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sgel
Apprentice Member
Joined: 7/11/08
I've got this creature on my back.. it just wont let go. |
6/15/12 4:33:36 AM#21
Originally posted by SpottyGekko So having many servers with a few players on each is the same as having fewer much more populated servers? I think your logic has gone stale... [mod edit] "This creature softened my heart of stone. She died and with her died my last warm feelings for humanity." - Joseph Stalin |
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6/15/12 4:42:23 AM#22
Source? Metrics/Statistics? Any proof whatsoever? Because the last two "forced grouping" games that I played were FFXI and EQ1 both of which have run with profitable amounts of players for years.
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[mod edit]
Just kidding :3! The Theory of Conservative Conservation of Ignorant Stupidity: |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/15/12 4:55:10 AM#24
Originally posted by SpottyGekko Stop fooling yourself please. It would be surprising if the game has greater than 500K active players right now and as soon as GW2/TSW launch they'll be heading down to the 200-300K range. (one man's opinion)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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6/15/12 4:55:36 AM#25
Originally posted by Fadedbomb Um I am fairly sure WAR did something on a similar scale around 4-6 months after release, people left in droves (including me) when the lead dev kept denying things were broken even in the face of a mountain of actual facts and figures proving key features meant for balance were broken. but anyways. Um what Can I say, I really like Star Wars but:
Shit game is shit..... |
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Originally posted by TheCrow2k War never had more than 40 servers at launch as I recall and then merged down to about 10 within 3months. Don't quote me as It's been awhile & I can't be bothered @ 6am to go hunt for hours for a source. The Theory of Conservative Conservation of Ignorant Stupidity: |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/15/12 5:03:48 AM#27
Originally posted by pierth Unless the stats have changed, most players, solo or not, only stick around for 6 or so months before moving on. And, yes, EQ1 and FFXI found plenty of flagellates to masochistically enjoy their gameplay. I don't see how this disproves his point that far more people want to have solo play available to them when they want to venture out solo. That you reply with "Any proof whatsoever?" right after he just gave you the behemoth of the industry as an example kinda indicates you're probably too polarized in the group/solo thing to spend more time discussing it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/15/12 5:07:10 AM#28
Originally posted by pierth Dude. Do I really have to convince you of the simple given that a lot more people enjoy it when they're able to solo level and questing more than there are people that prefer enforced grouping and/or mob grinding? I mean, seriously?
I'd bet 100 dollars that enforced grouping just isn't as popular and accepted as being able to level solo, and that people hate mob grinding more than they dislike solo quest leveling. WoW's success is enough proof of that. And EQ and FFXI ran with profitable numbers because there was hardly any choice of MMO. When WoW came however, players left for WoW in droves.
Originally posted by Loktofeit That you reply with "Any proof whatsoever?" right after he just gave you the behemoth of the industry as an example kinda indicates you're probably too polarized in the group/solo thing to spend more time discussing it. And this. I had a great time in EQ, but I'm also aware what its flaws were, what players complaints ingame often were about, and why follow up MMO's focused more on providing a larger amount of quests and the option to easier level solo, and with success. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
6/15/12 5:09:16 AM#29
Originally posted by Fadedbomb You do realise that the quote is from the Massively article writer & not BioWare right? [mod edit] |
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6/15/12 5:10:48 AM#30
on december 26 when on official forums you got a thread thats " OMGAD SKILL DELAY PEW PEW PEW" and theres 1000 comments and its been viewed 100k times and devs actually commentate saying that everything was working as intented (who saw it knows the comment im talking about, was left only a few hours untill removed from mods but I saw it) insulting the players telling them they are at fault....really explains everything. http://www.furians.it/firme/signature.php |
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6/15/12 5:15:18 AM#31
Warhammer had more than 40 in US more like 98 I think from what I recall. I mean here they closed 63 servers in this article. http://www.eurogamer.net/articles/warhammer-online-closing-63-servers
"Mythic's MMO Warhammer Online is closing 63 low-population servers: 43 in the North American and Oceanic regions run by Mythic itself, and 20 of the European servers operated by GOA."
