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Star Wars: The Old Republic Forum » General Discussion » Swtor Adding Mega Server Technology

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155 posts found
  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/25/12 8:01:23 PM#1

http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-legacy-system-update-group-finder-and-adaptive-gear/

 

 

PCG: Will they be cross-server at launch? Is that planned for the future?

DE: They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.

  ozmono

Elite Member

Joined: 3/12/06
Posts: 689

5/25/12 8:06:51 PM#2

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/25/12 8:11:23 PM#3
Originally posted by ozmono

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

  Rednecksith

Advanced Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

5/25/12 8:11:55 PM#4

Sounds interesting, but why in the BLOODY HELL didn't they launch with this 'mega server' technology in place? They really couldn't wait six months? REALLY? Hell, they could've put the damn legacy system and LFG tools in for launch too while they were at it!

The decisions surrounding this game just completely blow my mind. So much wasted potential, all because they wanted to make a quick buck instead of going for a more profitable long term investment.

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 764

5/25/12 8:13:08 PM#5

Agreed, if they can do this it will save the game.

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

5/25/12 8:13:58 PM#6

What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/25/12 8:14:52 PM#7
Originally posted by Rednecksith

Sounds interesting, but why in the BLOODY HELL didn't they launch with this 'mega server' technology in place? They really couldn't wait six months? REALLY? Hell, they could've put the damn legacy system and LFG tools in for launch too while they were at it!

The decisions surrounding this game just completely blow my mind. So much wasted potential, all because they wanted to make a quick buck instead of going for a more profitable long term investment.

I don't think they knew how, after all they just fired a ton of people. maybe they hired some pros this time around that can pull this off, also i'm sure they thought they had no need to this tech at launch feeling that all of there 200 servers would be full, we all know now that was a mistake but this mega server idea this will change they way people play Swtor.

  Drakxii

Advanced Member

Joined: 10/05/08
Posts: 597

5/25/12 8:15:50 PM#8
Originally posted by Vorthanion

What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

They are just as capable if not more but devs just make less smaller zones that your flash through these days, so you can't fit many players in one zone.

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  Warjin

Hard Core Member

Joined: 10/25/09
Posts: 1007

 
5/25/12 8:18:33 PM#9
Originally posted by Vorthanion

What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

Not sure why myself, b ut my guess would be price, to maintain mega servers got to cost a arm & a leg, at least when they first came out.

  SnarkRitter

Apprentice Member

Joined: 11/28/10
Posts: 253

5/25/12 8:18:51 PM#10

"Super Mega servers"? Is that what Bioware's calling "merged servers" these days? Sorry but Bioware's been lying their asses off way too many already. Their game is a technical mess and their coding sucks as well. I'd expect the standard SWTOR's "Super Mega Server" to have the same population cap as the standard WoW server.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6055

Girlfriends come and go but Epic battles are Soulbound

5/25/12 8:19:09 PM#11

I'm sorry but this sounds like spin to me. 

 

They have lost a lot of subs and now they need to merge.   I mean come on, its not like they had high pop servers to begin with, or medium for that matter.  It's just another PR spin to down size.  Next they will come out and say they just got done MEGA merging the staff.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  dwarfus

Apprentice Member

Joined: 1/30/11
Posts: 74

5/25/12 8:22:06 PM#12

I think this mega server concept would change the game entirely and save the game. For instance, I was really ready to through in the towel after my 3rd different reasonably populated server was decimated after the free month expired and D3 released. Somehow, my guild convinced my to try once more and reroll on Fatman server. I am really enjoying the game again and it almost feels like launch again. If there were only 5 servers or so just like that, the game would be very enjoyable. Not sure it would grow tremendously, but it would definitely save the current player base.

  AtmaDarkwolf

Elite Member

Joined: 6/08/04
Posts: 303

5/25/12 8:24:07 PM#13

i think, at this point, the only thing that can save this game, is an annocement they are going to make it a multiplayer lobby game, AKA diablo :P

 

Its not a mmo in anyway other than 'lots o'peeps connect to the same server'

  dwarfus

Apprentice Member

Joined: 1/30/11
Posts: 74

5/25/12 8:29:20 PM#14
Originally posted by stayontarget

I'm sorry but this sounds like spin to me. 

