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Star Wars: The Old Republic Column: Voice Acting Ups and Downs

One of the most discussed features in Star Wars: The Old Republic is the voice over quest dialogs. Not only is the main storyline quest arc voiced, so are ALL quests. Today we discuss the pros and cons of the voice acting in SWTOR. See what you think and then leave your ideas on the subject in our comments.

By Garrett Fuller on January 27, 2012

For me, Star Wars: The Old Republic has exceeded expectations. Any doubters out there can say what they want but it has for this gamer. It’s had a very smooth launch; it plays well and has enough to do in it to keep me interested. If I get bored with leveling I go play PvP. If I get bored with PvP I go play space missions, and I’m always bossing around my companions for crafting. Overall it’s a good solid game. There is one area however that I feel like Bioware has gone too far, Voice Acting. There are elements of voice acting that I do love in the game and having VO in your main class story line is fantastic. However I do think Bioware should have been more strategic in their placement and not used it in every quest.


Here is my argument. There are certain side quests in Balmorra that open up once you basically finish the main quest line on the planet. Then you are about to get to your ship and there is some Imperial shmo standing in the space port with a quest. Ok, I thought, I’ll bite, what does this guy want? Once I clicked on him, it was all over, he launched me into a bonus quest phase on the planet that seemed to last forever. I played through it but it was at this point that I thought the voice acting had gone too far.

I love the voice acting in my story line. I also like it with my companions and when working through some information on a new planet. All of these work very well. The time that it starts to get to me is when I am doing random side quests around the planet and the voice acting just kicks in for five minutes.  I can skip it, sure, but it feels almost like I’m cheating myself out of content.  It takes me less time to rescue some Imperial troops that are stranded out in the junk yard than it does to have the Sergeant tell me to do it.

I do not need a five minute cut scene for every single side quest. It just takes too long, and on or about Level 20 on Balmorra I just stopped caring. It is the one point in the game that I feel is a real time-sink. Random Imperial Officer greets me, “Greetings My Lord, we are so glad you are here. We have this problem with a bunch of Jawa Rebels.” Ok great… and your ace Imperial Storm Trooper units cannot kill a bunch of Jawas? So I get to kill them for you.  I understand that you need these quests to give players something to do and to keep them engaged. 

I get that.  But what I don’t get is the time it takes to give out these smaller side quests using the cut scenes.  I may sound crazy, but I almost wish all these little side quests were given via the terminals that litter the landscape here or there.  Cut out the NPCs and give me the damn goals.  So I take the quest, I go out and slaughter jawas, I come back and get the: “Thank God you are here My Lord, you saved us from the Jawa Threat!” Here are some boots for you. I start to think hurray, boots… that are no where near as good as the ones I have, and I didn’t need a full breakdown of the jawa movements in the area. It all seems like too much for these smaller quests to have such heavy voice acting.  Not everything is so important, and VO doesn’t do a good job masking it.

Now on the flip side of this, I do love the voice acting of my main class quests and storyline. I think the dialogue is cool and the story is what drives my character to go out and complete all the other stuff. This is where I think the voice acting and story for Bioware really come into their stride and accomplish the goals of the company to stay focused on story. Playing Dark Side, I like making the choices in the game that impact my character’s journey. This part of the game is pitch-perfect and a great step for MMOs to take.

In the end I guess I would say that if Star Wars does have an expansion planned for the future they can learn from this lesson and not stuff it to the brim with endless dialogue. There are only so many times a Star Wars character can say “I have a bad feeling about this.” If they can cut down on the heavy dialogue in the side missions and invest more into the story and voice acting in the character-driven missions I think it would be the perfect balance in the game. But again, woe as I am to admit it, at least I have the spacebar to help me. For now I think Bioware gets credit for bringing top quality voice acting and cinematics into the MMO genre as they do with their other games. However, I think it should be used more strategically and not with every NPC who gives you a pointless little side quest.

More Star Wars: The Old Republic Features:

Star Wars: The Old Republic - Possible 'Legacy' Species Column added on Tuesday February 21
Star Wars: The Old Republic - Powertech PvE Player Guide Guide added on Wednesday February 15

More Columns:

The Devil's Advocate - FFA PVP and the Sandbox MMO Column added on Wednesday February 22
One Jump Home - A Truly Stellar Council Column added on Tuesday February 21
Star Wars: The Old Republic - Possible 'Legacy' Species Column added on Tuesday February 21

More Features:

Star Trek Online - Ripper X's First Impressions Media added on Wednesday February 22
Garrett Fuller - A New Breed of MMORPG? Editorial added on Wednesday February 22
TERA - The Feral Valley Media added on Wednesday February 22
 
 
Mimzel writes:

You like pvp, crafting and spacemissions - the three most shalllow parts of the game. You dislike the fully voiced part of the game. I see. Make sense much?


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1/27/12 9:07:03 AM
 
SkillCosby writes:

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.


The Sith Warrior, however was pretty decent.


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1/27/12 9:10:43 AM
 
aslan132 writes:

I agree the game was done well. The graphics are impressive. The launch was smooth. All said and done its a fum game. However:


All the VO in the game is exactly why i dont play anymore. Its a small excuse to cover up the fact that this game is still exactly like every other MMO there is. All the cutscenes do is pull you away from the action, and after everyone gets thier say you still have to go kill 10 of this or that. 


