace of development across teams scattered around the globe.
EA created their "Death Star" of killing off a lot of expensive ideas that Bioware wanted to put into the game.
EA's firm deadline to avoid MoP and GW2 and cash in on a holiday based marketing campaign resulted in a game released too early.
In order to meet the christmas deadline, Bioware had to lower the texture quality, remove chat bubbles, and create the wonky travel system and the tacked on Fleets as a central corridor. (Initially, the identically laid out Republican and Imperial fleets even had the reflections of the Republican flags as Imperial.)
The shadows were horribly optimized, no footprints in the sand or snow, uneditable UI, and what was supposed to be one of the defining features of the game, the Legacy system, not even operational.
So, even though Bioware created a lot of their own misery, from their point of view, the deal was altered halfway through.
After release, the deal was altered again, and Bioware which wanted to throw money at the problem with an increased amount of content, was overruled by EA which cut all content release and insisted on the conversion to FTP/Cash shop.
So basically, insert your Lando quote here.
2/05/13 3:33:21 PM#42
Originally posted by Pelaaja