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Star Wars: The Old Republic Forum » General Discussion » Is this what SWTOR should have been when it comes to space and planets?

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40 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

10/06/12 6:25:55 PM#21

Epic! Reminds me of parachuting the Alps! ^^

Anywhoo, I think what a Star Wars MMO NEEDS are SWG-sized planets with tons of "pointless" space to roam, build and discover. Aww well... the grand old days, how I miss them. :(

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Uronksur

Novice Member

Joined: 8/03/09
Posts: 306

10/06/12 6:29:44 PM#22
Originally posted by Raijukin

http://www.youtube.com/watch?v=3muhlQYFgLE&feature=relmfu

Would have been so awesome.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

10/06/12 6:59:17 PM#23
Not what many want to hear, but although Ptoject Titan is rumored to just be a FPS, it may be part space MMO. (Though I wouldn't hold my breath.)
  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/06/12 7:43:18 PM#24

Ah, the i-Novae engine. I suggested it to BW during beta for real space flight, never got a response. The video got posted several times by different users over time on the TOR forums, never did a dev respond but people were always thrilled about this engine.

Well this is what SWG 2 should have been but thanks to World of Torcraft, we won't see another SW MMO for the next 20 years, if ever.

They can't even manage hood toggle or companions putting away their lightsabers, how should they be able to create anything like  a seemless universe with planetary atmospheric flight.

Let's be happy they got rid of the minecraft 2004 shadows after nearly a year after release

  Uronksur

Novice Member

Joined: 8/03/09
Posts: 306

10/06/12 7:47:02 PM#25
Originally posted by Yakamomoto

Ah, the i-Novae engine. I suggested it to BW during beta for real space flight, never got a response. The video got posted several times by different users over time on the TOR forums, never did a dev respond but people were always thrilled about this engine.

Well this is what SWG 2 should have been but thanks to World of Torcraft, we won't see another SW MMO for the next 20 years, if ever.

They can't even manage hood toggle or companions putting away their lightsabers, how should they be able to create anything like  a seemless universe with planetary atmospheric flight.

Let's be happy they got rid of the minecraft 2004 shadows after nearly a year after release

Actually, they fixed companion lightsabers and hood toggle. But seeing as it took them 9 months, I'd say your point stands.

  Clawzon

Apprentice Member

Joined: 5/08/09
Posts: 197

10/06/12 8:28:30 PM#26

Nice video indeed! Really feels like you're goin into a planet from space. And the issue with multiple planets very far away in the Galaxy could easily be solved by using that light speed thingy that we seen in the movies as a "loader" and voila!! Look at that planet ahead....  go go go there just like in your video!  (oh noes, Hordes are flying around here aswell...... hordes???  No but the enemy faction!!! World pvp even in space)  See, the OP got it all right!  EA/BioWare didn't...

 

 

 

 

:)

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

10/07/12 12:19:35 AM#27

That technology is applicable to games the same way the Euclideon engine was.  Meaning it's not applicable in the next decade.

 

More info on Euclideon here:

 

http://www.kotaku.com.au/2012/09/euclideons-given-up-on-unlimited-detail-for-games-its-new-website-suggests-so/

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/07/12 1:57:13 AM#28
Originally posted by FrodoFragins

That technology is applicable to games the same way the Euclideon engine was.  Meaning it's not applicable in the next decade.

 

More info on Euclideon here:

 

http://www.kotaku.com.au/2012/09/euclideons-given-up-on-unlimited-detail-for-games-its-new-website-suggests-so/

It's interesting, but what were the details for Euclideon not being a game engine?

 

Especially in a followup link (http://www.kotaku.com.au/2011/08/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype/).  Wow Minecraft go, lulz.  BTW just because something has been done before doesn't make it less important, notably if it is doing something better than what is currently available.  At least in the graphics aspect.

 

Then again, if SWTOR could do 100,000 times more than any game that would be impressive indeed! (100k from the article mentioned)..

 

But seriously, new technology and innovation is important.  If Euclideon isn't quite up to par today for MMO's , then one day it will be (or would have been, if they didn't fold).  Infinity has a seemingly bigger lead though over any competition.  A big factor in this statement is that they are still around :-)

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

10/07/12 2:09:07 AM#29
Originally posted by Raijukin

http://www.youtube.com/watch?v=3muhlQYFgLE&feature=relmfu

How did I know it would be this video, again...

