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Star Vault | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 06/09/10)  | Pub:Star Vault
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Mortal Online Forum » General Discussion » Starvault Interim report,...Subs down and $300K loss

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71 posts found
  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

11/22/12 5:31:42 PM#61
Originally posted by Hancakes

(MOds; Not a necro, better to keep the reports in one thread imho. )

The trend continues according to the latest report http://www.aktietorget.se/NewsItem.aspx?ID_News=63778&Language=2

Subs downs again, another loss of 300K and Starvaults broke.

 


* The number of monthly payments during the third quarter of 2012 decreased compared to the second quarter 2012.

* Sales of licenses in the third quarter of 2012 decreased compared to the second quarter 2012.

* Profit after financial items amounted to SEK -2,027,235 SEK (-2,611,196).

 

 

"After some minor problems at the launch of Awakening"... NOw thats funny!!!

Hurry! To the Kickstarter-mobile!!

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  raff01

Novice Member

Joined: 7/06/10
Posts: 524

11/22/12 7:10:25 PM#62
Wow...Stock down to 0.06 SEK !!! can it get any worse?
  Toferio

Apprentice Member

Joined: 11/26/09
Posts: 1461

11/22/12 7:44:31 PM#63
Originally posted by raff01
Wow...Stock down to 0.06 SEK !!! can it get any worse?

Hm, think it's all time low according to the site.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

11/22/12 7:45:13 PM#64

Strange that Henrik neglected to mention that he was asking his customers to donate to support the game...

Wonder why he didn't include that in his statement?

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

 
OP  11/23/12 6:51:32 PM#65
Originally posted by Slapshot1188

Strange that Henrik neglected to mention that he was asking his customers to donate to support the game...

Wonder why he didn't include that in his statement?

 

Hey, Thats unclaimed income.

  Genadi

Novice Member

Joined: 4/07/10
Posts: 124

Stupidity can't be taught

11/24/12 12:50:53 AM#66
Originally posted by CroniteLore      All Boom N Gloom, over here - every time. 

I lol'd. It's doom and gloom :)

  Genadi

Novice Member

Joined: 4/07/10
Posts: 124

Stupidity can't be taught

11/24/12 12:55:04 AM#67
Originally posted by Jakdstripper
Originally posted by Enigmatus
So...can someone fill me in on this game's history and why exactly this is such a big deal? I'm checking up wiki and other sources just in case, but I'd like a summary too.

MO had a lot of pontential when it was launched. SV (or i should say CEO/owner, rich boy Henrik) was incredibly vocal about promesing a ton of sandbox features that on paper sounded amazing. It's been the first sandbox mmo to really take the first person melee combat and put it into a large seamelss, sandbox world.

The devs were known hard core UO players and the whole idea of the game was to take the UO features, freedom and complexity and put it in a 3d, "The Elder Scrolls" type, first person  world. Combine the TES gameplay with UO features if you  will. the idea was fantastic, and a lot of people were excited.

the whole project was incredibly ambitious, from the engine they were gonna use, to the graphics, to all the features (like the fps combat, a real taming system for mounts, the mounted combat, hunger system, very open crafting system with a ton of possible combinations, the building system, the gathering system, the territory control system, etc, etc) it was all very, very ambitious.

 

 sadly SV was never able to find big investors and the game was built from the ground up by an amature team in their basement with Henrik's dad's money. Most of their coders were modders if anything and from the very beginning many wrong decision were taken (client side detection anyone?). They simply did not know how to code an mmo (and still dont). they had to get a fan to build the game launcher because the one they created would not work half the time, that's how inexperienced the devs were.

 

the game launched with a TON of bugs. the list was endless really, but we are talking about flying pigs, exploding horses, invisible players, game crashes galore, falling through the world, etc, etc. However the graphics of the game were very cutting edge, and the gameplay very new and exciting. the game was as sandbox as it can get. there was not 1 line of helpfull inforamtion about how to do anything and you had to figure out absolutely everything. Very challenging and definately very immersive (all bugs aside).

 

A small but very loyal comunity quickly formed and everyone believed that this would be the next generation of mmos once the bugs would be fixed. the game was very fun when it worked...it just didn't work very often. it never happened. Bugs were never fixed. people learned how to exploit and cheat and Mortal was the diamond that never gout out of the rough. 2 years after launch the most basic of things are still not working. exploiting is as rampant as ever and it is clear as day that the game will never be fixed.

 

a ton of potential and vision that was never materialized because there was no money to pay for competent and experienced coders to build a solid coding foundation that would support such a huge project.

this was the skyscraper that was built on logs by a painter that thought his brush was a magic wand.....such a shame really.

 

Great wrap up of MO, this should be their wiki bio.

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/28/12 3:48:27 PM#68
Originally posted by Slapshot1188

Strange that Henrik neglected to mention that he was asking his customers to donate to support the game...

Wonder why he didn't include that in his statement?

 

Because last time he mentioned donations, he lost an investor.  

  raff01

Novice Member

Joined: 7/06/10
Posts: 524

12/16/12 10:10:49 AM#69
Stock down to a new all time low at 0,05 SEK...
  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

12/16/12 11:59:07 AM#70
Originally posted by raff01
Stock down to a new all time low at 0,05 SEK...

Wow.. that is about  0.7 CENTS per share...  7/10 of a penny.

One would have thought that with all the "great news" people post about with the asking for donations and trying to convert to a Freemium model that the stock would be trending up...  This stock traded as high as 3.8 SEK, now it's 0.05...

Seriously... the guys that are now supporting the company with their 5 digit donations might want to look into buying a huge stake in the company.  At least they could then actually influence it's decisions and prospectively make some return on their investment...

 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

 
OP  12/26/12 10:14:12 AM#71
Originally posted by Slapshot1188
Originally posted by raff01
Stock down to a new all time low at 0,05 SEK...

Seriously... the guys that are now supporting the company with their 5 digit donations might want to look into buying a huge stake in the company.  At least they could then actually influence it's decisions and prospectively make some return on their investment...

 

 

 

That would actually make sense vs throwing money at SV for what should be normal developement.

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