MMORPG.com Wizard 101 Correspondent Gabe Pursel recently asked a number of questions of KingsIsle Entertainment Executive Director J. Todd Coleman about their magic-filled MMO Wizard 101.
Gabe Pursel:
What exactly do you do with Wizard101?
J. Todd Coleman:
Well, I sort of made it up... the initial idea, that is. The concept for Wizard101 came out of a series of conversations between myself and Josef Hall (our Director of Technology.) Technically, I am the "Director" of Wizard101, which means that I own the creative vision, and the management of both the development team and game service.
Over the last few years, I have been involved in just about every aspect of the game's development: high concept, game design, engineering (scheduling, that is - I'm not a programmer), customer support, marketing, pricing, operations, etc. At the end of the day, my job was to build a strong team, manage the creation of the game, and take it to market successfully. (That said, step one is the real trick. If you hire amazing people, everything else is easy.)
Oh yeah, and I also get to make up cool monsters, like Ninja Pigs and Humongofrogs.
Read the J. Todd Coleman Interview
Good interview for a good game, I subscribed for a short while and I think it is worth anyone's time to give it a try, the combat system is really fun and innovative. The only issue I had with it is that the game is full of kids, not WOW-esque/n00b "kids", I mean real kids. Also the spell animations are fantastic, but as far as I can tell there is no way to skip them, so that awesome (10 second) ice snake animation is looking a little less awesome the 100th time around.
It's a fun cute little game and the battle system is very interesting how it's turnbased yet anyone can kinda join in together and stuff. Very smart... could work really well for a pokemon or magic the gathering MMO ^^
I started as a Beta player. so I have played Wizard101 for over a year now and still love the game. The game is well monitored, humorous, clever, and well ... fun. Kingsisle works very hard, and quickly, to get someone in the game (or back in the game) due to that person's computer setup. The staff contributes to fan sites and blogs, which shows that they are interested in what the players think about the game. They even setup up PVP battles with players. One player visited Kingsisle offices in Texas and wrote about it on the largest fan sites. He said it looked like the best place to work.
Todd Coleman spoke about the Ninja pigs in the interview. When you see the pigs in action, you realize just how thorough Kingsisle is in developing a character. They didn't just dress some pigs up in a ninja-ish costume, they made their bellies flop up and down and walk in a funny manner. Most players still laugh when the Ninja pig spell is cast.
They have accomplished a lot just since I have been playing: 2 new realms and now over 2 million players. So I have a lot of respect for Todd Coleman and the Kingsisle staff.
I am going to respond as to give them something to ponder over,to improve the game.
I personally liked the concept of the game,but complicated it is not.I think they should have gone for a more complicated approach,as even the younger kids are a lot smarter than i think the game gives them credit for.
There is also not enough difference from class to class,everything is pretty much the same outside of the green class witch has the superior healing.
The quests or storyline,witchever they want to call it ,was again too easy and too simple,it made that part even less bearable when the quests purposely made you go to the furthest ends as a time sink.
there are a few puzzles,usually the same,with lighted posts with animals or symbols on them.It needs more diversity in that area.
The artwork is funny and very good,that part needs no changing.The cards need several more mechanics,when i was checking out the game,i brought up several ideas,but none seemed to hit home,i guess stubborness leads to a one person thought process,they shoulkd listen to other players a lot more.All of the ideas i gave a lot of thought to and were not game breakers at all,i just wanted to see the game get better.
Overall..a very good concept,but done on a very light scale,so much more could be done with either a bigger developer or a bigger budget or a broader mind.
I played this game as a subscriber for several months and really enjoyed it. It is a very relaxing and fun game. The support service of the game is second to none. I had an issue where I was still getting charged 2 months after I quit the game. (This was probably my fault for not cancelling correctly) Anyway, the games support was extremely helpful and I had a refund for the two months I got charged within a matter of days. A+++