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LEGO Universe Previews: A CES Look at LEGO Universe

MMORPG.com's Carolyn Koh was recently at CES. While there, she got some preview time with the upcoming NetDevil MMO, Lego Universe.

By Carolyn Koh on January 15, 2010

Team members of LUPs - Lego Universe Partners were on hand at CES 2010 to show off Lego Universe together with Lego and NetDevil. These are adult volunteers that are assisting Lego and NetDevil to playtest and refine Lego Universe. The team number about 50 adult Lego builders and all were invited by Lego to participate in the LUP program to provide feedback and suggestions. I met Joel Hoornbeck who was happy to show me the Lego Digital Design program, a free download that's available from www.lego.com and how it was used and integrated into Lego Universe.

Targeted at boys aged eight to twelve, Lego Universe will also appeal to Lego fans who are gamers and perhaps MMO fans who also enjoy the building brick toy. To begin with, it's a PvE world. Much like many other Lego branded games such as Lego Star Wars and Lego Indiana Jones, you take on the persona of a Lego mini-fig and go about whacking Lego monsters which break down into component parts, some which can then be used to build other helpful objects such as a turret.

Darkling forces have damaged the happy world of Wonderland and you, the intrepid mini-fig have been called upon to defend your world, rebuild what has been destroyed and build more of the world. Lego Universe is very much a platforming style game and because of the target age, it is interesting to see how complex the world is for a kid's game. The UI is amazingly simple and tool-tips let you know when an object may be interacted with and all actions are accessed with the same key. Quests are the usual kill this, deliver that, but you won't see walls of text, just simple sentences and eventually some voice-over will be built into the game as well. Instead of a trail of breadcrumbs, NetDevil uses camera tricks such as a zoom to a location or NPC to show the player where he needs to go when he first accepts a quest. Binoculars in game allow players to get a closer look at the next area, and Lego animals abound, many tamable as long as you visit Pet Rock and learn the skill to acquire a pet.

There are three stats: life, armor and imagination. Imagination is gained as you explore, interact, build and even smash enemies, but it is also used in interaction and building objects. It definitely is similar to a "boost bar" that you fill in order to access special actions, which in Lego Universe, is the building of objects such as a bridge across the canyon or a tower to reach a higher level. It is also a social world and special rewards and actions can only be attained if you do things in-games with your friends. Players cannot build an item together, but coordinated efforts such as one building a platform and another building the next will yield special rewards. Some quests involve exploration, some involve mini-games and like all good adventures, side-quests are myriad and varied.

The goal of the game is exploration and players will likely develop pack-rat tendencies as everything that is dropped has a use. It may not be immediately apparent but as you explore an area, that banana you picked up just might be the enticement for that monkey to give you the key he's holding; the key that just might open up that door that just might lead to another fascinating area with plenty of quests.

There are no levels, but pieces you find that you can equip. Some equipment pieces contain skills and we activated a Pirate Hat's dance command in a circle of Alpha testers, complete with music, prompting other players to go, "How did you do that??" There is no death, but your mini-fig can get smashed and all you have to do is rebuild it and you spawn again in a safe location. You might lose a few coins and a few minutes of time, but your creative spark lives on to build again. Speaking of building, let's circle back to the Lego Digital Design program. In game, players gain bricks as rewards and loot drops. With them, they can build things, and they can display them in display showcases as well as in their own player properties. Not only that, there are Widgets, which are behaviors that can be applied to items in your property. In the demo, we saw a Lego windmill that turned slowly and a Lego elephant that circled it. We applied other behaviors such as the jump behavior which can be activated upon approach of a player or a click of the mouse. Behaviors are not consumed and as you gain them, may be re-used and layered on each other. Bricks however, are when used to build objects, but never fear, you can always break them down to reclaim your bricks.

Anyone who has ever played any of the Lego games will immediately find Lego Universe familiar. There are treasure chests to be smashed and looted, coins and bricks fly around, mini-figs get smashed with a rather horrifying scream (but kids just love that...) and get re-built, and there's so much to collect and so much to build.

Last but certainly not least, we saw many of the internet safety features built into the game. Parents can choose for their kids only to use and see menu-chat, all names go through moderation, and objects built for display will not be seen by anyone else until they have been optimized by the server and have passed a visual check. No, no bouncing phallic symbols ala Spore creatures in this world!

More LEGO Universe Features:

LEGO Universe - LEGO Universe Review Review added on Tuesday November 23
LEGO Universe - A First Look General Article added on Wednesday October 27
LEGO Universe - Looking at LEGO, Part One General Article added on Friday September 17

More Previews:

Continent of the Ninth Seal - VIP Beta Preview Preview added on Monday February 06
Fiesta Online - Journey Into Adealia Preview added on Thursday January 26
The Secret World - Location Preview – Blue Mountain Preview added on Wednesday January 25

More Features:

The List - Five Awesome MMO 'Mounts' Column added on Monday February 06
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
 
 
TdogSkal writes:

I am 27, played with lego's as a kid and I will playing this game because it lets you build with lego's. 

Lol I can't wait.  I will be playing my regular MMO but this will be played as well when I want to build with some good old lego's.

New Post Quote
1/15/10 12:06:04 PM
 
Meltdown writes:

It seems to have potential, I will be keeping my eye on LEGO Universe.