I love Mass Effect and Kotor and other dialogue based RPGs. Building relationships with the NPCs allow for a sense of immersion into the world. Unfortunately, it just doesnt work here. In single players console games its nice to build relationships with the NPCs because you are playing by yourself. Here its just an annoyance. Its an MMO, the social aspect should be gained from other players, but the best experience i have in SWTOR is playing with just one other person. The entire game is fun as a duo, any more (or even solo) and the game is no fun at all. Remarket it as KOTOR 3 with co-op and its a win. As an MMO with a recurring sub fee, its just not worth the money.


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1/27/12 9:17:54 AM
 
Coolit writes:

For me this game has more to worry about than the quality of the voice acting which I though was one of the best things about it. I'm not going to rime of all the things that are a let down as its been done now so many times everyone already knows where the problems lie, lets just say its not voice acting or the structure of the quests that are the problem in my opinion. 


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1/27/12 9:20:11 AM
 
maskedweasel writes:
Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.


The Sith Warrior, however was pretty decent.

The knight was alright... the male consular, sounded  like a confused english teacher.   The smuggler is awesome.. though all of the canned answers gets annoying.

 

I agree with the article.  I find it interesting though that we can hear a story for a couple minutes,  and respond with answers that take a couple seconds.  I think thats part of the issue,  the responses always sound like they could be interesting to listen to,  then you click the choice, and find out he just said the same response he told someone else 100 times before. 

 

Its like BioWare created every character to be that one guy at the party, who thinks he's completely awesome,  and goes around to different people telling the same joke even though it stopped being funny hours ago.

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1/27/12 9:21:24 AM
 
Master10K writes:

Yeah, they should have done it like The Witcher 2. Have tons of VO in the story and lots of NPC chatter in the open world (not just with the companions). But then have noticeboards, in hub areas, with a bunch of "Kill X of Y" contracts that you can do whilst you're out adventuring. It just seems better than the way Bioware did it with their side quests and it cost less.


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1/27/12 9:26:35 AM
 
fenistil writes:

Problem with Bioware dialogues is that they are:


- cheesy


- naive and wrote like for young teenagers movies


- too simple and litimed (always 3 options ' good neutral bad' decsion - rly?)


 


Text dialogues were much better , they could be more in-depth and have many options due to cost of production.


See games like Balur's Gate 2 or Fallout 2 or Arcanum or Planescape: Torment for how-to


 


Voice over shouldbe left for few most importnatn quests, cinematic trailers and stuff like that.


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1/27/12 9:31:37 AM
 
Lowcaian writes:
Originally posted by fenistil

Problem with Bioware dialogues is that they are:


- cheesy


- naive and wrote like for young teenagers movies


- too simple and litimed (always 3 options ' good neutral bad' decsion - rly?)


 


Text dialogues were much better , they could be more in-depth and have many options due to cost of production.


See games like Balur's Gate 2 or Fallout 2 or Arcanum or Planescape: Torment for how-to


 


Voice over shouldbe left for few most importnatn quests, cinematic trailers and stuff like that.

Reading is bad for you. Didn't you hear McIntyre?

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1/27/12 9:35:46 AM
 
Vindicta writes:

Attention deficit disorder clearly benefited our early ancestors. Perhaps now, not so much.


Personally, I like the VO because it distracts me from the fact that I am collecting a variant of 10 bear asses. And if I honestly feel "man, this guy's asking me to do something stupid," then I usually have the ability to give a snarky response, and get enjoyment from that. 


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1/27/12 9:49:11 AM
 
Saerain writes:
Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.


The Sith Warrior, however was pretty decent.

Yes, it's sad, but the voices of the Knight and Warrior are most of the reason I play the Consular and Inquisitor instead.

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1/27/12 9:57:02 AM
 
Sovrath writes:

Ok, I thought, I’ll bite, what does this guy want? Once I clicked on him, it was all over, he launched me into a bonus quest phase on the planet that seemed to last forever. I played through it but it was at this point that I thought the voice acting had gone too far.

 

You could have just said "no".

You don't have to do every quest that is presented to you.

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1/27/12 10:00:12 AM
 
Hatewall writes:

The dialogues were cool the first couple of times but they quickly became annoying.

I actually found myself saying "yeah yeah yeah" after a while when things like "you are the one we have heard so much about" were said. Yes, me and the other 20 people running up to the npc. I quickly started spacing and then mousing over just to see which responce gae red or blue.

In this case, they lost a sale because I was able to beta. I probably would have bought the retail box although I know I would not have subbed. I made that decision the first day I was in the beta. I also told someone in game that I didn't want to have to do those quests over at launch.

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1/27/12 10:02:30 AM
 
Zorgo writes:
Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.


The Sith Warrior, however was pretty decent.

I agree. I would have liked to choose my Jedi's voice from a group of varying voices. I know this would have been too expensive for launch - to have multiple union voice over actors record a script as opposed to 1 actor, however, it would have been a nice customization to have Jedi's with different voices based upon player preferences.

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1/27/12 10:06:04 AM
 
Clocksimus writes:

I'm not sure I can take this seriously.  The one thing Bioware stressed that there game will contain is now being complained about also? The only reason to play swtor is VO.  PvP is rather broken, space combat is a mini game, and without VO content is limited for PvE.  Admittingly not always the greatest storylines ingame, the stories can still be fun and interesting at time.

I'm really confused here.

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1/27/12 10:09:50 AM
 
webrender writes:

 


Actually I'm a huge fan of this approach and this is a main reason I have (for the time being) switched to this game.  So far I have only played a JC, but with a few weird exceptions I have found the voice elements very well done and it has gone a long way towards a new level of game play immersion, 


I look forward to seeing what the other stories look, and sound like.


