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Mortal Online Forum » General Discussion » New Patch Notes for 12 July

3 posts found
  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3739

 
OP  7/12/13 10:07:30 AM#1

They've posted notes for the patch:

General:

  • Fixed glitch where loot bags would stay in world too long.
  • Player loot bags with 2 items or less will now be timed as AI loot bags.
  • Pet loot bags with 1 items or less will now be timed as AI loot bags.
  • Night darkness has been adjusted back to how it was before.
  • Some carcass yields has slightly been increased.
  • Boulder pp cost slightly increases.
  • Bakti grave yard fence now have collision.

Skills:

  • Beast Mastery now adds 0-75 level when unlocking pet attacks.
  • Fixed issue where you could steal items that wasn't drop on death.
  • Improved messages when stealing.
  • You now gain skill in Beast Mastery when your pet levels up.
  • Reading made secondary skill.
  • Incisium is now obtainable by skinning.
  • Beast mastery now properly displays the pet attacks up to 125.

UI:

  • Fixed another issue with loading UI for some people.
  • Fixed an issue with cross hair target updating incorrectly when the target took damage.
  • Fixed some typos and icons missing.

NPC:

  • Enhancements category added to the broker.
  • Armor vendor NPC armors have been tweaked.

Combat:

  • Fixed issue where running out of stamina wouldn't correctly cancel swings.

Guild:

  • Guild-leaders can no longer be kicked from their guild.

AI:

  • AI will no longer use resist on good spells.
  • Minotaur carcasses added.
  • Megnaton carcasses added.
  • Minotaur hp tweaked.
  • boiled leather added on Sators
  • Most horse types have got stats tweaked, to be able to get horses with higher stam and speed rates.
 
As usual, there's a discussion as well.
 
 
Reading being made a secondary.  I like it.

Hell hath no fury like an MMORPG player scorned.

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1456

7/13/13 4:49:47 PM#2
Originally posted by Rohn

Guild:

  • Guild-leaders can no longer be kicked from their guild.

Lol, that doesn't a feature by default? How on earth did they design it so leaders can be kicked.. Anyways, I'm curious regarding night, does that mean they made it darker or lighter?

  IridescentOrk

Novice Member

Joined: 5/27/13
Posts: 160

7/13/13 6:06:13 PM#3
Originally posted by Toferio
Originally posted by Rohn

Guild:

  • Guild-leaders can no longer be kicked from their guild.

Lol, that doesn't a feature by default? How on earth did they design it so leaders can be kicked.. Anyways, I'm curious regarding night, does that mean they made it darker or lighter?

lmao, game still in alpha phase?

gameplay > graphics