 

They have lost a lot of subs and now they need to merge.   I mean come on, its not like they had high pop servers to begin with, or medium for that matter.  It's just another PR spin to down size.  Next they will come out and say they just got done MEGA merging the staff.

Only time will tell. To date, they have spun a MEGA amount of the content discussion. 

Now, the second part of your statement in my opinion is just not true. I guess it depends on your definition of high pop servers, but this game had completely full servers at launch to the point that they opened more (leaving them in their current mess). Those servers had enough people on them by my standards with over 200+ on the fleets, over 100+ on the first two starter planets, and over 50+ people on many of the other planets. Additionally, that was all day long, not just prime time. A statement that they did not have high pop servers is just not true.

Don't get me wrong, the game has its issues, and many people don't like it, but your claim of no high pop servers sounds like you're now spinning the story.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1612

5/25/12 8:32:52 PM#15

How does this fix why most people left in the first place?  I see a lot of 'save' being thrown around...If players was all that was needed, then we would of never got to this point with the game.

 

I hope they merge or whatever to make it good for those that play, but 'save' is a little strong imo.

 

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1701

5/25/12 8:33:39 PM#16
Originally posted by Warjin
Originally posted by ozmono

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

Could it be something like what they did with DC Universe?  Where they went f2p and merged all of the servers together and essentially had 1 server for the U.S. and 1 for the EU (well one each for ps3 and pc users)  and seemed to have an absolutely huge capacity.  I know x-fire isn't that useful for alot of things, but it did show that it had more people playing when it when f2p than it had at launch, and with only 1pc server for each the U.S. and EU.  That was something like what EvE has (I know they didn't have 400k people playing at once, but they did something that allowed for a huge amount of people on one server.  While it was instanced and they had the whole you are in copy x of the world thing going on, but TOR already has that so it wouldn't really affect it negatively in that way.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

5/25/12 8:34:15 PM#17
Originally posted by SnarkRitter

"Super Mega servers"? Is that what Bioware's calling "merged servers" these days? Sorry but Bioware's been lying their asses off way too many already. Their game is a technical mess and their coding sucks as well. I'd expect the standard SWTOR's "Super Mega Server" to have the same population cap as the standard WoW server.

 

That's kind of my feeling.   They're hiding the population and bitter pill of server mergers behind the facade of 'super servers.'   While I don't think they'll be the same size, I'm not so sure they're going to be like the Eve server, either.

 

Now, some may say I'm cynical.   But considering most everything out of Erickson's mouth is a lie...    There's no way I could believe this anything but a LOT of PR with a little reality...

 

  

 

 

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

5/25/12 8:36:30 PM#18

Playing SWTOR with more people would just make me realize that I am still playing SWTOR, only that there is now more people around.  I guess what I mean is that it wouldn't change a thing ;p

  letsxhat

Apprentice Member

Joined: 5/25/12
Posts: 159

5/25/12 8:37:25 PM#19
Originally posted by Warjin
Originally posted by ozmono

If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

Honestly this would be pretty damn cool, atleast a good start at cool. The thing is with swtor, if they could pull something like this off,fix their reward systems,performance issues, they might be all right. Their graphics and animation are ahead of the curve.so it will give them time.

  dwarfus

Apprentice Member

Joined: 1/30/11
Posts: 74

5/25/12 8:37:56 PM#20
Originally posted by Xthos

How does this fix why most people left in the first place?  I see a lot of 'save' being thrown around...If players was all that was needed, then we would of never got to this point with the game.

 

I hope they merge or whatever to make it good for those that play, but 'save' is a little strong imo.

 

I think people are referring to saving the current player base. There are lots of people that didn't leave that want to play the game and actually like (I know - it's hard to believe). Anyway, at least in my posts, I am referring to saving the current player base putting a tourniquet on this thing. No one said this will make the game grow or prosper. 

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