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1/27/12 10:26:16 AM
 
Wickedjelly writes:

I have to agree about the voice acting being overdone. It actually diminishes the overall effect for me because it is simply worn out being used for almost every quest.

Not to mention it gets really annoying when the "voice acting" is an alien saying: Unka ba dunka chunka for the hundredth time or your character says the exact same line again and again.

I think it would have been more meaningful and emotional if it was done more sparingly.

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1/27/12 10:37:32 AM
 
Bergir writes:

I agree swtor exceeded my expectations too, this is coming from someone who had every shadow of doubt that this would be a good game.

I've already canceled before the first month was up but I'm probably going to sub back up later next month as I'm getting the itch for some more kotor err tor.

As far as too much voice, you couldn't be more wrong. It is the staple of what the game is, a multiplayer version of all it's single player games which are completely voiced as well.

I don't know of anyway to try it outside muting your sound but walk up to any side quest npc and cut the sound every time and take the quest. I think in swtor it would be jarring, i'm sure it would feel wrong and certainly less appealing.

I know this is going to sound very weird but in wow when i go take a quest i found it absolutely refreshing (after playing swtor) to read a little tid bit and go on my merry way, what i found even more refreshing was to goto a quest hub on a night i'm not in the mood for anything other than hunting and take all the quests and just go for it.

Having not enough time to play even one mmo, there is no sense in me having two subs running and is why i canceled my swtor account as i was in the mood for some mmo. Feeling the itch for some story telling I'll cancel my wow account for a month and play some swtor.

Hats of to Bioware, as i'm going to return to their mmo here and there every now and then, which for me is rare as i usually stick to one mmo, sure I'll go try another but i always return to just one and never go back to the ones i tried.

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1/27/12 10:42:07 AM
 
Tardcore writes:

Well this game has not exceeded expectaions for THIS gamer so we will just have to have a gentleman's disagreement on that point.


 


As to the idea of too much VO content, I whole heartedly agree. In fact about a week before launch I pontificated this very same idea that the VO was not really needed on the little side quests. And the effort that went into adding this content could have been better spent on other, in my opinion lacking, areas of the game. Of course I was crucified for my opinion by the regular mob of game defenders.


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1/27/12 11:02:12 AM
 
black_isle writes:

I totally, fully agree with this article and am very glad that it's been brought up. I hated it.I


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1/27/12 11:02:43 AM
 
Gorilla writes:

Completely agree .....well about the VO/cutscenes. I can't buy into the first paragraph listing why you like the game though glad you are still having fun.

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1/27/12 11:12:41 AM
 
elocke writes:

I'm loving SWTOR, but I actually agree with this article.  I find that only 2 types of quests need voiceovers, and that is the Class quest from 1-50 and each planet's main world arc.  The rest of they pithy side quests aren't deep enough for me to give a hoot about the npc's voice who gave it to me.  In other words, give voiceovers for characters you are going to see a lot of, especially with quest arcs that span the whole planet/galaxy.  


There are many times, too where I thought...we have instant communication yet I still have to run back and forth to npc's to get my reward and turn it in? Um....this only makes sense when there a cutscene I have to go through to do it, like in some class storylines where an npc stops you on your way to your objective, but all as part of the story.  This is pointless however on those sidequests.


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1/27/12 11:15:53 AM
 
aSynchro writes:

It's exactly what ArenaNet thought about and will do for GW2: your personal story will be delivered with special cutscenes while the "normal" dynamic events (ie: quests) will just happened around you.


imho it's the best solution because it will clearly tell players what can be avoided and what is really important thus requiere more focus.





 

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1/27/12 11:27:23 AM
 
gaeanprayer writes:

*does the I Told You So dance*


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1/27/12 12:22:52 PM
 
Master10K writes:

Originally posted by aSynchro

It's exactly what ArenaNet thought about and will do for GW2: your personal story will be delivered with special cutscenes while the "normal" dynamic events (ie: quests) will just happened around you.




imho it's the best solution because it will clearly tell players what can be avoided and what is really important thus requiere more focus.



Exactly and it has also saved ArenaNet a ton of resources, which were better spent elsewhere. It is why SW:TOR, with all it's amazing VO, still feels like it was rushed out the gate. With Ilum not having the proper testing it deserved, in beta and the 2 Fleet hub areas just being slapped in, last minute.


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1/27/12 12:25:45 PM
 
BadSpock writes:

Good write up - I agree completely.

Very high quality VO (for the most part) but does it really need to be for EVERY quest?

No.

Class story, for sure, and those always seem to be the best quality.

Major planetary story arcs? For sure - some great, great content.

Little one-off side quests / bonus series stuff?

Umm no.

And I have gotten into the habbit of reading and space bar through the alien dialogue. The long pauses between dialogue segments with the alien speak is what gets to me the most.

 

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1/27/12 12:29:08 PM
 
PukeBucket writes:

You lost me at : For me, Star Wars: The Old Republic has exceeded expectations.


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1/27/12 1:12:06 PM
 
Valentina writes:

Yes, the VO is needed for EVERY quest. Sorry guys, but you would be  bitching about it if it was just in the class story; and this is a staple of BioWare games. You KNEW this was going to be the case and yet you still bought the game, and now you're complaining. This is what BioWare does, if you're not a fan of it, than disable voice overs when you're doing regular quests and turn it on when you're doing your personal ones.