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1102

10/07/12 2:25:45 AM#30
Bioware don't have the talent, their level design is always the worst.
  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1938

"See how I reward those who fail me!"

10/07/12 2:30:13 AM#31
Would be nice for a space game, but a terrible choice for SWTOR. Many planets need to be handcrafted for lore and play purposes. They'd die of old age before even finishing a fraction of Nar Shaddaa. And that's just a moon.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

10/07/12 2:36:27 AM#32
Originally posted by Karteli
Originally posted by FrodoFragins

That technology is applicable to games the same way the Euclideon engine was.  Meaning it's not applicable in the next decade.

 

More info on Euclideon here:

 

http://www.kotaku.com.au/2012/09/euclideons-given-up-on-unlimited-detail-for-games-its-new-website-suggests-so/

It's interesting, but what were the details for Euclideon not being a game engine?

 

Especially in a followup link (http://www.kotaku.com.au/2011/08/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype/).  Wow Minecraft go, lulz.  BTW just because something has been done before doesn't make it less important, notably if it is doing something better than what is currently available.  At least in the graphics aspect.

 

Then again, if SWTOR could do 100,000 times more than any game that would be impressive indeed! (100k from the article mentioned)..

 

But seriously, new technology and innovation is important.  If Euclideon isn't quite up to par today for MMO's , then one day it will be (or would have been, if they didn't fold).  Infinity has a seemingly bigger lead though over any competition.  A big factor in this statement is that they are still around :-)

John CArmack addressed it best.  He basically said the hardware just isn't near being ready to make games using voxel technology like that.  Euclideon was pretty sketchy and made claims that just weren't true given todays hardware.  Whether it was due to a lack of understanding or trying to get funding I'm not qualified to say.

 

their demo was picked apart by many qualified individuals.  They basically used a lot of the same geometries (not sure what they call their voxel models) over and over again.  Minecraft is basically built on similar technology and so Notch isn't really a bad judge.  He just gets a lot of flak for writing Minecraft in Java.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/07/12 3:22:33 AM#33
Originally posted by FrodoFragins
Originally posted by Karteli
Originally posted by FrodoFragins

That technology is applicable to games the same way the Euclideon engine was.  Meaning it's not applicable in the next decade.

 

More info on Euclideon here:

 

http://www.kotaku.com.au/2012/09/euclideons-given-up-on-unlimited-detail-for-games-its-new-website-suggests-so/

It's interesting, but what were the details for Euclideon not being a game engine?

 

Especially in a followup link (http://www.kotaku.com.au/2011/08/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype/).  Wow Minecraft go, lulz.  BTW just because something has been done before doesn't make it less important, notably if it is doing something better than what is currently available.  At least in the graphics aspect.

 

Then again, if SWTOR could do 100,000 times more than any game that would be impressive indeed! (100k from the article mentioned)..

 

But seriously, new technology and innovation is important.  If Euclideon isn't quite up to par today for MMO's , then one day it will be (or would have been, if they didn't fold).  Infinity has a seemingly bigger lead though over any competition.  A big factor in this statement is that they are still around :-)

John CArmack addressed it best.  He basically said the hardware just isn't near being ready to make games using voxel technology like that.  Euclideon was pretty sketchy and made claims that just weren't true given todays hardware.  Whether it was due to a lack of understanding or trying to get funding I'm not qualified to say.

 

their demo was picked apart by many qualified individuals.  They absically used a lot of the same geometries (not sure what they call their voxel models) over and over again.  Minecraft is basically built on similar technology and so Notch isn't really a bad judge.  He just gets a lot of flak for writing Minecraft in Java.

For the scale of essentially zooming in with Euclideon, I suppose I expected some randomness, even repetition with repeating geometries.  Retaining detailed information with detail could approach a Terabyte per area.  Detailed objects would be individually storage intensive.

Which brings up a challenging question to Infinity: Will my computer handle it?

