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4/17/12 6:16:39 PM#41
Originally posted by Theodwulf Wow, just, just wow. that video was freaking halarious! So this is why they call him, "Hand solo" ROFL. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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4/17/12 7:37:11 PM#42
Agree with OP. Lifeless game... lets not even get into pvp.
Indie games have more immersion. |
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4/17/12 7:43:41 PM#43
Remember these type of posters when GW2 lands and the people who thought Anet was god now think Anet is a bunch of Aholes. Plus...........Epic spinach analogie? oh yes it is!
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4/17/12 10:05:57 PM#44
People seem to think SWTOR was suppose to be something like Skyrim V2.0, well its not and we always new it wasnt going to be so hearing people bitch about it just makes me laugh. Any true mmo player would see the good in SWTOR and what it has to offer, If the OP could tell me one thing, if he could answer weather or not he has played Skyrim that might bring some light on this flame hate thread. Im 100% positive he has. I never played Skyrim, at least yet, I will but I didnt want to let it ruin my expierence in SWTOR, so I really loved SWTOR for the mmo game it is. Its a true mmo in the design it was made with and thats how it should be looked as. There are problems with SWTOR no doubt, but unless you are some mmo hater, you would never list an entire thread of why the game is so terrible and overlook the good it brings to the table at the same time.
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4/17/12 10:07:22 PM#45
Originally posted by eycel
A lot of people were hoping for Star Wars Galaxies 2.0... which it's not. I'm still waiting for that game myself (pre-CU of course).
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4/18/12 1:43:08 PM#46
I unfortunately had a similar experience...
Logged into my 21 sorc - my other higher level toons really didn't interest me when I left so why would they know right? Was in the middle of a large room of mobs I needed for a quest on Nar Shadda - redid my talents because they had been reset, proceeded to kill about 5 packs of mobs, logged off out of boredom. So I figured, well I've just lost track of the story, I'll reroll a character and get right back into it. Rerolled a smuggler on the most populated server (was one of 2 heavy servers at the time, although it was midnight). Played for about 10 minutes and just couldn't do it anymore. The story is fun if you like that kind of thing. If you don't like that kind of thing or have any interest in a fun MMORPG while not dealing with story - it really isn't for you. I'm sure there will be a loyal group of players who stick with it forever, just like SWG, Warhammer, etc.
I think what stings the most about this game is that considering the leaking rumors of such a huge budget, everyone expected a great game. I mean, sure Blizzard is a big deal in the MMORPG world, but surely if EA were investing hundreds of of millions into an MMORPG, they would make it a success right? It is just a major let down. I give them props for trying to add that fourth pillar, it had to be done eventually - who better to attempt to make a story driven MMORPG than the kings of story driven RPGs themselves, Bioware? Overall, I think it is not just a failure of the game, but a failure of an experiement - that experiement being bringing players into a world with rich story and little MMORPG backdrop. I don't foresee the MMORPG community having to worry about a story driven, fourth pillar game release for quite some time in the future. |
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4/18/12 1:46:51 PM#47
Originally posted by eycel It honestly has nothing to do with Skyrim 2.0 or SWG 2.0. It has to do with the fact that they released an MMORPG with a rich story and no horrible MMORPG elements. Call of Duty fans would be pissed too if they released a game rich in story, that completely neglected the genre the game was being released as. Simple fact is - SWTOR is a great story telling game. There are great stories, great voice overs, and if you are someone who loves story, SWTOR is the game for you. However, if you are in the group that they marketed to... the MMORPG crowd, who enjoys raiding, grouping, instances that aren't beat-your-head-against-the-wall-because-you've-listened-to-this-cut-scene-43-times-already-boring, economy, crafting, progression of any sort, guild activities, PvP - this is not your game, and it is not the game that fits in the MMORPG category well. |
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4/23/12 9:55:55 AM#48
I took advantage of the free week as well.
First I went to Bergeron Colony, my old RP server and it was just dead so I really didn't feel like just standing around in a dead server with my 50 looking for instances and WZs that were never goint to pop so I rolled on Fatman.
The queus didn't bother me at all. Most of the playerbase seems to have given up on transfers/mergers and are all moving to about 6 high pop servers. The lag on the fleet is amazing but at least there are people to group with while you level since there are a ton of re-rolls to play with. I even rolled Republic to get a view of the other side of the game.
