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5/26/12 3:56:15 PM#61
More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.
http://hewiki.heroengine.com/wiki/FAQ http://hewiki.heroengine.com/wiki/Area_FAQ#Players
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5/26/12 3:59:31 PM#62
Originally posted by Warjin Totally agree! As the number 1 reason I left because both servers I played on turned into ghost towns and couldn't be arsed to reroll all over again on a new server. |
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5/26/12 4:03:20 PM#63
Originally posted by hh33 Bioware licensed the old beta-iteration of the Hero-Engine and completely butchered... ehh modified the whole engine. So if they actually have the technological expertise InHouse to pull this off, it's not impossible. I mean, Unreal Engine 3 doesn't really support Super Server tech either, but SOE managed to do it with DCUO, when they merged all the servers into two Super Servers per region. PVE and PVP. |
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5/26/12 4:07:40 PM#64
Nice PR spin. |
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5/26/12 4:09:18 PM#65
Originally posted by Warjin Yes that will be huge. excited for some of these changes. I have not had too much excitement lately regarding TOR. I hope this is also an indicator that they will allow me to cross server my legacy as well. |
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5/26/12 4:11:46 PM#66
Originally posted by Istavaan Ofcourse it is! But in the end it doesn't matter! As what's important for any MMO is to have everyone playing on high populated servers, so you can enjoy ALL content that is available and thus being able to find and see other players running around next to you. The reason I threw the towel in the ring last month, was because I was fed up of being the only one on the entire planet each time I logged in. Not my idea of playing a MMO. PS. OP might have better linked this instead: http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3 The server transfer feature is more explained there. |
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5/26/12 4:12:11 PM#67
Originally posted by Vorthanion because its ea.. super low caps killed warhammer.. or was one of main reasons.. 500 per side, that shit was seriously wrong.. blizard launched wow with 3-5k concurent cap, then after multiple server upgrades it was around 10k.. might be more or less now.. who knows, its not about technology its about being cheap and getting cheap servers |
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5/26/12 4:18:39 PM#68
Originally posted by Smikis This. SW:TOR has already the Instancing tech in place. What they didn't had obviously was proper hardware to handle higher concurrent connections per Game Server (realm). So I guess they now finally got some new "decent" hardware that can handle a lot more concurrent connections. It wouldn't suprise me one single bit (as it's EA afterall) if SW:TOR is running on the old Warhammer Online servers. It would make perfect sense as to why the game launched with so many servers and so ridiculously low concurrent user caps! The exact same problem that plagued Warhammer Online and became eventually it's downfall. |
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Originally posted by observer I play on The Fatman, I rerolled a few months back and because of this I am still subbed, The Fatman made a World of a difference in my enjoyment playing Swtor, if Bioware can pull this off I truly feel this will help the game out tremendously, to me and many others a large community is what makes a MMO fun, if they nail this right this will bring in more subs no question about it. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/26/12 4:51:51 PM#70
Server merges 6 months after release. I guess it follows the normal triple A Themepark schedule. |
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5/26/12 4:54:46 PM#71
Originally posted by NorseGod The appropriate spin is to announce they are turning the servers into trial servers. people actually believe that one. |
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Originally posted by hh33 That is my worry, the Hero engine really isn't made for loads of players in one zone at a time without problems,but from my understanding Bioware uses a striipped down version of the Hero engine, I'm no programmer but if it's anything like cars then you technically can modify a Honda Civic to go as fast as a Ferrari. |
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5/26/12 4:56:04 PM#73
Originally posted by teakbois Ehh wasn't that's Trion with RIFT. Think you mixing up a little. |
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5/26/12 4:58:13 PM#74
Originally posted by Warjin During launch, the zones/planets had roughly 70-80 players per instance. If they can at least get that kind of load back per instance, it will already make a huge difference. |
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5/26/12 8:36:37 PM#75
We'll see. Merges/transfers/mega whatever they choose to call it needs to happen. The longer they wait, the more players they will lose.
NGE killed SWG. Get over it like the rest of us did in 2005. |
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5/26/12 8:38:55 PM#76
they need to take advantage of merge all servers into one technology. |
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5/26/12 8:56:37 PM#77
Originally posted by Blackbrrd ... and i had more fun in the 2 days i could play it, then in the 6 months im playing swtor now.
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5/26/12 9:07:28 PM#78
Originally posted by Yamota That looks like it will happen with most every game now, especially triple A titles. It's only been a themepark problem of late because those are the only types of major titles to have launched. The MMO demographic has changed a lot in the last few years and there is a big game hopping crowd. They come in and jam servers at launch, stay for one to three months and then move on to the next new thing. |
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5/27/12 3:01:10 AM#79
Simply proves the game should have waited one more year to be released.
The days of the of single server populations are gone. ALL mmo's MUST release with massive single or sharded zone populations. Gone are the days of single small server communities. Players are far too migratory these days. The ONLY reason why Eve has lasted so long is because of the single server technology. With all of the money and research developers have put into mmo's it boggles the mind that they haven't figured this out already. |
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5/27/12 3:19:02 AM#80
The sad thing though about these SERVER MERGES, I bet they are arrogant enough to make a podcast which advertises this great innovation like it's some kind of breakthrough. |
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