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Mortal Online Forum » General Discussion raquo; HUGE update: 08-05-09

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53 posts found
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 5:23:14 AM#1

http://www.mortalonline.com/news/may-08-05-09

This is big.

- Beta testers starting soon

- 2 new races announced: Sarducaan (seemingly inspired on Arabic culture) and Blainn (initially called "Frost Dwarves" ((thanks L1ghtsabeR)): MO races page

- Interbreeding; choosing the races of your father and mother (edit: and their parents' races!) at character creation; this influences your looks and stats.

- a huge .rar file with a powerpoint presentation of a host of game features made available; http://www.mortalonline.com/files/presentation/MortalOnlinePresentation.rar

The .rar consists of the following powerpoint slides (These are scaled down, low quality jpg's and don't show the videos attached in the original presentation):

Picture compilation 1

Picture compilation 2

Picture compilation 3

 

 

 

 

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

5/08/09 5:40:56 AM#2

Awsome, thanks for the info. As always how I like it, straight from the horses mouth.

  L1ghtsabeR

Novice Member

Joined: 11/28/08
Posts: 105

5/08/09 5:50:34 AM#3

Henrik and some of the devs pulled an all nighter just to get this info out on the date that they promised. Another example of their dedication.

 

Good info in there as well, even some new stuff that nobody had a clue about, namely the race mixing thing.

 

Also, a little additional info Mats posted on the MO forums. One of the new races, the Blainn, were initially going to be named "Frost-Dwarves". So yeah... for those who are interested, the Blainn are the MO "dwarf" race.

  nekopowa

Apprentice Member

Joined: 5/09/07
Posts: 7

5/08/09 6:13:42 AM#4

...

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4862

Money in politics is the root of all political evil. It is corruption at it's worst.

5/08/09 6:16:17 AM#5

Very impressed by that presentation. Not just because of what they say will be in the game but also that they openly admit that many features wont be. Very good of them to be honest with us MMORPG gamers that are used to devs lying to us about available features in the game. That alone is almost enough for me to buy the game and support them.

However there are two issues that will unfourtanetely stop me, and the majority of MMORPG gamers to buy it and that is:

  1. Full loot - Partial loot is fine, even some exp loss is fine but full loot? In my experience this discourages rather than encourages people from doing PvP and it is not needed. Partial loot would give the that thrill and excitement you are looking for but full loot is just plain devestating and wont work for the majority of gamers.
  2. 1st Person View - No idea where this gimmick has come from. No other MMORPG (I dont really acount Darkfall as an MMORPG or even a game), to my knowledge has forced 1st person view and I imagine alot of people wont play the game because of it.

If they could consider creating a server with those two features turned of I think they would attract alot of more gamers that are tired of themepark, dumbified MMORPGs with no consequences but still want to play a game and not a RL World Simulator.

  Ahiles

Apprentice Member

Joined: 1/18/07
Posts: 465

5/08/09 6:23:12 AM#6

Sweet mother of Galactus, this game just sounds better and better.  This game is  actually going to be everything which Aoc and DF promised but failed to deliver.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 6:25:10 AM#7
Originally posted by Ahiles

Sweet mother of Galactus, this game just sounds better and better.  This game is  actually going to be everything which Aoc and DF promised but failed to deliver.

 

Yeah. For instance the player housing; you have to actually lock your door or you might get robbed. Option to make a shop out of it and hire a vendor, etc, amazing stuff. So looking forward to this.

Edit; they gave so much thought to so many aspects of the game it is astonishing. Little things like finding a flower you don't know and reading the name "Red Flower". Only after studying the right skills you will find out it's true name is "Steppe Rose." Same with weapons; the more experience you have with them, the more you know about their stats.

