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Star Wars: The Old Republic Forum » General Discussion » A simple design and development question

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31 posts found
  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 4:00:54 PM#1

Why on earth didn't BW developers allow Sith players to land on and raid Coruscant or Alliance players to do the same on Druomon Kas? How exctiing, dynamic and player-driven that would have been.

  unfettered

Novice Member

Joined: 7/11/12
Posts: 97

7/15/12 4:02:16 PM#2

R.I.P. World PVP.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 4:02:49 PM#3
Originally posted by unfettered

R.I.P. World PVP.

What do you mean?

 

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

7/15/12 4:03:58 PM#4

Because max level players killing people on a starter planet is not fun.

  Valentina

Advanced Member

Joined: 5/28/06
Posts: 1628

7/15/12 4:07:56 PM#5

They could have a max level raidable version if they really wanted to do this, but it soundsl ike they have other, better plans for content like this in the future.

  Odinthedark1

Advanced Member

Joined: 10/06/11
Posts: 296

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

7/15/12 4:12:17 PM#6

they could make the noob planets a safe zone, and after if ur ganked by high levels its your own fault for not having the wits to  get passed and find another area...or simply just dont roll a pvp realm if ur scared at all, leave the pvp realms to the gankers and people who would wanna raid towns =/

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 5:31:02 PM#7
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

7/15/12 5:33:58 PM#8
Originally posted by Valentina

They could have a max level raidable version if they really wanted to do this, but it soundsl ike they have other, better plans for content like this in the future.

like what? been watching the patch notes to see if anything interesting was ever going to come of this game yet even in 1.4 it's just all more of the same...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

7/15/12 5:39:50 PM#9
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

 

a level 10-20 planet is a starter planet IMO

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 5:46:03 PM#10
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

 

a level 10-20 planet is a starter planet IMO

But not in the opintion of game development houses like Blizzard, Trion, SOE etc etc.

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

7/15/12 5:53:31 PM#11
Originally posted by noncley
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

 

a level 10-20 planet is a starter planet IMO

But not in the opintion of game development houses like Blizzard, Trion, SOE etc etc.

Then go play those games if you want to gank lowbies. They went out of their way to make open world pvp damn near impossible until Ilum so overall  this is just something else you can add to the extremely long list of things that makes swtor terrible

  User Deleted
7/15/12 5:55:19 PM#12
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

Many differences here.  It also depended on when you played WoW.  People didn't always hang out in capitol cities.  It went through cycles of capitol city and sanctuary depending on the expansion in question and the location's level of convenience.  There was also a lot of design problems by Blizzard in doing such activities depending on the location.  Certain NPCs were notoriously strong, buggy, or just plain annoying.  Saurfang at the front entrance to Org, line of sight issues with guards on the isle and other places in outland, guard levels in capitol cities on an expansion release, etc.

They also added achievements and mounts for killing capitol city leaders.

Also, people didn't hang out on "capitol" worlds in SWTOR.  They hung out on fleet.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 5:57:56 PM#13
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

 

a level 10-20 planet is a starter planet IMO

But not in the opintion of game development houses like Blizzard, Trion, SOE etc etc.

Then go play those games if you want to gank lowbies. They went out of their way to make open world pvp damn near impossible until Ilum so overall  this is just something else you can add to the extremely long list of things that makes swtor terrible

Who's talking about ganking lowbies? You've obviously never raided Ogrimmar and found yourself fighing epic equipped  L85 players and heroic npcs. Seriously, dude. Do some research.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
7/15/12 5:59:03 PM#14
Originally posted by paroxysm
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

Many differences here.  It also depended on when you played WoW.  People didn't always hang out in capitol cities.  It went through cycles of capitol city and sanctuary depending on the expansion in question and the location's level of convenience.  There was also a lot of design problems by Blizzard in doing such activities depending on the location.  Certain NPCs were notoriously strong, buggy, or just plain annoying.  Saurfang at the front entrance to Org, line of sight issues with guards on the isle and other places in outland, guard levels in capitol cities on an expansion release, etc.

