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Originally posted by Zorgo So, imagine you are an investor, and you give a company 50 million dollars. The CEO of said company guarantees you that the product will be "substantially profitable," and thus you would get a decent ROI, with only 500K users. Now imagine the product comes out, and has over 500K users and yet the company has executed massive layoffs and Is considering changing the entire business model of the product to something that was never intended. So you go to the CEO and say: "What gives? You said this product would be substantially profitable at 500K users, and you have 500K users...but now you're laying all these people off an changing the business model." And then the CEO says: "Well, first I didn't define what substantially profitable actually meant, and second I meant it would be substantially profitable at 500K users only if we laid all those people off and changed our business model to something we never really intended."
Would you be pissed? I know I would. Are you team Azeroth, team Tyria, or team Jacob? |
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7/28/12 7:25:15 PM#42
Originally posted by SuperDonk Well, I have always enjoyed story driven games and I am still subbed to SWTOR and enjoying the game. I also purchased a lifetime membership for TSW and loving it as well. Funny how personal tastes in gaming differ so much. I tried GW2 in the last beta and the story and voice acting are so bad and amateur among other things, in my opinion, that I wouldn't pick up GW2 from a $5 bargain bin even knowing that it won't have a subscription fee.
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
7/28/12 11:52:09 PM#43
Originally posted by Creslin321 I fully admit that it is 100% damage control. |
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7/29/12 12:09:51 AM#44
Originally posted by Isturi LOL! I wouldn't say those MMO's are doing "great" I would say they are doing enough to just get by. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/29/12 6:07:18 AM#45
Originally posted by Airtaee ...Pachter says that LucasArts will claim 35% of SWTOR's revenue... http://lmgtfy.com/?q=ea+la+35+percent+swtor Massively, EuroGamer, ... Re-reading those articles, sheesh... Predictions of 1.5M subscribers the first year, bringing in $270M, meaning a profit of $80M for EA after operational expenses and LA's cut. Box sales would largely cover the initial investment, much of the box sales revenue would be profit. Divnich pegged The Old Republic's potential user base a little higher than Pachter, predicting it will attract three million subscribers by next June. "Taking into account multiple years in service and expansion packs, $500 million in total revenue is not a far stretch. If an MMO can't be profitable at $500m in revenue, then we are all doomed." Oh well, Google is your friend as long as you don't need the official numbers. |
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7/29/12 6:27:01 AM#46
"They really needed the monthly fee model to work, and the fact that it hasn’t makes the game a failure, no matter how many players a free-to-play switch may bring back." Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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CazNeerg
Hard Core Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
7/29/12 8:18:43 PM#47
Originally posted by Creslin321 They never said 200 hours of unique gameplay per class; they said 200 hours to reach level cap, and that you could reach the level cap without having experienced all of the available content. Both of which, in my experience, are observably true. Please criticize based on actual problems, not made up ones. And none of us have access to actual hard data that tells us how much the game cost, how much they have made on it, or even how many current paying subscribers they have. Any opinion expressed on any of those things is just so much stinky wind. Something isn't "more or less proven" just because a critical mass of forum-ragers declare it to be so, based on a combination of circumstantial evidence and personal bias. As for the "massive" layoffs, how many actual *names* have we heard that were laid off? As in people who are part of determining the creative direction of the game? The only one I can recall is Vogel. Is Freed gone? Ohlen? Erickson? Anybody who is actually relevant to the quality of future content? It was my understanding that the hardest hit area of the company doesn't even have anything to do with development, it was the community staff.
Originally posted by Creslin321 If you are an investor, you aren't going to care how many people have to be laid off in order to make a profit, or what business model leads to a profit, at least not if you are an intelligent investor. You just want your profit, whatever it takes to get it.
Peace is a lie, there is only passion. |
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7/29/12 9:48:31 PM#48
Originally posted by Creslin321 1. No private investor is giving a public company money to invest in game development. EA is a public company, it has no investors. Only shareholders. None of whom have any say or input into EA's internal development workings. 2. No private investor would give any significant amount of money to a private company simply on the word of the CEO. Such a large sum of money would be tied to a contract or contracts drawn up by top of the line attorneys who ensure the company is both capable of the performance promised and held to specific penalties if the promised performance isn't delivered.
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7/29/12 9:53:11 PM#49
John Riccietello is the poster boy for douchebag ceo's who fleece consumers. Anything ANYTHING he says has to be taken not with a grain of salt, but with a 5lb bag of salt. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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7/30/12 3:27:10 AM#50
Originally posted by Wicoa I agree.. I always felt that TOR was nothing more then a sub based KoTOR game.. It was a huge gamble to dump 1/4 of a billion dollars into a KoTOR on steroids game, and hope the tag of "MMORPG" justifies the $15 a month subscription.. Rift lasted 3 months for me, TOR lasted 4 months I think.. LOL After those two games, I'm avoiding anything that remotely looks like a end game gear grind of instances and stories.. I suspect that TOR will level out to 250K faithfull customers for awhile, then drop down to where Rift is.. 150K? give or take.. |
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7/30/12 3:46:38 AM#51
Originally posted by JoeyMMO Never trust in anything Pachter says. Ever. :p The guy is full of it, getting paid to make up so much stuff that eventually he might get the occasional prediction correct. He is the nostradamus of the gaming industry. Case in point, this is the same guy who said the Wii wouldn't amount to anything. :p Basically if it doesn't come from the horses mouth, assume it's coming from the end with a tail attached. |
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7/30/12 3:48:53 AM#52
Anyone thinks current layoffs are massive?
F2P perceived as failure? Ew, c'mon this is getting old... Price drop? All products drop in price over the time...no news here either. OP, you call CEO of the biggest western publisher a douchebag, yet you come out as a clueless ranter while doing so... |
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7/30/12 3:52:02 AM#53
Of course, when game is in maitenance mode with skeleton crew working on it, it can be profitable with a lot less subs, just look at WHO. Fact is: game wasnt profitable and they cut expenses, we know that they laid off some 2/3-3/5 of BW Austin permanent staff, they will close 190 servers, they cut customer support...and prolly a lot more stuff that isnt so visible. 1.5 is probably in finishing phase, question is - how good content wise will game do afterwards, since it was doing very poorly with FULL staff on board, and they claimed on many occasions (James Ohlen did to be more precise) that there will be NO layoffs in SWTOR and it will retain FULL team. Weveseen how that worked out. EA defined what success for SWTOR: "1kk and north long term subs". Less=failure. Especially when we know they expected and were preparing for millions of subs. |
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