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6/21/12 8:21:42 PM#81
Originally posted by hercules I don't know how true this is though. There are other games coming out that use the later builds of HERO and I don't think that would have happned if it was total crap through and through. The OPs explanation of how the whole process went bad (including the recode of HERO and implementation with bad systems coded by BW and subcontractors) seems more parsimonious. I guess if you said HERO as programmed by BW I can agree. You want to throw away your money developing something stupid, go ahead. |
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6/21/12 10:56:10 PM#82
Technorati tell's the story better. The OP's nothing but speculation. First off, EA hasn't learned anything. If they learned from their mistakes EA wouldn't have kicked Greg & Gabe off the team or fired them on the spot after Warhammer went down the tube. Hell, if EA is going to be dumping money down the tube like this why don't they give me some cash? I could use the money. Anyways, Greg was the lead on Warhammer and after that game went down the toilet they put him SWTOR? why in the hell would EA do something that stupid?
"Everything is mine and your woman too" |
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6/23/12 7:19:45 AM#83
8 years? Seriously? What a waste of time and effort.
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Originally posted by MMOSavant Tell me about it. |
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6/24/12 10:19:09 AM#85
The one at fault is the one that set the basic requirements in the first place. If the first post is to believed, the LucasArts is at fault for wanting a WoW-Like game. Bioware is following the basic requires of what LucasArts wanted. If the basic foundations of the idea is bad, no amount of presenation can change that. It would be like asking Picasso to paint garbage. Youtube: http://www.youtube.com/RZetlin |
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6/24/12 10:40:19 AM#86
Originally posted by Sovrath
Sovrath has just about nailed it here, as I'm a paying player and not some armchair developer who has no insight into what the BW/EA/LA were thinking and neither does the OP you have to fall back on obvious things which Sovrath has pointed out. The game is made for rolling alts, e-sport PvP and Roleplay with Raiding as an on going development. First the rush to cap guys left, then the PvP'ers left because of Illum, then the content locusts left as they had completed all content and finally players are leaving as they too finish all the available content its as simple as that. Just because people on this forum wanted a completely different game there has to be some great big conspiracy to the why's and wherefores of the "failure" of TOR. This is going to happen with GW2 and TESO as well. I still play because I haven'r exhausted all thye available content yet and I'm in a slowly expanding guild that is fun to be in. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
6/24/12 4:27:57 PM#87
Originally posted by Calerxes
I doubt it, althought TESO may do as it is EA too, but not GW2 I am no GW2 fan, and I have no plans to play it, but it just looks more like a MMO SWTORs main problem is that it is more like a single player game with multiplayer options, like ME3, and having DLC given free every other month, than a P2P MMO. GW2 looks more worthy of monthly fee, yet will not have one. I like the Mass Effect series, and if SWTOR was released like Mass Effect 3, then it is just as good a game, but as a P2P MMO - it is crap. When I first played WOW after playing SWG, I thought the worlds were restricive, but after playing SWTOR, WOW now looks more open and less restrictive, because SWTOR is more restrictive than WOW. I like SWTOR which is why I am currently playing it, but I am not going to be playing for its entire lifetime or even years, like other MMOs, but wish I would Star Trek Online - Best Free MMORPG of 2012 |
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6/24/12 4:30:05 PM#88
Originally posted by Calerxes Yep, as soon as I am done with my smuggler storyline I will be done with the game. |
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6/24/12 7:30:01 PM#89
Originally posted by arrgy That's just terrible. I don't say that with any happiness either. At this point SWTOR is simply holding my favorite IP hostage. It's all fine and good that they accomplished wht they set out to do, but to me they could have just made this a one-off SPRPG and kept the IP open for MMO development. You want to throw away your money developing something stupid, go ahead. |
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6/24/12 8:29:44 PM#90
A few Quick reasons off the top of my head: - Nothing exciting to do at level 50. - Wow clone with everything implemented subpar to WoW itself. - Worst large scale PvP ever in the history of MMO's - Worst performance of any MMO in recent history, 2-3 FPS on my GTX 580 in a 20v20??? - Worst world design I've ever seen. If makes me wonder if the world design was not farmed out to India or China to save some money. - Story was descent but meaningless decisions meant spacebar from level 30 on. Could have been so much more. How bout story decisions decide if you end up Sith or Republic? - The #1 reason for me SWTOR failed is because they did have the balls to at least even attempt to innovate anywhere. They were so scared that if they deviated from the WoW formula even in the slightest they would be at risk. This means you end with basically a 2005 copy of WoW with lightsabers. Maybe someday LA will give the IP to Trion. They seem to be one of the few MMO developers these days that know how to make a good MMO so I could only imagine what they could do with the SW IP and a ton of cash. P.S Getting tired of every interview I see I hear them say '....but I cant talk about that right now', as if some magic saving grace feature is coming to save the game. Go ahead BW and 'talk about it', you need people talking, after all I know all my friends have stopped talking about swtor and that's never a good thing. BTW just logged out of The Secret World where there was 100v100v100 PvP that was enjoyable and played quite well. I honestly dont thing swtor will ever be capapable of that. |
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6/24/12 8:34:32 PM#91
Huttball was the downfall of Swtor. after playing it 22 times in a row one day i finally uninstalled the game. |
