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BioWare | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 12/20/11)  | Pub:LucasArts
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21 posts found
  fuzzi1983

Novice Member

Joined: 7/30/07
Posts: 130

 
9/19/12 9:20:59 PM#21
Originally posted by tiefighter25

Not to pile it on, well screw it, I'll pile on.

Bioware not getting that people woul be upset that they lose their names is just another example of their SRPG mentality bleeding through into their MMORPG game.

They say it's all about "Your Story", but in actuality, your story is pretty much exactly the same as everyone else the same class as you. Due to Bioware's stagnant endgame and poor itemization strategies, everyone is pretty much running around in the same equipment. Furthermore, everyone is eunning around with the same (named) companions. The only thing left unique for players was their names. In a game where "Legacy" was supposed to be important, they trashed the players' names.

Just as a contrasting example of design philopophies, Vanilla WoW didn't have a companion system persay, but it did have Warlock and Hunter's pets. The player got to name their pets. Focusing on the Hunter class, players had to decide you their companion was going to be. This simple game mechanic was far more personalized and expressed a players individuaity far better  then the entire SWTOR companion system. Not to mention a hunter deciding what creature in the wild to tame didn't require milliions of dollars of fully voiced, animated cut-scenes.

In case it wasn't blazingly apparent, I'm not a big fan of the companion system. It feels like an unatural grafting of KOTOR onto a MMO.

I agree with you there. They should of added the ability to change companion names too. They kinda killed the idea when it was part of the story though 

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