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4/08/12 9:05:03 AM#21
Originally posted by MosesZD So what I am reading here is that you can NOT back up your claim, though I agree the game is loosing subs, just like every new game does. On top of that you expect that you will never be able to back up your claim. All this despite the fact that making false claims to investors is punishable by enormous fines and jail time in certain situations. Sorry, but I won't even try to have a discussion with this kind of tinfoil hat fears. There is simply no way to actually have a discussion after all, that is the problem with paranoia. "If half of what you tell me is a lie, how can I believe any of it?" |
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4/08/12 9:05:56 AM#22
Originally posted by plzignoreme I am saying it...I haven't lost one guild member since launch and I am seeing more people on my server everyday. The free weekends are bringing me more guild members and they are loving the game so far. I won't say they will stay, but they are playing non-stop right now. Warhammer was a great concept, but the execution was horrible. I was so excited to play that game and I couldn't make it a month before I uninstalled it. I have been playing ToR since early beta and I still enjoy it. |
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4/08/12 9:07:17 AM#23
Originally posted by GMan3 All the games that are coming out and have come out recently are extremely solo friendly and they seem to just end up being played for a month or so and then end up with a so so population and slowly lose their way to F2P. The whole single player game with a sub doesn't work. |
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4/08/12 9:10:09 AM#24
Originally posted by plzignoreme
Have to disagree. I played WAR and it was BORING. It was nothing like the Warhammer universe. It lacked many "social" aspects. QP's were a decent idea but they certainly did not bring "community" together other then for those quests. PvP was deader then any MMO I have played. No, WAR was just a bad MMO AT LAUNCH. Let's party like it is 1863! |
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4/08/12 9:13:32 AM#25
As far as i'm concerned Mythic died the second EA bought them up. EA screwed up WAR and SWTOR. |
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4/08/12 9:15:02 AM#26
Not that I'm taking any sides on this debate but you can't say swtor crashed and burned while it has 1.7 millions subs and growing(especially with their 1.2 about to hit). Played-Everything |
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4/08/12 9:15:52 AM#27
I agree. There is something missing from SWTOR. ...and say what you want about WAR PvE, the PvP element was some of the most fun i've ever had in a MMO. |
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4/08/12 9:19:20 AM#28
Consumers have voted on WAR. I would interpret the vote as an unmitigated disaster for Mark Jacobs and company.
SWTOR....the voting is still in progress(how do I think it will come out....on a scale of 1-10.10 being the highest....in another year it will be a 5...in 2 years a 3.5) |
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4/08/12 9:51:02 AM#29
Originally posted by Chrisbox  Lol, now you are just messing with people. 1.7m and growing, boy, are you in for a shock if you are serious."i don't waste my time building relationship in games" - nariusseldon |
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4/08/12 10:17:28 AM#30
Originally posted by bigsmiff So the other 75% of servers that are seeing big population drops don't exist? The thousands of posts on the official forums asking for server merges or transfers don't exist? The population trackers showing continued overall declines don't exist? You offer evidence for just your server, but not all of them. By that VERY SAME logic WAR wasn't dying because the badlands server had a queue! The reason some servers are doing great is because the people on dying servers are either quitting or re-rolling on higher pop servers. Don't worry though! Just like WAR, eventually those low pop servers run out of people and then the high pop servers die off because of no new influx of people. Also I'm the exact opposite. I played Warhammer from beta and 3 months after launch(My server died). The main issue with WAR was balancing, both classes and populations. The RvR mechanic needed some more fleshing out but the overall game was better than SWTOR I'd say. SWTOR on the other hand I played in beta and wasn't about to play on release. The game is just so boring, shallow, and lacks any sort of soul. I got characters to 40 and 50 in beta and did not see a single thing that made me believe it could hold me more than a month and the majority 3 months. Sorry, but I want an MMO that can hold me for a long time. I don't expect GW2 to have a years worth a content but at least I can come back and play whenever I want without a $15 barrier. If SWTOR had done the same I might have bought it, but EA and all that. |
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4/08/12 11:53:45 AM#31
Originally posted by RefMinor
Not sure what stories you read as a child, but none of the ones I read involved be-headings or murder in cold blood. NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/08/12 12:02:22 PM#32
Hmm....I think they are too different to really judge like that, now I played WAR longer than I played TOR, but that was more to do with WAR's PvP, their crafting was non-existant pretty much at launch...Where TOR had crafting set, but most of it was pretty useless in the end....PvE...WAR had the PQs....hmm...I think I would give TOR a slight advantage on general PvE...