The UI is finally out of Beta and is release quality and the graphics are somewhat improved except for shadows that still look like something out of MineCraft, but overall I like the new stuff in 1.2 Unfortunately, while adding in a UI and some legacy features I'm not interested in, they broke the most important part of the game, the voice acting. Sometimes my character just stands there in cut scenes and doesn't say a word and that will go on for a few lines and then another character starts to talk and everything seems fine. This is OK by me because I'm returning, but that's not going to sit well with any new players starting the game. (that may not be a problem at all, come to think of it)
They claim to have fixed the ability delay but it seemed the same to me. It was never really a delay for me anyway, more like extremely sluggish play. Hit the button, wait for a fraction of a second and then the character goes into his/her animations and attack. It's more like controlling a little movie than actually BEING in a little movie which is sort of the whole point of an MMORPG.
And it still is not, by any modern measure, an MMORPG. It's an RPG but that pesky MASSIVELY excludes this title from the genre.
I cannot understand how they plan on charging a monthly fee for this game and they should certainly offer an offline mode so I could at least play the space missions. I'd play through more class stories if I didn't have to pay for a game I've already purchased. In this case, the monthly fee is entirely unjustified.
And yes, I DO know that this is just my opinion. That's why I wrote it.
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4/23/12 11:07:03 AM#49
Originally posted by blackthornn Hey, do you complain because they served you shit on toast? Or do you thank them for being nice enough to feed you anything at all? -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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4/23/12 11:14:03 AM#50
Originally posted by jeremyjodes Are you trying to troll ? Because this topic never mentioned GW2 at all. |
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4/24/12 12:55:13 AM#51
Originally posted by Thaonnor Originally posted by HeavyTraffic Hate it or love it, I think this sums it up for alot of us. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
4/24/12 1:03:05 AM#52
Originally posted by MyPreciousss So, you didn't like the game, quit & then came back to see what changed & decided that you needed to moan about it all over again even though BioWare let you check it out again for free? Did you not think to check the patch notes at all? Because all of the crap you complain about was from before 1.2 I reccommend that you try reading the patch notes to see if that patch has addressed your concerns & then you'd save yourself the bother of having to log in again & then come here to piss & moan about it, you'll be doing yourself & these forums a favour. |
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4/24/12 1:09:08 AM#53
I feel that SWTOR would have better done as a single player RPG with some co-op thrown in. If they had made it a single player RPG where you could play through all the character class storylines and have them tie together into a larger story arc it would have worked and been perhaps been interesting as a single player RPG with co-op added on. As it stands it is not something that I feel like paying $15 a month for. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
4/24/12 1:19:53 AM#54
Originally posted by Ryukan I get where you are coming from, I'm assuming that you are not actively involved in a guild doing operations, am I right? I think that the group-content at 50 is mostly just for gear, there is just not enough to do at 50 even if you are doing Operations regularly. I do not think that it should have been made as a sprpg though, I just think that BioWare need to not only crank out more content, but they also need to design reasons to do that content. For one example,m in EverQuest, there exists the same basic things as in SWTOR, but at max level there are thousands of Alternate Advancement points to grind out, this is not a good/bad thing, but what it does do is give a reason to be actively doing group content besides just getting group gear, even those in raid-gear grind aa through group content. Now I'm not suggesting SWTOR do the same thing, but just highlighting how another game gives some more dimensions to grouping up, SWTOR needs to build more reasons to do the group content into the game as they expand the volume of content on offer. |
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4/24/12 1:26:36 AM#55
Originally posted by Skuz My guild was doing regular Ops multiple times a week. Unfortunately so many of my guild quit that there are not enough lvl 50's left to do Ops. The end game of SWTOR is entirely based around the gear grind which just doesn't do it for me, it feels boring and stale and gets repetitive quickly. |
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5/10/12 1:53:08 PM#56
Originally posted by rygard49 "and I totally didn't annoy everyone with my asinine posts." Please good sir, you give yourself way too much credit. |
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5/10/12 2:00:37 PM#57
Originally posted by TUX426 The funny thing is, SWTOR needs a hell of a lot more than "tweaking". It needs to have larges swaths of ideas and code reconsidered and redesigned. If it's true that they have 1.2 million players paying a monthly sub, then good for them. I think it could have been a lot more had they done things differently. All I can think about is Star Citizen. |
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