It would be really monotenous and seem quite lazy to not have dialogue in every quest, Age of Conan anyone??? Remember how you were all bitching about how the voice overs were exclusive to the personal/destiny quests? This is a LONG since over-due mechanic in MMORPG's, I can't even imagine playing a MMO that doesn't have dialogue for quests, and decent voice overs now. I just won't do it; this is what immerses people into the RPG side of "MMORPG", without it you've just got an MMO. Don't lie and say you wouldn't complain if the regular missions weren't voiced over and/or didn't have dialogue. You would be. This game is a huge success with what it has, unfortunately the operations loot bug is causing trouble, and Illum did before they fixed it so who knows what'll happen at this point, as the MMO community is pathetically impatient and unforgiving of the slightest misstep of new games. But this game is the first to really grab me, or any of my guild members, since vanilla WoW. In-game you mainly just hear praise over the game, and it's voice/dialogue system.



 







 




 

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1/27/12 2:12:01 PM
 
moosecatlol writes:

A con would be the cost of adding so much voice acting to a single game, and having to maintain that level of consistency through out the rest of the games life.

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1/27/12 2:13:49 PM
 
Svarcanum writes:

Personally I hope no other MMO has VO. I'm not dead set against it, but considering how much it costs I hope coming games instead focus on, like, you know, the game. And not the quasi interactive movie part of it. It's really jarring how run of the mill and plain swtor is considering the huge budget. Less VO in the future, please!


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1/27/12 2:37:33 PM
 
Feydaway writes:

Worst: the voice who may be Jason Schwartzman and sure sounds just like him.  Pulls me out of the game every time he opens his mouth.  I'm glad I don't use Theran Cedrax as my companion...


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1/27/12 2:38:48 PM
 
Raora writes:

I cannot imagine playing another game without voice overs. Reading, or just clicking through a wall of text for me now is ruined.


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1/27/12 2:41:11 PM
 
SkillCosby writes:

Ultimate, and this is going to sound dorky, I enjoy voice work. However, I wish my character didn't talk, as it's an immersion breaker. It's just another reminder that I have no control over my character.


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1/27/12 4:11:20 PM
 
Terranah writes:

I like it, but do I want full VO for all mmos, no.  Why?  Because it's expensive and I don't want the lion's share of an mmos budget going toward vo's.  I want the money to go toward gameplay features.

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1/27/12 4:57:04 PM
 
Terranah writes:
Originally posted by moosecatlol

A con would be the cost of adding so much voice acting to a single game, and having to maintain that level of consistency through out the rest of the games life.

Exactly.  You get it.

 

Gaming companies have budgets.  So what are we giving up for VO.  

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1/27/12 4:59:03 PM
 
Wrock writes:

I enjoy that the voice acting is available for every quest, and I enjoy that I can skip past it when it if it gets tedious pith a couple clicks of the space bar. I wish I could get the subtitles to show up in a custom chatbox though, so that when they go away too quickly during a spiel in Huttese (which I am unfortunately not fluent in), that I could scroll back and see what was said. Voice acting is awesome... depending on voice acting to tell the story is flawed.


 


In a related note, I would be vastly more excited about the voice acting if I could choose from a few options for my character's voice actor... older, younger, high pitched or lower, Imperial accent or outer rim... They have a lot of voice actors providing a tremendous amount of talent. I know it would take a lot of time and money to record other people reading all the lines for the main characters, but it would be worth it to be able to roll a second BH and not have him sound like Spike Spiegel. The benefit would also become quickly apparent when you have a social scene in a mission when you're teamed up with one or more players of the same class (and sex) as yourself.


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1/27/12 5:25:27 PM
 
Malakhon writes:

This "Article" could be gelled down to:

"I really want the game to be like World of Warcraft"

 

don't like voice acting and brilliant storylines?

Then shut the hell up, because I don't want biowares designers to listen to you.

You have "Every Other Game" out there

 

 

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1/27/12 5:42:17 PM
 
Malakhon writes:

In a related note, I would be vastly more excited about the voice acting if I could choose from a few options for my character's voice actor... older, younger, high pitched or lower, Imperial accent or outer rim... "

 

This I agree with 100%

 

I have had to remake characters actually because I could not picture this big gruff voice coming out of the pipsqueak I made.

 

I would have especially loved it if I could have an attitude slider or something. As a sith lord I have three basic choices:

A)What I would say

B) something ridiculous

C) something a light sider would say.

 

I'd rather have once I established the character's attiude, that it's three different sith comments, I can only decide between snark, menacing and reasonable instead, because to say "Let's all work together and be lovey dovey" after basically doing all these deplorable things to this person doesn't seem like it shold even be an option at that point.

 

But that would be difficult I am sure for them to pull off.

 

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1/27/12 5:45:45 PM
 
Adiaris writes:
Originally posted by Malakhon

This "Article" could be gelled down to:

"I really want the game to be like World of Warcraft"

 

don't like voice acting and brilliant storylines?

Then shut the hell up, because I don't want biowares designers to listen to you.

You have "Every Other Game" out there

 

 

Brilliant story lines huh? Missed that part. What I got was a a pretty predictable storyline(s) where it made no real difference what you answered or not - especially on the sidequests. Like the time i decided to send the guy on Taris to jail for robbing the dead and he happily stood around all through the next quest his partner gave me making "funny" remarks as if absolutely nothing had happened (and in fact, nothing did). 

Have you ever tried getting to almost the end of a quest VO and then exiting back and doing it over with different responses? Except for a few occasions where you do really make a choice (kill the guy or not, get a blue or red point) you actually end up with the same exact final result. 

And btw the game is like WoW, with VO, and lightsabers, no one is trying to make it anything it isn't.

