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Star Wars: The Old Republic Forum » General Discussion » Swtor Adding Mega Server Technology

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155 posts found
  hh33

Novice Member

Joined: 4/12/12
Posts: 57

5/26/12 3:56:15 PM#61

More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

 

http://hewiki.heroengine.com/wiki/FAQ

http://hewiki.heroengine.com/wiki/Area_FAQ#Players

 

 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 3:59:31 PM#62
Originally posted by Warjin
Originally posted by ozmono

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

Totally agree! As the number 1 reason I left because both servers I played on turned into ghost towns and couldn't be arsed to reroll all over again on a new server.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 4:03:20 PM#63
Originally posted by hh33

More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

 

http://hewiki.heroengine.com/wiki/FAQ

http://hewiki.heroengine.com/wiki/Area_FAQ#Players

Bioware licensed the old beta-iteration of the Hero-Engine and completely butchered... ehh modified the whole engine.

So if they actually have the technological expertise InHouse to pull this off, it's not impossible.

I mean, Unreal Engine 3 doesn't really support Super Server tech either, but SOE managed to do it with DCUO, when they merged all the servers into two Super Servers per region. PVE and PVP.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/26/12 4:07:40 PM#64

Nice PR spin.

  Rikus25

Novice Member

Joined: 3/01/11
Posts: 58

5/26/12 4:09:18 PM#65
Originally posted by Warjin
Originally posted by ozmono

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

Yes that will be huge. excited for some of these changes. I have not had too much excitement lately regarding TOR. I hope this is also an indicator that they will allow me to cross server my legacy as well.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 4:11:46 PM#66
Originally posted by Istavaan

Nice PR spin.

Ofcourse it is! But in the end it doesn't matter! As what's important for any MMO is to have everyone playing on high populated servers, so you can enjoy ALL content that is available and thus being able to find and see other players running around next to you.

The reason I threw the towel in the ring last month, was because I was fed up of being the only one on the entire planet each time I logged in.  Not my idea of playing a MMO.

PS. OP might have better linked this instead: http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3

The server transfer feature is more explained there.

  Smikis

Elite Member

Joined: 11/27/04
Posts: 973

5/26/12 4:12:11 PM#67
Originally posted by Vorthanion

What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

because its ea.. super low caps killed warhammer.. or was one of main reasons.. 500 per side, that shit was seriously wrong..  blizard launched  wow with 3-5k concurent cap, then after multiple server upgrades it was around 10k.. might be more or less now.. who knows, its not about technology its about being cheap and getting cheap servers

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 4:18:39 PM#68
Originally posted by Smikis
Originally posted by Vorthanion

What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

because its ea.. super low caps killed warhammer.. or was one of main reasons.. 500 per side, that shit was seriously wrong..  blizard launched  wow with 3-5k concurent cap, then after multiple server upgrades it was around 10k.. might be more or less now.. who knows, its not about technology its about being cheap and getting cheap servers

This. SW:TOR has already the Instancing tech in place. What they didn't had obviously was proper hardware to handle higher concurrent connections per Game Server (realm).

So I guess they now finally got some new "decent" hardware that can handle a lot more concurrent connections.

It wouldn't suprise me one single bit (as it's EA afterall) if SW:TOR is running on the old Warhammer Online servers. It would make perfect sense as to why the game launched with so many servers and so ridiculously low concurrent user caps! The exact same problem that plagued Warhammer Online and became eventually it's downfall.

  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/26/12 4:50:25 PM#69
Originally posted by observer

I'm more interested as to why "The Fatman" is so popular.  It's kind of ironic really.

I play on The Fatman, I rerolled a few months back and because of this I am still subbed, The Fatman made a World of a difference in my enjoyment playing Swtor, if Bioware can pull this off I truly feel this will help the game out tremendously, to me and many others a large community is what makes a MMO fun, if they nail this right this will bring in more subs no question about it.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6200

There's a beast within every man that stirs when you put a sword in his hand

5/26/12 4:51:51 PM#70

Server merges 6 months after release. I guess it follows the normal triple A Themepark schedule.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

5/26/12 4:54:46 PM#71
Originally posted by NorseGod

What people are talking about is that BioWare insults our intelligence by spinning everything as if we didn't know better.

The appropriate spin is to announce they are turning the servers into trial servers.  people actually believe that one.

  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/26/12 4:56:03 PM#72
Originally posted by hh33

More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

 

http://hewiki.heroengine.com/wiki/FAQ

http://hewiki.heroengine.com/wiki/Area_FAQ#Players

 

 

That is my worry, the Hero engine really isn't made for loads of players in one zone at a time without problems,but from my understanding Bioware uses a striipped down version of the Hero engine, I'm no programmer but if it's anything like cars then you technically can modify a Honda Civic to go as fast as a Ferrari.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 4:56:04 PM#73
Originally posted by teakbois
Originally posted by NorseGod

What people are talking about is that BioWare insults our intelligence by spinning everything as if we didn't know better.

The appropriate spin is to announce they are turning the servers into trial servers.  people actually believe that one.

Ehh wasn't that's Trion with RIFT. Think you mixing up a little.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4232

5/26/12 4:58:13 PM#74
Originally posted by Warjin
Originally posted by hh33

More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

 

http://hewiki.heroengine.com/wiki/FAQ

http://hewiki.heroengine.com/wiki/Area_FAQ#Players

 

 

That is my worry, the Hero engine really isn't made for loads of players in one zone at a time without problems,but from my understanding Bioware uses a striipped down version of the Hero engine, I'm no programmer but if it's anything like cars then you technically can modify a Honda Civic to go as fast as a Ferrari.

During launch, the zones/planets had roughly 70-80 players per instance.

If they can at least get that kind of load back per instance, it will already make a huge difference.

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

5/26/12 8:36:37 PM#75
We'll see. Merges/transfers/mega whatever they choose to call it needs to happen. The longer they wait, the more players they will lose.

NGE killed SWG. Get over it like the rest of us did in 2005.

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 811

5/26/12 8:38:55 PM#76

they need to take advantage of merge all servers into one technology.

  rawfox

Advanced Member

Joined: 12/03/09
Posts: 411

5/26/12 8:56:37 PM#77
Originally posted by Blackbrrd

Funcom ran the The Secret World beta events for the whole world on one virtual server located in the east coast of USA.

... and i had more fun in the 2 days i could play it, then in the 6 months im playing swtor now.

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3084

Opportunist

5/26/12 9:07:28 PM#78
Originally posted by Yamota

Server merges 6 months after release. I guess it follows the normal triple A Themepark schedule.

That looks like it will happen with most every game now, especially triple A titles.  It's only been a themepark problem of late because those are the only types of major titles to have launched.  The MMO demographic has changed a lot in the last few years and there is a big game hopping crowd.  They come in and jam servers at launch, stay for one to three months and then move on to the next new thing.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 919

5/27/12 3:01:10 AM#79

Simply proves the game should have waited one more year to be released.

 

The days of the of single server populations are gone. ALL mmo's MUST release with massive single or sharded zone populations. Gone are the days of single small server communities. Players are far too migratory these days. The ONLY reason why Eve has lasted so long is because of the single server technology. With all of the money and research developers have put into mmo's it boggles the mind that they haven't figured this out already.

  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 405

5/27/12 3:19:02 AM#80

The sad thing though about these SERVER MERGES, I bet they are arrogant enough to make a podcast which advertises this great innovation like it's some kind of breakthrough.

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