 

  L1ghtsabeR

Novice Member

Joined: 11/28/08
Posts: 105

5/08/09 6:42:21 AM#8
Originally posted by Yamota

However there are two issues that will unfourtanetely stop me, and the majority of MMORPG gamers to buy it and that is:

  1. Full loot - Partial loot is fine, even some exp loss is fine but full loot? In my experience this discourages rather than encourages people from doing PvP and it is not needed. Partial loot would give the that thrill and excitement you are looking for but full loot is just plain devestating and wont work for the majority of gamers.
  2. 1st Person View - No idea where this gimmick has come from. No other MMORPG (I dont really acount Darkfall as an MMORPG or even a game), to my knowledge has forced 1st person view and I imagine alot of people wont play the game because of it.

If they could consider creating a server with those two features turned of I think they would attract alot of more gamers that are tired of themepark, dumbified MMORPGs with no consequences but still want to play a game and not a RL World Simulator.

I can tell you right now that neither of those things will be changed, since they are essential for the game to function properly. I recommend that you give the game a try in spite of being turned off by those features, you might be pleasantly surprised.

 

Full loot is not at all a bad thing, if the game is designed the right way. Of course it wouldn't work in games like WoW or any other theme park game, that is largely gear oriented. But in a game such as MO, where the determining factor is the skill of the player not what gear they are wearing, full loot is a great feature and adds a much needed risk to the game.

 

First person view has been discussed a million times in this forum and on the official forums. It will never change. If you can not bring yourself to look past your prejudice against games like that, then that's really too bad. Again, I recommend you try it out before you call it a gimmick. For now, since MO is not out yet, try a game called Dark Messiah. I have a feeling it represents quite accurately what MO will be like.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 6:56:12 AM#9
Originally posted by L1ghtsabeR
Originally posted by Yamota

However there are two issues that will unfourtanetely stop me, and the majority of MMORPG gamers to buy it and that is:

  1. Full loot - Partial loot is fine, even some exp loss is fine but full loot? In my experience this discourages rather than encourages people from doing PvP and it is not needed. Partial loot would give the that thrill and excitement you are looking for but full loot is just plain devestating and wont work for the majority of gamers.
  2. 1st Person View - No idea where this gimmick has come from. No other MMORPG (I dont really acount Darkfall as an MMORPG or even a game), to my knowledge has forced 1st person view and I imagine alot of people wont play the game because of it.

If they could consider creating a server with those two features turned of I think they would attract alot of more gamers that are tired of themepark, dumbified MMORPGs with no consequences but still want to play a game and not a RL World Simulator.

I can tell you right now that neither of those things will be changed, since they are essential for the game to function properly. I recommend that you give the game a try in spite of being turned off by those features, you might be pleasantly surprised.

 

Full loot is not at all a bad thing, if the game is designed the right way. Of course it wouldn't work in games like WoW or any other theme park game, that is largely gear oriented. But in a game such as MO, where the determining factor is the skill of the player not what gear they are wearing, full loot is a great feature and adds a much needed risk to the game.

 

First person view has been discussed a million times in this forum and on the official forums. It will never change. If you can not bring yourself to look past your prejudice against games like that, then that's really too bad. Again, I recommend you try it out before you call it a gimmick. For now, since MO is not out yet, try a game called Dark Messiah. I have a feeling it represents quite accurately what MO will be like.

Yeah, that is nicely said. I fully agree.

Also don't forget that there are pennalties for 'murderers'. If they want your loot they will have to suffer the consequences. This should prevent the game from becoming a 24/7 gank fest with quick and easy redemption for perpetrators. But the important thing is; they still have the freedom to do so if they really want to, just like you do.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4862

Money in politics is the root of all political evil. It is corruption at it's worst.

5/08/09 7:13:34 AM#10

Yeah I will try the game out because I am tired of themepark MMORPGs. However after playing FPS games using melee weapons with forced 1 person view I know I wont like it. It may work if you use a grenade launcher or casting a spell (might even work better than 3rd person view) but for melee weapons it was very hard to see what is going on.

For that to work the monitor need to have a close to 180 degrees angle both vertically and horizontally (as in RL) and it does not have that, not even half of that.

