smh_alot
Apprentice Member
Joined: 1/10/12
Posts: 990
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Originally posted by mikahr
Originally posted by smh_alot Originally posted by mikahr Originally posted by smh_alot Originally posted by mikahr Right there from starting planet to Ilum. It reeks of lazy "quatity over quality" design just like in ME2 and DA2. Hey! ME2 was a great game, enough quality and great setpieces to be found in there >( It was good game, but you visited same "cave" over and over again. All over the galaxy. Failure of that design philosophy shows in ME3 - its absent. ? Are you talking about ME or ME2?? Because I remember from ME where you went to all those planets with your vehicle that indeed you'd find a lot of the same structures and caves. That was a hell of a lot less in ME2 where they got rid of the generic planet searching, had some mining game added instead of it, had a lot less planet visits around than in ME and when you did, they were more varied and different from eachother than in ME. Can't recall that many caves either, when I think 'caves', I usually think of ME that had them in spades. Might have been ME ;P Been a while so maybe my MEs got mixed, now when i think about it, yah, Mako and stuff. Side missions anyway. UNC/N7 stuff.
Heh, yeah, they got rid of them quickly for ME2, only to replace them with a *really* boring mining game:-/
Made me almost long back to the planet searching with the vehicle and cave dweller hunting.
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