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Originally posted by hh33 So... you just randomly post in threads without checking facts, or even reading the thread? Seems convenient. Error: 37. Signature not found. Please connect to my server for signature access. |
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8/03/12 12:02:31 AM#182
Originally posted by Atlan99
Origin revenue is not. That simple enough for you? If not, nm, there is no hope in trying to explain anything else to you.
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8/03/12 5:35:00 AM#183
It isn't clear to me either. What makes Origin so much special among all EA divisions and subsidiaries? |
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8/03/12 5:52:35 AM#184
You their accept the number of 700k subscribers for the end of Q2 as you did in your post but then your math won't fit or you won't and your math will have no back up... |
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8/03/12 6:17:23 AM#185
Originally posted by Burntvet TOR is all EA revenue. Origin revenue is EA revenue. Why are you so mad? http://dictionary.reference.com/browse/revenue an amount of money regularly coming in http://www.thefreedictionary.com/profit the return received on a return of investment once all charges have been made. See it helps if you know what words mean when you use them. 2+2 /= 5 no matter how many times you say it. |
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8/03/12 3:04:14 PM#186
Originally posted by Burntvet I think what Burntvet is trying to suggest is that EA pay LA "so much per sub" but not "so much per box sold". There is no evidence of this - EA wouldn't comment on the agreement they have with LA. Usually, however, the company, EA in this case, pay a sum of money for the rights to an IP; whether this is FIFA or NBA or whatever. The sum could be $1 for 1 day or $100M for 5 years, it could be paid in advance, per year or monthly. Bottonline EA pay LA a sum of money. There will be inbuilt protections. LA wil have an obligation to promote and preotect the IP. Things under EA control though - how they advertise and sell the game, technical and design issues (as long as they stay within the IP guidelines) they won't feature - outside of LA control, La not interested, EA wouldn't have wanted LA meddling. And the money will come out of the EA pot -irrespective of where it comes in. |
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8/03/12 3:28:50 PM#187
It was reported, here in fact, on these forums of how much LA gets. Looks like back in 09. I've seen another link that goes to a business site as well with the same number only google didn't bring that 1 up. May be old also. http://www.morpg.com/mobile/forums.cfm?ismb=1&threadId=334547 |
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8/03/12 3:38:32 PM#188
Not an official number...just another water based guesstimate... |
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Outside of EA, nobody knows what LA is getting paid. My theory is that they had to pay LA a lump sum license fee when they initially started making the game. In other words, when an "expert analyst" says SWTOR cost $800 Billion to develop, the licensing fee is included in that $800 Billion. That would make the most sense for EA, fiscally.
Error: 37. Signature not found. Please connect to my server for signature access. |
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8/04/12 2:29:16 PM#190
Originally posted by Souldrainer
I don't think that's what the 500K sub issue is about. It's almost certainly profitable right now and would almost certainly be profitable at 250K or even 125K. What they're talking about is recoupment of the investment from a Return on Investment perspective. They were talking 500K subs for a very, very, very long time to repay all that money they invested, plus the huge royalty burden, plus current operation costs.
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8/04/12 2:34:39 PM#191
Originally posted by Hrimnir
They're really upset. Don't want to game with the "F2P Riff-Raff."
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8/04/12 2:39:10 PM#192
Originally posted by Souldrainer I can not beleve swtor has 500k subs. I know many people who bought the game and non of those still playes. I dont think they would go f2p if they had 500k subscribers,with 15$ per month it would bring them 7,5 mill$ every month. No way they go f2p if they had 500k subscribers. I think they dont have more than 25-50k paying players as for now. |
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8/04/12 2:54:29 PM#193
I can believe that SWTOR has 500k+ subscribers, but I highly doubt they have 500k+ "active" players that actually log in to play. I think the number of active subscribers will see a serious dip as canceled six month subscrptions expire later this month. SWTOR will bring in many players when it initially goes F2P, but the same problem of poor player retention will quickly rear its ugly head.
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8/04/12 2:55:40 PM#194
Originally posted by Gdemami
Sub numbers ARE an investor interest. It is one of the metrics by which they can judge management. Subs going up, things are good. Subs dropping through the floor... There are people with judgment problems and maybe it's time to get a new management team... |
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8/04/12 2:59:31 PM#195
Originally posted by Kazara Ok if there are active six months subs still then it might be cloce to 500k,but I guess that all those six months subs are canceled now and that might be the reason why they are going f2p. |
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8/04/12 3:04:00 PM#196
Originally posted by Gdemami
Wrong again. Many game companies give sub numbers. Turbine does. Blizzard does. CCP does. EA did when it suited them with Warhammer and SWTOR ( and stopped when they failed). Nexon tells us the number of accounts (about 82.5 million) and how many they get revenue from (paying accounts) 9 million. NCSoft used to disclose everything in their financial statements and while they don't put it in their financials anymore, they still disclose that information in press releases. Square Enix discloses subs.
The people who make Runescape disclose their AAs. Same with Second Life.
And the list goes on and on and on with companies that voluntarily disclose numbers.
But, beyond that. As I pointed out in a previous post, those numbers are important. Even if it isn't convienent for you to admit it... |
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8/04/12 3:16:14 PM#197
Originally posted by Gdemami
What Phry wrote is taught in just about every college level finance course. It's the subject of thousands of papers, articles, studies, webpages, etc. Here, first up in a google search with 3+ million hits:
https://www.tradeking.com/investing/stock-investment-news
Hell, there are COMPANIES that specialize in bringing market rumors to you. And I don't mean just the WSJ (which brings market rumors to you), there are brokerage firms, websites, CNBC, etc. that have entire working groups dedicated to collecting, verifying and disseminating rumors.
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8/04/12 3:19:10 PM#198
Originally posted by Atlan99
EA has lost over $3 billion the past six years and projects in their forward looking financial statements to lose between $250 million and $500 million for this fiscal year. I don't what planet where a company that has been massively under-peforming and losing money for most of the past decade is 'very healthy financially,' but it isn't this one. |
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8/04/12 3:33:20 PM#199
Originally posted by Atlan99
So Target, BestBuy, Amazon, etc just do it for free then? Have you NEVER HEARD OF WHOLESALE?
How about ROYALTIES? That is money they have to pay to the people who own the copy protection, third-party-assets, intellectual property that they use to build their games?
Just because you're aggressive doesn't mean you're right. |
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8/04/12 3:43:41 PM#200
Originally posted by Atlan99
Nope. Some of it is LucasArts revenue. You see, they're the publisher not EA. One of the many things you've gotten (aggressively) wrong through this thread. |
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