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9/29/12 8:06:36 AM#141
Someone at Forbes must of lost their ass on EA stocks. Forbes is constantly posting negative articles on TOR when Forbes has nothing in the world to do with games LOL.
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9/29/12 8:11:35 AM#142
http://www.nintendo-gamer.net/2012/09/27/fifa-13-wii-vs-fifa-12-wii-the-shocking-truth/2/
One of reasons that EA get hate. |
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9/29/12 8:14:57 AM#143
Originally posted by jerlot65 All of us mmo fans are 90 years old, of course we have no patience, our time on earth is running out!!! Looking at: The Repopulation |
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9/29/12 8:20:16 AM#144
I have no sympathy for the Dr.s, at all. They knew what they were getting into with EA. They made a bet that money was greater than their integrity. They lost.
Edit: And Trent Oster and people like the OP blaming the fans is just one more common symptom of EAware's failure: passing the buck. "It's not our/their fault!! It's the fans!"
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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9/29/12 9:19:48 AM#145
Originally posted by OG_Zorvan I do read a lot of "Stabbed in the back" statements on the SWTOR forums. A partital list of their usual suspects are: Hardcore Raiders, quick level cappers, casuals, SWG fans, PVP'ers, MMO "locusts", anyone who liked WoW, anyone who likes Guild Wars, sandbox enthusists, probable paid competitiors posting in their forums, the economy, the receent demise of pay to play, EA, the Media, 2 million impatient former subscribers, chronic complainers, haters, people who don't like to role alts, space-barers, people who chose the wrong server to play on, SWTOR forum moderators for being too lenient, Reddit, 4chan, here, etc. The remaining SWTOR official forum community is honestly the most vitriolic fanbase I can recall coming across. |
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9/29/12 10:30:19 AM#146
Originally posted by ShakyMo I was trying to make the point that you guys remembering SWG as this great game are looking at it through rose colored glasses. The version of the game everyone remembers so fondly (pre CU) lasted 2 years. Even during that time, the game didn't have a huge following. There were the dedicated fans, like there are for any MMO, but it was not this revered game you all keep trying to make it out to be. None of my friends liked it (I was an MMO player at that time). I remember participating in Beta 3 and thought it was terrible (I still have the CDs if anyone doubts this). Post NGE, the game was a ghosttown. Nearly everyone on these boards wished the game's demise and now suddenly it's gone and a vocal few are calling for it's resurrection? Please. Aside from it's sandbox features (which needed a full population for it to work) and the SW license, the game severely lacked. It was bug-ridden, there was no specific time-period within the game...you saw stuff leftover from the clone wars to seeing items past EP 4-6...made no sense. They added annoying little themeparks (rebel themepark, etc) but these were all poorly done. There was no Galactic War or sense of War going on...you could be a rebel and sit right next to an Imperial and unless you flagged yourself on-duty, nothing happened. Animations were broken...I love the immediately fall-down sprite when you were killed. Once the population left from the game, it was an empty sandbox...devoid of anything to do. The game shut down for a reason: NO ONE PLAYED IT nor LIKED IT FOR YEARS. You trying to paint a different picture from the actual reality is desperate at best. I played the game only because it was the SW universe, but it was not this great MMORPG you are all making it out to be. /rant_off Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:34:03 AM#147
Originally posted by Tamanous Point to me one of the Major Reviewers not giving this game a high score. PC Gamer gave TOR a 93 (or close). SWG was repeatedly termed "coaster of the year" by that game (meaning it's CD was of no use other than a drink coaster). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:35:10 AM#148
Originally posted by Tamanous Exactly. Unless the person was a hardcore SW fan, chances are they didn't play the game. The only people I knew that played were made up of this crowd. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:36:29 AM#149
Originally posted by superniceguy Smedley is a decent guy? Since when? Since he admitted the NGE was a mistake? Before that, the hatred for this guy on these boards was beyond anything EA has conjured since. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:37:51 AM#150
Originally posted by TarotMage Yes, hindsight is great, but we don't know the reasons why Bioware allowed themselves to be bought out by EA. I'm sure there's a lot more to the story than simply greed on BW's part. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:39:50 AM#151
Originally posted by Sevenstar61 Absolutely. The "gamers" have been downright disgusting in their attitude. People need to remember, there are real people behind all of this. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:42:02 AM#152
Originally posted by TarotMage And we can also see how much that criticism is valid when you are surrounded by a bunch of "yes" men and/or testers. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:44:22 AM#153
Originally posted by TarotMage In the end, you never know how the if the product will be a success or not. There's no guarentee in any of this. If there were, all these games since WoW would have been massive successes. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:45:40 AM#154
Originally posted by Karteli Easy to have that philosophy now. But when put into the situation??? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:47:18 AM#155
Originally posted by SuperDonk And owned by EA. Imagine. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 10:49:27 AM#156
Originally posted by SuperDonk Just like a lot of people don't hold the opinions of those who bought MoP in very high regard. Don't take it personal.