Back on topic... by the the time I got to Alderaan i was ready to pick out my eyes with a spoon at the very next meaningless voiced over side quest. So yes, I agree, please use VO only for drammatic effect and not EVERYWHERE. It's not THAT interesting. 

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1/27/12 7:09:04 PM
 
Terronte writes:

The worst part was that my character had a voice that I couldn't pick. My characters rarely "looked" like the voice.

Oh, and republic sounded so damn namby pamby, I couldn't play them because of the cheese.

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1/27/12 7:21:23 PM
 
Malevil writes:

Well so called haters said full VO is nonsense even before release ...

BTW why all say that game is fully VO, does your mission terminals speak to you ? Well mine just display 'wall of text' ... 

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1/27/12 7:21:36 PM
 
Terronte writes:
Originally posted by Malevil

Well so called haters said full VO is nonsense even before release ...

BTW why all say that game is fully VO, does your mission terminals speak to you ? Well mine just display 'wall of text' ... 

Repeatables should totally be walls of text.

And they should really have a way of skipping standing around for VOs in flashpoints. It so sucks to opt out (press space) and sit there with nothing happening for a minute or more.

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1/27/12 7:24:11 PM
 
xKingdomx writes:

I think there should be a balance in VO and 'wall of text'

O honestly dont see much point giving voice overs to side missions that makes no relevance to the main story progression, eg: dailies and random 'go there and collect some research for me' missions

 

SWTOR couldve saved some money and worked on core mechanics, like combat. Instead of the same old 5 hotkey bar rotation combat.

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1/27/12 8:08:54 PM
 
TROLL_HARD writes:
Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.


The Sith Warrior, however was pretty decent.

I have a similar reaction (same with the Jedi Consular).

 

Bounty Hunter is my favorite. I don't see why Jedi has to be so...I don't know...It just sounds like a "corporate" take on "good guys."  I mean the Jedi voice acting sounds like a guy that works in a cubicle or something.

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1/27/12 8:17:44 PM
 
Wicoa writes:

Actually this is a good article.  VO is over done and at cap I dont want to see these cut scenes over and over all the time, I would like an option to turn Voice Acting off completely and let me just pick dark side or good.


I am just so pleased I have a mechanical keyboard otherwise my spacebar could be broken by now.


However I do enjoy the class quests and companion interactions thats about it really the rest is overkill. I would also like the option to choose my voice when I create my character I WANT A BRITISH JEDI DAMN IT



 

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1/27/12 8:25:24 PM
 
HurricanePip writes:

Yes.  This seemed really apparent from about level 2 or 3 on also.


The other piece that bothered me was the canned player pieces.  I admit, I only played a short time in beta, but it seemed like a lot of the NPCs would basically ignore the player comment like you weren't there or it could be any schmo talking to the npc.


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1/27/12 8:39:39 PM
 
wmbyrne writes:
I hated that space combat it’s useless, as are the ships in general; the game economy and crafting is poorly executed. You can not have vendors selling and giving away items that are as good, as what crafters make using uncommon or  rare items, Blue quality items. Lack of content, really how many times did you run off the map, and die from “exhaustion”   The Graphics or style was cartoonist and dated totally WOW, but without that computer power savings, that game is an resource hog. 

 

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1/27/12 11:29:33 PM
 
travamars writes:

Months before release i got called a troll and worse because i said VO in this game would get annoying. Bioware's trademark is cheesy VO. And they PRETEND that all of your choices matter. They do not matter. So when kids grow up and realize this maybe we wont have to hear all of the bioware crap about how great the company is.  All games need a good story but when thats all you can offer in a game, and people praise them so highly, its no wonder mmo's suck so bad.

 

 

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1/27/12 11:51:38 PM
 
TheHavok writes:

Originally posted by Mimzel

You like pvp, crafting and spacemissions - the three most shalllow parts of the game. You dislike the fully voiced part of the game. I see. Make sense much?





 


So, voice acting is what makes a good mmo?  Right....


*Spacebar* *Spacebar* *Spacebar* *Spacebar* *Spacebar* *Spacebar*


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1/28/12 12:03:37 AM
 
Leviathonlx writes:

The voice acting was neat when I first got the game but by the end of the first week I found myself spacebarring through everything except my class quests. Didn't help that every other NPC sounded the same and I kept hearing my charactar repeat the same lines all the time. That and your 'choices' are meaningless in the game. No matter what you do you will get the same outcome and you'll never hear anything from that NPC you saved again or hear anyone comment about how maybe you killed the NPC. It also amused me how you can sound like a total dick if you choose one option and in the next option you sound like you're gonna hug the person. Almost felt like my charactar was bipolar sometimes.


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1/28/12 1:10:41 AM
 
Mors.Magne writes:
I suspect this article has been sponsored by BioWare. The concept is that SWTOR's strength (voice acting) is presented as a weakness.

Personally, I'm bored with PvE. I'm only buying PvP-centered MMORPGs from now on.
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1/28/12 1:10:42 AM
 
EricDanie writes:

Honestly, the VO has been fun to me up to level 35, from which point it became an annoying experience and after level 40 I decided to just skip dialogues. It was refreshing indeed, it made me go way further than I would if the game featured traditional quest text.