 

Would Infinity run on an "average" computer, even before MMO modifications?  Daydreams aside, it is likely very memory and CPU/GPU intensive.  Although ... Surely even a watered down version would be something to add to SWTOR... Infinity or other could still add playability to SWTOR, IMO.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/07/12 4:59:25 AM#34

Well guys, check this video out, it´s about "FUEL" which is in the guiness book of records for biggest game world ever.

Combine that technology with Infinity´s tech for universe/planet travel.

Bingo.

 

http://www.youtube.com/watch?v=HhyyUiYQolA

 

All of this is possible for several years and you don´t need a NASA computer to run. You just need intelligent game design and nifty developers.

The problem with SWTOR is that the whole game is boxed in every possible way, and nothing, absolutely NOTHING says "nifty tech" in SWTOR.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/07/12 5:24:38 AM#35
Originally posted by Yakamomoto

Well guys, check this video out, it´s about "FUEL" which is in the guiness book of records for biggest game world ever.

Combine that technology with Infinity´s tech for universe/planet travel.

Bingo.

 

http://www.youtube.com/watch?v=HhyyUiYQolA

 

All of this is possible for several years and you don´t need a NASA computer to run. You just need intelligent game design and nifty developers.

The problem with SWTOR is that the whole game is boxed in every possible way, and nothing, absolutely NOTHING says "nifty tech" in SWTOR.

Good stuff, the last half even explained more about procedurally generated graphics algorithms.

 

I never heard of the game either, but looks cool.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  davestr1zl

Apprentice Member

Joined: 8/04/11
Posts: 220

10/07/12 5:34:10 AM#36
Originally posted by Uronksur
Originally posted by Yakamomoto

Ah, the i-Novae engine. I suggested it to BW during beta for real space flight, never got a response. The video got posted several times by different users over time on the TOR forums, never did a dev respond but people were always thrilled about this engine.

Well this is what SWG 2 should have been but thanks to World of Torcraft, we won't see another SW MMO for the next 20 years, if ever.

They can't even manage hood toggle or companions putting away their lightsabers, how should they be able to create anything like  a seemless universe with planetary atmospheric flight.

Let's be happy they got rid of the minecraft 2004 shadows after nearly a year after release

Actually, they fixed companion lightsabers and hood toggle. But seeing as it took them 9 months, I'd say your point stands.

Actually they still havent fixed either..

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 826

10/07/12 7:55:32 AM#37

I've seen those videos before about a dozen times over the years. I was pretty impressed the first few times, now I'm asking questions like, why aren't developers running to their door or making their own version of this engine. As for unlimited detail technology I don't know much about it although I did see an interview, in which the head of the studio answers a lot of his critics and other skeptics are not so dismissive as the creator of minecraft.

 

However, although we would all love a giant universe and worlds to explore what really counts is the quality content and attention to detail. Personally I prefer games where every object has been placed with some thought and environments are distinct rather than 100 square miles randomly generated forest that serves no real purpose other than to give the world a sense of hugeness. I'm in no way saying that vast worlds wouldn't work but they have to be carefully designed and be meaningful in the context of the game and not their just to exist.

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/07/12 8:51:31 AM#38
Originally posted by Karteli

 

Good stuff, the last half even explained more about procedurally generated graphics algorithms.

 

I never heard of the game either, but looks cool.

Me neither, after I stumbled across the video while doing some reseach on gameworld design I bought Fuel off Steam for some bucks, it´s actually pretty good and the world size is.... well.. ginormously big. Another criminally underrated game imho wasted by dumb reviewers who gave the game mediocre scores (they obviously didn´t bribe the game sites with advertising money)

  superniceguy

Apprentice Member

Joined: 2/17/07
Posts: 2251

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

10/07/12 8:57:01 AM#39
Originally posted by Raijukin

http://www.youtube.com/watch?v=3muhlQYFgLE&feature=relmfu

That is what SWG had with atmospheric flight in the final months, but a bit smoother. SWG also had air to air and air to ground combat and PVP too.

EVE and Dust 514 together do something similar as well - Players in Dust 514 can call on a buddy playing EVE, and get them to attack ground forces in Dust 514 from the friends ship in EVE.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

10/08/12 8:34:52 AM#40

This is how you think it will be: 

This is how it will end

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