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Mortal Online is steadly getting better and better, it population slowly growing, the game is getting more and more stable with each patch. Kinda reminds me of UO and eve online, they both had really hard launches. Mortal Online is not going anywhere anytime soon and it going to get better and bettter. I can't wait till the new expansion comes out which will open up the game to the PVE market. Don't you guys just think mortal online is one of those games? those hidden gems that will just eventually explode and change how MMO's are done. I think mortal online may have enough influence in the future to change people perpesective on sandboxes and mmos in general. The market could have gone down 2 routes, the UO route or the Everquest route. Currently there is a lack of UO type games, but a abundance of Everquest type games. There are people here who have hope in SV! |
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2/09/12 8:03:08 AM#2
Report back when it's fully stable :) |
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2/09/12 8:03:45 AM#3
Heh. |
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2/09/12 8:04:39 AM#4
While I don't find Mortal Online to be anything remotely like UO or EVE Online, I am a strong believer in the 'slow burn' strategy for the more sandbox-focused MMOs, so I'm just watching this title from the sidelines to see where it goes. It's off to a really slow start, though, as UO had more content at release in 1997 than Mortal Online has now after a year and a half of operation.
Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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Originally posted by Loktofeit Games back then only required 2 people :P I think that one of the biggest reasons why we have a lack of UO 3D games. It such a task to take on. Why is it that 12 or more years down the line, there has been no major succussful mmo like UO that has been bought to the market till mortal online. Like we can just tell by mortal online issues in the past, that it a hard task to take upon oneself unless backed by a huge amount of funds. Mortal online doesn't have such funds and that one of the major reasons why they have slow development. The thing about that is usually the company just folds like earthrise developers for instance, but here we have starvault, duking it out no matter how bad it gets and it really did get bad, real bad, the population was near non existant, but the game is alive now due to svs efforts and not giving up when times got tough and hopefully awakening will be that last part the game needs. Sure it could have taken 2 years and half for them to get there, but we can now see the sliver lining. With the AI patch, the population should explode > money > faster development which is a win win situation! I just hope other AAA developers look at SV/eve online/UO and take it upon themselves to risk doing something like this. |
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2/09/12 8:14:57 AM#6
Problem with MO is that it's fundamentally flawed, technically. It's empty and hollow - and times have changed. The future is not a sandbox with minimal tools and almost no content. As much as we all like to support the underdog, there has to be more than that. I've tried this game several times, and it's really, really, really awful. Maybe it changed in the last 3 months? Not sure. The future is about evolution, not throwbacks to ancient times. If you want to check out something that could POTENTIALLY change the genre, look towards ArcheAge for a sandbox/themepark hybrid. |
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2/09/12 8:18:13 AM#7
Originally posted by Lustien Don't you guys just think mortal online is one of those games? those hidden gems that will just eventually explode and change how MMO's are done.
No lol
Mortal Online is not going anywhere anytime soon and it going to get better and bettter. I can't wait till the new expansion comes out which will open up the game to the PVE market.
I agree MO is going nowhere fast. One day if they keep going they may hit a release worthy state though.
I think mortal online may have enough influence in the future to change people perpesective on sandboxes and mmos in general. Not a chance. As of now MO is little more than a foot note and used more as a cautionary tale than anything. The only influence MO may have on the future of sandboxes and mmo's in general is to increase the negative stigma's surrounding them.
There are people here who have hope in SV! I hope not, SV hasn't given anyone any reason to put any faith or "hope" in them. They make mistakes at every turn, deny those mistakes and refuse to offer any kind of adequate compensation. They "encourage" fans to come on to other forums and out right lie, the fans I must say may not know they are lying at the time since SV is constantly lying to them and everyone else. Worst of all may be the fact that many new posters and accounts giving rave reviews about SV and or MO tend to not be legit gamers/consumers. Many even suffer from the same language barrier issues that GMThea and Henrik claim to suffer from such as saying something like "I have Hope in SV" instead of "I have Faith in SV". |
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2/09/12 8:24:55 AM#8
To the OP: Ok there are two ways to look at this. 1) MO is changing the genre for the good since they are using a UO mentality / sandbox environment and making a gem of a game. This gem of a game can explode one day attracting huge population. 2) MO is changing the genre for bad since they HAD potential and great ideas, but failed in implementation. The company SV was just an embarassment to the MMO industry with some of it's tactics. This puts a "Black mark" on sandboxes and allows all of the sandbox "haters" to simply say "See? Another small team with inexperience fail at a sandbox".
