| 63 posts found | |
|---|---|
|
6/20/12 2:33:38 PM#41
Originally posted by Creslin321 ^^ Agree. I hope this trend ends soon. I would like to have the worlds back. You want to throw away your money developing something stupid, go ahead. |
|
|
6/20/12 2:50:26 PM#42
Originally posted by Creslin321 Well that's kinda problem with modern mmorpg's.
Companies altered design like that to cut on cost, partially also to put more money in instances. Since in most mmorpg's playerbase come, start playing and leave after few weeks or few months tops. Don't stay for like 10 months or years.
So game companies went with "no-longlivelity" open world content and put more instances instead for those players who stay subbed / playing for grinding PvE instances or Arena / Battleground PvP instances.
What that 'no-longlivelity' design did though it just made problem even worse. Most players started to get bored even faster, which was to be expected. (I wonder if game companies expected this or they wished that more people will get hooked up on instances / raiding maybe?) Additionaly there is real fast-spawn of lobby online instance games with matchmaking like big amount of MOBA's incoming and growing number of lobby co-op PvE grinders (C9, Vindisctus, DDO and many others). + matchmaking games like World of Tanks, upcoming MechWarrior Online, World of Planes / Warplanes, Panzar, Warface, etc AND there seem to be growing number of FPS online games, sometimes with mmo elements like Dust 514.
So where that leave current dominating mmorpg design that is based on "one-time", simple, no-longlivelity, no virtual world content in open world and gameplay based on instances, same instances based co-op content that is and WILL be provvided by growing number of more varied lobby games?
It will totally destroy it. If there will be no drastic changes then people will leave mmorpg's in droves.
Well many people WILL leave anyway, since sizeable part of current mmorpg's playerbase are players that are most interested in instanced gameplay.
But when that playerbase will bleed and there will be no games with design attractive for those people that want to play 'longterm' virtual worlds ?
- Greatly decreased playerbase of people that like co-op isntanced PvP and PvE - Greatly decreased playerbase of people that play mmorpg's for unique virtual worlds experience =
as I see more and more of my friends that played at least partially cause of that - not playing mmorpg's or playing them very rarely for short amount of time cause they get bored quickly - because there is no games in mmorpg' genre made for them (not counting indie games since most of them just want their game to work and not being in alfa / beta state for years - they do work and don't want to cope with gazzilions of bugs and no-promised features implemented).
Mmorpg genre is up to HUGE challange in next 2-5 years.
It will SURELY get smaller - in west, since globally it may even get bigger since there is growing numbers of people with computer access espeically in Asia, but also in Africa, Middle East and South America. Still more regions more game companies = more competition and most western mmorpg's will suffer.
If there won't be more risks taken in mmorpg's design then western mmorpg genre / market will get hit much harder that is has to get hit. (it will anyway). |
|
|
6/20/12 2:52:40 PM#43
Originally posted by alexmino Realy? Rather funny how misinformation gets stated as fact. Bioware is not putting out any new endings to ME3. The extended cut is just that. they are keeping the same crapppy green, blue, red endings and adding a bit more dialogue/scences for closure. Bioware has stated they are not changing the Me3 endings, (they are still the same result in red, green, and blue no matter what you do/choose) nore as you state are they making any new endings. |
|
|
6/20/12 2:56:20 PM#44
They broke class balance in 1.2. If they do any more "balancing" and it appears that they are, I can see no reason that I would ever return to this game. Sins/shadows are getting nerfed, which they may need a slight adjustment, but marauders/sents are untouched. They're breaking the IF spec for BH and Vanguard meaning that you now only have pure spec options, which is boring, and I didn't even read the rest of it, so much bad. But what can you expect.........bad dev is bad......... |
|
|
6/20/12 2:59:49 PM#45
