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Star Wars: The Old Republic Forum » General Discussion » SWTOR lacks the little things....................

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48 posts found
  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

12/29/12 9:25:07 PM#21
Originally posted by MMOdad72
Originally posted by Ahnog
None of these are game breaking or game making items. All similar items in other mmos, including wow, were interjected well after the launch of the games.

WoW in 2004 , no wait , EQ in 1998 , had the ability to sit in chairs , a day/night cycle , and rare mobs to hunt in the open world.

It's game breaking for a modern mmo world to feel so much not like a living breathing world.

SWTOR had multiple planets that added together still felt more stale than one single world EQ launched in 99.

Pathetic.

 

 

Hmm EQ2 launched in 2004 as well and guess what... You can't sit in chairs in that game either.  Oh, and by the way, I logged off SWTOR about an hour ago and I COULD AND DID SIT IN CHAIRS.  Troll much?

If that is such a big deal, then I guess EQ2 would have failed years ago, oh wait, it didn't because it had a day/night cycle and weather too huh?  If you play games based off being able to sit in a chair, day/night cycles, and hunting rare mobs then your standards are pretty low IMHO. 

I bet you and those like you would complain if there were day/night cycles that there aren't different mobs running around at night. 

Oh, and I guess world bosses don't exist in SWTOR either.  Oh, wait, those can't be soloed so they don't count right? 

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

12/29/12 9:32:49 PM#22
SWTOR lacks a lot of the big things for a so called epic mmo of the century they once boasted about. This game is nothing more than a story, thats it. It lacks almost all major features of an epic mmorpg. After finishing my story it got boring real fast, can not sub to a game like that.
  Hellidol

Hard Core Member

Joined: 6/14/12
Posts: 389

12/29/12 9:34:58 PM#23
Originally posted by Corehaven

That's the primary issue with more modern themeparks. 

 

It's extremely difficult to retain players long term with that model, and even more difficult for the players to stick to with it for longer than 6 months tops.  I don't like Swtor generally (not that I think its awful), but even GW2 has this problem.  When you build a themepark it's inevitable. 

 

I think also, that mmo players would do well to get that through their heads, and lower their expectations of any kind of extreme long term playing when it comes to a themepark game.  You can tell if a game is going to be themepark centric long before release.  If so, don't go complaining when you start getting bored after 3-6 months.  I'd say that's just to be expected. 

 

WoW is one of those exceptions, but for me, it was the same.  I tended to get bored after about 6 months when I played it.  I generally played it in 3-6 month sessions before stopping for as long as a year or two.  How people could play that game for 6 years or so, I never understood. 

 

EvE I only played for 6 months before getting kind of burned out as well, but that is a game where I can at least understand fans who play it for many years at a time.  They avoided the theme park model and I think it's been a very good thing for them.  I really think more devs could do well to try that. 

 

A sandbox centric mmo really does seem to keep players playing, and if the comments here on this site are anything to go by, its what players are freaking drooling for.  So give mmo players what they want industry.  Its good for you, and good for them. 

 

Sandbox is were its at if you know how to do it, DFUW is the closest to a sandbox game worth playing once its done. The largest problem with sandbox is most of them have no direction and for new people or sheeps that like to be lead around they just wont like it.

 

WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.

EvE is a great game if you like that genera.

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

12/30/12 6:01:26 PM#24


Originally posted by Onomas
SWTOR lacks a lot of the big things for a so called epic mmo of the century they once boasted about. This game is nothing more than a story, thats it. It lacks almost all major features of an epic mmorpg. After finishing my story it got boring real fast, can not sub to a game like that.

it lacks almost every major mmo feature? LOL

i am sorry, was that supposed to be a serious statement?

SWTOR lacks some minor features maybe, the quality and the way their content is implemented is questionable.

but, its hilarious that people say this is a direct wow clone with light sabers (which it is) yet it lacks all major mmo features somehow?

its posts like this that spread gross misinformation that make me laugh.

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

12/30/12 6:09:33 PM#25


Originally posted by Hellidol

 

WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.


there wasn't any more to do in vanilla wow that there is currently in SWTOR.

other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR.

IMO its the quality and the way it was implemented, not the amount of content.

not only that but wow was the best game in a time where there was very little competition.

wow made mmo gaming more main stream and brought a whole bunch of new players in.

that has a lot more to do with their success than the amount of content they had.

  User Deleted
12/31/12 3:30:56 AM#26
Originally posted by baphamet

there wasn't any more to do in vanilla wow that there is currently in SWTOR.

other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR.

IMO its the quality and the way it was implemented, not the amount of content.

not only that but wow was the best game in a time where there was very little competition.

wow made mmo gaming more main stream and brought a whole bunch of new players in.

that has a lot more to do with their success than the amount of content they had.

WoW is not "vanilla" for a very loooooooooong time now, afaik were 1 day apart from 2013, not 2006.

