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10/06/12 7:29:03 AM#61
Originally posted by ShakyMo Nope, not Blizzard... Activision is though. Apples to apples. As for Erickson, lots of people leave MMO companies after a launch. It's standard practice. It even happened with WOW. Error: 37. Signature not found. Please connect to my server for signature access. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/06/12 8:53:49 AM#62
Originally posted by Souldrainer Only a blind person is going to say that with the continued mass exodus that is going on the doctors, Dickerson now the other fellow who did the ai story lines. This is rats jumping the ship, plain and simple. This is not yournormal churn.
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10/06/12 12:23:23 PM#63
Originally posted by william0532 Do you have any supporting evidence for this, I'd be curious about it? I came across some random forum poster allegations of bankruptcy, but BioWare was stable at the time of the sale, more or less, and nowhere close to bankruptcy. EA shills and viral marketers may be the source of those posts, to make EA look like a savior of games or some nonsense :-)
Competition pre 2007 was fierce, and BioWare wasn't growing or shrinking, just hanging in there, selling their games. A publisher they had distanced themselves from, Interplay, went bakrupt however, is that what you mean?
http://www.ign.com/articles/2010/01/22/ign-presents-the-history-of-bioware?page=2 Unfortunately, Baldur's Gate II and MDK2 were not enough to prop up the struggling Interplay. Despite its capable production, the publisher was undergoing a string of failures and disappointments that would eventually bankrupt the company. BioWare had to move on and leave its flagship series behind for good. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/06/12 1:58:00 PM#64
Originally posted by william0532 The flops came after EA was involved. Whether it was EA's retraining of employees to take shortcuts, their micromanaging annoyances, or just tramatized BioWare employees losing morale, who knows why. When I think of EA I see a nightmare job from Office Space, where each employee has multiple bosses. Nothing gets done in any speedy fashion, because every small activity and decision requires 20 signatures.
If BioWare wasn't sold, SWTOR may have been KOTOR 3, according to various rumors, including an "unofficial" announcement of KOTOR 3 in 2005 (http://www.lucasforums.com/showthread.php?t=150149). The new SWTOR MMO wasn't officially announced until a year after EA bought BioWare (http://www.ign.com/articles/2008/10/21/star-wars-the-old-republic-first-details?page=1). EA is money hungry, so I could totally see them wanting a MMO that would "more than compete with WoW" (Ray Muzyka) (http://www.computerandvideogames.com/306437/bioware-old-republic-will-more-than-compete-with-world-of-warcraft/). You can claim BioWare was making these statements, but lets be serious, they were saying them on behalf of EA, as they were instructed to do in order to keep their jobs (or for Ray to take a gamble, and rise up the corporate ladder). Every action post 2007, when BioWare was sold to EA, can't be taken seriously, and is subject to corruption.
Nothing really new, and nothing astounding to be gleamed from any of this, but it's just an inference of what gamers see, and why your pro-EA endorsement post doesn't jive with what others noticed.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 4:42:32 AM#65
Originally posted by Kartel
What you are forgetting is LA and bioware deal announced at october 2007 after 13 days later EA bought bioware http://www.lucasarts.com/company/release/news20071030.html .Deal had been already made before EA bought bioware ,probably SW MMO licence was main reason to buy bioware by EA .
Bioware had rejected F2p plans from EA while you blame everything for ea (they felt as strong as that than had power the whatever they want , look my old posts for links if you want links ) ,Ea is not the first to blame for swtor but bioware .
Take a look to uhwops comment http://www.mmorpg.com/gamelist.cfm/game/367/view/forums/thread/366610/page/2 it is basicly a compoany use same template for everything or. one trick pony . Bioware costed ea 700m ( cost to buy bioware ) + 500m to spend to buy back shares + swtor game cost - game sells since accusation.
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10/07/12 4:48:32 AM#66
Originally posted by erictlewis Lol, aye, i have to agree with that, especially since patch 1.4 fecked up the game and the so called patch fix 1.4b was ment to fix issues but infact made them alot more unfriendly and added alot more bugs into the game. I have 2mths account time left and then thats it. I will check out the F2P option but thats as far as i will be going, and like lewis has stated, i do not feel as if it will survive the F2P option anyways.
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10/07/12 4:59:59 AM#67
Do you blame them? These people are artists and creators, being under the thumb of EA has killed their freedom of what they can and cannot do. They sealed their own fate when they sold out to EA. Now their hands are tied when they make anything cause they have to answer to EA and their fans hate them.
When I wake up, the real nightmare begins |
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10/07/12 5:02:25 AM#68
Originally posted by jagd1 Aye, but there was no mention of an MMO before BioWare was sold (your first post). I'd believe the MMO part was tacked on at the last minute to compliment Kotor 3 (4,5,6,7,8), as per EA's wills to generate money to compete with Activision, Blizzard, and WoW.
Because .. .. post EA sale, shortly after your first post, MMO is now a buzz word. EA buying BioWare/Pandemic for $860MOctober 11, 2007 In a conference call with analysts after the announcement, EA executives shed some light on the motivation behind the deal. Besides the impeccable pedigree of both studios, Riccitiello said that the "acquisition fills out a gap in [EA's] genre lineup," specifically the role-playing and action adventure markets. The executive also cited BioWare's forthcoming MMORPG as a huge opportunity for "further expansion into the MMO space." http://www.gamespot.com/news/ea-buying-bioware-pandemic-for-860m-6180818 EA is quick to start suddenly talking about a new MMO, whereas BioWare never said a word. That was 2 years before the actual formal announcement of a new Star Wars MMO.
