Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,081
Members:1,598,695  Online:0
Guests:0  Posts:4,852,660
BioWare | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 12/20/11)  | Pub:LucasArts
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | Out of date info? Let us know!

Star Wars: The Old Republic Column: SWTOR's Story Will Change Questing Forever

Exclamation points and walls of text are the standard for quests in MMOs today. In his latest column, MMORPG.com Managing Editor Bill Murphy takes a look at innovative new quest features that Bioware is bringing to the table with Star Wars: The Old Republic. See why Bill thinks questing will change forever and then let us know what you think in the comments.

By William Murphy on September 15, 2011

You can disagree with me if you like, but I feel confident saying this: The Old Republic's story and presentation will forever change the way we experience questing in our MMOs.  It's going to make VoiceOver the standard for the genre and it's going to make characters in each game mean more than just static NPCs with exclamations over their heads.  It's going to make story and adventure feel more inclusive and immersive than it ever has, and it's going to be the norm for a AAA game in time.


I have played BioWare's first MMORPG several times at trade shows now, and each time I do coming back to my other games feels a bit different... A bit lesser.  I've seen oodles of videos and heard plenty of firsthand accounts.  Questing to save a world when the world's characters and heroes are represented only through text feels empty once you've done even the simplest of quests in SWTOR.

There are simple cinematic experiences in most MMOs now.  Rift, one of the most recent big releases in the industry, does a fairly good job of portraying story with little more than narration bubbles and quest text.  But I can't help feeling that this has now become archaic as a practice.  Will all games go for high quality voice and motion capture beyond The Old Republic?  No, certainly not.  Not every game will be able to afford it as it's not exactly a cheap endeavor.

Still, look at the other big games next year or later even.  The Secret World has flat out announced they'll have fully voiced quests with lots of cinematics throughout their game.  Guild Wars 2 has most of their content voiced. TERA has a large focus on cinematic content and voiceovers, and even WildStar is aiming for a great deal of voice work in their game.  The presence of BioWare in the industry has been felt if merely as a driving force for more production value in the narrative side of MMORPGs.  If World of Warcraft evolved the quest by making it the driving aspect behind leveling your character, The Old Republic is evolving it further by making the quest actually feel important and meaty in terms of your actions with the world.

Is everyone and their mother still doing the same exact quests? Yes. Is everyone still 'the hero' in a world filled to the brim with heroes? Yes.  This won't be escaped in a theme-park MMO. But what TOR is doing is improving the presentation to the point where disbelief can be suspended a bit more than usual.  Even with a group in a Flashpoint, you're likely to feel part of something unique and special... At least the first time you run through the place (when someone fixes the problem of repetitive content, then we can write a new article).

There will still be 'Kill this' and 'deliver that' mechanics behind it all.  Have no doubts there.  But the way in which we'll be told to go and do these tasks will undoubtedly make doing them more interesting than ever before.  It isn't just "Please help me by killing ten slavers.". It's "Please help me defeat these bastards, as you watched them kill my son." In TOR's quests you're brought closer to the narrative than ever before, and more than anything else the game does, this is what impresses me most each time I see it.

If there is nothing else BioWare's take on MMOs does for the industry, it will be this.  Story is what they have always done best.  I haven't played enough to know how the rest of the game's features stack up, but I have seen enough to know that I will be getting the game on day one if only to experience the tale.  It's bound to be epic in scope, for each of the game's classes to boot, and I'll get to share it with my guild no doubt.  What happens after the story is over? Well, we don't know yet.  But I'm okay with putting down some cash on TOR to experience the best story in Star Wars since the Original Trilogy.

More Bill Murphy Features:

Bill Murphy - Post-PAX East Thoughts Column added on Tuesday April 17
Bill Murphy - What to Expect from PAX East 2012 Preview added on Thursday April 05
Bill Murphy - Hiding the Game - Immersion Column added on Thursday February 02

More Columns:

Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
The List - 5 Ways MMOs Will Survive Column added on Monday May 28

More Features:

Pandora Saga - Our Official Pandora Saga Review Review added on Wednesday May 30
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
8.7
User Rating: 7.8
Bill Murphy
Bill Murphy came on as a full time writer with MMORPG.com in 2010, his extensive knowledge of the genre and ability to turn a phrase have been a welcome addition to the MMORPG.com team.
Recent Articles: More Bill Murphy Articles...
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Reported on May 29, 2012
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Star Wars: The Old Republic : Update 1.3 and Beyond Reported on May 23, 2012
One of the most compelling features that shipped with the Star Wars: The Old Republic... Read More
Star Wars: The Old Republic : A Bittersweet Week Reported on May 23, 2012
Between the announcement of Update 1.3: Allies and BioWare Austin's 'restructuring,' one might say it's... Read More
Star Wars: The Old Republic : New Video Diary Spotlights 1.3 and Beyond Reported on May 22, 2012
Game Director James Ohlen highlights some of the new content coming up in Game Update... Read More
Star Wars: The Old Republic : Bioware Rocked By Layoffs Reported on May 22, 2012
According to a new forum post on the official Star Wars: The Old Republic site,... Read More

Advertisement