You dont make Ford T to compete in todays market and say "but but but when they started all they had was model T"

In fact, comparing something to WoW vanilla indicates failure in itself.

  Walic

Novice Member

Joined: 7/01/09
Posts: 42

12/31/12 4:22:25 AM#27
Originally posted by Onomas
SWTOR lacks a lot of the big things for a so called epic mmo of the century they once boasted about. This game is nothing more than a story, thats it. It lacks almost all major features of an epic mmorpg. After finishing my story it got boring real fast, can not sub to a game like that.

 

I just want to know how it got boring real fast? You not into PVP? or all the HM instances or the OPs I mean there is plenty to do......how long after you finished your story did it get boring?  I have a 50 that I have had for about a month now, but I also play about 15 hours a week if that and still havent completed nearly everything plus I play an alt. I just want you to go further into what your talking about

  Walic

Novice Member

Joined: 7/01/09
Posts: 42

12/31/12 4:30:45 AM#28

Sandbox is were its at if you know how to do it, DFUW is the closest to a sandbox game worth playing once its done. The largest problem with sandbox is most of them have no direction and for new people or sheeps that like to be lead around they just wont like it.

 

WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.

EvE is a great game if you like that genera.

 

I think your right, me I want a sandbox game b/c there is no direction you can do whatever you want.  People today want a themepark or at least a hybrid between the 2.  People want a purpose now days they want to be the one with the best gear and the first of everything, they want to play hours on end so they don't have to live their real lives (reason why people play 40+ hours a week).  If you don't give them direction they don't know what to do,  One of the big reasons I think SWG added the CU and NGE because people didn't get stuff handed to them, they didn't want to figure stuff out on their own.

 

WoW did do stuff right,  still can't figure out how but hey good job to them. 

 

What Swtor is missing,  a lot but again its only a year old and of course people are getting tired of it, the same people that play 40+ hours a week are the ones complaining,  the devs are still fixing some of the problems and everyone else has blown through the game saying fix this do that.  Give them time.  Samething happen to WoW. 

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1827

12/31/12 4:46:34 AM#29

Not sure if already mentioned but most of these little things were brought up in a guild meeting with Bioware not long ago (just prior to F2P transition). There were primises that many of the issues were on the table and to be addressed. 

 

I know little of the details, just that nothing has been heard since due to changes with Bioware and delay or new direction the game too due to F2P. I would imagine things simply got delayed as the concerns of the players likely won't be ignored forever. I highly suspect we will see many of these changes as they were officially acknowledged by BIoware but also fear their implementation will be too far away to save many of the existing players. 

 

The lack of these various features impact both older and new player opinions of the game. The fact that it is brought up often on the official forurms as well should clue Bioware to the importance of the issue.

You stay sassy!

  LethalElement

Novice Member

Joined: 12/08/12
Posts: 9

12/31/12 4:53:24 AM#30

I agree. I must say, you have to have the carrot for us to chase but at some point the carrot or atleast some of it has to be given up. What I mean by this is simply give the players some sort of accomplishment, and not just the latest pvp or dungeon loot.

In Star Wars Galaxies one of the coolest and mysterious things from launch was the fact that noone new how to become jedi. I remember chatting with players for hours while I played on ideas to what we would have to do to unlock our jedi. Of course we all know jedi is a starting class in swtor and that is ok, but why can't we have unlockable companions or playable races? Maybe even unlockable crafting classes. Player run citys are an awesome idea and tattoine has lots of room, why not go for it?

Open world space with points of interest with maybe a challenge to be met at each. Space pvp combat which grants space honor used to purchase space ship gear. Condition damage on craftable gear that is comparable to dungeon loot, to keep economy going.

Podracing with a betting system , pvp bountys. Swtor also needs faster world travel, it takes way to long to get where you need to go .Im not saying bypass everything but those drawn out runs through spaceports are getting a bit tidious.

Sometimes you have to wonder if the devs even play these games because they seem to have no clue what players need to stay addicted to an mmo.

Addiction, we all have it, we all want it, and we all need it. If I dont find an addicting mmo soon ill start using illegal drugs lol.

 

  cura

Hard Core Member

Joined: 7/24/04
Posts: 903

12/31/12 5:10:06 AM#31

Also:

1. Vehicale handling. No inertia, no acceleration, crazy strafing and jumping. Could they do it any worse and lame?

2. Static NPCs. Just look at Age Of Wushu cities. They look so much more natural.

3. Spaceship docking/unodcking sequences. They look like done in 15 minutes. Absolutely no movie like feeling.

4. Some Taxi routes also look like done in 15 minutes. Espiecially those on Coruscant and Nar Shaadda.

5. Absolutely ugly planets textures, those where you see planet from orbit. I mean REALLY?

Just from top of my head.

