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I recently departed my beloved old development studio after helping build it from five to two hundred people, with consistent 50% growth year over year for over 10 years. I departed just after a five-year stint heading up development of LEGO Universe, the third major MMOG (Massively Multiplayer Online Game) we built. While the specific reasons for departure were related more to cultural and ethical conflict with the corporate ownership, it created an opportunity to reflect on the past decade and re-evaluate creative priorities. I have decided to get out of the MMO game, for 3 reasons. Full story here "All expectation leads to suffering" Buhhda |
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