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http://www.shacknews.com/article/73961/report-average-old-republic-server-has-less-than-350-players ...and its not good.
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5/24/12 4:27:04 PM#2
Oh man this is rich. "'Total Estimated Worlwise Population of all servers' for the past two weeks is 73,693" So if we take EA's estimated "1.3 million" subscribers to be fact, then that means that (on average) 5.6% of the game's subscriber base is playing. Does this seem a bit low to you?
Are you team Azeroth, team Tyria, or team Jacob? |
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5/24/12 4:37:06 PM#3
Originally posted by Creslin321 If he is talking concurrent users then the rule of thumbs is concurrent users at prime time is 1/10 number of subs. So that would be some where around 750k subs. Which makes sense to me as it is quite a bit lower than the number that EA said but close enough to make the normal lies not that far off. |
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5/24/12 4:41:27 PM#4
Originally posted by Creslin321 Well by the 73k number they meant mean avg of any given time. If you were to break that down over 24 hours at anywhere from 1-2 hrs of play time, being fair and just saying 1.5 hours of play time it comes close to 100% over a 24 hr period. 5.6% x 24/1.5 = 5.6% x 16 = 89.6%. Of course that is assumming its is not one of the many patch days or accounting for the training that SWTOR has placed on its players to be done playing by 12pm PST. But in all honesty If there are 1.3 million players playing somewhere they aren't playing on any server where I play. |
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5/24/12 4:43:47 PM#5
Originally posted by gestalt11 Is that a rule of thumb? I haven't heard it before. Where does it come from?
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Gruug
Hard Core Member
Joined: 4/03/08
The more you know, the more you know you don't know. |
5/24/12 4:49:48 PM#6
Sorry, but I find the manner in which the numbers to be flawed. The first "mistake" is but trying to gather data via the "/who" and making assumptations that that is an accurated number of those online. Second, they are defining "primetime" within their own definition. Does not account for total playing in a 24 hour period. No, the numbers could be lower or higher then are stated.
Let's party like it is 1863! |
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5/24/12 4:58:46 PM#7
Sadly the problems with SWTOR does not depend on methods used to measure the player base. When I cancled my sub there were around 200+ players in the Empire fleet in the evining, when they reactivated my acc for a week recently there were around 100 people in the fleet. Think I was not the only one who got his acc reactivated. I'm not happy about SWTOR sinking that fast because it's not that bad as some people on this site are saying. It's a fun game without end game sadly to keep you subbing. If it was B2P I'd definitely play it now and then. |
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5/24/12 5:13:29 PM#8
Originally posted by noncley It was the 20% rule. I've no idea whether 10% is correct for SWToR or not. The general rule came up with the early games. I know it from DAoC where the number of players online was easily visible for everyone on the game's web site, even per server. With a known number of subscribers and a known number of concurrent users it's easy to figure out. Back then the companies didn't feel the need to hide their actual numbers behind some light/medium/heavy hogwash. :) I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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5/24/12 7:01:35 PM#9
Originally posted by noncley I got it from an old blog post by raph koster but I have seen other versions of it posted by various sources. |
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5/24/12 7:04:49 PM#10
Yep that article has it about right. Loved it when daoc showed actual numbers :)
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5/24/12 7:18:40 PM#11
Hahahaha, yeah some dude posted math on the SWTOR forums so of course it's accurate, unbiased and not flawed in anyway. |
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5/24/12 8:14:42 PM#12
Originally posted by kartool Um ............ are you being ironic? |
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