As for the dev not going to change that. Well it is their perogative, however they WILL lose alot of customers because of it because it has been shown many times that the majority of MMORPGs does not enjoy that, not even AC Darktide had that. And that might not matter to you guys but it should matter to the devs since they say they have limited resources (=limited funds).

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

5/08/09 7:15:02 AM#11

I get more excited with every tidbit of info released.

MO has a massive, massive amount of potential. Lets hope development and player feedback go hand in hand.

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

5/08/09 7:16:27 AM#12

sounds like a kick ass solo/small community game.  It does not offer much support for larger groups.  You make your own fun obviously minus raiding bosses for phat lewts (once aparently).  For me thats easy, caravan guards, business operations and group hunts, but for others they need to be held by the hand and shown what a group is all about...sad really.

 

While this may have an impact on the population i can say without a doubt if they keep even half of these promises i (and a decent community) will be happy.

 

One thing i am a little scared of is the world.  I love big ass world where you get lost and 64km2 is large, it's still not that big (for me).  A small little detail that can be overcome by 1 (thats all i ask) real freaken forest.  None of that 5 trees with no undergrowth crap.

 

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 7:22:49 AM#13
Originally posted by Yamota

Yeah I will try the game out because I am tired of themepark MMORPGs. However after playing FPS games using melee weapons with forced 1 person view I know I wont like it. It may work if you use a grenade launcher or casting a spell (might even work better than 3rd person view) but for melee weapons it was very hard to see what is going on.

For that to work the monitor need to have a close to 180 degrees angle both vertically and horizontally (as in RL) and it does not have that, not even half of that.

 

Not sure if you played the elderscroll games like Oblivion but in those games 1st person has been implemented pretty well. Granted; they have the option to zoom out to third person but that actually makes melee combat and especially ranged combat pretty awkward since those games were designed with 1st person in mind as well.

I think for some people it takes some getting used to but I am happy you are willing to give it a shot. Too bad there are some people saying that they won't touch it at all over this and aren't open to something other than what we have come to expect.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 7:27:57 AM#14
Originally posted by Death1942

sounds like a kick ass solo/small community game.  It does not offer much support for larger groups.  You make your own fun obviously minus raiding bosses for phat lewts (once aparently).  For me thats easy, caravan guards, business operations and group hunts, but for others they need to be held by the hand and shown what a group is all about...sad really.

 

While this may have an impact on the population i can say without a doubt if they keep even half of these promises i (and a decent community) will be happy.

 

One thing i am a little scared of is the world.  I love big ass world where you get lost and 64km2 is large, it's still not that big (for me).  A small little detail that can be overcome by 1 (thats all i ask) real freaken forest.  None of that 5 trees with no undergrowth crap.

 

 

Yeah, I agree. 64km2's means 8 km x 8 km and that isn't so very big at all. Though a lot comes down to how this is filled in I suppose.

I hope they are able to add more areas reasonably soon after launch.

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

5/08/09 7:35:36 AM#15
Originally posted by DarkPony
Originally posted by Death1942

sounds like a kick ass solo/small community game.  It does not offer much support for larger groups.  You make your own fun obviously minus raiding bosses for phat lewts (once aparently).  For me thats easy, caravan guards, business operations and group hunts, but for others they need to be held by the hand and shown what a group is all about...sad really.

 

While this may have an impact on the population i can say without a doubt if they keep even half of these promises i (and a decent community) will be happy.

 

One thing i am a little scared of is the world.  I love big ass world where you get lost and 64km2 is large, it's still not that big (for me).  A small little detail that can be overcome by 1 (thats all i ask) real freaken forest.  None of that 5 trees with no undergrowth crap.

 

 

Yeah, I agree. 64km2's means 8 km x 8 km and that isn't so very big at all. Though a lot comes down to how this is filled in I suppose.

I hope they are able to add more areas reasonably soon after launch.

The 64km2 land mass is only the 1st continent that will be available at launch.

There will be 5 more continents and they will be added gradually after the game going Gold.

Each continent will have more or less the same size so that will be 370-380km2 of landmass in the end.