 

EDIT: And chat bubbles. I wouldnt call it little thing though.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

12/31/12 5:17:17 AM#32
This game is made like the developers had to reverse engineer alien technology and barely understand what they are doing. Minor features are trumpeted as major technical achievements, and then break the game when introduced via amazing bugs that go on and on. They seem to be unable/unwilling to make their game better. I would pay money to know with certainty what the fuck happened during the development of this albatross, and how they keep getting away with the same failures ad nauseum.

Survivor of the great MMORPG Famine of 2011

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

12/31/12 5:28:20 AM#33
Originally posted by baphamet

 


Originally posted by Hellidol

 

 

WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.

 


 

there wasn't any more to do in vanilla wow that there is currently in SWTOR.

other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR.

IMO its the quality and the way it was implemented, not the amount of content.

not only that but wow was the best game in a time where there was very little competition.

wow made mmo gaming more main stream and brought a whole bunch of new players in.

that has a lot more to do with their success than the amount of content they had.

Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?

You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. 

Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

12/31/12 5:39:46 AM#34
Originally posted by Rocketeer

Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?

You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. 

Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.

This x1000.

Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.

Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of  atmosphere that vanilla WoW had.

  zimzim

Novice Member

Joined: 2/15/05
Posts: 60

playing: LotrO
Old_:DoD. Anarchy-online
Ryzom, lineage2, RF-online, WoW, GW, EvE and so on

12/31/12 5:45:04 AM#35

Bin A wery long time sins i played the game now, but it did haw rear mobs back then, and stuff like that, (remember camping the same HUGE mobb for ages,  for some parts for a White Lightsaber crystal ore somthing like that:D

 

Id love to go bak inn the game, but lost my sec,key gen,,, and to lasy to call suporte to fix it:P

I WANT A SCI-FI MMO!! (NOT EVE, or Fom, or FE)

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

12/31/12 6:44:24 AM#36


Originally posted by Rocketeer

Originally posted by baphamet  

Originally posted by Hellidol     WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.  
  there wasn't any more to do in vanilla wow that there is currently in SWTOR. other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR. IMO its the quality and the way it was implemented, not the amount of content. not only that but wow was the best game in a time where there was very little competition. wow made mmo gaming more main stream and brought a whole bunch of new players in. that has a lot more to do with their success than the amount of content they had.
Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?

You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. 

Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.


umm actually, wow didn't have any BG's at release, did you even play it then?

why do you think people pvped at TM? that's the only structured pvp there was then.

BG's were patched in later.

like i said, other than the open pvp (which includes city/town raiding and boss training) wow did not offer any more content than SWTOR did.

  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2164

12/31/12 6:47:44 AM#37

I agree, one of the things which made me quit TOR, was the feeling that there was always this little nagging voice whispering to me what to do with my time: "Go do those dailies, then those, then some ops / FP's, then your daily WZ's..."

And if you went against that daily train, you'd find little to nothing to do otherwise.

 

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

12/31/12 6:52:22 AM#38


Originally posted by DeniZg

Originally posted by Rocketeer Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj? You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.  Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.

Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.

Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of  atmosphere that vanilla WoW had.


vanilla wow didn't have daily's or heroics LOL

SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.

not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

12/31/12 6:58:29 AM#39
Originally posted by Paddyspub

.......................from keeping players wanting to play for the long term.

 

The devs seem so ignorant and clueless on just the little things in even a themepark mmo (like wow) than make it fun and keep players wanted to play even if they got their chars geared or cleared most content atm.

 

Why is it so hard for EAware to come up with things like:

  •  having fun minigames like pazaak, swoop racing, etc
  • being able to sit down in chairs
  • rare mobs to hunt in the worlds
  • free roaming space travel and battles with special worlds to discover
  • being able to fully customize your ship inside and outside with neat gadgets to collect inside
  • being able to unlock a cool non-humanoid race to play if you reach a certain condtition
  • having a arena type feature in the game
 
This is just a small sample of what BW should do beside just moar dailies, ops, wzs, etc that ppl get tired of quicksly. Besides, what else is there to do besides either do wzs, ops, dailies.   No wonder so many ppl left.   Anyway my 2 cents.

Many times Devs implement and make changes in games on basis of what majotiy wants. And if majority of SWTOR player base really wanted it, they would implenet ment these 'little' things.

Unless it is to appease 10 forum posters on mmorpg.com, i don't think they would bother with it.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

12/31/12 7:22:58 AM#40
Originally posted by baphamet

 


Originally posted by DeniZg

Originally posted by Rocketeer Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj? You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.  Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.

 

Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.

Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of  atmosphere that vanilla WoW had.


 

vanilla wow didn't have daily's or heroics LOL

SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.

not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.

Heh, you're right about heroics, but I'm not sure about daily's. Ahn'Quiraj certainly had a nice grind, daily's or not.

Comparing to vanilla WoW, SWTOR lacks big time: alternative leveling zones, chat bubbles, massive and open world PVP, legendary items chain quests etc. The list could go on based on personal preference such as longer leveling, interesting and demanding dungeons (BRD, UBRS etc.) but meh.

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