Unfortunately, I think it's turning out to be the latter. Basically what I'm saying is "MO gives sandboxes a bad name.". Opposite of what you are saying. The other very unfortunate fact is that when I played MO I noticed everytime "things seem more stable", it always ended up being because less and less players had to be loaded in certain areas. So, if it ever did "blow up" into huge populations, I sincerely doubt the game could handle it. I'd like to disclaim here that I did thoughroughly enjoy the promise of MO at the beginning. I just couldn't stand being lied to over and over again and the bugs with every patch were difficult to bear. Last but not least, the inexperience of the programmers. I am a software developer by trade and I know exactly what was going on. It was unfortunately lazy programming. When you don't "understand" the industry tried and tested methods of implementing something, you tend to go off on this tangeant that needs to be re-written later. Not good. I just want to conclude that I'm glad a game like MO did surface, but I'm very sad that it was brought fourth by a company that had fishy tactics to say the least.
Mods, please note: I am not saying or agreeing with "See? Another small team with inexperience fail at a sandbox". Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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Originally posted by Excalaber2 The population is quite high. Towns are quite nicely populated. in the past, when the game got highly populated it would get unstable, but that bar has been pushed quite high now. It still needs improvements, but the server was the biggest issue, the server does not crash like it did in the past. it has a few restarts a day - mainly to fix the mobs - awakening will fix this. To be honest. I don't see how mortal online is going to fail. It released 2 early due to lack of funds. it been able to keep afloat. it has not advertised. the developers do not want to advertise till the game is in a stable state. Everyone who paid or paying for the game well knows this. those who jump the gun without any prior knowledge of the game can only laugh at themselves. You say fishy company but the company has not even advertised "like darkfall" cough cough....so I don't see how fishy a company like sv is, when all it does, is keep in close contact with its existing population. its not like they go out of their way to get people in the game. They just slowly improving the game. It their only choice. their game has so much potential because its endless in its roadmap, it can go anywhere, these type of games, people want this and that. Being a small development team, they can't get everything in place, sometimes shit happens, this is the case with sv, one way or another they get sidetracked by a issue, feature gets delayed, most of the time, it because they need something for something, but here htey are, slowly ironing them out, getting over those obstacles, now they can finally add in the AI, the AI guards, the dungeons and everything. The game is only empty because its a shell. they been waiting to fill the world up with all that content we seen gimpses off. Town life/ minatours, trollls, the flying chicken with balls on his head, the rat men using weapons/ dragons/ demons/ tindrem (capital city) etc You talk as if its a dying game. darkfall is a dying game, mortal online is a game with a future. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/09/12 8:31:59 AM#10
Unlike UO and even EVE, MO suffers from severe underfunding, and I'm not sure they can work past that. Couple that with what appears to be some fatal design flaws in the core engine and I'm not sure they can go down the same path. Now I haven't paid much attention to it lately, but are they considering any way for the more PVE minded player to minimize their level of risk in the game? (a la EVE's empire space regions?) If not, they'll never really drag the more carebearish of us into the world and without us as prey, the wolves won't have much interest either. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
Originally posted by Kyleran I do agree that he wolve population is quite high. Awakening aims to change this. By bringing in more of a sheep population. You guys will be able to fight off the players. Also AI guards will hopefully make it, which means that most pvpers would be trying to raid towns i guess, while the sheep defend it in mass. Also you be able to make money from holding towns. I think tindrem in it self may have a dungoen within it walls or something like that. the sewers. But from my understanding htere will be many more dungeons and stuff in the game, but hopefully the sheep population and AI patch will lower the pk population or keep it under control, or force it into exile lol. PVP is currently the only thing to do but if they fix the AI to be really interactive and cool. No more will their be instant wack guards, but no more will the whole population be focused on pvp. I used to be a anti pker/ but now i have turned 100% pker or really pvper to be honest, but the new AI will hopefully give me more reason to log in and actually kill something that is fun to kill instead of chopping some naked guys head off. instead of logging in to go kill people, I will log in to go fight a minotaur or a troll or some really cool mob. if you watch thier alpha video, you see the troll picking players up, biting heads off, smashing them on the ground. Also the AI will cary weapons, like hte minotuar will charge at you, knock you in the air, swing its big axe. the AI is really advanced, it will react to the players stance. So if you are 2 far away, it will attack you with range, if it can't attack it will run stuff like that, you seen a less advanced AI like that in darkfall, MO has the unreal engine, which has some really cool AI stuff, which gives it that advantage, so actually teh unreal engine pro is the AI in itself in that sense. the engine is not the limitation, its just getting to that point of balance, which is hard with the lack of funds.