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6/24/12 8:36:24 PM#92
I can tell you what went wrong in 1 sentence: They made a single player game with multiplayer options and a chat box. Its a decent game just in the wrong genre. I even understand why they put it in the mmo genre. Think about it, why not put it in the mmo genre, its widly accepted that mmo have a sub fee, you would be stupid to not try and milk every last cent out of all the sheep that play "mmo's". Thankfully I did not contribute to this fleecing. Waiting for:ArcheAge |
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6/25/12 3:13:48 AM#93
Originally posted by superniceguy
I'll have a bet with you that they'll be a mass exodus within months of the game launching with players complaining about lack of population, calling for server merges etc etc... just like every major MMO release these past few years. The PvE in GW2 is its downfall I forsee it becoming stale just like Rift and it'll be completed very quickly by the content locusts and general PvE community. The games price model is built around selling you more content and most PvE players are not going to grind for cosmetic armour and titles inbetween content packs,couple that with a lack of classic PvE character progression the PvE becomes GW2 achilles heal. But just like SW:TOR it will be a good game just not perfect like some around here believe. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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6/25/12 7:39:16 AM#94
Originally posted by noncley According to Wikipedia "the game was first announced on October 21, 2008". Design started some time in 2005. In March 2006 it was announced that Bioware Austin had been founded for an unnamed MMO project. I reckon the OP was just a tad too generous with the "8 years" he followed the game. :) I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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Originally posted by Larsa I guess you're a 'tad' less informed than someone who has been following this game for eight years. In 2003, I was a fan of the then premier SW MMO, Star Wars Galaxies. I, like many others, was alienated from that game when the NGE - New Game Enhancements - were implemented in November 2005. It was very quickly recognised by Lucas Arts that the NGE made SWG an unsavable commercial disaster (especially since it had followed another failed set of changes, the Combat Upgrade, designed to 'save' the game, just six months earlier). On the internet sites and forums it began to be heavily rumoured - only rumoured though - that LA was seeking a software house other than SOE to create a SW MMO that would be 'done right'. When it finally hooked up with Bioware is not really known but, certainly the partnership was in place in the fourth quarter of 2005, because it was then that two pieces of news were announced publicly in December of that year: Firslty, that Gordon Walton, who had been a major force behind SWG at SOE (and left because of the CU) had been appointed General Manager of Bioware Austin and was in charge of the development of a new MMO with a super-secret IP. Secondly, Bioware Austin began advertising for software developers to work on a 'SW-themed project'. You didn't have to be Sherlock Holmes to put two and two together. None of this is new information - it's plastered all over the SWG forums of this very site for 2005 nand 2006. The game project might have been 'announced' in 2007, but it was already in play in 2005. In other words, eight years ago. Happy now? |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
6/26/12 7:45:30 AM#96
Originally posted by Calerxes No other MMO has dropped so much and so fast as SWTOR. SWTORs mass exodus was mainly around the aspect it is more single player focussed than multiplayer focussed, and that it carried a monthly fee too. It is like paying a monthly fee to Mass Effect 3, Skyrim, Grand Theft Auto, Red Red Redemption etc Loads of people like these games, but not many will be willing to fork out a monthly fee for them. What keeps MMOs ticking is the community feel, and if GW2 nails it then it will sustain people longer. I like the fact where that no one can kill steal, and anyone attacking the same thing, will get XP. SWTOR loses the community feel in spades, and the space part amplifies that. It could even be the MMO to worry WOW. Of all the MMOs releasing this year, GW2 has the potential to be the next king of the MMOs, as it has the elements that make a MMO. That does not mean it will be perfect, as WOW is far from that too. I do not see the other MMOs having the potential to be "king"
Star Trek Online - Best Free MMORPG of 2012 |
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6/28/12 5:02:52 PM#97
Originally posted by superniceguy
So not taking that bet then? WoW has by most reports the worst communities in any MMO ever and that has been King of The Castle for many years and GW1 was famous for it bad communities as well so I stick by my prediction outlined a few posts back. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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6/28/12 5:07:59 PM#98
Originally posted by toddze QFT. This is precisely the problem with SWTOR and several "MMO;s" that flopped of late. Its fine to create story but make it world story not individual story. Most people are not interested in paying a sub to play a Single player RPG and in those strict terms even if SWTOR was single player the storylines are not even close to being Biowares best work. |
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6/28/12 5:20:13 PM#99
Originally posted by FrodoFragins The problem with your logic is in believing that giving this game even another year of development would have helped it. It wouldn't. The problems are very fundamental in the design of the game. It's just boring, and I don't care how much you polish it, or how much content you add. What people are finding is that all this "story driven content" actually just serves to make the game even less engaging and more passive. Even if you were able to suffer through one play through, I don't know how anyone could stand to re-roll.
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
6/28/12 5:38:27 PM#100
Originally posted by Calerxes WOW is just a phenomenon, but if you were to do that bet you would lose, if you mean it having the mass exodus that SWTOR had. Star Trek Online - Best Free MMORPG of 2012 |