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1/28/12 1:19:20 AM
 
Deviane writes:

its dissapointing  even the writers on this site who adore the game  even now complaint about the main aspect of it, sometimes  the quests  stop being awesone and whatnot but its normal as normal as  click  5 buttons over and over its, its a video game   it  will be repetitive, more important its a MMO it  will be 10th times more repetitive than a comsole game, so my point?...complaint about  these things its useless  sometimes u will  get bored and drool all over the next  quest dialog 3 days after...you should  just let it pass and continue  you journey, thats and advice and take it  for what it is


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1/28/12 1:35:54 AM
 
Zefire writes:
Originally posted by SBFord

One of the most discussed features in Star Wars: The Old Republic is the voice over quest dialogs. Not only is the main storyline quest arc voiced, so are ALL quests. Today we discuss the pros and cons of the voice acting in SWTOR. See what you think and then leave your ideas on the subject in our comments.

For me, Star Wars: The Old Republic has exceeded expectations. Any doubters out there can say what they want but it has for this gamer. It’s had a very smooth launch; it plays well and has enough to do in it to keep me interested. If I get bored with leveling I go play PvP. If I get bored with PvP I go play space missions, and I’m always bossing around my companions for crafting. Overall it’s a good solid game. There is one area however that I feel like Bioware has gone too far, Voice Acting. There are elements of voice acting that I do love in the game and having VO in your main class story line is fantastic. However I do think Bioware should have been more strategic in their placement and not used it in every quest.

Read more of Garrett Fuller's Star Wars: The Old Republic - Voice Acting Ups and Downs.

If u liked all these u havent played enogh games in your life for sure

New Post Quote
1/28/12 1:43:17 AM
 
PhredJonz writes:

If you don't like the voice, just hit the space bar or something.  I mean, really.  It's not that hard.


Oh, no, they promised me champagne mimosas with brunch and look what I got, champagne mimosas!  But I wanted WATER!!!


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1/28/12 4:12:22 AM
 
DaddyDark writes:

Perfect article! :-) Though IMHO the game plays good only untill you hit 50 cause after that it is a stub.  Actually I would love to see an MMO without side quests at all (well without this type of side quests where you have to go kill 20 of those). I am fine with like 30 quests instead of 100 but all of them being meaningful in some way and having some deep story + some choices (the 3 alternatives in swtor aren't really alternatives at all - just some player reactions to what comes next). While less number of quests might shorten the game and leveling it would keep players really engaged rather than rushing to the end ('I have to kill 20 of those and destroy turrets.. oh no - not again") and would make players really want to go through histories for several classes. In swtor I don't feel like rolling another character to the level 50, I don't feel like winning the war for Corelia all by myself once again (really - every turret and every soldier on Corelia had to be killed by the player being a sith lord by the time - what's the hell? Sith lords don't fight at the frontlines). Actually the main story line takes only about 15-20% of time or less, the rest is absolutely the same for all classes and completely linear -only one planet for each level range - no choice at all. Also most of the side quests were completly irrelevant for the sith lord  - "uhm ok - you are the sith lord and our superior, but we have no men so you will have to go kill all the rep scums by yourself, as we failed to come with something force/sith relevant and the only thing to do out there is combat". Vader would have killed half of the side quest NPCs just for talking to him like that ))) While leveling is easier and more entertaining vs. WoW - it is not the best leveling experience I had - the best one being in DCUO as I ENJOYED leveling 2 character back at it.


New Post Quote
1/28/12 4:29:39 AM
 
daltanious writes:

I'm very happy with voice acting just as it is. Never boring, incredibly well done, all with "soul" of voice actors, .... only I admit that with 8 alts I'm playing I may be pressing space after have read quest test even if voice acting is not yet over.


In general i think will have very hard time to return back to wow and rift that do not have it. Here I feel like being in movie that is influenced by my decisions. Feeling in incredible.


For me swtor is best thing happened to (at least) mmo industry. And best fluid release (althrough rift for sure was also a blast and i will return there also for sure).


So far for me there are only 3 games in the world worth paying sub: wow, rift and now swtor.


New Post Quote
1/28/12 5:41:21 AM
 
daltanious writes:

Originally posted by DaddyDark

....  Actually I would love to see an MMO without side quests at all (well without this type of side quests where you have to go kill 20 of those).





 


You are completely ignoring the fact in swtor mobs are usually in groups of 3 to 4, so is at all not same as killing 20 mobs in other games (except CO that have similar mechanics). Here is more like killing 5 mobs in other mmos (where on the other hand one have to kill at least 10 of them, meaning effectively double then in swtor).


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1/28/12 5:44:04 AM
 
Dhraal writes:

I agree with the article. I also whished that the daily missions would be given by terminals.

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1/28/12 6:52:19 AM
 
xKingdomx writes:

I'm surprising they didn't include the witty combat voiceovers from Dragon Age Origin lol

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1/28/12 7:17:35 AM
 
Ozmodan writes:

I have to agree, Bioware went way over the top when it comes to voice acting.  While nice, it had to cost a fortune and how many people just ignore it by getting the quest and leaving the npc.  Personally I prefer the way Lotro did it, using it strategically in some spots.

If you want to throw money at a MMO, throw it at more content, voice acting should be way down the list of things needed.

New Post Quote
1/28/12 7:19:35 AM
 
megabuu writes:

You do know that there is a very nice option to "skip the videos" right. Try it and see if you like that better.


New Post Quote
1/28/12 3:05:00 PM
 
Brodter writes:
I love the voice acting. It really allows me to stay interested in the story line without boring me with of texts. The only issue I see right now is the sudden mood swings from npcs based on your responses. Plus you can always skip them :)
New Post Quote
1/28/12 7:23:54 PM
 
nilden writes:

The voice acting is fine it's the rest of the game that suffers. I would trade VO for open space combat, housing, and improving the rest of the game. Without a polished game in all areas VO is not enough to hold me.