New Post Quote
1/15/10 12:52:48 PM
 
saker writes:

They keep saying it's for people who are/were into Lego's, or for kids in general, but I'm not either and I think this plain looks like a really fun game!

New Post Quote
1/15/10 2:19:54 PM
 
BillMurphy writes:

Where was this when I was 12?  Oh hell, who cares?  I'll still be playing it no matter my age.  A good game is a good game. 

New Post Quote
1/15/10 5:29:22 PM
 
Mikaila writes:

They say it's targeted at kids aged 8-12, but they all know it's really targeted at all us geeky older guys who love legos. 

 

In all honesty though, I really hope it's going to be a cool game and not too childish.

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1/15/10 10:47:40 PM
 
Kusiga writes:

Best thing they did was make it so there is no leveling, but sure some people will brick grind for certain amount of certain bricks.

New Post Quote
1/16/10 5:26:47 AM
 
Gunship writes:

Older players will find combat tactics limited, but it actualy matters less in many ways, same goes for levels. Its just fun for the sake of "fun". Building is where you will find your challenge moving past your 25 man raid pending how big you go.

I also like its not based purely in a D&D type world. The world is "timeless" with Pirates in the one end and a rocket you fly on in another...

The Kid in you should make the adult in you have some fun, ofcause you are bying it for kids after all.... right?

 

New Post Quote
1/16/10 5:57:38 AM
 
takayi writes:

To be honest, this sounds pretty fun, as I played with legos over 10 years of my childhood... I still build some stuff with my nephew & stuff.

New Post Quote
1/16/10 6:24:19 AM
 
galahan writes:
Originally posted by Gunship

Older players will find combat tactics limited, but it actualy matters less in many ways, same goes for levels. Its just fun for the sake of "fun". Building is where you will find your challenge moving past your 25 man raid pending how big you go.

I also like its not based purely in a D&D type world. The world is "timeless" with Pirates in the one end and a rocket you fly on in another...

The Kid in you should make the adult in you have some fun, ofcause you are bying it for kids after all.... right?

 

 

My current combat tactic:

- Press 1 button every 1.8 secs

- Enemy dies

- Jump up and down

 

I'm pretty used to "limited" :P

New Post Quote
1/16/10 12:19:54 PM
 
Vortigon writes:


Originally posted by galahan

Originally posted by Gunship

Older players will find combat tactics limited, but it actualy matters less in many ways, same goes for levels. Its just fun for the sake of "fun". Building is where you will find your challenge moving past your 25 man raid pending how big you go.
I also like its not based purely in a D&D type world. The world is "timeless" with Pirates in the one end and a rocket you fly on in another...
The Kid in you should make the adult in you have some fun, ofcause you are bying it for kids after all.... right?
 



 
My current combat tactic:
- Press 1 button every 1.8 secs
- Enemy dies
- Jump up and down
 
I'm pretty used to "limited" :P

QFT !!! :)

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1/16/10 2:12:12 PM
 
Dnomsed writes:

Im definitly going to check this out.  Im 37 and spent more time playing with my legos as a child than any other single activity outside of bicycling.  This is going to be great!

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1/16/10 3:15:38 PM
 
Plasuma!!! writes:

The lack of the mention of Technic pieces has me still on the wall about it.


Generic pieces are charming and all, but I would just love to build a functional stud-less 'mech and terrorize some minifigs with it.

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1/17/10 3:24:42 AM
 
huntersam writes:

must admit i might have a look at this . i had a big box in my wardrobe full of lego and every sunday afternoon i was allowed the bring the box down to the louge and play with it the things i built with it . i always remeber a lorry you could build from the yearly magazine . it will be interesting to see how this panesout ...

 

New Post Quote
1/17/10 2:10:14 PM
 
Gameloading writes:

As interesting as it looks, I don't think this game is going to succeed as long as it has a monthly fee.

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1/17/10 2:21:40 PM
 
Pale_Rider writes:

Im 21 now and i always liked building stuff with lego' =).  Ill be waiting to see how it comes out.  Could be a fun game to play online to just relax and build stuff.

New Post Quote
1/20/10 12:15:03 PM
 
Hoobley writes:
Originally posted by Plasuma!!!

The lack of the mention of Technic pieces has me still on the wall about it.


Generic pieces are charming and all, but I would just love to build a functional stud-less 'mech and terrorize some minifigs with it.

 

Got to leave something for an expansion, right? :)

 

I think this game will be plain simple FUN from the moment you log in.

New Post Quote
1/21/10 10:07:12 AM
 
trike writes:

I'm concerned that this is a NetDevil game.  I have not enjoyed a single one of their products because they seem to lack a basic ability to design a fun game.  Their games sound good on paper, but the execution has been atrocious.  So I'm definitely on the "wait and see" side of the fence when it comes to NetDevil.

New Post Quote
2/09/10 11:22:05 PM
 
johnmatthais writes:
Originally posted by trike

I'm concerned that this is a NetDevil game.  I have not enjoyed a single one of their products because they seem to lack a basic ability to design a fun game.  Their games sound good on paper, but the execution has been atrocious.  So I'm definitely on the "wait and see" side of the fence when it comes to NetDevil.

You didn't like Jumpgate? 

Oh wait...I'm part of a niche that did like Jumpgate...

It was a quality game. Never got the attention it deserved.

Auto Assault was a quality idea...it just didn't do things the way it needed to.

New Post Quote
2/09/10 11:52:09 PM
 
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