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/09/12 8:56:08 AM#12
Truthfully, if they would institute a Shadowbane style of looting system (where I get to keep the items I'm wearing, but my backpack falls to the ground (including gold) and a means to recover my corpse w/o being camped mercilessly I'd be more than willing to give the game a try. But that might not acceptable to the core audiance, and if so, no reason for them to change it to accomodate a person like me. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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2/09/12 8:57:44 AM#13
Originally posted by Lustien If DarkFall is a dying game and works better and has more players than MO, how do you go on to state that MO has a future? DFO has a bigger team, bigger budget and a larger fan base............. I don't even enjoy DFO anymore lol. It has its issues but nothing like MO. DFO's biggest problems are design decisions. MOs problems run the full gambit. |
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Originally posted by Kyleran I see what your saying, but Mortal online is one the extreme part of the spectum. its all about high risk vs reward, that what it gameplay core is about. nothing to really say about that. To be honest, it not like world of warcraft, where gear is so important, gear in mortal online is not important and its easy to make, there are some high tier metals and stuff, that are hard to get, but the average joe armour is easily obtainable. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/09/12 9:01:05 AM#15
Originally posted by Lustien Yes, but I am very fond of my pixels and prefer having a better than even chance of retaining them. (hence why I enjoyed playing titles like SB and EVE) But that's OK, I realize not every game can cater to my tastes. (well, not really, why can't they, after all, I'm all that matters, right?) "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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bunnyhopper
Advanced Member
Joined: 8/17/10
Chaos. Panic. Disorder. My work here is done. |
2/09/12 9:02:40 AM#16
That is a hell of a disingenuous title, or are we saying every game that has a piss poor start and manages to cling on for dear life is "just like" UO and EVE?
For me, there is nothing at all to point to MO ever doing well, ever being run well, or ever being anything at all like UO or EVE in their pomp. Future: GW2/DF Relaunch/WoD |
Originally posted by GrayGhost79
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2/09/12 9:21:20 AM#18
Originally posted by Lustien
Originally posted by Lustien Mortal online forums, currently active users: 43 Darkfall online forums, currently active users: 61 Not the best proof, yet at least it is some proof. Do you have anything except for yor completely random guess based on gut feeling? |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
2/09/12 9:27:04 AM#19
I wish the OP's words were true for me. I've tried MO several times now and it never engages or immerses me, it always has horrible performance issues as well. There are so many better options out there in my opinion. Xsyon, Wurm, UO, Eve and even Darkfall. My hopes were high for MO but it simply falls short in almost every way, every time i try to get into it.
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Originally posted by Toferio I think meduli right now has a higher population then the entire darkfall population. To those who tried it and not liked it. I understand your pain. Please try it again when awakening comes out. the game offers trial accounts. I just really want to see more people play this game. it really be much better with more people playing it. so don't try it now, wait a few months till awakening comes out and see if your opinion changes.
also mortal online users on forums is actually 196 |
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