 

Also, people didn't hang out on "capitol" worlds.  They hung out on fleet in SWTOR.

By making it a potential raid target, home teams of high-level players will naturally gravitate there to defend it.

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

7/15/12 6:02:48 PM#15
Originally posted by noncley
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

 

a level 10-20 planet is a starter planet IMO

But not in the opintion of game development houses like Blizzard, Trion, SOE etc etc.

Then go play those games if you want to gank lowbies. They went out of their way to make open world pvp damn near impossible until Ilum so overall  this is just something else you can add to the extremely long list of things that makes swtor terrible

Who's talking about ganking lowbies? You've obviously never raided Ogrimmar and found yourself fighing epic equipped  L85 players and heroic npcs. Seriously, dude. Do some research.

actually I did. Its you that needs to do some research, once you are done with a planet there is never any reason to go back and people would not just stand around waiting for the opposite faction to attack. Swotr is a lobby game and that lobby is the fleet.

  User Deleted
7/15/12 6:06:22 PM#16
Originally posted by noncley
Originally posted by paroxysm
Originally posted by noncley
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

I didn't say starter planets, I said capital cities. If you've ever played Warcraft, you'll know how fun it is raiding an enemy's capital, going up against high level NPC and Player Characters.

Many differences here.  It also depended on when you played WoW.  People didn't always hang out in capitol cities.  It went through cycles of capitol city and sanctuary depending on the expansion in question and the location's level of convenience.  There was also a lot of design problems by Blizzard in doing such activities depending on the location.  Certain NPCs were notoriously strong, buggy, or just plain annoying.  Saurfang at the front entrance to Org, line of sight issues with guards on the isle and other places in outland, guard levels in capitol cities on an expansion release, etc.

 

Also, people didn't hang out on "capitol" worlds.  They hung out on fleet in SWTOR.

By making it a potential raid target, home teams of high-level players will naturally gravitate there to defend it.


They would also have to completely redo how you access those locations.  Look at how you get to them now.  You'd basically have one zone in location with the horrible loading screens leading to a very large pile of bones.  The game is just not built well to begin with.

  Drakxii

Advanced Member

Joined: 10/05/08
Posts: 597

7/15/12 6:08:22 PM#17

Because your only allowed to do what bioware wants you to do. 

 

And if you don't like that you just don't get "it".

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

7/16/12 8:09:52 AM#18
Originally posted by Cromica

Because max level players killing people on a starter planet is not fun.

 

You can set up the world for instances.   Other MMOs have done similar things.   It's really cool.   And not even innovative at this time.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

7/16/12 8:16:15 AM#19
Originally posted by Valentina

They could have a max level raidable version if they really wanted to do this, but it soundsl ike they have other, better plans for content like this in the future.

 

 

lol.   Nothing I've seen in this game or the post-release portion of this game 'sounds like' they had anything close to a 'plan.'   As far as I can tell, NOTHING was even really thought out.   Crafting wasn't thought out.    World PvP wasn't thought out.   The engine wasn't thought out.   The level design wasn't thought out.   Guilds and encouraging social interactions (for good or bad) wasn't thought out.   

 

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 1834

7/16/12 8:23:42 AM#20

Well all the arguments for and against open world Capitol City attacks are admirable .. but the simple hard facts shows that any attempt would fail miserably just like Illum ...

 

Because who wants to do open world PVP in a game that drops from 80 FPS to 1-3 FPS whenever there is a 20 versus 20 battle happening.  Illum with more than that on my computer would overheat my video card, and spend more time reading and writing to a swap file than actually updating any on screen graphics - eventually it would just lock-up / freeze.  No matter how good the game story is, if the engine is bad, it will never be fun.

 

This game is just not suited for anything "massively" beyond the umm graphical intensity of an instanced operation / warzone... :P

 

I haven't played WoW in quite a while, but I have to say it's kind of sad that they could do 40 vs 40 in Alterac Valley in 2005 on even an inferior computer (for the time period), while still not hiccupping.

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http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
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