New Post Quote
1/28/12 7:29:59 PM
 
echolynfan writes:
Originally posted by nilden

The voice acting is fine it's the rest of the game that suffers. I would trade VO for open space combat, housing, and improving the rest of the game. Without a polished game in all areas VO is not enough to hold me.

Absolutely agree with this ^

New Post Quote
1/28/12 7:32:06 PM
 
dreamsofwar writes:

Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.




The Sith Warrior, however was pretty decent.





 


Its quite funny considering the Jedi Knight is voiced by Solid Snake, however all i hear is negative things about it.


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1/28/12 8:51:26 PM
 
fony writes:
New Post Quote
1/28/12 8:56:17 PM
 
heartless writes:
Originally posted by fony

http://www.youtube.com/watch?v=xoOQdU3zMzM


 


jesus.

Horrible...

New Post Quote
1/29/12 12:58:42 AM
 
xKingdomx writes:
Originally posted by heartless
Originally posted by fony

http://www.youtube.com/watch?v=xoOQdU3zMzM


 


jesus.

Horrible...

Possibly the most unromantic scene ever lol

 

They just stood there :P

I mean I think the voice acting was alright, but it didn't go with the character looks (well since its player created, they never look right for the part :P)

The huge problem is that, THEY DON'T MOVE XD, minimium hand gestures as well

New Post Quote
1/29/12 1:28:24 AM
 
heartless writes:
Originally posted by xKingdomx
Originally posted by heartless
Originally posted by fony

http://www.youtube.com/watch?v=xoOQdU3zMzM


 


jesus.

Horrible...

Possibly the most unromantic scene ever lol

 

They just stood there :P

I mean I think the voice acting was alright, but it didn't go with the character looks (well since its player created, they never look right for the part :P)

The huge problem is that, THEY DON'T MOVE XD, minimium hand gestures as well

It's not just the lack of animation. If only it was that. lol The dialogue seems to have been written by a 13 year old.

"I might just once accept payment in kisses?"

Compared to that, "Twilight" is a masterpiece.

New Post Quote
1/29/12 1:35:12 AM
 
xKingdomx writes:
Originally posted by heartless
Originally posted by xKingdomx
Originally posted by heartless
Originally posted by fony

http://www.youtube.com/watch?v=xoOQdU3zMzM


 


jesus.

Horrible...

Possibly the most unromantic scene ever lol

 

They just stood there :P

I mean I think the voice acting was alright, but it didn't go with the character looks (well since its player created, they never look right for the part :P)

The huge problem is that, THEY DON'T MOVE XD, minimium hand gestures as well

It's not just the lack of animation. If only it was that. lol The dialogue seems to have been written by a 13 year old.

"I might just once accept payment in kisses?"

Compared to that, "Twilight" is a masterpiece.

Have you read twilight? I heard they are worse than that. :P

 

Well I was commenting on the overall dialogue, which wasn't too bad. So I don't want to say the entire VO was terrible just because of one line. But the character animation were terrible throughout the entire scene. I mean they kiss and go back to their standing spot, which guy will do that.

New Post Quote
1/29/12 4:32:18 AM
 
Jimmy562 writes:

Originally posted by precious328

The Jedi Knight voice work was terrible. My character sounded like some anti-drug Captain America-type person at the end of some 80s cartoon.




The Sith Warrior, however was pretty decent.





 


David Hayter was spot on for the Knight voice in my opinion. 


New Post Quote
1/29/12 8:58:13 AM
 
moters writes:

Voice acting at first in game fun some of the acting is cheesy after a while it all seems to be the same to me somtimes seems to drag on forever. Game really needs a option to have have old fashiond you have to read option for those that dont like the voice acting.





 

New Post Quote
1/29/12 9:40:27 AM
 
Elikal writes:

Fully agree here. I felt the same. I just didn't need the life story of every small Trooper or Rebel, err Republican guy. It feels much like a waste of time and money. Also, it only barely masks how menial and mindless many quests actually are and not on par with the most recent standards. More like from the EQ2 days with a pretty coloured ribbon aka VO.

New Post Quote
1/29/12 12:50:47 PM
 
Keogh writes:

I completely disagree with the author and the trolls and haters here that most likely never played the game.


The voice acting is enjoyable and what sets this game apart from the pact.


The author showed his ignorance of the game by mentioning the power of hitting the space bar to avoid the voice acting. There is a box in preferances that allows you to completely turn off cut scenes. The its the same boring type of MMO that you all say is better.

{mod edit}


New Post Quote
1/29/12 2:47:04 PM
 
heartless writes:
Originally posted by Keogh

I completely disagree with the author and the trolls and haters here that most likely never played the game.


The voice acting is enjoyable and what sets this game apart from the pact.


The author showed his ignorance of the game by mentioning the power of hitting the space bar to avoid the voice acting. There is a box in preferances that allows you to completely turn off cut scenes. The its the same boring type of MMO that you all say is better.


{mod edit}


 

I've played two characters in SWTOR before I got bored with the game. One was a sith socrcerer who I got to level 43 and the other was a imperial operative who I got to level 25.

The voice acting for both characters was great and the personal stories were pretty good too. Inquisitor's story starts out pretty fun but becomes more and more boring as you progress. Imperial agent's story is one of the better ones and I really enjoyed it.