Of course we are not counting the sea area or the dungeons.

 

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5485

Confident, cocky, lazy, dead.

 
5/08/09 7:36:41 AM#16
Originally posted by adrala
Originally posted by DarkPony
Originally posted by Death1942

sounds like a kick ass solo/small community game.  It does not offer much support for larger groups.  You make your own fun obviously minus raiding bosses for phat lewts (once aparently).  For me thats easy, caravan guards, business operations and group hunts, but for others they need to be held by the hand and shown what a group is all about...sad really.

 

While this may have an impact on the population i can say without a doubt if they keep even half of these promises i (and a decent community) will be happy.

 

One thing i am a little scared of is the world.  I love big ass world where you get lost and 64km2 is large, it's still not that big (for me).  A small little detail that can be overcome by 1 (thats all i ask) real freaken forest.  None of that 5 trees with no undergrowth crap.

 

 

Yeah, I agree. 64km2's means 8 km x 8 km and that isn't so very big at all. Though a lot comes down to how this is filled in I suppose.

I hope they are able to add more areas reasonably soon after launch.

The 64km2 land mass is only the 1st continent that will be available at launch.

There will be 5 more continents and they will be added gradually after the game going Gold.

Each continent will have more or less the same size so that will be 370-380km2 of landmass in the end.

Of course we are not counting the sea area or the dungeons.

 

 

That sounds just great. Thank you :)

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1548

5/08/09 10:29:52 AM#17

Edit: Never mind.  Decided my question wasn't worth asking.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1539

5/08/09 11:51:10 AM#18
Originally posted by Death1942

sounds like a kick ass solo/small community game.  It does not offer much support for larger groups.  You make your own fun obviously minus raiding bosses for phat lewts (once aparently).  For me thats easy, caravan guards, business operations and group hunts, but for others they need to be held by the hand and shown what a group is all about...sad really.

 

While this may have an impact on the population i can say without a doubt if they keep even half of these promises i (and a decent community) will be happy.

 

One thing i am a little scared of is the world.  I love big ass world where you get lost and 64km2 is large, it's still not that big (for me).  A small little detail that can be overcome by 1 (thats all i ask) real freaken forest.  None of that 5 trees with no undergrowth crap.

 

 

To add on to what others have said.  Yes, the 64km2 isn't that huge.  Though, there are going to be several dungeons to explore, large and small.  Caves weaving through mountains, below and between.  Ruins and Crypts.  So on and so forth.  That has been mentioned, there will be plenty of places to go, and I expect as early as Q4, there will be a major expansion adding more land to traverse for the inhabitants of Nave. 

 

Also, getting lost might become common early in the game.  You will not have a minimap or any UI map functions at all.  This means a player actually has to pay attention to their surroundings as they explore new areas.  They must make a point to remember landmark objects.  I fully expect the possibility of getting turned around and getting lost, expecially in or after a battle.  There will be maps that you can buy from vendors and players, but they may not be completely fleshed out, as surveying and cartography will be valuable skills in the game.. but maybe not imediately accessible to you. You can also loot other players maps and fill in the voids, with skill in this area (I assume).

 

No more exclamation points over NPC heads and an arrow pointing you in the quests location.  No more bee-lining it without a care to what is in the way, you'll get yourself killed quickly like this.  You might actually have to sneak around, avoid roads, evade player killers.  MO is certainly going the more challenging route for MMO's, and that is a good thing for players like me.

  masterbbb26

Novice Member

Joined: 4/09/09
Posts: 191

- do u mean whoper
- Yes, the original whopper*. That is what i meant.
- I have had whoper

5/08/09 12:03:23 PM#19
Originally posted by L1ghtsabeR
Originally posted by Yamota

However there are two issues that will unfourtanetely stop me, and the majority of MMORPG gamers to buy it and that is:

  1. Full loot - Partial loot is fine, even some exp loss is fine but full loot? In my experience this discourages rather than encourages people from doing PvP and it is not needed. Partial loot would give the that thrill and excitement you are looking for but full loot is just plain devestating and wont work for the majority of gamers.
  2. 1st Person View - No idea where this gimmick has come from. No other MMORPG (I dont really acount Darkfall as an MMORPG or even a game), to my knowledge has forced 1st person view and I imagine alot of people wont play the game because of it.