Both had things the other did, and were designed to be different, I liked WAR more, but it was a much bigger let down, as it was the last time I ever let someone sell my the hype sandwich....Those podcasts sounded so great, and the functions that werent there but were promised very quick never happend, for a long time, if ever...
I would say TOR delivered more on what they said they would do, than WAR did...I also went into TOR just to play with some friends, and I didn't have high expectations and wouldn't of probably played otherwise, where as WAR, I had a lot higher hopes...Would of thought people that did DAoC would of had a much better RvR system in place or would of fixed it quickly.
So imo WAR > TOR as a game, TOR > WAR for what they said they were going to deliver...Even though TORs world PvP is a disaster too...Or was....I am not playing anymore.
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4/08/12 12:12:36 PM#33
Originally posted by plzignoreme Are you sure you can actually feel stupider? That would be pretty impressive. In his defense, he didn't write that pretentious drivel (oh oh I know what that means!) out of the blue. I think he was prompted to by someone who represents that "saturday morning cartoons" has good writing. I mean, either it's "saturday morning cartoons" or it's good writing. Pick one, smaht one. |
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4/08/12 12:37:18 PM#34
Mythic had nothing to do with swtor. All the "real" mythic people are at pitchblack, arenanet, zenimax online etc..
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
4/08/12 12:41:26 PM#35
I agree. The PvP was much better, the classes more interesting and had cool things like PQs and defensive targets. SW:TOR is just bland and boring and would barely be playable without the single player storylines and of course the SW setting. |
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4/08/12 12:55:59 PM#36
Warhammer didn't catch me on when I tried it out, same went for RIFT, unlike Aion which caught me on easily (can't remember why now). SWTOR I was eager to play when it was first announced back in 2006, of course it's because I'm a sci-fi and Star Wars fan. Now that I've played it for 3 months and cancelled my sub, I think I've gotten my money's worth, and the direction the devs are taking the game in which some people call it an equivalent of the "NGE".
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4/08/12 1:36:24 PM#37
Warhammer was way funner than SWTOR. The PVP was so much better. Bioware totally dropped the ball with regards to the PVP in this game, it could of been epic. Instead we are left with a broken PVP planet and three tiny WZ's which you can't even pick the one you want to play in.
If they made SWTOR like Warhammer and made world pvp a part of the game from level one up, it would of been epic. I don't understand why they made pvp an after-thought when Jedi vs Sith is all about PVP. SMH. I want to be Uncle Owen again. |
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4/08/12 3:56:17 PM#38
Originally posted by ShakyMo The producer of Warhammer is now the producer of SWTOR MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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4/08/12 4:22:06 PM#39
WAR is one for the few MMOs wherein the systems just "feel right" -- animations are smooth and acurate; public group machanics and mechinisms are astonishingly good; the world feels open and not claustrophobic, like TOR; tons of cool nooks and crannies; PvP is blazingly fast and perfectly smooth; damage and balance is surprisingly good.
The only problem with WAR, atm, is it needs to go fully F2P.
http://www.youtube.com/user/nagilumsadow |
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4/08/12 7:35:50 PM#40
Originally posted by NagilumSadow Not the Warhammer I played. From a distance the animations looked like a bugs bunny cartoon with a lot of choppy movement. The animations were good up close, but the distance animations were just plain bad. And yes...I have a good computer to run it with. |
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