I'm not sure what you mean by take a look at Uhwops posts. I like them. Are we on the same page? Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 7:14:08 AM#69
Originally posted by KarteliBut we know works in behind the door ,hero engine talkings http://www.heroengine.com/2011/11/heroengine-meets-starwars/ at 2005 by gordon walton ,and it keept secret until announcement also look http://www.mmorpg.com/gamelist.cfm/game/367/feature/2355/Updates-from-Around-the-Web |
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10/07/12 9:04:21 AM#70
Take note that some of them has been with Bioware since 1995. |
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10/07/12 9:07:53 AM#71
Originally posted by Sevenstar61 I think you are the only fan left on this site ;) "Inside all of us is an adventure.." |
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10/07/12 9:19:05 AM#72
Originally posted by GwapoJoshOriginally posted by Sevenstar61 Â I doubt he's the only fan left ;-) I agree though that the number of posters seen in the SWTOR forumsection who as good as only seem to hang out and post in the SWTOR section of the mmorpg.com site and only to bash the game is weirdly high. People keep saying how the game and the company it belongs to is dead and how people have lost interest and moved on - yet, they can't seem to move on from a game they dislike and declared dead. For a dead or disliked game, it still holds most of their interest in MMO's, it's kinda ironic actually :-) |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/07/12 9:39:34 AM#73
Originally posted by TeknoBug This is not normal churn, you got the Doctors who founded the company they are gone, Dickerson gone, the guy who did the AI story lines out. It might be normal for low level devs to leave but when you got the Guys who founded the company get out then a lot of the major devs leave there is nothing normal about this. This is either a mass exodus or a mass layoff/firing. Not sure at this point if these folks are being let go or if they are leaving on their own. Something is up, and we are not getting the real story. If I were a sub to game now I would be very worried. As in investor if I were reading this I would be doing a short sale as quick as I could. |
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10/07/12 9:26:30 PM#74
Originally posted by stratasaurus The Roman Empire existed as a name in the West for over a century after it had ceased really existing. When the last "emperor" in the West was deposed, there was nothing Roman left about the Roman Empire. Bioware exists in name as a company. But the things and the people with vision that made Bioware what it was? yeah, those things are gone. So yes, Bioware will continue to exist as a name within the EA borg. Westwood existed 5 years after it had been acquired by EA, even though everyone knew the company that had a commanding share of the PC market was gone. |
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10/08/12 3:34:22 AM#75
It looks like Bioware should of stuck to single RPG games made for Xbox's.. TOR was an hope and a dream that they could take their console game knowledge and make it a MMO.. From where I sat, they fell short.. The game felt too much like a single player game with a lame end game grind.. It might be OK with others, but not with me.. Since Danny was the big cheese, and put his signature on the product, he has to take responsibilty on what happen..
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10/08/12 3:37:52 AM#76
Originally posted by DeaconX they should just restart there company and never join with the likes of ea again |
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10/08/12 9:28:41 AM#77
I hope that othe peeps that were in BW before EA ruined it, do start a new game company.
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10/08/12 9:33:50 AM#78
idc what you all say tbh, EA won the golden poops award.
Looking at: The Repopulation |
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10/09/12 2:56:53 AM#79
Originally posted by Karteli First off, bioware wasn't a seperate entity(under VG, which also included pandemic), when VG holding's sold bioware and pandemic to EA they had to borrow 35 million to stay afloat during the transistion. Thats why people say they where going under. Whether it was pandemic, or bioware, or just the fact that VG corp made bad choices, they where more than eager to jump on that 600 million dollar offer from EA.http://www.gamasutra.com/php-bin/news_index.php?story=15831(old news) They kept the total 800 employees from the two companies(for how long, I'm not sure, it seems alot have been laid off in the last 6 months for some odd reason)
Lastly, I'm not giving a glowing endorsement of EA. If you want me to rant about EA sucking, bring up DLC. As far as swtor goes, I blame Bioware 100%. EA funded them(more than any other mmo). EA let them push the game back(or made them push it back till december for the christmas money, hell I don't know, either way the game got pushed back)
Bioware(especially Daniel Erickson) believe that voiced story telling was the thing that mmo gamers where too stupid to know they where missing. Hell, after listening to bioware rants about the fourth pillar(story) long enough, I started to think maybe they where right. After playing the game, I realized I wanted all the stuff that mmo's usually have, and that story telling was only the answer to making leveling fun, which doesn't do crap in the long run. Bioware believed in what they where doing. TOR is Bioware's product, they where proud in it, they believed in it, and they where wrong with their gamble. Nothing really to do with EA other than speculate about evil back room deals.
I will complain about EA when fans start to understand the full scope of the blatant hijacking their F2P model will be(you get to play one warzone a day on the free plan!), but till then, I don't ever want to see anyone from Bioware ever work on an mmo again.
And how come nobody every cries about lucas arts? He jacks 35% of the revenue! How is a game going to make money or invest in new content when they are giving up 35%? Even SOE pointed this out during SWG, and how short sited they where in the deal with Lucas Arts. For a StarWars game to be able to compete, they have to basically be twice as successful as any other mmo to be able to afford the money to expand.
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10/09/12 4:59:21 AM#80
Christmas is a good time to launch a dudd, many reviewers etc.. have little time to play the game, magazines are on holiday etc..
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