idk what game you were playing but there were a fair amount of group quests that were easy to solo. LFD tools are great for cramming people into content, but quality > quantity. |
|
|
6/20/12 2:59:50 PM#46
Originally posted by ignore_me I take it when you join a group using the LFG tool, it doesn't spawn you at the dungeon entrance and when you're done it doesn't spawn you back where you started? |
|
|
6/25/12 7:58:24 AM#47
1.3 means that another few thousand players will quit
|
|
|
6/28/12 4:27:25 AM#48
Originally posted by MosesZD Two words for you mr fanboy.. Darth Bane. |
|
|
6/28/12 4:36:27 AM#49
Originally posted by ignore_me Actually you are one hundred percent wrong on this one if you que for a flashpoint you are offered once matched immediate transport to the start of the instance I thinkk the only time you don't get qt is when queing for heroic quests on the worlds. |
|
|
6/28/12 4:44:17 AM#50
Originally posted by raistlinm I was 100% unaware of this. I didn't mess with it on PTS so I didn't know about the port. So is the fleet empty now? You want to throw away your money developing something stupid, go ahead. |
|
|
6/28/12 4:47:19 AM#51
Originally posted by ignore_me Not at all since mergers I've not seen less than one hundred on fleet usually atleast around 150 |
|
|
Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
6/28/12 4:50:05 AM#52
Originally posted by moxifloxacin 1.3 does nothing good for what your looking for imo. |
|
6/28/12 4:54:48 AM#53
Originally posted by raistlinm Give it a month or two. At the start of May the most populated server had 300+ on the fleet, by the start of June it had ~100. 1.3 doesn't bring a whole lot to the table, at best it may lessen the flow of people leaving but i doubt it's enough to stop it. Always keep your words soft and sweet, just in case you have to eat them. |
|
|
6/28/12 5:03:58 AM#54
Originally posted by Kabaal I'm not overly concerned about your doubts I play the game because for me it's fun and was even when I wasn't seeing a hundred people on fleet sure it was more difficult to tackle flashpoints etc. but I still enjoyed the game so I am not concerned what the rank and file of mmorpg (or the rest of the mmorpg) playing world thinks. I mean if what other people thought was any indication this site wouldn't hate wow so much would it? For me BW only needs to do enough that the game stays open and continue the course they have been and I will be a satisfied subscriber. |
|
|
6/28/12 5:39:03 AM#55
"I'll be honest in saying that I didn't think Funcom, in my lifetime, could have done as well as they did." Trust me, they didn't. Or perhaps you don't remember that travesty called " Age of Conan" that they put out ? Oh, everyone thought it was great before launch. The company went so far as to lie to beta-testers and it even won game of the year before it hit the shelves. Then the company immediately cut the support and dev team in half as soon as Conan was launched. The game that has so many bugs and problems on an elementary level that they have been talking about a crafting revamp since launch.....and it still hasn't been introduced. |
|
|
6/28/12 5:41:08 AM#56
"Give it a month or two. At the start of May the most populated server had 300+ on the fleet, by the start of June it had ~100."
|
|
|
6/28/12 5:45:38 AM#57
I so dont care for swtor anymore. I spend a half year of my time into that game and for everything it has done great, somewhere something is so annoying bad, its a constandly oh cool / oh fagg in that game.
The targeting isnt fixed by now huh ?! |
|
|
6/28/12 5:49:22 AM#58
Originally posted by FmrOprtr That's after the recent merge. My point was that not much has changed between May and now, the new populations won't stay unless they do more than a group finder. Tomb of Freedom Nadd: Start of May ~300 on fleet Start of June ~100 on fleet After merge ~500 on fleet Now 2-300 on fleet Always keep your words soft and sweet, just in case you have to eat them. |
|
|
6/28/12 6:00:59 AM#59
Originally posted by MosesZD ... cannot possibly be real.. damnit.. the perfect woman actually exists somewhere.. (not the one on the right obviously
|
|
|
6/28/12 9:39:28 AM#60
Originally posted by jerlot65 Well they Ban most of the players with a negative opinion about the game on their forums. Here we can speak free without loosing our SWTOR forum access and express our opinion about the developement staff and the game. The moderation of the Swtor forums only allows positive postings about the game...... thats like in China you know ? :) |
|