Edit: Sorry for the numerous back-to-back replies.. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/29/12 11:38:54 AM#157
Originally posted by SuperDonk Here is the thing that bothers me with this entire situation. They dump millions into voice acting, and for years we were told by BW fan boys on here and other sites that the voice acting and story was what was going to make people subscribe. We are not even at the 1 year mark and we've seen BW devs say that voice acting is too expensive and they seemed to hint that future story expansion wouldn't have it or as much of it. You are telling me no one could see that coming? I've played five toons to level 50, after the first week I tuned out the voice overs. The stories are alright, but all way too short. The Jedi Knight Story line is so much more epic than the rest of them that after playing that one the others seem a little bit underwhelming (note - Karpyshyn who no doubt wrote the JK story line as it lines up with his Revan novel left BW shortly after SWTOR was released). So story is this big thing, but it takes less than a month of resonable play to finish one of the eight big stories. You might say - but they have end game right? Let's look at this logically, the game was hyped to be story based play, so not one that should have been extremely focused on endgame, so lacking a strong endgame experience might be expected. However since launch they have added almost zero story to the game that was not in the form of a flashpoint or Ops. Yet the people most inclined to play OPs are those least inclined to care about story and especially inclined to care about all eight of the profession stories. Even with these new Ops and flashpoints the amount of conetent out there to grind endgame and do the monotonous gear grind is really small, and often broken. It seem with each new patch rewards either break or get nerfed. Leaving even the hardest core raiding guilds dissatisfied and shaking their heads. So tell me someone please, how are any of these poor design decisions, conflicting prioprities and shortsighted plannings EA's fault? Clearly there are problems in the BW dev team that are deep to the core. Hell when you have a dev that comes out and says the fans are stupid for wanting more species (Erikson) you clearly have a problem. People are angry about this game because it didn't do anything great, it did a lot of mediocre things at best. And since launch has ruined a number of these things. Look at the server merges, the naming issues that arose because of that. Legacy surnames were once unique, somthing the player base in beta was livid about and the devs refused to budge, but now they are non-unique not because of the player base because the devs painted themselves into a corner with server merges. HK-51 and the Cathar have been dangled in front of players faces for a long time, yet it has become pretty evident that at least the Cather will be something that players have to buy in the new item shop. I'm sorry, any frustration the Doctors feel based off of fan disappointment in their games ultimately falls at their feet, either for allowing EA to steam roll them and being too concerned about losing EA's money to say anything (compliance) or by being negligent members of the BW staff. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
9/29/12 12:24:41 PM#158
Originally posted by grimal Do not confuse his business blunders with his good sense of humanity, read the rest of the post you quoted He apologised for the NGE even though it was LA who made it happen. See a previous post of mine in this thread showing Julio Torres of LA highlighting the NGE. There are no videos or articles on the internet, where Smedley is talking about the NGE in the same delight as JT did. The only thing Smedley is quilty of the NGE for, is allowing it to happen, and not taking a stand against LA. Star Trek Online - Best Free MMORPG of 2012 |
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9/29/12 12:30:13 PM#159
Originally posted by grimal Coming from you I find it to be a compliment. Thanks! I want to be Uncle Owen again. |
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9/29/12 12:51:54 PM#160
The doctors left because their "senior exec" consultancy contracts were up and they did not feel like working for someone else, for a salary, at the company they used to own. (And one of the reasons you know this, is that had they left early, a penalty clause would likely have kicked in, and they BOTH left at the same time). This is a very common occurence in the corporate world.
All the rest is a bunch of hot air, it was about the money (them not getting the profits anymore) and the control (which they did not have any longer).
"There is zero gold spam in most F2P games." - Nariusseldon |
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