If they could consider creating a server with those two features turned of I think they would attract alot of more gamers that are tired of themepark, dumbified MMORPGs with no consequences but still want to play a game and not a RL World Simulator.

I can tell you right now that neither of those things will be changed, since they are essential for the game to function properly. I recommend that you give the game a try in spite of being turned off by those features, you might be pleasantly surprised.

 

Full loot is not at all a bad thing, if the game is designed the right way. Of course it wouldn't work in games like WoW or any other theme park game, that is largely gear oriented. But in a game such as MO, where the determining factor is the skill of the player not what gear they are wearing, full loot is a great feature and adds a much needed risk to the game.

 

First person view has been discussed a million times in this forum and on the official forums. It will never change. If you can not bring yourself to look past your prejudice against games like that, then that's really too bad. Again, I recommend you try it out before you call it a gimmick. For now, since MO is not out yet, try a game called Dark Messiah. I have a feeling it represents quite accurately what MO will be like.

full loot will never be good............its just going to be a bunch of naked people running around like chickens with there heads cut off like DF.............and a whole wack of ganking. Partial loot sounds much more appealing to alot more people. I am a huge fan of what TCOS is doing where you can loot keys off of people to open a giant chest.

Currently Playing: Fallen Earth
Played and liked: TCOS, Vanguard, Guild Wars, DDO
Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p
Waiting for: Earthrise, Guild Wars 2, Secret World

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1539

5/08/09 12:09:05 PM#20
Originally posted by masterbbb26
Originally posted by L1ghtsabeR
Originally posted by Yamota

However there are two issues that will unfourtanetely stop me, and the majority of MMORPG gamers to buy it and that is:

  1. Full loot - Partial loot is fine, even some exp loss is fine but full loot? In my experience this discourages rather than encourages people from doing PvP and it is not needed. Partial loot would give the that thrill and excitement you are looking for but full loot is just plain devestating and wont work for the majority of gamers.
  2. 1st Person View - No idea where this gimmick has come from. No other MMORPG (I dont really acount Darkfall as an MMORPG or even a game), to my knowledge has forced 1st person view and I imagine alot of people wont play the game because of it.

If they could consider creating a server with those two features turned of I think they would attract alot of more gamers that are tired of themepark, dumbified MMORPGs with no consequences but still want to play a game and not a RL World Simulator.

I can tell you right now that neither of those things will be changed, since they are essential for the game to function properly. I recommend that you give the game a try in spite of being turned off by those features, you might be pleasantly surprised.

 

Full loot is not at all a bad thing, if the game is designed the right way. Of course it wouldn't work in games like WoW or any other theme park game, that is largely gear oriented. But in a game such as MO, where the determining factor is the skill of the player not what gear they are wearing, full loot is a great feature and adds a much needed risk to the game.

 

First person view has been discussed a million times in this forum and on the official forums. It will never change. If you can not bring yourself to look past your prejudice against games like that, then that's really too bad. Again, I recommend you try it out before you call it a gimmick. For now, since MO is not out yet, try a game called Dark Messiah. I have a feeling it represents quite accurately what MO will be like.

full loot will never be good............its just going to be a bunch of naked people running around like chickens with there heads cut off like DF.............and a whole wack of ganking. Partial loot sounds much more appealing to alot more people. I am a huge fan of what TCOS is doing where you can loot keys off of people to open a giant chest.

Full Loot has worked in many games.  And worked very effectively.

 

Darkfall is not a good example of this genre.  How many people are actually playing that game?  If you're running around naked, you can't do much harm can you?  Eventually people will get tired of being killed and might actually put on some armor.  I played a game with full loot for over five years, it worked very well.  Don't assume that of which you do not know.

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