That is why I cannot understand how they never learnt from that mistake.
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6/15/12 5:17:12 AM#32
i know that the people who hate this game see this as a sign that its dead but it really makes me want to resub and see if I can use the more populated server and the new dungeon queue to actually see what the end game stuff is like. I unsubbed 2 days after hitting 50 because i was one of 4 people on my fleet one night (this was 4 weeks after launch too) and waited 5 hours in a WZ queue and was like "Yeah... no. fuck this." I mean a few weeks after launch and there isnt even 5 pubs in the main fucking game hub? |
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6/15/12 5:18:02 AM#33
And yet he didn't, all he asserted was an opinion. I can say the industry is massively misinformed, and it's obvious that the majority of players want a MMORPG that focuses and revolves around meaningful progression via grouping. Prove me wrong. It's the same thing, just because I say it doesn't make it immediately true.
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6/15/12 5:25:56 AM#34
@pierth: if you think that enforced grouping will be warmly embraced by the majority of MMO gamers, and that quest content isn't liked and preferred above mob grinding, then there's very little left to say. Enjoy your long wait for MMO's that offer just that, I'm sure there will be some, but the majority of MMO gamers just don't enjoy stuff like enforced grouping. Heck, you can hold a poll on this site, other sites, and it should become equally clear.
But hey, whatever, looks like it's your wet dream to play in MMO's like that, and you have a thorough, black&white kind of dislike for MMO's that offer solo friendly, quest based leveling, MMO's that you despise. Can't say I'm really surprised, after all this is the site where many disgruntled ex-MMO gamers go to who want to complain that they can't enjoy the MMO genre anymore. I wish you luck with your search for MMO's with enforced grouping and lack of quest leveling content. |
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6/15/12 5:26:07 AM#35
Originally posted by Fadedbomb Can't even compare to WAR, the huge drop came just after 2 months in WAR and SWTOR has been out for 6 months. Even though they lost a lot of players the honor of sharpest decline in player base after release still goes to WAR and AOC. SWTOR opened with too many serveres and even when they were claiming to have 1.3 million players a lot of serveres were still on light. As of now SWTOR still has second highest player base in P2P category with Rift being third. |
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6/15/12 5:28:42 AM#36
You can bet a billion dollars if you like, we'll never know until there's a AAA group-centric MMO with modern graphics and the polish of WoW to base that from. I'm not saying soloing shouldn't be possible. Soloing was definitely possible in EQ1 (even moreso over time) but they didn't make content specifically so everyone could solo it alone.
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6/15/12 5:32:35 AM#37
Originally posted by pierth WHat? how many B2P MMO have released that proved to be so successful that you are claiming they are taking over the industry? moreover F2P is nothing but a gimmick. Most of the players end up subscribing anyways to regular monthly fee for unilimited access to all the features of game because otherwise you end up forking a lot more cash if you stick to F2P model. F2P model is nothign more thana glorious trial, best deal is still to pay a monthly sub. Companies sure now how to fool people don't they? F2P/B2P taking over industry..yeah right. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
6/15/12 5:36:56 AM#38
Originally posted by Loke666 That is a bit contradictory. You first off disagree with "Not really", and then agree with the rest of your post I guess it depends on your point of view, but I find most other MMOs endgame revoives around multiplayer, as mainly because they are multiplayer experiences more than single player, due to them being Massively Muitiiplayer Online games! Star Trek Online - Best Free MMORPG of 2012 |
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6/15/12 5:41:29 AM#39
Originally posted by sgel Perhaps my logic has "gone stale" :D
So can you please explain to me how subscriber numbers are irrelevant, but server numbers are important ? |
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6/15/12 5:46:32 AM#40
I extended the logic of the F2P/freemium pricing to B2P because essentially it'll be the same thing- monetizing after the fact via DLC/RMT as opposed to a subscription.
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