What really got to me were the voice overs for the kill/collect x quests. You spend 5 minutes listening to some random imperial who basically tells you to go and kill 20 rackghouls or 10 space pirates. I never once skipped the story voice overs because I did enjoy them but the rest felt pointless and dragged out. Not to mention, most of the time your character's response was reused. I've must've heard "time to show you was a sith can do" and "there will be no survivors" at least 20 times. That's when I started "space barring" through the voice overs...

New Post Quote
1/29/12 2:59:02 PM
 
Shazknee writes:

Originally posted by Malakhon

This "Article" could be gelled down to:


"I really want the game to be like World of Warcraft"


 


don't like voice acting and brilliant storylines?


Then shut the hell up, because I don't want biowares designers to listen to you.


You have "Every Other Game" out there


 


 



 


/sigh


 


And you can't play single player RPG to for voice overs?


New Post Quote
1/29/12 3:14:40 PM
 
Shazknee writes:

Originally posted by Keogh

I completely disagree with the author and the trolls and haters here that most likely never played the game.




The voice acting is enjoyable and what sets this game apart from the pact.




The author showed his ignorance of the game by mentioning the power of hitting the space bar to avoid the voice acting. There is a box in preferances that allows you to completely turn off cut scenes. The its the same boring type of MMO that you all say is better.



{mod edit}

 





 

God forbid people have a different opinion than you, labeling them as trolls doesnt help getting your point through.


 


As you said, the voice acting is the only thing that sets this game apart from the rest.


 


The rest of the game is worse than the rest, heck the actual quests in WoW are more entertaining than they are in SWTOR, go watch a movie instead, seriously, you are not your character, realise it already.


New Post Quote
1/29/12 3:18:43 PM
 
Cavod writes:

It's funny, in a tragic way.   Did you guys not get the memo that BW was "going to put the RPG back into MMORPG".  You don't have to take the quest, you know.  Oh but you're forcing yourself to?  PEBKAC





Say it's cheesy and laugh at the writing all you want but when you start complaining about hearing everyone's life story or a Jedi sounding like what a paragon of defense and justice should sound like then you're just being silly and ignorant.


New Post Quote
1/29/12 3:36:38 PM
 
NEWMAN28 writes:

Is it just me but are a lot of these voiced mission givers actually text mission givers because they are speaking an alien language and you have to read the subtitles anyway?.


 


New Post Quote
1/29/12 5:46:46 PM
 
heartless writes:
Originally posted by NEWMAN28

Is it just me but are a lot of these voiced mission givers actually text mission givers because they are speaking an alien language and you have to read the subtitles anyway?.


 

But they are making sounds!!!!!~1`1211!!

New Post Quote
1/29/12 10:45:32 PM
 
cyress8 writes:


Originally posted by Keogh
I completely disagree with the author and the trolls and haters here that most likely never played the game.The voice acting is enjoyable and what sets this game apart from the pact.The author showed his ignorance of the game by mentioning the power of hitting the space bar to avoid the voice acting. There is a box in preferances that allows you to completely turn off cut scenes. The its the same boring type of MMO that you all say is better.So you hate the game, no matter what. So what. Stop complain like a bunch of queens having a cat fight.Move on. 

So does this look good to you: http://www.youtube.com/watch?v=xoOQdU3zMzM. The game is full of these videos. These type of scenes are the main reason why I dislike SWTOR. They just ruin immersion because my character would not act so stiff and would not spout cheesy lines.

New Post Quote
1/29/12 10:50:55 PM
 
DaddyDark writes:

Originally posted by daltanious



Originally posted by DaddyDark

....  Actually I would love to see an MMO without side quests at all (well without this type of side quests where you have to go kill 20 of those).

 



You are completely ignoring the fact in swtor mobs are usually in groups of 3 to 4, so is ... more like killing 5 mobs in other mmos (where on the other hand one have to kill at least 10 of them, meaning effectively double then in swtor).



So you have to do 2 times less anonistic grinding vs WoW - I agree. Still I would love to see the game where you don't have to do anonistic grinding at all - that was the idea of my post. Imagine - you just emerge into the main quest-line with lots of dialogues and meaningful choices and some combat to make you familiar with game mechanics - ta da - in a few days you hit the max-level and finish the quest-line - you then engage in the endgame content or if you don't like the character you've picked up - you re-roll another class and instead of being bored power-leveling it through the same grinding staff you did with previous character just get intertained by the new questline. Isn't that better than grinding? Why should leveling be long and boring and largely irrelevant???  It's a game = it must be intertaining! I got bored by the SWTOR leveling much earlier than I would like to, though I agree it is much faster and a bit more intertaining vs. WoW.


New Post Quote
1/31/12 6:05:03 AM
 
SwampRob writes:

From the OP: "The time that it starts to get to me is when I am doing random side quests around the planet and the voice acting just kicks in for five minutes.  I can skip it, sure, but it feels almost like I’m cheating myself out of content."

 

So, you regret it being in the game, but you'd regret more skipping it?

/facepalm

If you don't want to watch it, hit the spacebar.   If you don't want to do the quest, say no.   Jeez, it's like you people are complaining that the option of getting to choose between VO or reading is bad.

 

I love it, myself.  The only thing I space are is the alien languages.    And I'm my 4th alt.

New Post Quote
2/02/12 10:55:22 AM
 
Ergload writes:

It's hard to say, I personally hate cutscenes but I don't mind voice acting. I liked Vampire the Masquerade: Bloodlines, it had dialogue options you could choose from, but the NPCs responses were voice actors. Iron Realms recently surveyed their players on the SWTOR voice actors fiasco


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2/08/12 8:33:51 PM
 
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